#include <SDL.h>
#include "jaguar.h"
#include "video.h"
+#include "settings.h"
#define BUTTON_U 0
#define BUTTON_D 1
#define BUTTON_OPTION 19
#define BUTTON_PAUSE 20
-// Private function prototypes
-
-//void main_screen_switch(void);
-
// Global vars
static uint8 joystick_ram[4];
void joystick_exec(void)
{
- extern SDL_Joystick * joystick;
- extern bool useJoystick;
+// extern bool useJoystick;
uint8 * keystate = SDL_GetKeyState(NULL);
memset(joypad_0_buttons, 0, 21);
if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
ToggleFullscreen();
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
-
- if (keystate[SDLK_UP]) joypad_0_buttons[BUTTON_U] = 0x01;
- if (keystate[SDLK_DOWN]) joypad_0_buttons[BUTTON_D] = 0x01;
- if (keystate[SDLK_LEFT]) joypad_0_buttons[BUTTON_L] = 0x01;
- if (keystate[SDLK_RIGHT]) joypad_0_buttons[BUTTON_R] = 0x01;
+ // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+// vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
+
+ if (keystate[vjs.p1KeyBindings[0]])
+ joypad_0_buttons[BUTTON_U] = 0x01;
+ if (keystate[vjs.p1KeyBindings[1]])
+ joypad_0_buttons[BUTTON_D] = 0x01;
+ if (keystate[vjs.p1KeyBindings[2]])
+ joypad_0_buttons[BUTTON_L] = 0x01;
+ if (keystate[vjs.p1KeyBindings[3]])
+ joypad_0_buttons[BUTTON_R] = 0x01;
// The buttons are labelled C,B,A on the controller (going from left to right)
- if (keystate[SDLK_z]) joypad_0_buttons[BUTTON_C] = 0x01;
- if (keystate[SDLK_x]) joypad_0_buttons[BUTTON_B] = 0x01;
- if (keystate[SDLK_c]) joypad_0_buttons[BUTTON_A] = 0x01;
+ if (keystate[vjs.p1KeyBindings[4]])
+ joypad_0_buttons[BUTTON_C] = 0x01;
+ if (keystate[vjs.p1KeyBindings[5]])
+ joypad_0_buttons[BUTTON_B] = 0x01;
+ if (keystate[vjs.p1KeyBindings[6]])
+ joypad_0_buttons[BUTTON_A] = 0x01;
//I may yet move these to O and P...
- if (keystate[SDLK_QUOTE]) joypad_0_buttons[BUTTON_OPTION] = 0x01;
- if (keystate[SDLK_RETURN]) joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+ if (keystate[vjs.p1KeyBindings[7]])
+ joypad_0_buttons[BUTTON_OPTION] = 0x01;
+ if (keystate[vjs.p1KeyBindings[8]])
+ joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+ if (keystate[vjs.p1KeyBindings[9]])
+ joypad_0_buttons[BUTTON_0] = 0x01;
+ if (keystate[vjs.p1KeyBindings[10]])
+ joypad_0_buttons[BUTTON_1] = 0x01;
+ if (keystate[vjs.p1KeyBindings[11]])
+ joypad_0_buttons[BUTTON_2] = 0x01;
+ if (keystate[vjs.p1KeyBindings[12]])
+ joypad_0_buttons[BUTTON_3] = 0x01;
+ if (keystate[vjs.p1KeyBindings[13]])
+ joypad_0_buttons[BUTTON_4] = 0x01;
+ if (keystate[vjs.p1KeyBindings[14]])
+ joypad_0_buttons[BUTTON_5] = 0x01;
+ if (keystate[vjs.p1KeyBindings[15]])
+ joypad_0_buttons[BUTTON_6] = 0x01;
+ if (keystate[vjs.p1KeyBindings[16]])
+ joypad_0_buttons[BUTTON_7] = 0x01;
+ if (keystate[vjs.p1KeyBindings[17]])
+ joypad_0_buttons[BUTTON_8] = 0x01;
+ if (keystate[vjs.p1KeyBindings[18]])
+ joypad_0_buttons[BUTTON_9] = 0x01;
+ if (keystate[vjs.p1KeyBindings[19]])
+ joypad_0_buttons[BUTTON_s] = 0x01;
+ if (keystate[vjs.p1KeyBindings[20]])
+ joypad_0_buttons[BUTTON_d] = 0x01;
+
+ if (keystate[SDLK_ESCAPE])
+ finished = true;
if (keystate[SDLK_TAB])
{
if (keystate[SDLK_r])
WriteLog("\n--------> MARK!\n\n");
- if (keystate[SDLK_KP0]) joypad_0_buttons[BUTTON_0] = 0x01;
- if (keystate[SDLK_KP1]) joypad_0_buttons[BUTTON_1] = 0x01;
- if (keystate[SDLK_KP2]) joypad_0_buttons[BUTTON_2] = 0x01;
- if (keystate[SDLK_KP3]) joypad_0_buttons[BUTTON_3] = 0x01;
- if (keystate[SDLK_KP4]) joypad_0_buttons[BUTTON_4] = 0x01;
- if (keystate[SDLK_KP5]) joypad_0_buttons[BUTTON_5] = 0x01;
- if (keystate[SDLK_KP6]) joypad_0_buttons[BUTTON_6] = 0x01;
- if (keystate[SDLK_KP7]) joypad_0_buttons[BUTTON_7] = 0x01;
- if (keystate[SDLK_KP8]) joypad_0_buttons[BUTTON_8] = 0x01;
- if (keystate[SDLK_KP9]) joypad_0_buttons[BUTTON_9] = 0x01;
-
- if (keystate[SDLK_ESCAPE])
- finished = true;
+ // Joystick support [nwagenaar]
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
- /* Joystick support */
-
- if (useJoystick)
+ if (vjs.useJoystick)
{
+ extern SDL_Joystick * joystick;
int16 x = SDL_JoystickGetAxis(joystick, 0),
y = SDL_JoystickGetAxis(joystick, 1);
joypad_0_buttons[BUTTON_C] = 0x01;
}
- /* ADDED by SDLEMU (http://sdlemu.ngemu.com */
- /* Needed to make sure that the events queue is empty */
- SDL_PumpEvents();
+ // Needed to ensure that the events queue is empty [nwagenaar]
+ SDL_PumpEvents();
}
void joystick_reset(void)
uint8 joystick_byte_read(uint32 offset)
{
- extern bool hardwareTypeNTSC;
+// extern bool hardwareTypeNTSC;
offset &= 0x03;
if (offset == 0)
}
else if (offset == 3)
{
- uint8 data = 0x2F | (hardwareTypeNTSC ? 0x10 : 0x00);
+ uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
int pad0Index = joystick_ram[1] & 0x0F;
//unused int pad1Index = (joystick_ram[1] >> 4) & 0x0F;