}
-void DrawingView::GetSelection(VPVector & v)
-{
- v.clear();
-
- for(VPVectorIter i=document.objects.begin(); i!=document.objects.end(); i++)
- {
- if (((Object *)(*i))->selected)
- v.push_back(*i);
- }
-}
-
-
VPVector DrawingView::GetSelection(void)
{
VPVector v;
Point SnapPointToAngle(Point);
void RenderObjects(Painter *, VPVector &, int, bool ignoreLayer = false);
void AddHoveredToSelection(void);
- void GetSelection(VPVector &);
VPVector GetSelection(void);
VPVector GetHovered(void);
void ToolHandler(int, Point);