X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=stargem2.cfg;h=c67a25b58658c17c1173902b411d7859f163ee8a;hb=HEAD;hp=2362adc6a59f41d7829910d0ab7552df3a9ba6b3;hpb=b4e8ef6c5282d8763d7559370c007fa4c1219a54;p=stargem2 diff --git a/stargem2.cfg b/stargem2.cfg old mode 100755 new mode 100644 index 2362adc..c67a25b --- a/stargem2.cfg +++ b/stargem2.cfg @@ -2,23 +2,13 @@ # StarGem2 configuration file # -# Apple ROM paths +# SG ROM paths BIOSROM = ./ROMs -#diskROM = ./ROMs/disk.rom -#ROMs = ./ROMs -# Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use) +# Auto state loading/saving upon starting/quitting (1 - use, 0 - don't use) autoSaveState = 1 -#This is the default--we don't advertise it just yet... ;-) -#autoStateFilename = ./apple2auto.state - -# TEMPORARY disk image load paths - -# OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering - -useOpenGL = 1 # OpenGL filtering type: 1 - blurry, 0 - sharp @@ -28,72 +18,33 @@ glFilterType = 0 fullscreen = 0 -# Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style - -#renderType = 0 - -# NTSC/PAL options: 1 - NTSC, 0 - PAL - -hardwareTypeNTSC = 1 - -# Framskip options: 0 - no skip, 1-N - draw every Nth frame -# Note: Skipping frames may cause strange visual side effects--don't bother -# reporting these unless they occur with a frameskip value of 0! - -frameSkip = 0 - # Joystick options: 1 - use joystick, 0 - don't use useJoystick = 0 -# Joyport option: If joystick is enabled above, set the port (0 - 3) here +# Joyport option: If joystick is enabled above, set the port (0 - 3) here joyport = 0 -# Jaguar joypad key assignments +# Stargate key assignments # Note: It would be nicer to be able to have a single left side to store all this in... # E.g. p1keys = 34, 32, 22, etc. instead of what we have here... -p1k_up = 273 # SDLK_UP -p1k_down = 274 # SDLK_DOWN -p1k_left = 276 # SDLK_LEFT -p1k_right = 275 # SDLK_RIGHT -p1k_c = 122 # SDLK_z -p1k_b = 120 # SDLK_x -p1k_a = 99 # SDLK_c -p1k_option = 39 # SDLK_QUOTE -p1k_pause = 13 # SDLK_RETURN -p1k_0 = 256 # SDLK_KP0 -p1k_1 = 257 # SDLK_KP1 -p1k_2 = 258 # SDLK_KP2 -p1k_3 = 259 # SDLK_KP3 -p1k_4 = 260 # SDLK_KP4 -p1k_5 = 261 # SDLK_KP5 -p1k_6 = 262 # SDLK_KP6 -p1k_7 = 263 # SDLK_KP7 -p1k_8 = 264 # SDLK_KP8 -p1k_9 = 265 # SDLK_KP9 -p1k_pound = 267 # SDLK_KP_DIVIDE -p1k_star = 268 # SDLK_KP_MULTIPLY +#k_fire = 273 # SDLK_UP +#k_thrust = 274 # SDLK_DOWN +#k_smartbomb = 276 # SDLK_LEFT +#k_hyperspace = 275 # SDLK_RIGHT +#k_reverse = 122 # SDLK_z +#k_up = 120 # SDLK_x +#k_down = 99 # SDLK_c +#k_inviso = 39 # SDLK_QUOTE +#k_1p_start = 13 # SDLK_RETURN +#k_2p_start = 256 # SDLK_KP0 +#k_left_coin = 257 # SDLK_KP1 +#k_center_coin = 259 # SDLK_KP3 +#k_right_coin = 258 # SDLK_KP2 +#k_auto_up = 260 # SDLK_KP4 +#k_advance = 261 # SDLK_KP5 +#k_high_score_reset = 262 # SDLK_KP6 +#k_slam_switch = 263 # SDLK_KP7 -p2k_up = 273 # SDLK_UP -p2k_down = 274 # SDLK_DOWN -p2k_left = 276 # SDLK_LEFT -p2k_right = 275 # SDLK_RIGHT -p2k_c = 122 # SDLK_z -p2k_b = 120 # SDLK_x -p2k_a = 99 # SDLK_c -p2k_option = 39 # SDLK_QUOTE -p2k_pause = 13 # SDLK_RETURN -p2k_0 = 256 # SDLK_KP0 -p2k_1 = 257 # SDLK_KP1 -p2k_2 = 258 # SDLK_KP2 -p2k_3 = 259 # SDLK_KP3 -p2k_4 = 260 # SDLK_KP4 -p2k_5 = 261 # SDLK_KP5 -p2k_6 = 262 # SDLK_KP6 -p2k_7 = 263 # SDLK_KP7 -p2k_8 = 264 # SDLK_KP8 -p2k_9 = 265 # SDLK_KP9 -p2k_pound = 267 # SDLK_KP_DIVIDE -p2k_star = 268 # SDLK_KP_MULTIPLY