X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fvideo.cpp;h=4600375f3f41a39366e73f504ab5bf22657821ee;hb=2f2984007c9a7097057cadd683ee399db2c7433e;hp=cd214e069d9d26c0bda4b94a194caa2d7d6cadc6;hpb=59ca39a29be645918de45bd144865ba6487f4009;p=virtualjaguar diff --git a/src/video.cpp b/src/video.cpp index cd214e0..4600375 100644 --- a/src/video.cpp +++ b/src/video.cpp @@ -4,7 +4,6 @@ // by James L. Hammons // -#include "types.h" #include "tom.h" #include "sdlemu_opengl.h" #include "settings.h" @@ -20,17 +19,10 @@ int16 * backbuffer; SDL_Joystick * joystick; // -// Prime SDL and create surfaces +// Create SDL/OpenGL surfaces // bool InitVideo(void) { - // Set up SDL library - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0) - { - WriteLog("VJ: Could not initialize the SDL library: %s", SDL_GetError()); - return false; - } - // Get proper info about the platform we're running on... const SDL_VideoInfo * info = SDL_GetVideoInfo(); @@ -58,9 +50,9 @@ bool InitVideo(void) mainSurfaceFlags |= SDL_FULLSCREEN; if (!vjs.useOpenGL) - mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT, 16, mainSurfaceFlags); + mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT_NTSC, 16, mainSurfaceFlags); else - mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2, VIRTUAL_SCREEN_HEIGHT * 2, 16, mainSurfaceFlags); + mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2, VIRTUAL_SCREEN_HEIGHT_NTSC * 2, 16, mainSurfaceFlags); if (mainSurface == NULL) { @@ -71,7 +63,7 @@ bool InitVideo(void) SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar"); // Create the primary SDL display (16 BPP, 5/5/5 RGB format) - surface = SDL_CreateRGBSurface(SDL_SWSURFACE, VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT, + surface = SDL_CreateRGBSurface(SDL_SWSURFACE, VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT_NTSC, 16, 0x7C00, 0x03E0, 0x001F, 0); if (surface == NULL) @@ -82,6 +74,7 @@ bool InitVideo(void) if (vjs.useOpenGL) //Should make another setting here, for either linear or nearest (instead of just picking one) +//And we have! ;-) sdlemu_init_opengl(surface, 1/*method*/, 2/*size*/, vjs.glFilter/*texture type (linear, nearest)*/); // Initialize Joystick support under SDL @@ -108,7 +101,7 @@ bool InitVideo(void) //To be safe, this should be 1280 * 625 * 2... // backbuffer = (int16 *)malloc(845 * 525 * sizeof(int16)); backbuffer = (int16 *)malloc(1280 * 625 * sizeof(int16)); - memset(backbuffer, 0x44, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT * sizeof(int16)); + memset(backbuffer, 0x44, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT_NTSC * sizeof(int16)); return true; } @@ -123,9 +116,6 @@ void VideoDone(void) SDL_JoystickClose(joystick); SDL_FreeSurface(surface); - SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER); - SDL_Quit(); - free(backbuffer); }