X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fvideo.cpp;fp=src%2Fvideo.cpp;h=072808e41bdf3fb370b3ff8a8411a8d6af651868;hb=e3ad811139308bfe8a818cf5e42e7553785fea82;hp=da960c8c61b8b86aed4389c81b127acf0fce259b;hpb=0c6f353827a94eb52c21e677658000f98452b247;p=stargem2 diff --git a/src/video.cpp b/src/video.cpp index da960c8..072808e 100755 --- a/src/video.cpp +++ b/src/video.cpp @@ -5,242 +5,97 @@ // #include "video.h" - -//#include "SDL.h" +#include #include // Why??? (for memset, etc... Lazy!) Dunno why, but this just strikes me as wrong... #include -#include "sdlemu_opengl.h" #include "log.h" #include "settings.h" -#include "icon.h" - -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define MASK_R 0xFF000000 -#define MASK_G 0x00FF0000 -#define MASK_B 0x0000FF00 -#define MASK_A 0x000000FF -#else -#define MASK_R 0x000000FF -#define MASK_G 0x0000FF00 -#define MASK_B 0x00FF0000 -#define MASK_A 0xFF000000 -#endif - -//#define TEST_ALPHA_BLENDING + // Exported global variables (actually, these are LOCAL global variables, EXPORTED...) -SDL_Surface * surface, * mainSurface, * someAlphaSurface; -Uint32 mainSurfaceFlags; -uint32 * scrBuffer = NULL; -SDL_Joystick * joystick; +static SDL_Window * sdlWindow = NULL; +static SDL_Renderer * sdlRenderer = NULL; +static SDL_Texture * sdlTexture = NULL; +uint32_t scrBuffer[VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT * sizeof(uint32_t)]; + // // Prime SDL and create surfaces // bool InitVideo(void) { - // Set up SDL library - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0) + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) != 0) { WriteLog("Video: Could not initialize the SDL library: %s\n", SDL_GetError()); return false; } - // Get proper info about the platform we're running on... - const SDL_VideoInfo * info = SDL_GetVideoInfo(); - - if (!info) - { - WriteLog("Video: SDL is unable to get the video info: %s\n", SDL_GetError()); - return false; - } - - WriteLog("Video: Hardware is%s available...\n", (info->hw_available ? "" : " NOT")); - WriteLog("Video: Hardware blit is%s available...\n", (info->blit_hw ? "" : " NOT")); - - if (settings.useOpenGL) - { - mainSurfaceFlags = SDL_HWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF | SDL_OPENGL; - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); -//We want 32BPP, so force the issue... - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - } - else - { - mainSurfaceFlags = SDL_DOUBLEBUF; - - if (info->hw_available) - mainSurfaceFlags = SDL_HWSURFACE | SDL_HWPALETTE; - - if (info->blit_hw) - mainSurfaceFlags |= SDL_HWACCEL; - } - - if (settings.fullscreen) - mainSurfaceFlags |= SDL_FULLSCREEN; - - // Create the primary SDL display (32 BPP) - if (settings.useOpenGL) - mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2, VIRTUAL_SCREEN_HEIGHT * 2, 32, mainSurfaceFlags); - else - mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT, 32, mainSurfaceFlags); - - if (mainSurface == NULL) - { - WriteLog("Video: SDL is unable to set the video mode: %s\n", SDL_GetError()); - return false; - } + int retVal = SDL_CreateWindowAndRenderer(VIRTUAL_SCREEN_WIDTH * 3, VIRTUAL_SCREEN_HEIGHT * 3, SDL_WINDOW_OPENGL, &sdlWindow, &sdlRenderer); - // Set icon (mainly for Win32 target--though seems to work under KDE as well...!) - SDL_Surface * iconSurf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 128, - MASK_R, MASK_G, MASK_B, MASK_A); - SDL_WM_SetIcon(iconSurf, NULL); - SDL_FreeSurface(iconSurf); - - SDL_WM_SetCaption("StarGem2", "StarGem2"); - - // Create the secondary SDL display (32 BPP) that we use directly - surface = SDL_CreateRGBSurface(SDL_SWSURFACE, VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT, 32, MASK_R, MASK_G, MASK_B, MASK_A); -/*WriteLog("Video: Created secondary surface with attributes:\n\n"); -WriteLog("\tWidth, height: %u x %u\n", surface->w, surface->h); -WriteLog("\t Pitch: %u\n", surface->pitch); -WriteLog("\t Palette: %08X\n", surface->format->palette); -WriteLog("\t BPP: %u\n", surface->format->BitsPerPixel); -WriteLog("\t BytesPP: %u\n", surface->format->BytesPerPixel); -WriteLog("\t RMask: %08X\n", surface->format->Rmask); -WriteLog("\t GMask: %08X\n", surface->format->Gmask); -WriteLog("\t BMask: %08X\n", surface->format->Bmask); -WriteLog("\t AMask: %08X\n", surface->format->Amask); -WriteLog("\n");//*/ - - if (surface == NULL) + if (retVal != 0) { - WriteLog("Video: Could not create secondary SDL surface: %s\n", SDL_GetError()); + WriteLog("Video: Could not window and/or renderer: %s\n", SDL_GetError()); return false; } - if (settings.useOpenGL) - sdlemu_init_opengl(surface, mainSurface, 1 /*method*/, - settings.glFilter /*texture type (linear, nearest)*/, - 0 /* Automatic bpp selection based upon src */); - - // Initialize Joystick support under SDL -/* if (settings.useJoystick) - { - if (SDL_NumJoysticks() <= 0) - { - settings.useJoystick = false; - WriteLog("Video: No joystick(s) or joypad(s) detected on your system. Using keyboard...\n"); - } - else - { - if ((joystick = SDL_JoystickOpen(settings.joyport)) == 0) - { - settings.useJoystick = false; - WriteLog("Video: Unable to open a Joystick on port: %d\n", (int)settings.joyport); - } - else - WriteLog("Video: Using: %s\n", SDL_JoystickName(settings.joyport)); - } - }//*/ - - // Set up the scrBuffer - scrBuffer = (uint32 *)surface->pixels; // Kludge--And shouldn't have to lock since it's a software surface... -//needed? Dunno. Mebbe an SDL function instead? -// memset(scrBuffer, 0x00, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT * sizeof(uint32)); - - if (settings.fullscreen) - SDL_ShowCursor(SDL_DISABLE); - -#ifdef TEST_ALPHA_BLENDING -//Here's some code to test alpha blending... -//Well whaddya know, it works. :-) - someAlphaSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 30, 30, 32, - MASK_R, MASK_G, MASK_B, MASK_A); + // Make the scaled rendering look smoother. +// SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); + SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"); + SDL_RenderSetLogicalSize(sdlRenderer, VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT); - for(int i=0; i<30; i++) - { - for(int j=0; j<30; j++) - { - uint32 color = (uint32)(((double)(i * j) / (29.0 * 29.0)) * 255.0); - color = (color << 24) | 0x00FF00FF; - ((uint32 *)someAlphaSurface->pixels)[(j * 30) + i] = color; - } - } -//End test code -#endif + sdlTexture = SDL_CreateTexture(sdlRenderer, + SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, + VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT); WriteLog("Video: Successfully initialized.\n"); return true; } + // // Free various SDL components // void VideoDone(void) { - if (settings.useOpenGL) - sdlemu_close_opengl(); - -// SDL_JoystickClose(joystick); - SDL_FreeSurface(surface); SDL_Quit(); } + // // Render the backbuffer to the primary screen surface // void RenderScreenBuffer(void) { -//WriteLog("Video: Blitting a %u x %u surface to the main surface...\n", surface->w, surface->h); -//Don't need this crapola--why have a separate buffer just to copy it to THIS -//buffer in order to copy it to the main screen? That's what *I* thought! -/* if (SDL_MUSTLOCK(surface)) - while (SDL_LockSurface(surface) < 0) - SDL_Delay(10); - - memcpy(surface->pixels, scrBuffer, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT * sizeof(uint32)); - - if (SDL_MUSTLOCK(surface)) - SDL_UnlockSurface(surface);//*/ -#ifdef TEST_ALPHA_BLENDING -SDL_Rect dstRect = { 100, 100, 30, 30 }; -SDL_BlitSurface(someAlphaSurface, NULL, surface, &dstRect); -#endif - - if (settings.useOpenGL) - sdlemu_draw_texture(mainSurface, surface, 1/*1=GL_QUADS*/); - else - { - SDL_BlitSurface(surface, NULL, mainSurface, NULL); - SDL_Flip(mainSurface); - } + SDL_UpdateTexture(sdlTexture, NULL, scrBuffer, VIRTUAL_SCREEN_WIDTH * sizeof(Uint32)); + SDL_RenderClear(sdlRenderer); + SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); + SDL_RenderPresent(sdlRenderer); } -#if 0 + // // Fullscreen <-> window switching // -//NOTE: This does *NOT* work with OpenGL rendering! !!! FIX !!! -void ToggleFullscreen(void) +void ToggleFullScreen(void) { - vjs.fullscreen = !vjs.fullscreen; - mainSurfaceFlags &= ~SDL_FULLSCREEN; - - if (vjs.fullscreen) - mainSurfaceFlags |= SDL_FULLSCREEN; + settings.fullscreen = !settings.fullscreen; + int retVal; - mainSurface = SDL_SetVideoMode(tom_width, tom_height, 16, mainSurfaceFlags); - - if (mainSurface == NULL) + if (settings.fullscreen) { - WriteLog("Video: SDL is unable to set the video mode: %s\n", SDL_GetError()); - exit(1); + retVal = SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP); + SDL_ShowCursor(0); + } + else + { + retVal = SDL_SetWindowFullscreen(sdlWindow, 0); + SDL_ShowCursor(1); } - SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar"); + if (retVal != 0) + { + WriteLog("Video::ToggleFullScreen: SDL error = %s\n", SDL_GetError()); + } } -#endif +