X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fvector.cpp;h=a60c1334fd4469897510a350d86c6ccf3d8d37d8;hb=6c1279871f6bb86bc59e2561b6a7f74ab081f71e;hp=11ddb6494962b724e8166b05502baa27612c0295;hpb=fd5a80446b2abfdfb9d8951fcc03fb1b55ad707c;p=architektonas diff --git a/src/vector.cpp b/src/vector.cpp index 11ddb64..a60c133 100644 --- a/src/vector.cpp +++ b/src/vector.cpp @@ -31,6 +31,15 @@ Vector::Vector(Vector tail, Vector head): x(head.x - tail.x), y(head.y - tail.y) } +// Create vector from angle + length (2D; z is set to zero) +void Vector::SetAngleAndLength(double angle, double length) +{ + x = cos(angle) * length; + y = sin(angle) * length; + z = 0; +} + + Vector Vector::operator=(Vector const v) { x = v.x, y = v.y, z = v.z; @@ -219,13 +228,13 @@ bool Vector::isZero(double epsilon/*= 1e-6*/) // Class methods -double Vector::Dot(Vector v1, Vector v2) +/*static*/ double Vector::Dot(Vector v1, Vector v2) { return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z); } -double Vector::Magnitude(Vector v1, Vector v2) +/*static*/ double Vector::Magnitude(Vector v1, Vector v2) { double xx = v1.x - v2.x; double yy = v1.y - v2.y; @@ -237,7 +246,7 @@ double Vector::Magnitude(Vector v1, Vector v2) // Returns the parameter of a point in space to this vector. If the parameter // is between 0 and 1, the normal of the vector to the point is on the vector. // Note: v1 is the tail, v2 is the head of the line (vector). -double Vector::Parameter(Vector tail, Vector head, Vector p) +/*static*/ double Vector::Parameter(Vector tail, Vector head, Vector p) { // Geometric interpretation: // The parameterized point on the vector lineSegment is where the normal of @@ -253,15 +262,27 @@ double Vector::Parameter(Vector tail, Vector head, Vector p) } -// Return the normal to the linesegment formed by the passed in points. -// (Not sure which is head or tail, or which hand the normal lies) -// [v1 should be the tail, v2 should be the head, in which case the normal should -// rotate anti-clockwise.] -///*static*/ Vector Vector::Normal(Vector v1, Vector v2) +// Return the 2D normal to the linesegment formed by the passed in points. +// The normal thus calculated should rotate anti-clockwise. /*static*/ Vector Vector::Normal(Vector tail, Vector head) { -// Vector v = (v1 - v2).Unit(); Vector v = (head - tail).Unit(); return Vector(-v.y, v.x); } + +/*static*/ double Vector::AngleBetween(Vector a, Vector b) +{ + // This is done using the following formula: + // (a . b) = ||a|| ||b|| cos(theta) + // However, have to check for two degenerate cases, where a = cb: + // 1, if c > 0, theta = 0; 2, if c < 0, theta = 180°. + // Also, the vectors a & b have to be non-zero. + // Also, have to check using an epsilon because acos will not return an + // exact value if the vectors are orthogonal + if (a.isZero() || b.isZero()) + return 0; + + return acos(a.Dot(b) / (a.Magnitude() * b.Magnitude())); +} +