X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Ftom.cpp;h=c949c728609c86116f1d4397b1f1cad565b9fab4;hb=a6be198a4f74f4dd3b1adcf5eb4ed4f9760cc5ee;hp=add3e44f0f0737dd51fd8171a98a67f01ead6a26;hpb=67a5f1a40072983cf87ae2093ca95c271d14e706;p=virtualjaguar diff --git a/src/tom.cpp b/src/tom.cpp index add3e44..c949c72 100644 --- a/src/tom.cpp +++ b/src/tom.cpp @@ -244,9 +244,9 @@ // F02298 W xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx B_Z0 - Z0 // ------------------------------------------------------------ -#include -//#include "SDLptc.h" +//#include #include "tom.h" +#include "video.h" #include "gpu.h" #include "objectp.h" #include "cry2rgb.h" @@ -260,8 +260,8 @@ #define VMODE 0x28 #define MODE 0x0006 // Line buffer to video generator mode #define BGEN 0x0080 // Background enable (CRY & RGB16 only) -#define VARMOD 0x0100 // Mixed CRY/RGB16 mode -#define PWIDTH 0x0E00 // Pixel width in video clock cycles +#define VARMOD 0x0100 // Mixed CRY/RGB16 mode (only works in MODE 0!) +#define PWIDTH 0x0E00 // Pixel width in video clock cycles (value written + 1) #define HP 0x2E // Values range from 1 - 1024 (value written + 1) #define HBB 0x30 #define HBE 0x32 @@ -276,14 +276,19 @@ #define VDE 0x48 #define VI 0x4E #define BG 0x58 +#define INT1 0xE0 + +// Arbitrary video cutoff values (i.e., first/last visible spots on a TV, in HC ticks) +/*#define LEFT_VISIBLE_HC 208 +#define RIGHT_VISIBLE_HC 1528//*/ +#define LEFT_VISIBLE_HC 208 +#define RIGHT_VISIBLE_HC 1488 //This can be defined in the makefile as well... //(It's easier to do it here, though...) //#define TOM_DEBUG extern uint32 jaguar_mainRom_crc32; -//extern Console console; -//extern Surface * surface; extern uint8 objectp_running; static uint8 * tom_ram_8; @@ -291,18 +296,15 @@ uint32 tom_width, tom_height, tom_real_internal_width; static uint32 tom_timer_prescaler; static uint32 tom_timer_divider; static int32 tom_timer_counter; -uint32 tom_scanline; -uint32 hblankWidthInPixels = 0; -uint16 tom_puck_int_pending; -uint16 tom_timer_int_pending; -uint16 tom_object_int_pending; -uint16 tom_gpu_int_pending; -uint16 tom_video_int_pending; +//uint32 tom_scanline; +//uint32 hblankWidthInPixels = 0; +uint16 tom_jerry_int_pending, tom_timer_int_pending, tom_object_int_pending, + tom_gpu_int_pending, tom_video_int_pending; uint16 * tom_cry_rgb_mix_lut; static char * videoMode_to_str[8] = - { "16 bpp CRY", "24 bpp RGB", "16 bpp DIRECT", "16 bpp RGB", - "Mixed mode", "24 bpp RGB", "16 bpp DIRECT", "16 bpp RGB" }; + { "16 BPP CRY", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB", + "Mixed mode", "24 BPP RGB", "16 BPP DIRECT", "16 BPP RGB" }; typedef void (render_xxx_scanline_fn)(int16 *); @@ -329,7 +331,7 @@ render_xxx_scanline_fn * scanline_render_normal[]= tom_render_16bpp_cry_rgb_mix_scanline, tom_render_24bpp_scanline, tom_render_16bpp_direct_scanline, - tom_render_16bpp_rgb_scanline, + tom_render_16bpp_rgb_scanline }; render_xxx_scanline_fn * scanline_render_stretch[]= @@ -347,6 +349,102 @@ render_xxx_scanline_fn * scanline_render_stretch[]= render_xxx_scanline_fn * scanline_render[8]; +// Screen info for various games... +/* +Doom +TOM: Horizontal Display End written by M68K: 1727 +TOM: Horizontal Display Begin 1 written by M68K: 123 +TOM: Vertical Display Begin written by M68K: 25 +TOM: Vertical Display End written by M68K: 2047 +TOM: Video Mode written by M68K: 0EC1. PWIDTH = 8, MODE = 16 BPP CRY, flags: BGEN (VC = 5) +Also does PWIDTH = 4... +Vertical resolution: 238 lines + +Rayman +TOM: Horizontal Display End written by M68K: 1727 +TOM: Horizontal Display Begin 1 written by M68K: 123 +TOM: Vertical Display Begin written by M68K: 25 +TOM: Vertical Display End written by M68K: 2047 +TOM: Vertical Interrupt written by M68K: 507 +TOM: Video Mode written by M68K: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 92) +TOM: Horizontal Display Begin 1 written by M68K: 208 +TOM: Horizontal Display End written by M68K: 1670 +Display starts at 31, then 52! +Vertical resolution: 238 lines + +Atari Karts +TOM: Horizontal Display End written by M68K: 1727 +TOM: Horizontal Display Begin 1 written by M68K: 123 +TOM: Vertical Display Begin written by M68K: 25 +TOM: Vertical Display End written by M68K: 2047 +TOM: Video Mode written by GPU: 08C7. PWIDTH = 5, MODE = 16 BPP RGB, flags: BGEN (VC = 4) +TOM: Video Mode written by GPU: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 508) +Display starts at 31 (PWIDTH = 4), 24 (PWIDTH = 5) + +Iron Soldier +TOM: Vertical Interrupt written by M68K: 2047 +TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 0) +TOM: Horizontal Display End written by M68K: 1727 +TOM: Horizontal Display Begin 1 written by M68K: 123 +TOM: Vertical Display Begin written by M68K: 25 +TOM: Vertical Display End written by M68K: 2047 +TOM: Vertical Interrupt written by M68K: 507 +TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 369) +TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 510) +TOM: Video Mode written by M68K: 06C3. PWIDTH = 4, MODE = 24 BPP RGB, flags: BGEN (VC = 510) +Display starts at 31 +Vertical resolution: 238 lines +[Seems to be a problem between the horizontal positioning of the 16-bit CRY & 24-bit RGB] + +JagMania +TOM: Horizontal Period written by M68K: 844 (+1*2 = 1690) +TOM: Horizontal Blank Begin written by M68K: 1713 +TOM: Horizontal Blank End written by M68K: 125 +TOM: Horizontal Display End written by M68K: 1696 +TOM: Horizontal Display Begin 1 written by M68K: 166 +TOM: Vertical Period written by M68K: 523 (non-interlaced) +TOM: Vertical Blank End written by M68K: 24 +TOM: Vertical Display Begin written by M68K: 46 +TOM: Vertical Display End written by M68K: 496 +TOM: Vertical Blank Begin written by M68K: 500 +TOM: Vertical Sync written by M68K: 517 +TOM: Vertical Interrupt written by M68K: 497 +TOM: Video Mode written by M68K: 04C1. PWIDTH = 3, MODE = 16 BPP CRY, flags: BGEN (VC = 270) +Display starts at 55 + +Double Dragon V +TOM: Horizontal Display End written by M68K: 1727 +TOM: Horizontal Display Begin 1 written by M68K: 123 +TOM: Vertical Display Begin written by M68K: 25 +TOM: Vertical Display End written by M68K: 2047 +TOM: Vertical Interrupt written by M68K: 507 +TOM: Video Mode written by M68K: 06C7. PWIDTH = 4, MODE = 16 BPP RGB, flags: BGEN (VC = 9) + +Dino Dudes +TOM: Horizontal Display End written by M68K: 1823 +TOM: Horizontal Display Begin 1 written by M68K: 45 +TOM: Vertical Display Begin written by M68K: 40 +TOM: Vertical Display End written by M68K: 2047 +TOM: Vertical Interrupt written by M68K: 491 +TOM: Video Mode written by M68K: 06C1. PWIDTH = 4, MODE = 16 BPP CRY, flags: BGEN (VC = 398) +Display starts at 11 (123 - 45 = 78, 78 / 4 = 19 pixels to skip) +Width is 417, so maybe width of 379 would be good (starting at 123, ending at 1639) +Vertical resolution: 238 lines + +Flashback +TOM: Horizontal Display End written by M68K: 1727 +TOM: Horizontal Display Begin 1 written by M68K: 188 +TOM: Vertical Display Begin written by M68K: 1 +TOM: Vertical Display End written by M68K: 2047 +TOM: Vertical Interrupt written by M68K: 483 +TOM: Video Mode written by M68K: 08C7. PWIDTH = 5, MODE = 16 BPP RGB, flags: BGEN (VC = 99) +Width would be 303 with above scheme, but border width would be 13 pixels + +Trevor McFur +Vertical resolution: 238 lines +*/ + + void tom_calc_cry_rgb_mix_lut(void) { memory_malloc_secure((void **)&tom_cry_rgb_mix_lut, 2 * 0x10000, "CRY/RGB mixed mode LUT"); @@ -374,9 +472,9 @@ void tom_calc_cry_rgb_mix_lut(void) } } -void tom_set_pending_puck_int(void) +void tom_set_pending_jerry_int(void) { - tom_puck_int_pending = 1; + tom_jerry_int_pending = 1; } void tom_set_pending_timer_int(void) @@ -410,19 +508,10 @@ uint8 tom_getVideoMode(void) return ((vmode & VARMOD) >> 6) | ((vmode & MODE) >> 1); } -uint16 tom_get_scanline(void) -{ - return tom_scanline; -} - -/*uint16 tom_get_hdb(void) -{ - return GET16(tom_ram_8, HDB); -}*/ - +//Used in only one place (and for debug purposes): OBJECTP.CPP uint16 tom_get_vdb(void) { - // This in NOT VDB!!! +// This in NOT VDB!!! // return GET16(tom_ram_8, VBE); return GET16(tom_ram_8, VDB); } @@ -435,6 +524,16 @@ void tom_render_16bpp_cry_rgb_mix_scanline(int16 * backbuffer) uint16 width = tom_width; uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800]; + //New stuff--restrict our drawing... + uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1; + //NOTE: May have to check HDB2 as well! + int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC; // Get start position in HC ticks + startPos /= pwidth; + if (startPos < 0) + current_line_buffer += 2 * -startPos; + else + backbuffer += 2 * startPos, width -= startPos; + while (width) { uint16 color = (*current_line_buffer++) << 8; @@ -452,6 +551,16 @@ void tom_render_16bpp_cry_scanline(int16 * backbuffer) uint16 width = tom_width; uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800]; + //New stuff--restrict our drawing... + uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1; + //NOTE: May have to check HDB2 as well! + int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC; // Get start position in HC ticks + startPos /= pwidth; + if (startPos < 0) + current_line_buffer += 2 * -startPos; + else + backbuffer += 2 * startPos, width -= startPos; + while (width) { uint16 color = (*current_line_buffer++) << 8; @@ -478,8 +587,20 @@ void tom_render_24bpp_scanline(int16 * backbuffer) uint16 width = tom_width; uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800]; + //New stuff--restrict our drawing... + uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1; + //NOTE: May have to check HDB2 as well! + int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC; // Get start position in HC ticks + startPos /= pwidth; + if (startPos < 0) + current_line_buffer += 4 * -startPos; + else + backbuffer += 2 * startPos, width -= startPos; + while (width) { + // This is NOT a good 8 -> 5 bit RGB conversion! (It saturates values below 8 + // to zero and throws away almost *half* the color resolution!) uint16 green = (*current_line_buffer++) >> 3; uint16 red = (*current_line_buffer++) >> 3; current_line_buffer++; @@ -489,6 +610,8 @@ void tom_render_24bpp_scanline(int16 * backbuffer) } } +//Seems to me that this is NOT a valid mode--the JTRM seems to imply that you would need +//extra hardware outside of the Jaguar console to support this! // // 16 BPP direct mode rendering // @@ -514,6 +637,16 @@ void tom_render_16bpp_rgb_scanline(int16 * backbuffer) uint16 width = tom_width; uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800]; + //New stuff--restrict our drawing... + uint8 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1; + //NOTE: May have to check HDB2 as well! + int16 startPos = GET16(tom_ram_8, HDB1) - LEFT_VISIBLE_HC; // Get start position in HC ticks + startPos /= pwidth; + if (startPos < 0) + current_line_buffer += 2 * -startPos; + else + backbuffer += 2 * startPos, width -= startPos; + while (width) { uint16 color = (*current_line_buffer++) << 8; @@ -655,35 +788,21 @@ void tom_render_16bpp_rgb_stretch_scanline(int16 *backbuffer) // void tom_exec_scanline(int16 * backbuffer, int32 scanline, bool render) { - tom_scanline = scanline; - - // Increment the horizontal count (why? RNG?) -// TOMWriteWord(0xF00004, TOMReadWord(0xF00004) + 1); - if (render) { uint8 * current_line_buffer = (uint8 *)&tom_ram_8[0x1800]; - uint8 bgHI = tom_ram_8[BG], bgLO = tom_ram_8[BG+1]; + uint8 bgHI = tom_ram_8[BG], bgLO = tom_ram_8[BG + 1]; // Clear line buffer with BG if (GET16(tom_ram_8, VMODE) & BGEN) // && (CRY or RGB16)... for(uint32 i=0; i<720; i++) *current_line_buffer++ = bgHI, *current_line_buffer++ = bgLO; -// op_process_list(backbuffer, scanline, render); OPProcessList(scanline, render); - scanline_render[tom_getVideoMode()](backbuffer); } } -uint32 TOMGetSDLScreenPitch(void) -{ - extern SDL_Surface * surface; - - return surface->pitch; -} - // // TOM initialization // @@ -714,61 +833,72 @@ void tom_done(void) memory_free(tom_ram_8); } -uint32 tom_getHBlankWidthInPixels(void) +/*uint32 tom_getHBlankWidthInPixels(void) { return hblankWidthInPixels; -} +}*/ uint32 tom_getVideoModeWidth(void) { - uint16 vmode = GET16(tom_ram_8, VMODE); - uint16 hdb1 = GET16(tom_ram_8, HDB1); -// uint16 hde = GET16(tom_ram_8, HDE); -// uint16 hbb = GET16(tom_ram_8, HBB); -// uint16 hbe = GET16(tom_ram_8, HBE); + //These widths are pretty bogus. Should use HDB1/2 & HDE/HBB & PWIDTH to calc the width... +// uint32 width[8] = { 1330, 665, 443, 332, 266, 222, 190, 166 }; +//Temporary, for testing Doom... +// uint32 width[8] = { 1330, 665, 443, 332, 266, 222, 190, 332 }; + + // Note that the following PWIDTH values have the following pixel aspect ratios: + // PWIDTH = 1 -> 0.25:1 (1:4) pixels (X:Y ratio) + // PWIDTH = 2 -> 0.50:1 (1:2) pixels + // PWIDTH = 3 -> 0.75:1 (3:4) pixels + // PWIDTH = 4 -> 1.00:1 (1:1) pixels + // PWIDTH = 5 -> 1.25:1 (5:4) pixels + // PWIDTH = 6 -> 1.50:1 (3:2) pixels + // PWIDTH = 7 -> 1.75:1 (7:4) pixels + // PWIDTH = 8 -> 2.00:1 (2:1) pixels - // NOTE: PWIDTH is value + 1...! - int pwidth = ((vmode & PWIDTH) >> 9) + 1; // Also note that the JTRM says that PWIDTH of 4 gives pixels that are "about" square-- // this implies that the other modes have pixels that are *not* square! + // Also, I seriously doubt that you will see any games that use PWIDTH = 1! - uint32 width = 640; - switch (pwidth) - { -/* case 1: width = 640; break; - case 2: width = 640; break; - case 3: width = 448; break; - case 4: width = 320; break; - case 5: width = 256; break; - case 6: width = 256; break; - case 7: width = 256; break; - case 8: width = 320; break;//*/ - case 1: width = 1330; break; // 0.25:1 pixels (X:Y ratio) - case 2: width = 665; break; // 0.50:1 pixels - case 3: width = 443; break; // 0.75:1 pixels - case 4: width = 332; break; // 1.00:1 pixels - case 5: width = 266; break; // 1.25:1 pixels - case 6: width = 222; break; // 1.50:1 pixels - case 7: width = 190; break; // 1.75:1 pixels - case 8: width = 166; break; // 2.00:1 pixels + // NOTE: Even though the PWIDTH value is + 1, here we're using a zero-based index and + // so we don't bother to add one... +// return width[(GET16(tom_ram_8, VMODE) & PWIDTH) >> 9]; + + // Now, we just calculate it... +/* uint16 hdb1 = GET16(tom_ram_8, HDB1), hde = GET16(tom_ram_8, HDE), + hbb = GET16(tom_ram_8, HBB), pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1; +// return ((hbb < hde ? hbb : hde) - hdb1) / pwidth; //Temporary, for testing Doom... -// case 8: width = 332; break; // 2.00:1 pixels -//*/ - } - - if (hdb1 == 123) - hblankWidthInPixels = 16; - else - hblankWidthInPixels = 0; + return ((hbb < hde ? hbb : hde) - hdb1) / (pwidth == 8 ? 4 : pwidth);*/ -// WriteLog("TOM: HDB1=%i HBE=%i\n", hdb1, hbe); - return width; + // To make it easier to make a quasi-fixed display size, we restrict the viewing + // area to an arbitrary range of the Horizontal Count. + uint16 pwidth = ((GET16(tom_ram_8, VMODE) & PWIDTH) >> 9) + 1; +// return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / pwidth; +//Temporary, for testing Doom... + return (RIGHT_VISIBLE_HC - LEFT_VISIBLE_HC) / (pwidth == 8 ? 4 : pwidth); + +// More speculating... +// According to the JTRM, the number of potential pixels across is given by the +// Horizontal Period (HP - in NTSC this is 845). The Horizontal Count counts from +// zero to this value twice per scanline (the high bit is set on the second count). +// HBE and HBB define the absolute "black" limits of the screen, while HDB1/2 and +// HDE determine the extent of the OP "on" time. I.e., when the OP is turned on by +// HDB1, it starts fetching the line from position 0 in LBUF. + +// The trick, it would seem, is to figure out how long the typical visible scanline +// of a TV is in HP ticks and limit the visible area to that (divided by PWIDTH, of +// course). Using that length, we can establish an "absolute left display limit" with +// which to measure HBB & HDB1/2 against when rendering LBUF (i.e., if HDB1 is 20 ticks +// to the right of the ALDL and PWIDTH is 4, then start writing the LBUF starting at +// backbuffer + 5 pixels). + +// That's basically what we're doing now...! } // *** SPECULATION *** // It might work better to virtualize the height settings, i.e., set the vertical // height at 240 lines and clip using the VDB and VDE/VP registers... -// Same with the width... +// Same with the width... [Width is pretty much virtualized now.] uint32 tom_getVideoModeHeight(void) { @@ -790,13 +920,13 @@ uint32 tom_getVideoModeHeight(void) // return ((vde > vp ? vp : vde) - vdb) >> 1; // return ((vde > vbb ? vbb : vde) - vdb) >> 1; //Let's try from the Vertical Blank interval... - return (vbb - vbe) >> 1; +//Seems to work OK! + return (vbb - vbe) >> 1; // Again, doesn't take interlacing into account... } // // TOM reset code -// NOTE: Should set up PAL values here when in PAL mode (use BIOS to find default values) -// for when user starts with -nobios -pal flags... [DONE] +// Now PAL friendly! // void tom_reset(void) { @@ -812,7 +942,7 @@ void tom_reset(void) { SET16(tom_ram_8, MEMCON1, 0x1861); SET16(tom_ram_8, MEMCON2, 0x35CC); - SET16(tom_ram_8, HP, 844); // Horizontal Period + SET16(tom_ram_8, HP, 844); // Horizontal Period (1-based; HP=845) SET16(tom_ram_8, HBB, 1713); // Horizontal Blank Begin SET16(tom_ram_8, HBE, 125); // Horizontal Blank End SET16(tom_ram_8, HDE, 1665); // Horizontal Display End @@ -845,11 +975,12 @@ void tom_reset(void) tom_width = tom_real_internal_width = 0; tom_height = 0; - tom_scanline = 0; +// tom_scanline = 0; - hblankWidthInPixels = GET16(tom_ram_8, HDB1) >> 1; +//This is WRONG +// hblankWidthInPixels = GET16(tom_ram_8, HDB1) >> 1; - tom_puck_int_pending = 0; + tom_jerry_int_pending = 0; tom_timer_int_pending = 0; tom_object_int_pending = 0; tom_gpu_int_pending = 0; @@ -911,13 +1042,13 @@ if (offset >= 0xF02000 && offset <= 0xF020FF) if (offset == 0xF000E0) { - uint16 data = (tom_puck_int_pending << 4) | (tom_timer_int_pending << 3) + uint16 data = (tom_jerry_int_pending << 4) | (tom_timer_int_pending << 3) | (tom_object_int_pending << 2) | (tom_gpu_int_pending << 1) | (tom_video_int_pending << 0); //WriteLog("tom: interrupt status is 0x%.4x \n",data); return data; } -//Shoud be handled by the jaguar main loop now... +//Shoud be handled by the jaguar main loop now... And it is! ;-) /* else if (offset == 0xF00006) // VC // What if we're in interlaced mode? // According to docs, in non-interlace mode VC is ALWAYS even... @@ -1072,7 +1203,7 @@ if (offset >= 0xF02000 && offset <= 0xF020FF) if (data & 0x0800) tom_timer_int_pending = 0; if (data & 0x1000) - tom_puck_int_pending = 0; + tom_jerry_int_pending = 0; } else if ((offset >= 0xF02200) && (offset <= 0xF0229F)) { @@ -1110,7 +1241,7 @@ if (offset == HDB1) if (offset == HDE) WriteLog("TOM: Horizontal Display End written by %s: %u\n", whoName[who], data); if (offset == HP) - WriteLog("TOM: Horizontal Period written by %s: %u\n", whoName[who], data); + WriteLog("TOM: Horizontal Period written by %s: %u (+1*2 = %u)\n", whoName[who], data, (data + 1) * 2); if (offset == VBB) WriteLog("TOM: Vertical Blank Begin written by %s: %u\n", whoName[who], data); if (offset == VBE) @@ -1124,32 +1255,25 @@ if (offset == HBB) if (offset == HBE) WriteLog("TOM: Horizontal Blank End written by %s: %u\n", whoName[who], data); if (offset == VMODE) - WriteLog("TOM: Video Mode written by %s: %04X (PWIDTH = %u, VC = %u)\n", whoName[who], data, ((data >> 9) & 0x07) + 1, GET16(tom_ram_8, VC)); + WriteLog("TOM: Video Mode written by %s: %04X. PWIDTH = %u, MODE = %s, flags:%s%s (VC = %u)\n", whoName[who], data, ((data >> 9) & 0x07) + 1, videoMode_to_str[(data & MODE) >> 1], (data & BGEN ? " BGEN" : ""), (data & VARMOD ? " VARMOD" : ""), GET16(tom_ram_8, VC)); // detect screen resolution changes //This may go away in the future, if we do the virtualized screen thing... +//This may go away soon! if ((offset >= 0x28) && (offset <= 0x4F)) { uint32 width = tom_getVideoModeWidth(), height = tom_getVideoModeHeight(); tom_real_internal_width = width; -//This looks like an attempt to render non-square pixels (though wrong...) -/* if (width == 640) - { - memcpy(scanline_render, scanline_render_stretch, sizeof(scanline_render)); - width = 320; - } - else - memcpy(scanline_render, scanline_render_normal, sizeof(scanline_render));//*/ - if ((width != tom_width) || (height != tom_height)) { - extern SDL_Surface * surface, * mainSurface; - extern Uint32 mainSurfaceFlags; - static char window_title[256]; +// extern SDL_Surface * surface, * mainSurface; +// extern Uint32 mainSurfaceFlags; +// static char window_title[256]; tom_width = width, tom_height = height; - SDL_FreeSurface(surface); + ResizeScreen(tom_width, tom_height); +/* SDL_FreeSurface(surface); surface = SDL_CreateRGBSurface(SDL_SWSURFACE, tom_width, tom_height, 16, 0x7C00, 0x03E0, 0x001F, 0); if (surface == NULL) @@ -1159,8 +1283,6 @@ if (offset == VMODE) } sprintf(window_title, "Virtual Jaguar (%i x %i)", (int)tom_width, (int)tom_height); -//???Should we do this??? No! -// SDL_FreeSurface(mainSurface); mainSurface = SDL_SetVideoMode(tom_width, tom_height, 16, mainSurfaceFlags); if (mainSurface == NULL) @@ -1169,7 +1291,7 @@ if (offset == VMODE) exit(1); } - SDL_WM_SetCaption(window_title, window_title); + SDL_WM_SetCaption(window_title, window_title);//*/ } } } @@ -1178,7 +1300,7 @@ int tom_irq_enabled(int irq) { // This is the correct byte in big endian... D'oh! // return jaguar_byte_read(0xF000E1) & (1 << irq); - return tom_ram_8[0xE1] & (1 << irq); + return tom_ram_8[INT1 + 1/*0xE1*/] & (1 << irq); } //unused