X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Ftom.cpp;h=11d963b112673efe8374abe18603686242307871;hb=b74298f2a4540168f8e4a2bbc9fc6fdc7f4afa57;hp=10a29f0f1913d1f0d4d2bc1d711376d6cde7ad47;hpb=2f21d8ee63902b160acbaf4c26caaaa0e23ca62f;p=virtualjaguar diff --git a/src/tom.cpp b/src/tom.cpp index 10a29f0..11d963b 100644 --- a/src/tom.cpp +++ b/src/tom.cpp @@ -775,7 +775,9 @@ void TOMExecScanline(uint16 scanline, bool render) //Hm, it seems that the OP needs to execute from zero, so let's try it: // And it works! But need to do some optimizations in the OP to keep it from attempting // to do a scanline render in the non-display area... [DONE] -#if 0 +//this seems to cause a regression in certain games, like rayman +//which means I have to dig thru the asic nets to see what's wrong... +#if 1 if (scanline >= (uint16)GET16(tomRam8, VDB) && scanline < (uint16)GET16(tomRam8, VDE)) { if (render)