X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Ftom.cpp;h=11d963b112673efe8374abe18603686242307871;hb=2136446c0d38d00a651d3eb665ee564b18f94b28;hp=046547248d5c41372490a2a99784e7fa476ee179;hpb=166019baeee39e3867ecf6c4eddd0855dc3507a4;p=virtualjaguar diff --git a/src/tom.cpp b/src/tom.cpp index 0465472..11d963b 100644 --- a/src/tom.cpp +++ b/src/tom.cpp @@ -776,6 +776,7 @@ void TOMExecScanline(uint16 scanline, bool render) // And it works! But need to do some optimizations in the OP to keep it from attempting // to do a scanline render in the non-display area... [DONE] //this seems to cause a regression in certain games, like rayman +//which means I have to dig thru the asic nets to see what's wrong... #if 1 if (scanline >= (uint16)GET16(tomRam8, VDB) && scanline < (uint16)GET16(tomRam8, VDE)) {