X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Ftom.cpp;h=046547248d5c41372490a2a99784e7fa476ee179;hb=166019baeee39e3867ecf6c4eddd0855dc3507a4;hp=10a29f0f1913d1f0d4d2bc1d711376d6cde7ad47;hpb=2f21d8ee63902b160acbaf4c26caaaa0e23ca62f;p=virtualjaguar diff --git a/src/tom.cpp b/src/tom.cpp index 10a29f0..0465472 100644 --- a/src/tom.cpp +++ b/src/tom.cpp @@ -775,7 +775,8 @@ void TOMExecScanline(uint16 scanline, bool render) //Hm, it seems that the OP needs to execute from zero, so let's try it: // And it works! But need to do some optimizations in the OP to keep it from attempting // to do a scanline render in the non-display area... [DONE] -#if 0 +//this seems to cause a regression in certain games, like rayman +#if 1 if (scanline >= (uint16)GET16(tomRam8, VDB) && scanline < (uint16)GET16(tomRam8, VDE)) { if (render)