X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fsound.cpp;fp=src%2Fsound.cpp;h=67b3090b6be2efa9c17f1f64a2efc4a7678fd74d;hb=6bdd378e27a9bbf3a074e9c33c61195c8fcfef1c;hp=df2de2b4ab59d3c64b80cbc49eb8002ee68734cf;hpb=92fbd445099cf43df759ccff12df762ac46b6809;p=apple2 diff --git a/src/sound.cpp b/src/sound.cpp index df2de2b..67b3090 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -2,7 +2,7 @@ // Sound Interface // // by James Hammons -// (C) 2005 Underground Software +// (C) 2005-2018 Underground Software // // JLH = James Hammons // @@ -47,10 +47,6 @@ static bool soundInitialized = false; static bool speakerState = false; static uint16_t soundBuffer[SOUND_BUFFER_SIZE]; static uint32_t soundBufferPos; -//static uint64_t lastToggleCycles; -//static SDL_cond * conditional = NULL; -//static SDL_mutex * mutex = NULL; -//static SDL_mutex * mutex2 = NULL; static uint16_t sample; static uint8_t ampPtr = 12; // Start with -2047 - +2047 static int16_t amplitude[17] = { 0, 1, 2, 3, 7, 15, 31, 63, 127, 255, @@ -61,6 +57,10 @@ static int16_t amplitude[17] = { 0, 1, 2, 3, 7, 15, 31, 63, 127, 255, static void SDLSoundCallback(void * userdata, Uint8 * buffer, int length); +/* +N.B: We can convert this from the current callback model to a push model by using SDL_QueueAudio(SDL_AudioDeviceID id, const void * data, Uint32 len) where id is the audio device ID, data is a pointer to the sound buffer, and len is the size of the buffer in *bytes* (not samples!). To use this method, we need to set up things as usual but instead of putting the callback function pointer in desired.callback, we put a NULL there. The downside is that we can't tell if the buffer is being starved or not, which is why we haven't kicked it to the curb just yet--we want to know why we're still getting buffer starvation even if it's not as frequent as it used to be. :-/ +You can get the size of the audio already queued with SDL_GetQueuedAudioSize(SDL_AudioDeviceID id), which will return the size of the buffer in bytes (again, *not* samples!). +*/ // // Initialize the SDL sound system // @@ -81,14 +81,10 @@ void SoundInit(void) return; } -// conditional = SDL_CreateCond(); -// mutex = SDL_CreateMutex(); -// mutex2 = SDL_CreateMutex();// Let's try real signalling... soundBufferPos = 0; -// lastToggleCycles = 0; - sample = desired.silence; // ? wilwok ? yes + sample = desired.silence; // ? wilwok ? yes - SDL_PauseAudioDevice(device, 0); // Start playback! + SDL_PauseAudioDevice(device, 0);// Start playback! soundInitialized = true; WriteLog("Sound: Successfully initialized.\n"); } @@ -103,9 +99,6 @@ void SoundDone(void) { SDL_PauseAudioDevice(device, 1); SDL_CloseAudioDevice(device); -// SDL_DestroyCond(conditional); -// SDL_DestroyMutex(mutex); -// SDL_DestroyMutex(mutex2); WriteLog("Sound: Done.\n"); } } @@ -133,18 +126,11 @@ static uint32_t lastStarve = 0; static void SDLSoundCallback(void * /*userdata*/, Uint8 * buffer8, int length8) { sndFrmCnt++; -//WriteLog("SDLSoundCallback(): begin (soundBufferPos=%i)\n", soundBufferPos); - - // Let's try using a mutex for shared resource consumption... -//Actually, I think Lock/UnlockAudio() does this already... -//WriteLog("SDLSoundCallback: soundBufferPos = %i\n", soundBufferPos); -// SDL_mutexP(mutex2); // Recast this as a 16-bit type... uint16_t * buffer = (uint16_t *)buffer8; uint32_t length = (uint32_t)length8 / 2; -//WriteLog("SDLSoundCallback(): filling buffer...\n"); if (soundBufferPos < length) { WriteLog("*** Sound buffer starved (%d short) *** [%d delta %d]\n", length - soundBufferPos, sndFrmCnt, sndFrmCnt - lastStarve); @@ -177,17 +163,12 @@ lastStarve = sndFrmCnt; for(uint32_t i=0; i= (SOUND_BUFFER_SIZE - 1)) { //WriteLog("WriteSampleToBuffer(): Waiting for sound thread. soundBufferPos=%i, SOUNDBUFFERSIZE-1=%i\n", soundBufferPos, SOUND_BUFFER_SIZE-1); -// SDL_mutexV(mutex2); // Release it so sound thread can get it, -// SDL_mutexP(mutex); // Must lock the mutex for the cond to work properly... -// SDL_CondWait(conditional, mutex); // Sleep/wait for the sound thread -// SDL_mutexV(mutex); // Must unlock the mutex for the cond to work properly... -// SDL_mutexP(mutex2); // Re-lock it until we're done with it... SDL_Delay(1); } SDL_LockAudioDevice(device); soundBuffer[soundBufferPos++] = sample + adjustedMockingboard; SDL_UnlockAudioDevice(device); - -// soundBuffer[soundBufferPos++] = sample; -//WriteLog("WriteSampleToBuffer(): SDL_mutexV(mutex2)\n"); -// SDL_mutexV(mutex2); } @@ -236,7 +203,7 @@ void ToggleSpeaker(void) return; speakerState = !speakerState; - sample = (speakerState ? amplitude[ampPtr] : 0);//-amplitude[ampPtr]); + sample = (speakerState ? amplitude[ampPtr] : 0); }