X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fscreen.cpp;fp=src%2Fscreen.cpp;h=dda0f6e665eb42f349723213b4b688e370e8384c;hb=44a4bdffcaf520bc1681fcc0fd330460cd49129f;hp=660281feef003db641bf26187eb748cccbcbe4c9;hpb=a7c3ff9deab4cefbc76ac52d38b67e7033c63cf6;p=thunder diff --git a/src/screen.cpp b/src/screen.cpp index 660281f..dda0f6e 100644 --- a/src/screen.cpp +++ b/src/screen.cpp @@ -87,11 +87,7 @@ void BlitChar(SDL_Surface * scr, uint8_t * chr, uint8_t * ram) for(uint8_t sy=0; sy<29; sy++) { for(uint8_t sx=0; sx<37; sx++) -#if 0 - DrawChar(chr, ram, sx, sy, scp0, (charbase ? 0x20000 : 0x00000), 0, false); -#else DrawChar(chr, ram, sx, sy, scp0, (charbase ? 0x20000 : 0x00000), hScrollOffset, vScrollOffset, false); -#endif scp0 += 0x80; scp0 = 0x0000 | (scp0 & 0x0FFF); @@ -104,11 +100,7 @@ void BlitChar(SDL_Surface * scr, uint8_t * chr, uint8_t * ram) for(uint8_t sy=0; sy<29; sy++) { for(uint8_t sx=0; sx<37; sx++) -#if 0 - DrawChar(chr, ram, sx, sy, scp1, (charbase ? 0x30000 : 0x10000), 0); -#else DrawChar(chr, ram, sx, sy, scp1, (charbase ? 0x30000 : 0x10000), hScrollOffset, vScrollOffset); -#endif scp1 += 0x80; scp1 = 0x1000 | (scp1 & 0x0FFF); @@ -121,11 +113,7 @@ void BlitChar(SDL_Surface * scr, uint8_t * chr, uint8_t * ram) for(uint8_t sy=0; sy<29; sy++) { for(uint8_t sx=0; sx<37; sx++) -#if 0 - DrawChar(chr, ram, sx, sy, scp2, 0x40000, 0); -#else DrawChar(chr, ram, sx, sy, scp2, 0x40000, hScrollOffset, vScrollOffset); -#endif scp2 += 0x80; scp2 = 0x2000 | (scp2 & 0x0FFF); @@ -138,11 +126,7 @@ void BlitChar(SDL_Surface * scr, uint8_t * chr, uint8_t * ram) for(uint8_t sy=0; sy<28; sy++) { for(uint8_t sx=0; sx<36; sx++) -#if 0 - DrawChar(chr, ram, sx, sy, scp3, 0x50000, hScrollOffset + voffsets[vScrollOffset]); -#else DrawChar(chr, ram, sx, sy, scp3, 0x50000); -#endif scp3 += 0x80; } @@ -156,7 +140,9 @@ void BlitChar(SDL_Surface * scr, uint8_t * chr, uint8_t * ram) if (ShowGUI()) DrawGUI(); - // Rolling Thunder screen size is 288 x 224. Virtual is this, real may not be... + // Rolling Thunder screen size is 288 x 224. Virtual is this, real may not + // be... (and we don't have to care about that, the OpenGL backend takes + // care of it.) uint32_t src = 0; @@ -185,13 +171,8 @@ static inline void DrawChar(uint8_t * chr, uint8_t * ram, uint8_t sx, uint8_t sy uint8_t index = ram[sp2] & 0x03; uint8_t color = ram[sp2]; uint32_t chind = baseAddr + (((index << 8) + tile) * 64); -// uint32_t sc_addr = (sx * 8) + (sy * 2560) + scrollOffset; // Start addr in my_scr[] -// uint32_t sc_addr = (sx * 8) + (sy * 288 * 8);// + scrollOffset; - int xStart = (int)(sx * 8) - xScroll; int yStart = (int)(sy * 8) - yScroll; - -// int32_t sc_addr = ((sx * 8) - xScroll) + ((sy * 8 * 288) - (yScroll * 288)); int32_t sc_addr = xStart + (yStart * 288); for(int y=0; y<8; y++) @@ -339,11 +320,11 @@ void Sprite(uint32_t sprnum, uint16_t x, uint16_t y, uint8_t flip, if (horiz_bl) DrawSpriteBlock(sprnum, x, y, 16, 32, 2); else - sprnum += 128; // Advance to next... + sprnum += 128; // Advance to next... if (vert_bl) { - y += 16; // Do next row... + y += 16; // Do next row... DrawSpriteBlock(sprnum, x, y, 0, 16, 2); @@ -359,11 +340,11 @@ void Sprite(uint32_t sprnum, uint16_t x, uint16_t y, uint8_t flip, DrawSpriteBlock2(sprnum, x, y, 14, 0xFFFE, -2); if (!horiz_bl) - sprnum += 128; // If single, skip sprite... + sprnum += 128; // If single, skip sprite... if (vert_bl) { - y += 16; // Adjust Y coord... + y += 16; // Adjust Y coord... if (horiz_bl) DrawSpriteBlock2(sprnum, x, y, 30, 14, -2); @@ -397,88 +378,82 @@ int FindPCXName(void) } -void SnapPCX(SDL_Surface * scr) +void SavePCXSnapshot(void) { char filename[30]; - int i, line; - FILE * fw; - int XMax = 319; // Need to adjust this to handle 288 bytes per line - int YMax = 223; - int bytesPerLine = 320; - - // Return if failed... - if ((i = FindPCXName()) < 0) + int xMax = 287; + int yMax = 223; + int bytesPerLine = 288; + int i = FindPCXName(); + + if (i < 0) return; sprintf(filename, "thnd%04i.pcx", i); + FILE * fw = fopen(filename, "wb"); - if ((fw = fopen(filename, "wb")) == NULL) - return; // failed... + if (fw == NULL) + return; // Write the header - fputc(0xA, fw); // pcx signature - fputc(0x5, fw); // version 5 - fputc(0x1, fw); // RLE encoding - fputc(0x8, fw); // bits per pixel + fputc(0x0A, fw); // PCX signature + fputc(0x05, fw); // Version 5 + fputc(0x01, fw); // RLE encoding + fputc(0x08, fw); // Bits per pixel fputc(0, fw); fputc(0, fw); fputc(0, fw); - fputc(0, fw); // XMin=0,YMin=0 - fputc(XMax & 0xFF, fw); - fputc(XMax >> 8, fw); - fputc(YMax & 0xFF, fw); - fputc(YMax >> 8, fw); + fputc(0, fw); // XMin=0,YMin=0 + fputc(xMax & 0xFF, fw); + fputc(xMax >> 8, fw); + fputc(yMax & 0xFF, fw); + fputc(yMax >> 8, fw); fputc(0, fw); fputc(0, fw); fputc(0, fw); - fputc(0,fw); // unknown DPI + fputc(0, fw); // Unknown DPI - for (i=0; i<48; i++) - fputc(0, fw); // EGA color palette + // EGA color palette + for(i=0; i<48; i++) + fputc(0, fw); - fputc(0, fw); // reserved - fputc(1, fw); // number of bit planes + fputc(0, fw); // Reserved + fputc(1, fw); // Number of bit planes fputc(bytesPerLine & 0xFF, fw); fputc(bytesPerLine >> 8, fw); fputc(1, fw); - fputc(0, fw); // palette info - unused - fputc((XMax + 1) & 0xFF, fw); - fputc((XMax + 1) >> 8, fw); - fputc((YMax + 1) & 0xFF, fw); - fputc((YMax + 1) >> 8, fw); // screen resolution + fputc(0, fw); // Palette info - unused + fputc((xMax + 1) & 0xFF, fw); + fputc((xMax + 1) >> 8, fw); + fputc((yMax + 1) & 0xFF, fw); + fputc((yMax + 1) >> 8, fw); // Screen resolution + // Unused for (i=0; i<54; i++) - fputc(0, fw); // unused - - // Instead of using the screen, we should use our internal buffer... - SDL_LockSurface(scr); + fputc(0, fw); - uint32_t mem = scr->pitch * 8; // Skip first line... WAS:320*8; + uint8_t * mem = my_scr; - for (line=0; line<=YMax; line++) + for(int line=0; line<=yMax; line++) { - int count; - int last; - int xpos; - uint8_t * pMem = (uint8_t *)scr->pixels; - - xpos = 0; + int xpos = 0; while (xpos < bytesPerLine) { - last = pMem[mem++]; + uint8_t count = 1; + uint8_t last = *mem; + mem++; xpos++; - count = 1; - while (pMem[mem] == last && xpos < bytesPerLine && count < 63) + while ((*mem == last) && (xpos < bytesPerLine) && (count < 63)) { mem++; count++; xpos++; } - if (count > 1 || (last & 0xC0) == 0xC0) + if ((count > 1) || ((last & 0xC0) == 0xC0)) { fputc(0xC0 | (count & 0x3F), fw); fputc(last & 0xFF, fw); @@ -486,18 +461,19 @@ void SnapPCX(SDL_Surface * scr) else fputc(last & 0xFF, fw); } - - mem += (scr->pitch - 320); // Handle non-standard line lengths... } - SDL_UnlockSurface(scr); - - // Write the palette + // Write out the palette fputc(0x0C, fw); - for (i=0; i<768; i++) - fputc(palette[i], fw); + for(int i=0; i<256; i++) + { + fputc(palette[i] & 0xFF, fw); + fputc((palette[i] >> 8) & 0xFF, fw); + fputc((palette[i] >> 16) & 0xFF, fw); + } - fclose(fw); // success! + // Success! + fclose(fw); }