X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fpainter.cpp;h=7d146b1888cdfb3d5b430cf0c2e269860e4c2aee;hb=d549bfdc8c872b966b9d787c00e5e8027366093c;hp=1bb2e6bb33845aa3a000d385fb811efedeb366d1;hpb=6441dd1283d8a16b9a3a02df407f20434fa9dfa1;p=architektonas diff --git a/src/painter.cpp b/src/painter.cpp index 1bb2e6b..7d146b1 100644 --- a/src/painter.cpp +++ b/src/painter.cpp @@ -27,10 +27,12 @@ Painter::Painter(QPainter * p/*= NULL*/): painter(p) { } + Painter::~Painter() { } + Vector Painter::CartesianToQtCoords(Vector v) { // Convert regular Cartesian coordinates to the inverted Y-axis Qt coordinates @@ -38,6 +40,7 @@ Vector Painter::CartesianToQtCoords(Vector v) return Vector((v.x - origin.x) * zoom, screenSize.y - ((v.y - origin.y) * zoom)); } + Vector Painter::QtToCartesianCoords(Vector v) { // Convert screen location, with inverted Y-axis coordinates, to regular @@ -66,6 +69,7 @@ The way we calculate the Cartesian to Qt shows the 2nd (origin is cartesian) to */ } + void Painter::SetRenderHint(int hint) { if (!painter) @@ -74,6 +78,7 @@ void Painter::SetRenderHint(int hint) painter->setRenderHint((QPainter::RenderHint)hint); } + void Painter::SetBrush(QBrush brush) { if (!painter) @@ -82,6 +87,7 @@ void Painter::SetBrush(QBrush brush) painter->setBrush(brush); } + void Painter::SetFont(QFont font) { if (!painter) @@ -90,6 +96,7 @@ void Painter::SetFont(QFont font) painter->setFont(font); } + void Painter::SetPen(QPen pen) { if (!painter) @@ -98,6 +105,7 @@ void Painter::SetPen(QPen pen) painter->setPen(pen); } + void Painter::DrawAngledText(Vector center, double angle, QString text) { if (!painter) @@ -111,20 +119,21 @@ void Painter::DrawAngledText(Vector center, double angle, QString text) // We may need this stuff... If dimension text is large enough. // int textWidth = QFontMetrics(painter->font()).width(text); // int textHeight = QFontMetrics(painter->font()).height(); - QRectF textBox(-100 * zoom, -100 * zoom, 200 * zoom, 200 * zoom); // x, y, w, h; x/y = upper left corner +// NOTE: SCREEN_ZOOM is a kludge to make things look right at screen resolution... + QRectF textBox(-100.0 * zoom * SCREEN_ZOOM, -100.0 * zoom * SCREEN_ZOOM, 200.0 * zoom * SCREEN_ZOOM, 200.0 * zoom * SCREEN_ZOOM); // x, y, w, h; x/y = upper left corner // This is in pixels. Might not render correctly at all zoom levels. // Need to figure out if dimensions are always rendered at one size regardless of zoom, // or if they have a definite size, and are thus zoomable. // If zoomable, this is incorrect: // (Added zoom, so this is correct now :-) - int yOffset = -12 * zoom; + float yOffset = -12.0 * zoom * SCREEN_ZOOM; // Fix text so it isn't upside down... if ((angle > PI * 0.5) && (angle < PI * 1.5)) { angle += PI; - yOffset = 12 * zoom; + yOffset = 12.0 * zoom * SCREEN_ZOOM; } #if 0 @@ -142,6 +151,7 @@ void Painter::DrawAngledText(Vector center, double angle, QString text) painter->restore(); } + void Painter::DrawArc(Vector center, double radius, double startAngle, double span) { center = CartesianToQtCoords(center); @@ -154,6 +164,7 @@ void Painter::DrawArc(Vector center, double radius, double startAngle, double sp painter->drawArc(rectangle, angle1, angle2); } + void Painter::DrawEllipse(Vector center, double axis1, double axis2) { // Need to multiply scalar quantities by the zoom factor as well... @@ -161,14 +172,17 @@ void Painter::DrawEllipse(Vector center, double axis1, double axis2) painter->drawEllipse(QPointF(center.x, center.y), axis1 * zoom, axis2 * zoom); } + // This function is for drawing object handles without regard for zoom level; // we don't want our object handle size to depend on the zoom level! void Painter::DrawHandle(Vector center) { center = CartesianToQtCoords(center); + painter->setBrush(Qt::NoBrush); painter->drawEllipse(QPointF(center.x, center.y), 4.0, 4.0); } + void Painter::DrawLine(int x1, int y1, int x2, int y2) { if (!painter) @@ -179,6 +193,7 @@ void Painter::DrawLine(int x1, int y1, int x2, int y2) painter->drawLine(v1.x, v1.y, v2.x, v2.y); } + void Painter::DrawLine(Vector v1, Vector v2) { if (!painter) @@ -189,6 +204,7 @@ void Painter::DrawLine(Vector v1, Vector v2) painter->drawLine(QPointF(v1.x, v1.y), QPointF(v2.x, v2.y)); } + void Painter::DrawPoint(int x, int y) { if (!painter) @@ -198,6 +214,7 @@ void Painter::DrawPoint(int x, int y) painter->drawPoint(v.x, v.y); } + void Painter::DrawRoundedRect(QRectF rect, double radiusX, double radiusY) { if (!painter) @@ -206,6 +223,19 @@ void Painter::DrawRoundedRect(QRectF rect, double radiusX, double radiusY) painter->drawRoundedRect(rect, radiusX, radiusY); } + +void Painter::DrawRect(QRectF rect) +{ + if (!painter) + return; + + Vector v1 = CartesianToQtCoords(Vector(rect.x(), rect.y())); + Vector v2 = CartesianToQtCoords(Vector(rect.right(), rect.bottom())); + QRectF screenRect(QPointF(v1.x, v1.y), QPointF(v2.x, v2.y)); + painter->drawRect(screenRect); +} + + void Painter::DrawText(QRectF rect, int type, QString text) { if (!painter) @@ -214,6 +244,7 @@ void Painter::DrawText(QRectF rect, int type, QString text) painter->drawText(rect, (Qt::AlignmentFlag)type, text); } + void Painter::DrawArrowhead(Vector head, Vector tail) { QPolygonF arrow; @@ -224,9 +255,10 @@ void Painter::DrawArrowhead(Vector head, Vector tail) Vector orthogonal = Vector(cos(orthoAngle), sin(orthoAngle)); Vector unit = Vector(head - tail).Unit(); - Point p1 = head - (unit * 9.0); - Point p2 = p1 + (orthogonal * 3.0); - Point p3 = p1 - (orthogonal * 3.0); +// NOTE: SCREEN_ZOOM is a kludge to make things look right at scale... + Point p1 = head - (unit * 9.0 * SCREEN_ZOOM); + Point p2 = p1 + (orthogonal * 3.0 * SCREEN_ZOOM); + Point p3 = p1 - (orthogonal * 3.0 * SCREEN_ZOOM); Point p4 = CartesianToQtCoords(head); Point p5 = CartesianToQtCoords(p2);