X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fpainter.cpp;h=73e5bf6e5fc539cca3984500d1822f9383fde030;hb=e11a07565fe5ef3dfafbf9a933d7a1575e058867;hp=ba5e3f8aa2866ede59b6cc675757721f83cee050;hpb=9d5d4488ba75c407709556a7ed56b8d16e21834e;p=architektonas diff --git a/src/painter.cpp b/src/painter.cpp index ba5e3f8..73e5bf6 100644 --- a/src/painter.cpp +++ b/src/painter.cpp @@ -108,24 +108,24 @@ void Painter::DrawAngledText(Vector center, double angle, QString text) // then rotate the frame to the desired angle. center = CartesianToQtCoords(center); -// NOTE: 1/32 is a kludge to make things look right at screen resolution... // We may need this stuff... If dimension text is large enough. // int textWidth = QFontMetrics(painter->font()).width(text); // int textHeight = QFontMetrics(painter->font()).height(); - QRectF textBox(-100 * zoom * SCREEN_ZOOM, -100 * zoom * SCREEN_ZOOM, 200 * zoom * SCREEN_ZOOM, 200 * zoom * SCREEN_ZOOM); // x, y, w, h; x/y = upper left corner +// NOTE: SCREEN_ZOOM is a kludge to make things look right at screen resolution... + QRectF textBox(-100.0 * zoom * SCREEN_ZOOM, -100.0 * zoom * SCREEN_ZOOM, 200.0 * zoom * SCREEN_ZOOM, 200.0 * zoom * SCREEN_ZOOM); // x, y, w, h; x/y = upper left corner // This is in pixels. Might not render correctly at all zoom levels. // Need to figure out if dimensions are always rendered at one size regardless of zoom, // or if they have a definite size, and are thus zoomable. // If zoomable, this is incorrect: // (Added zoom, so this is correct now :-) - int yOffset = -12 * zoom * SCREEN_ZOOM; + float yOffset = -12.0 * zoom * SCREEN_ZOOM; // Fix text so it isn't upside down... if ((angle > PI * 0.5) && (angle < PI * 1.5)) { angle += PI; - yOffset = 12 * zoom * SCREEN_ZOOM; + yOffset = 12.0 * zoom * SCREEN_ZOOM; } #if 0 @@ -167,6 +167,7 @@ void Painter::DrawEllipse(Vector center, double axis1, double axis2) void Painter::DrawHandle(Vector center) { center = CartesianToQtCoords(center); + painter->setBrush(Qt::NoBrush); painter->drawEllipse(QPointF(center.x, center.y), 4.0, 4.0); } @@ -225,7 +226,7 @@ void Painter::DrawArrowhead(Vector head, Vector tail) Vector orthogonal = Vector(cos(orthoAngle), sin(orthoAngle)); Vector unit = Vector(head - tail).Unit(); -// NOTE: 1/32 is a kludge to make things look right at scale... +// NOTE: SCREEN_ZOOM is a kludge to make things look right at scale... Point p1 = head - (unit * 9.0 * SCREEN_ZOOM); Point p2 = p1 + (orthogonal * 3.0 * SCREEN_ZOOM); Point p3 = p1 - (orthogonal * 3.0 * SCREEN_ZOOM);