X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fpainter.cpp;h=73e5bf6e5fc539cca3984500d1822f9383fde030;hb=e11a07565fe5ef3dfafbf9a933d7a1575e058867;hp=8e664d21b4fdc54a50d30bd347b6d5fff46f1df1;hpb=43cc5bc5121cd05dc8696d653369c756950f3fba;p=architektonas diff --git a/src/painter.cpp b/src/painter.cpp index 8e664d2..73e5bf6 100644 --- a/src/painter.cpp +++ b/src/painter.cpp @@ -5,7 +5,7 @@ // (C) 2011 Underground Software // See the README and GPLv3 files for licensing and warranty information // -// JLH = James L. Hammons +// JLH = James Hammons // // WHO WHEN WHAT // --- ---------- ------------------------------------------------------------ @@ -38,7 +38,7 @@ Vector Painter::CartesianToQtCoords(Vector v) return Vector((v.x - origin.x) * zoom, screenSize.y - ((v.y - origin.y) * zoom)); } -Vector Painter::QtCoordsToCartesian(Vector v) +Vector Painter::QtToCartesianCoords(Vector v) { // Convert screen location, with inverted Y-axis coordinates, to regular // Cartesian coordinates at the current zoom level. @@ -100,33 +100,45 @@ void Painter::SetPen(QPen pen) void Painter::DrawAngledText(Vector center, double angle, QString text) { + if (!painter) + return; + + // Strategy: Since Qt doesn't have any rotated text drawing functions, + // we instead translate the origin to the center of the text to be drawn and + // then rotate the frame to the desired angle. center = CartesianToQtCoords(center); // We may need this stuff... If dimension text is large enough. // int textWidth = QFontMetrics(painter->font()).width(text); // int textHeight = QFontMetrics(painter->font()).height(); - QRectF textBox(-100, -100, 200, 200); // x, y, w, h; x/y = upper left corner +// NOTE: SCREEN_ZOOM is a kludge to make things look right at screen resolution... + QRectF textBox(-100.0 * zoom * SCREEN_ZOOM, -100.0 * zoom * SCREEN_ZOOM, 200.0 * zoom * SCREEN_ZOOM, 200.0 * zoom * SCREEN_ZOOM); // x, y, w, h; x/y = upper left corner - // Some things to note here: if angle > 90 degrees, then we need to take the negative - // of the angle for our text. - painter->save(); - painter->translate(center.x, center.y); // This is in pixels. Might not render correctly at all zoom levels. // Need to figure out if dimensions are always rendered at one size regardless of zoom, // or if they have a definite size, and are thus zoomable. // If zoomable, this is incorrect: - int yOffset = -12; + // (Added zoom, so this is correct now :-) + float yOffset = -12.0 * zoom * SCREEN_ZOOM; - //Fix text so it isn't upside down... + // Fix text so it isn't upside down... if ((angle > PI * 0.5) && (angle < PI * 1.5)) { angle += PI; - yOffset = 12; + yOffset = 12.0 * zoom * SCREEN_ZOOM; } +#if 0 + Vector offset = CartesianToQtCoords(Vector(0, yOffset)); + textBox.translate(offset.x, offset.y); +#else textBox.translate(0, yOffset); - // Angles are backwards in the Qt coord system... +#endif + painter->save(); + painter->translate(center.x, center.y); + // Angles are backwards in the Qt coord system, so we flip ours... painter->rotate(-angle * RADIANS_TO_DEGREES); +//Need to fix this so the text scales as well... painter->drawText(textBox, Qt::AlignCenter, text); painter->restore(); } @@ -134,6 +146,8 @@ void Painter::DrawAngledText(Vector center, double angle, QString text) void Painter::DrawArc(Vector center, double radius, double startAngle, double span) { center = CartesianToQtCoords(center); + // Need to multiply scalar quantities by the zoom factor as well... + radius *= zoom; QRectF rectangle(QPointF(center.x - radius, center.y - radius), QPointF(center.x + radius, center.y + radius)); int angle1 = (int)(startAngle * RADIANS_TO_DEGREES * 16.0); @@ -143,8 +157,18 @@ void Painter::DrawArc(Vector center, double radius, double startAngle, double sp void Painter::DrawEllipse(Vector center, double axis1, double axis2) { + // Need to multiply scalar quantities by the zoom factor as well... center = CartesianToQtCoords(center); - painter->drawEllipse(QPointF(center.x, center.y), axis1, axis2); + painter->drawEllipse(QPointF(center.x, center.y), axis1 * zoom, axis2 * zoom); +} + +// This function is for drawing object handles without regard for zoom level; +// we don't want our object handle size to depend on the zoom level! +void Painter::DrawHandle(Vector center) +{ + center = CartesianToQtCoords(center); + painter->setBrush(Qt::NoBrush); + painter->drawEllipse(QPointF(center.x, center.y), 4.0, 4.0); } void Painter::DrawLine(int x1, int y1, int x2, int y2) @@ -192,3 +216,27 @@ void Painter::DrawText(QRectF rect, int type, QString text) painter->drawText(rect, (Qt::AlignmentFlag)type, text); } +void Painter::DrawArrowhead(Vector head, Vector tail) +{ + QPolygonF arrow; + + // We draw the arrowhead aligned along the line from tail to head + double angle = Vector(head - tail).Angle(); + double orthoAngle = angle + (PI / 2.0); + Vector orthogonal = Vector(cos(orthoAngle), sin(orthoAngle)); + Vector unit = Vector(head - tail).Unit(); + +// NOTE: SCREEN_ZOOM is a kludge to make things look right at scale... + Point p1 = head - (unit * 9.0 * SCREEN_ZOOM); + Point p2 = p1 + (orthogonal * 3.0 * SCREEN_ZOOM); + Point p3 = p1 - (orthogonal * 3.0 * SCREEN_ZOOM); + + Point p4 = CartesianToQtCoords(head); + Point p5 = CartesianToQtCoords(p2); + Point p6 = CartesianToQtCoords(p3); + + arrow << QPointF(p4.x, p4.y) << QPointF(p5.x, p5.y) << QPointF(p6.x, p6.y); + + painter->drawPolygon(arrow); +} +