X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fpainter.cpp;h=73e5bf6e5fc539cca3984500d1822f9383fde030;hb=e11a07565fe5ef3dfafbf9a933d7a1575e058867;hp=0dfdf3c76471920a33ae7e679524f80bc8ebd73a;hpb=043ecf4d074909ba2f7f53237962f9eaa72f19c2;p=architektonas diff --git a/src/painter.cpp b/src/painter.cpp index 0dfdf3c..73e5bf6 100644 --- a/src/painter.cpp +++ b/src/painter.cpp @@ -111,20 +111,21 @@ void Painter::DrawAngledText(Vector center, double angle, QString text) // We may need this stuff... If dimension text is large enough. // int textWidth = QFontMetrics(painter->font()).width(text); // int textHeight = QFontMetrics(painter->font()).height(); - QRectF textBox(-100, -100, 200, 200); // x, y, w, h; x/y = upper left corner +// NOTE: SCREEN_ZOOM is a kludge to make things look right at screen resolution... + QRectF textBox(-100.0 * zoom * SCREEN_ZOOM, -100.0 * zoom * SCREEN_ZOOM, 200.0 * zoom * SCREEN_ZOOM, 200.0 * zoom * SCREEN_ZOOM); // x, y, w, h; x/y = upper left corner // This is in pixels. Might not render correctly at all zoom levels. // Need to figure out if dimensions are always rendered at one size regardless of zoom, // or if they have a definite size, and are thus zoomable. // If zoomable, this is incorrect: // (Added zoom, so this is correct now :-) - int yOffset = -12 * zoom; + float yOffset = -12.0 * zoom * SCREEN_ZOOM; // Fix text so it isn't upside down... if ((angle > PI * 0.5) && (angle < PI * 1.5)) { angle += PI; - yOffset = 12 * zoom; + yOffset = 12.0 * zoom * SCREEN_ZOOM; } #if 0 @@ -166,6 +167,7 @@ void Painter::DrawEllipse(Vector center, double axis1, double axis2) void Painter::DrawHandle(Vector center) { center = CartesianToQtCoords(center); + painter->setBrush(Qt::NoBrush); painter->drawEllipse(QPointF(center.x, center.y), 4.0, 4.0); } @@ -213,3 +215,28 @@ void Painter::DrawText(QRectF rect, int type, QString text) painter->drawText(rect, (Qt::AlignmentFlag)type, text); } + +void Painter::DrawArrowhead(Vector head, Vector tail) +{ + QPolygonF arrow; + + // We draw the arrowhead aligned along the line from tail to head + double angle = Vector(head - tail).Angle(); + double orthoAngle = angle + (PI / 2.0); + Vector orthogonal = Vector(cos(orthoAngle), sin(orthoAngle)); + Vector unit = Vector(head - tail).Unit(); + +// NOTE: SCREEN_ZOOM is a kludge to make things look right at scale... + Point p1 = head - (unit * 9.0 * SCREEN_ZOOM); + Point p2 = p1 + (orthogonal * 3.0 * SCREEN_ZOOM); + Point p3 = p1 - (orthogonal * 3.0 * SCREEN_ZOOM); + + Point p4 = CartesianToQtCoords(head); + Point p5 = CartesianToQtCoords(p2); + Point p6 = CartesianToQtCoords(p3); + + arrow << QPointF(p4.x, p4.y) << QPointF(p5.x, p5.y) << QPointF(p6.x, p6.y); + + painter->drawPolygon(arrow); +} +