X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fpainter.cpp;h=308cab6b7bd87ed587cb884ae52113f1173abaad;hb=bb8d0671717bac2c5350e34024273381be1d8175;hp=0dfdf3c76471920a33ae7e679524f80bc8ebd73a;hpb=043ecf4d074909ba2f7f53237962f9eaa72f19c2;p=architektonas diff --git a/src/painter.cpp b/src/painter.cpp index 0dfdf3c..308cab6 100644 --- a/src/painter.cpp +++ b/src/painter.cpp @@ -27,10 +27,12 @@ Painter::Painter(QPainter * p/*= NULL*/): painter(p) { } + Painter::~Painter() { } + Vector Painter::CartesianToQtCoords(Vector v) { // Convert regular Cartesian coordinates to the inverted Y-axis Qt coordinates @@ -38,6 +40,7 @@ Vector Painter::CartesianToQtCoords(Vector v) return Vector((v.x - origin.x) * zoom, screenSize.y - ((v.y - origin.y) * zoom)); } + Vector Painter::QtToCartesianCoords(Vector v) { // Convert screen location, with inverted Y-axis coordinates, to regular @@ -66,6 +69,7 @@ The way we calculate the Cartesian to Qt shows the 2nd (origin is cartesian) to */ } + void Painter::SetRenderHint(int hint) { if (!painter) @@ -74,6 +78,7 @@ void Painter::SetRenderHint(int hint) painter->setRenderHint((QPainter::RenderHint)hint); } + void Painter::SetBrush(QBrush brush) { if (!painter) @@ -82,6 +87,7 @@ void Painter::SetBrush(QBrush brush) painter->setBrush(brush); } + void Painter::SetFont(QFont font) { if (!painter) @@ -90,6 +96,7 @@ void Painter::SetFont(QFont font) painter->setFont(font); } + void Painter::SetPen(QPen pen) { if (!painter) @@ -98,7 +105,8 @@ void Painter::SetPen(QPen pen) painter->setPen(pen); } -void Painter::DrawAngledText(Vector center, double angle, QString text) + +void Painter::DrawAngledText(Vector center, double angle, QString text, double size) { if (!painter) return; @@ -111,28 +119,22 @@ void Painter::DrawAngledText(Vector center, double angle, QString text) // We may need this stuff... If dimension text is large enough. // int textWidth = QFontMetrics(painter->font()).width(text); // int textHeight = QFontMetrics(painter->font()).height(); - QRectF textBox(-100, -100, 200, 200); // x, y, w, h; x/y = upper left corner + QRectF textBox(-100.0 * zoom * size, -100.0 * zoom * size, 200.0 * zoom * size, 200.0 * zoom * size); // x, y, w, h; x/y = upper left corner // This is in pixels. Might not render correctly at all zoom levels. - // Need to figure out if dimensions are always rendered at one size regardless of zoom, - // or if they have a definite size, and are thus zoomable. - // If zoomable, this is incorrect: - // (Added zoom, so this is correct now :-) - int yOffset = -12 * zoom; + // Need to figure out if dimensions are always rendered at one size + // regardless of zoom, or if they have a definite size, and are thus + // zoomable. + float yOffset = -12.0 * zoom * size; // Fix text so it isn't upside down... if ((angle > PI * 0.5) && (angle < PI * 1.5)) { angle += PI; - yOffset = 12 * zoom; + yOffset = 12.0 * zoom * size; } -#if 0 - Vector offset = CartesianToQtCoords(Vector(0, yOffset)); - textBox.translate(offset.x, offset.y); -#else textBox.translate(0, yOffset); -#endif painter->save(); painter->translate(center.x, center.y); // Angles are backwards in the Qt coord system, so we flip ours... @@ -142,6 +144,7 @@ void Painter::DrawAngledText(Vector center, double angle, QString text) painter->restore(); } + void Painter::DrawArc(Vector center, double radius, double startAngle, double span) { center = CartesianToQtCoords(center); @@ -154,6 +157,7 @@ void Painter::DrawArc(Vector center, double radius, double startAngle, double sp painter->drawArc(rectangle, angle1, angle2); } + void Painter::DrawEllipse(Vector center, double axis1, double axis2) { // Need to multiply scalar quantities by the zoom factor as well... @@ -161,14 +165,17 @@ void Painter::DrawEllipse(Vector center, double axis1, double axis2) painter->drawEllipse(QPointF(center.x, center.y), axis1 * zoom, axis2 * zoom); } + // This function is for drawing object handles without regard for zoom level; // we don't want our object handle size to depend on the zoom level! void Painter::DrawHandle(Vector center) { center = CartesianToQtCoords(center); + painter->setBrush(Qt::NoBrush); painter->drawEllipse(QPointF(center.x, center.y), 4.0, 4.0); } + void Painter::DrawLine(int x1, int y1, int x2, int y2) { if (!painter) @@ -179,6 +186,7 @@ void Painter::DrawLine(int x1, int y1, int x2, int y2) painter->drawLine(v1.x, v1.y, v2.x, v2.y); } + void Painter::DrawLine(Vector v1, Vector v2) { if (!painter) @@ -189,6 +197,7 @@ void Painter::DrawLine(Vector v1, Vector v2) painter->drawLine(QPointF(v1.x, v1.y), QPointF(v2.x, v2.y)); } + void Painter::DrawPoint(int x, int y) { if (!painter) @@ -198,6 +207,8 @@ void Painter::DrawPoint(int x, int y) painter->drawPoint(v.x, v.y); } + +// This is drawn in Qt coordinates... void Painter::DrawRoundedRect(QRectF rect, double radiusX, double radiusY) { if (!painter) @@ -206,6 +217,35 @@ void Painter::DrawRoundedRect(QRectF rect, double radiusX, double radiusY) painter->drawRoundedRect(rect, radiusX, radiusY); } + +// This is drawn partially in Cartesian coordinates, and partially in Qt +// coordinates. The rect itself is in Cartesian but we want to pad it by a set +// number of pixels. +void Painter::DrawPaddedRect(QRectF rect) +{ + if (!painter) + return; + + Vector v1 = CartesianToQtCoords(Vector(rect.x(), rect.y())); + Vector v2 = CartesianToQtCoords(Vector(rect.right(), rect.bottom())); + QRectF screenRect(QPointF(v1.x, v1.y), QPointF(v2.x, v2.y)); + screenRect.adjust(-8, 8, 8, -8); // Left/top, right/bottom + painter->drawRect(screenRect); +} + + +void Painter::DrawRect(QRectF rect) +{ + if (!painter) + return; + + Vector v1 = CartesianToQtCoords(Vector(rect.x(), rect.y())); + Vector v2 = CartesianToQtCoords(Vector(rect.right(), rect.bottom())); + QRectF screenRect(QPointF(v1.x, v1.y), QPointF(v2.x, v2.y)); + painter->drawRect(screenRect); +} + + void Painter::DrawText(QRectF rect, int type, QString text) { if (!painter) @@ -213,3 +253,28 @@ void Painter::DrawText(QRectF rect, int type, QString text) painter->drawText(rect, (Qt::AlignmentFlag)type, text); } + + +void Painter::DrawArrowhead(Vector head, Vector tail, double size) +{ + QPolygonF arrow; + + // We draw the arrowhead aligned along the line from tail to head + double angle = Vector(head - tail).Angle(); + double orthoAngle = angle + (PI / 2.0); + Vector orthogonal = Vector(cos(orthoAngle), sin(orthoAngle)); + Vector unit = Vector(head - tail).Unit(); + + Point p1 = head - (unit * 9.0 * size); + Point p2 = p1 + (orthogonal * 3.0 * size); + Point p3 = p1 - (orthogonal * 3.0 * size); + + Point p4 = CartesianToQtCoords(head); + Point p5 = CartesianToQtCoords(p2); + Point p6 = CartesianToQtCoords(p3); + + arrow << QPointF(p4.x, p4.y) << QPointF(p5.x, p5.y) << QPointF(p6.x, p6.y); + + painter->drawPolygon(arrow); +} +