X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fobject.cpp;h=09d52bf3357b02165410e82e4200877421eddb7e;hb=565c33c91ea355528145ba94b31b2e44309d0834;hp=8ba3295b5510088a68f13ff8646838c6dd738432;hpb=59e5af9d8606aa091fa979e19f78e9325a1c0825;p=architektonas diff --git a/src/object.cpp b/src/object.cpp index 8ba3295..09d52bf 100644 --- a/src/object.cpp +++ b/src/object.cpp @@ -17,6 +17,7 @@ #include "object.h" #include +#include // Initialize static variables bool Object::fixedAngle = false; @@ -31,17 +32,20 @@ bool Object::ignoreClicks = false; bool Object::dontMove = false; bool Object::selectionInProgress = false; QRectF Object::selection; +double Object::gridSpacing; +int Object::currentLayer = 0; Object::Object(): position(Vector(0, 0)), parent(0), type(OTObject), - state(OSInactive), oldState(OSInactive), needUpdate(false) + state(OSInactive), layer(0), oldState(OSInactive), needUpdate(false) //, attachedDimension(0) { } -Object::Object(Vector v, Object * passedInParent/*= 0*/): position(v), parent(passedInParent), - state(OSInactive), oldState(OSInactive), needUpdate(false)//, attachedDimension(0) +Object::Object(Vector v, Object * passedInParent/*= 0*/): position(v), + parent(passedInParent), state(OSInactive), layer(0), oldState(OSInactive), + needUpdate(false)//, attachedDimension(0) { } @@ -87,6 +91,12 @@ printf("Object: Destroyed!\n"); } +/*virtual*/ bool Object::HitTest(Point) +{ + return false; +} + + // This is intended to be overridden by the Container class, for object morphing /*virtual*/ void Object::Transmute(Object *, Object *) { @@ -135,17 +145,31 @@ printf("Object: Destroyed!\n"); // them here. :-) /*virtual*/ void Object::Connect(Object * obj, double parameter) { - connected.push_back(Connection(obj, parameter)); + // Check to see if this connection is already in our list... + Connection c(obj, parameter); + std::vector::iterator i; + + for(i=connected.begin(); i!=connected.end(); i++) + { + // Bail out if this connection is already present... + if (*i == c) + return; + } + + // Connection is a new one, add it in... + connected.push_back(c); } /*virtual*/ void Object::Disconnect(Object * obj, double parameter) { - for(uint i=0; i::iterator i; + + for(i=connected.begin(); i!=connected.end(); i++) { - if (connected[i].object == obj && connected[i].t == parameter) + if (((*i).object == obj) && ((*i).t == parameter)) { - connected.erase(connected.begin() + i); + connected.erase(i); return; } } @@ -154,14 +178,12 @@ printf("Object: Destroyed!\n"); /*virtual*/ void Object::DisconnectAll(Object * obj) { - // According the std::vector docs, only items at position i and beyond are - // invalidated, everything before i is still valid. So we use that here. - for(uint i=0; i::iterator i; + + for(i=connected.begin(); i!=connected.end(); ) { - // If we found our object, erase it from the vector but don't advance - // the iterator. Otherwise, advance the iterator. :-) - if (connected[i].object == obj) - connected.erase(connected.begin() + i); + if ((*i).object == obj) + connected.erase(i); else i++; } @@ -183,6 +205,39 @@ printf("Object: Destroyed!\n"); #endif +/*virtual*/ void Object::Translate(Vector amount) +{ + position += amount; +} + + +/*virtual*/ void Object::Rotate(Point, double) +{ +} + + +/*virtual*/ void Object::Scale(Point, double) +{ +} + + +/*virtual*/ void Object::Mirror(Point, Point) +{ +} + + +/*virtual*/ void Object::Save(void) +{ + oldPosition = position; +} + + +/*virtual*/ void Object::Restore(void) +{ + position = oldPosition; +} + + ObjectState Object::GetState(void) { return state; @@ -243,3 +298,25 @@ void Object::SetSnapMode(bool state/*= true*/) { snapToGrid = state; } + + +// +// This looks strange, but it's really quite simple: We want a point that's +// more than half-way to the next grid point to snap there while conversely we +// want a point that's less than half-way to to the next grid point then snap +// to the one before it. So we add half of the grid spacing to the point, then +// divide by it so that we can remove the fractional part, then multiply it +// back to get back to the correct answer. +// +Vector Object::SnapPointToGrid(Vector point) +{ + point += gridSpacing / 2.0; // *This* adds to Z!!! + point /= gridSpacing; + point.x = floor(point.x);//need to fix this for negative numbers... + point.y = floor(point.y); + point.z = 0; // Make *sure* Z doesn't go anywhere!!! + point *= gridSpacing; + return point; +} + +