X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fmainwin.cpp;h=9b8fb296d01bc0f4585ba47d5b7e3409fbdc0515;hb=af4549443047a8b46809a541674d04745f7b5037;hp=8ba6ded2db6e07ebb5d185aa7d54f2927601d68c;hpb=39aecbb4b0703dcc20f2062fb9cb0e520ca78176;p=warehouse-man-deluxe diff --git a/src/mainwin.cpp b/src/mainwin.cpp index 8ba6ded..9b8fb29 100644 --- a/src/mainwin.cpp +++ b/src/mainwin.cpp @@ -15,6 +15,7 @@ #include // For rand() #include // For time() +#include "gameboard.h" #include "gamewidget.h" // Actual mouse/drawing window //#include "resource.h" //#include "optiondlg.h" // Options dialog class @@ -32,14 +33,14 @@ MainWin::MainWin() newGame = CreateAction(tr("&New"), tr("New Game"), tr("Start a new game of Warehouse Man Deluxe"), QIcon(), QKeySequence(tr("ctrl+n"))); // connect(newGame, SIGNAL(triggered()), this, SLOT(OnNewGame())); - gamePlay = CreateAction(tr("&Play"), tr(""), tr(""), QIcon(), QKeySequence(tr("ctrl+a"))); -// connect(gamePlay, SIGNAL(triggered()), this, SLOT(OnGamePlay())); - - helpUndo = CreateAction(tr("&Undo"), tr(""), tr(""), QIcon(), QKeySequence(tr("ctrl+z"))); -// connect(helpUndo, SIGNAL(triggered()), this, SLOT(OnHelpUndo())); + undoAction = CreateAction(tr("&Undo"), tr(""), tr(""), QIcon(), QKeySequence(tr("ctrl+z"))); + connect(undoAction, SIGNAL(triggered()), this, SLOT(HandleUndo())); resetLevel = CreateAction(tr("&Reset Level"), tr("Reset Level"), tr("Start the current level over"), QIcon(), QKeySequence(tr("ctrl+r"))); - connect(resetLevel, SIGNAL(triggered()), this, SLOT(ResetCurrentLevel())); + connect(resetLevel, SIGNAL(triggered()), this, SLOT(HandleReset())); + + skipLevel = CreateAction(tr("&Skip Level"), tr("Skip Level"), tr("Skip the current level"), QIcon(), QKeySequence(tr("ctrl+k"))); + connect(skipLevel, SIGNAL(triggered()), this, SLOT(HandleSkipLevel())); gameOptions = CreateAction(tr("&Options..."), tr("Options"), tr("Configure Warehouse Man Deluxe's options"), QIcon(), QKeySequence(tr("ctrl+o"))); // connect(gameOptions, SIGNAL(triggered()), this, SLOT(OnGameOptions())); @@ -60,9 +61,10 @@ MainWin::MainWin() QMenu * menu = menuBar()->addMenu(tr("&Game")); menu->addAction(newGame); menu->addSeparator(); - menu->addAction(gamePlay); - menu->addAction(helpUndo); +// menu->addAction(gamePlay); + menu->addAction(undoAction); menu->addAction(resetLevel); + menu->addAction(skipLevel); menu->addSeparator(); menu->addAction(gameOptions); menu->addAction(gameStats); @@ -78,6 +80,8 @@ MainWin::MainWin() QSettings settings("Underground Software", "Warehouse Man Deluxe"); QPoint mainWinPosition = settings.value("pos", QPoint(200, 100)).toPoint(); move(mainWinPosition); + QSize mainWinSize = settings.value("size", QSize(500, 500)).toSize(); + resize(mainWinSize); /* nCardBack = settings.value("CardBack", BACK4).toInt(); m_nBackground = settings.value("Background", 0).toInt(); @@ -167,6 +171,7 @@ void MainWin::closeEvent(QCloseEvent * event) QSettings settings("Underground Software", "Warehouse Man Deluxe"); settings.setValue("pos", pos()); + settings.setValue("size", size()); /* settings.setValue("CardBack", nCardBack); @@ -278,12 +283,24 @@ void MainWin::WeHaveAWinner(void) } -void MainWin::ResetCurrentLevel(void) +void MainWin::HandleReset(void) { gameWidget->ResetLevel(); } +void MainWin::HandleSkipLevel(void) +{ + gameWidget->NextLevel(); +} + + +void MainWin::HandleUndo(void) +{ + gameWidget->UndoLastMove(); +} + + #if 0 void MainWin::OnNewGame(void) { @@ -377,7 +394,7 @@ void MainWin::OnGameStats(void) } -void MainWin::OnHelpUndo(void) +void MainWin::OnundoAction(void) { if (m_bCanUndo) {