X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fline.cpp;h=d6169d64a0a593649171c83348a1a2a6341b6047;hb=7ac2021bfe0d3032e161520e3fa790ef621e39b3;hp=385e086e9cdfc8036928e2116b481aac723e72ae;hpb=746443089f76c115245d1500b780d7d189b9b2af;p=architektonas diff --git a/src/line.cpp b/src/line.cpp index 385e086..d6169d6 100644 --- a/src/line.cpp +++ b/src/line.cpp @@ -13,7 +13,7 @@ // "Fixed Length" button is down // JLH 04/27/2011 Fixed attached dimension to stay a correct length when // "Fixed Length" button is *not* down ;-) -// JLH 05/29/2011 Added mouseover hints +// JLH 05/29/2011 Added (some) mouseover hints // #include "line.h" @@ -23,12 +23,23 @@ Line::Line(Vector p1, Vector p2, Object * p/*= NULL*/): Object(p1, p), endpoint(p2), draggingLine(false), draggingHandle1(false), draggingHandle2(false), //needUpdate(false), - length(Vector::Magnitude(p2, p1)), hitPoint1(false), hitPoint2(false), hitLine(false) + length(Vector::Magnitude(p2, p1)), angle(Vector(endpoint - position).Unit()), + hitPoint1(false), hitPoint2(false), hitLine(false) { } Line::~Line() { + // If there are any attached Dimensions, we must set the attachment points + // to NULL since they will no longer be valid. + if (attachedDimension) + { + attachedDimension->SetPoint1(NULL); + attachedDimension->SetPoint2(NULL); + } + // IT WOULD BE NICE to have any object points attached to this line automagically + // connect to this dimension object at this point, instead of just becoming + // detached. } /*virtual*/ void Line::Draw(QPainter * painter) @@ -83,6 +94,17 @@ There's a small problem here with the implementation: You can have a dimension t to only one point while at the same time you can have a dimension sitting on this line. Since there's only *one* dimPoint for each point, this can be problematic... +We solve this by allowing only *one* Dimension object to be attached to the Line, +Arc, etc. and by giving the Dimension object a pointer to our endpoints. + +Problem still arises when we delete this object; The attached Dimension object will +then have bad pointers! What it *should* do is delete the object if and only if this +line is not attached to any other object. If it is, then one of those attachment +points should be sent to the dimension object (done for position & endpoint). + +NOTE: The STL vector *does not* take ownership of pointers, therefore is suitable + for our purposes + Also: It would be nice to have a preview of the dimension being drawn, with a modifier key to make it draw/show on the other side... @@ -236,6 +258,7 @@ software currently out there: the GUI will try to do the right thing, most of th Vector point1 = (draggingHandle1 ? endpoint : position); Vector point2 = (draggingHandle1 ? position : endpoint); +#if 0 Vector current(point2, point1); Vector v = current.Unit() * length; Vector v2 = point1 + v; @@ -243,6 +266,22 @@ software currently out there: the GUI will try to do the right thing, most of th //bleh if (!Object::fixedLength) v2 = point2; +#endif + + if (Object::fixedAngle) + { + // Here we calculate the component of the current vector along the fixed angle. + // A_compB = (A . Bu) * Bu + double magnitudeAlongB = Vector::Dot(Vector(point2 - point1), angle); + + if (draggingHandle1) + position = endpoint + (angle * magnitudeAlongB); + + if (draggingHandle2) + endpoint = position + (angle * magnitudeAlongB); + } +// else +// v2 = point2; //If we tell the dimension to flip sides, this is no longer a valid //assumption. !!! FIX !!! @@ -286,6 +325,13 @@ software currently out there: the GUI will try to do the right thing, most of th // it turns out to have a fixed length. :-) length = Vector(endpoint - position).Magnitude(); } + + if (!Object::fixedAngle) + { + // Calculate the new angle, just in case on the next move it turns out to + // be fixed. :-) + angle = Vector(endpoint - position).Unit(); + } } draggingLine = false;