X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fline.cpp;h=90b5dc21e96485391fcaad161d1147d54c98912c;hb=6ce9d9112c232f02b2be6cbdedbeb89c28bc713a;hp=956b9bdd3c7174c16041885ed43100e758f2ff67;hpb=4b37ccbdf263a4798e53a62e33d869a728ace283;p=architektonas diff --git a/src/line.cpp b/src/line.cpp index 956b9bd..90b5dc2 100644 --- a/src/line.cpp +++ b/src/line.cpp @@ -123,6 +123,11 @@ Line::~Line() /*virtual*/ bool Line::Collided(Vector point) { +/* +what we can do here is set ignoreClicks to true to keep other objects that are +selected from deselecting themselves. Will that fuck up something else? Not sure +yet... :-/ +*/ // Someone told us to fuck off, so we'll fuck off. :-) if (ignoreClicks) return false; @@ -571,67 +576,40 @@ same reference number. } -/*virtual*/ void Line::Rotate(Vector point, double angle) +/*virtual*/ void Line::Rotate(Point point, double angle) { + Point l1 = Geometry::RotatePointAroundPoint(position, point, angle); + Point l2 = Geometry::RotatePointAroundPoint(endpoint, point, angle); + position = l1; + endpoint = l2; } -/*virtual*/ void Line::Scale(Vector point, double amount) +/*virtual*/ void Line::Scale(Point point, double amount) { } -/*virtual*/ Object * Line::Mirror(Vector p1, Vector p2) +/*virtual*/ void Line::Mirror(Point p1, Point p2) { -#if 1 Point l1 = Geometry::MirrorPointAroundLine(position, p1, p2); Point l2 = Geometry::MirrorPointAroundLine(endpoint, p1, p2); - return new Line(l1, l2); -#else - Vector normal = Vector::Normal(p1, p2); - Vector p4 = position + normal; - - // Find the intersection of the line and position + normal to the line - double px = (((p1.x * p2.y) - (p1.y * p2.x)) * (position.x - p4.x)) - - ((p1.x - p2.x) * ((position.x * p4.y) - (position.y * p4.x))); - double py = (((p1.x * p2.y) - (p1.y * p2.x)) * (position.y - p4.y)) - - ((p1.y - p2.y) * ((position.x * p4.y) - (position.y * p4.x))); - double d = ((p1.x - p2.x) * (position.y - p4.y)) - - ((p1.y - p2.y) * (position.x - p4.x)); - - // px = (x1y2 - y1x2)(x3 - x4) - (x1 - x2)(x3y4 - y3x4) - // py = (x1y2 - y1x2)(y3 - y4) - (y1 - y2)(x3y4 - y3x4) - // d = (x1 - x2)(y3 - y4) - (y1 - y2)(x3 - x4) = 0 if lines are parallel - // Intersection is (px / d, py / d) - - Vector v1(px / d, py / d); - -// Vector normal = Vector::Normal(p1, p2); - p4 = endpoint + normal; - - // Find the intersection of the line and endpoint + normal to the line - px = (((p1.x * p2.y) - (p1.y * p2.x)) * (endpoint.x - p4.x)) - - ((p1.x - p2.x) * ((endpoint.x * p4.y) - (endpoint.y * p4.x))); - py = (((p1.x * p2.y) - (p1.y * p2.x)) * (endpoint.y - p4.y)) - - ((p1.y - p2.y) * ((endpoint.x * p4.y) - (endpoint.y * p4.x))); - d = ((p1.x - p2.x) * (endpoint.y - p4.y)) - - ((p1.y - p2.y) * (endpoint.x - p4.x)); + position = l1; + endpoint = l2; +} - Vector v2(px / d, py / d); -#if 0 - Vector v3 = position - v1; - Vector v4 = endpoint - v2; +/*virtual*/ void Line::Save(void) +{ + Object::Save(); + oldEndpoint = endpoint; +} - Vector v5 = v1 + -v3; - Vector v6 = v2 + -v4; -#else - Vector v5 = v1 + v1 - position; - Vector v6 = v2 + v2 - endpoint; -#endif - return new Line(v5, v6); -#endif +/*virtual*/ void Line::Restore(void) +{ + Object::Restore(); + endpoint = oldEndpoint; }