X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fline.cpp;h=8425e62356e5062cee58b39a50da4793e0c11090;hb=a42277d4d950d32459b16b3ec8ee8287c9c0afab;hp=e80e988797c28004cd84d45c7ba76411bbad1049;hpb=eb711912d64f17cf9c18c74c4d78d9867bd066ad;p=architektonas diff --git a/src/line.cpp b/src/line.cpp index e80e988..8425e62 100644 --- a/src/line.cpp +++ b/src/line.cpp @@ -93,11 +93,9 @@ Line::~Line() double absAngle = (Vector(endpoint - position).Angle()) * RADIANS_TO_DEGREES; double absLength = Vector(position - endpoint).Magnitude(); - QString text; - - text = QObject::tr("Length: %1 in.\n") + QChar(0x2221) + QObject::tr(": %2"); + QString text = QObject::tr("Length: %1 in.\n") + QChar(0x2221) + QObject::tr(": %2"); text = text.arg(absLength).arg(absAngle); - +#if 0 QPen pen = QPen(QColor(0x00, 0xFF, 0x00), 1.0, Qt::SolidLine); painter->SetPen(pen); painter->SetBrush(QBrush(QColor(0x40, 0xFF, 0x40, 0x9F))); @@ -109,6 +107,9 @@ Line::~Line() pen = QPen(QColor(0x00, 0x5F, 0xDF)); painter->SetPen(pen); painter->DrawText(textRect, Qt::AlignVCenter, text); +#else + painter->DrawInformativeText(text); +#endif } } @@ -123,11 +124,15 @@ Line::~Line() { // We can assume this, since this is a mouse down event here. objectWasDragged = false; -// SaveHitState(); HitTest(point); -// return HitStateChanged(); + + // Now that we've done our hit testing on the non-snapped point, snap it if + // necessary... + if (snapToGrid) + point = SnapPointToGrid(point); // this is shite. this should be checked for in the Container, not here! +#warning "!!! This should be checked for in Container, not here !!!" // If we're part of a non-top-level container, send this signal to it if (parent->type == OTContainer && !((Container *)parent)->isTopLevelContainer && (hitLine || hitPoint1 || hitPoint2)) @@ -209,28 +214,26 @@ a dimension only) Draw() function... :-/ } } - if (state == OSInactive) { -//printf("Line: pp = %lf, length = %lf, distance = %lf\n", parameterizedPoint, lineSegment.Magnitude(), distance); -//printf(" v1.Magnitude = %lf, v2.Magnitude = %lf\n", v1.Magnitude(), v2.Magnitude()); -//printf(" point = %lf,%lf,%lf; p1 = %lf,%lf,%lf; p2 = %lf,%lf,%lf\n", point.x, point.y, point.z, position.x, position.y, position.z, endpoint.x, endpoint.y, endpoint.z); -//printf(" \n", ); //How to translate this into pixels from Document space??? -//Maybe we need to pass a scaling factor in here from the caller? That would make sense, as -//the caller knows about the zoom factor and all that good kinda crap -//I think what's needed is an Object class variable/method that can be changed by the TLC and -//called in derived classes to properly scale the location to the current zoom level. That *should* work. - -// ALSO: Need to code a global (read: Object class) variable that tells use whether a modifier -// key was pressed in addition to the mouse click, so we can do stuff like, say, hold -// down CTRL and be able to do multiple selecting of objects (in that case, we would -// keep the Object state from changing). +//Maybe we need to pass a scaling factor in here from the caller? That would +//make sense, as the caller knows about the zoom factor and all that good kinda +//crap +//I think what's needed is an Object class variable/method that can be changed +//by the TLC and called in derived classes to properly scale the location to +//the current zoom level. That *should* work. + +// ALSO: Need to code a global (read: Object class) variable that tells use +// whether a modifier key was pressed in addition to the mouse click, so +// we can do stuff like, say, hold down CTRL and be able to do multiple +// selecting of objects (in that case, we would keep the Object state +// from changing). if (hitPoint1) { oldState = state; state = OSSelected; - oldPoint = position; //maybe "position"? + oldPoint = position; draggingHandle1 = true; return true; } @@ -238,7 +241,7 @@ a dimension only) Draw() function... :-/ { oldState = state; state = OSSelected; - oldPoint = endpoint; //maybe "position"? + oldPoint = endpoint; draggingHandle2 = true; return true; } @@ -253,12 +256,6 @@ a dimension only) Draw() function... :-/ } else if (state == OSSelected) { - // Here we test for collision with handles as well! (SOON!) [I think it works...NOPE] -/* -Like so: - if (v1.Magnitude() < 2.0) // Handle #1 - else if (v2.Magnitude() < 2.0) // Handle #2 -*/ if (hitLine) { oldState = state; @@ -512,7 +509,7 @@ the horizontal line or vertical line that intersects from the current mouse posi /*virtual*/ void Line::Enumerate(FILE * file) { - fprintf(file, "LINE (%lf,%lf) (%lf,%lf)\n", position.x, position.y, endpoint.x, endpoint.y); + fprintf(file, "LINE %i (%lf,%lf) (%lf,%lf)\n", layer, position.x, position.y, endpoint.x, endpoint.y); } @@ -578,6 +575,57 @@ same reference number. } +/*virtual*/ Object * Line::Mirror(Vector p1, Vector p2) +{ +#if 0 + return NULL; + +double Vector::Parameter(Vector v1, Vector v2, Vector p) +{ + // Geometric interpretation: + // The parameterized point on the vector lineSegment is where the normal of + // the lineSegment to the point intersects lineSegment. If the pp < 0, then + // the perpendicular lies beyond the 1st endpoint. If pp > 1, then the + // perpendicular lies beyond the 2nd endpoint. + + Vector lineSegment = v2 - v1; + double magnitude = lineSegment.Magnitude(); + Vector pointSegment = p - v1; + double t = lineSegment.Dot(pointSegment) / (magnitude * magnitude); + return t; +} + + +// Return the normal to the linesegment formed by the passed in points. +// (Not sure which is head or tail, or which hand the normal lies) +/*static*/ Vector Vector::Normal(Vector v1, Vector v2) +#endif + + double t1 = Vector::Parameter(p1, p2, position); + double t2 = Vector::Parameter(p1, p2, endpoint); + + Vector unit = Vector(p1, p2).Unit(); + Vector v1 = unit * t1; + Vector v2 = unit * t2; + +// Vector normal = Vector::Normal(p1, p2); + // Get the points normal to position & endpoint to the line passed in + // (these are tails) + Vector v3 = p1 + v1; + Vector v4 = p1 + v2; + + // Make our mirrored vectors + Vector v5 = -(position - v3); + Vector v6 = -(endpoint - v4); + + // Find the points + Vector v7 = v3 + v5; + Vector v8 = v4 + v6; + + return new Line(v7, v8); +} + + void Line::SetDimensionOnLine(Dimension * dimension/*=NULL*/) { // If they don't pass one in, create it for the caller.