X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fline.cpp;h=7841fa8a823e43720d327985e16bf44370eb0ce2;hb=7f3a6b11585376eecd80979ec3da2346c5314d88;hp=46a6d85860c8d598b8f76497f9ea4ace005bb20d;hpb=c85958d34fac175452fe420ff24ea82f26d6f1f3;p=architektonas diff --git a/src/line.cpp b/src/line.cpp index 46a6d85..7841fa8 100644 --- a/src/line.cpp +++ b/src/line.cpp @@ -131,7 +131,6 @@ Actually, this is done here to keep tools from selecting stuff inadvertantly... // Someone told us to fuck off, so we'll fuck off. :-) if (ignoreClicks) -// return false; return hit; // Now that we've done our hit testing on the non-snapped point, snap it if @@ -139,6 +138,9 @@ Actually, this is done here to keep tools from selecting stuff inadvertantly... if (snapToGrid) point = SnapPointToGrid(point); + if (snapPointIsValid) + point = snapPoint; + // this is shite. this should be checked for in the Container, not here! #warning "!!! This should be checked for in Container, not here !!!" // If we're part of a non-top-level container, send this signal to it @@ -149,87 +151,6 @@ Actually, this is done here to keep tools from selecting stuff inadvertantly... return true; } -/* -There's a small problem here with the implementation: You can have a dimension tied -to only one point while at the same time you can have a dimension sitting on this line. -Since there's only *one* dimPoint for each point, this can be problematic... - -We solve this by allowing only *one* Dimension object to be attached to the Line, -Arc, etc. and by giving the Dimension object a pointer to our endpoints. - -Problem still arises when we delete this object; The attached Dimension object will -then have bad pointers! What it *should* do is delete the object if and only if this -line is not attached to any other object. If it is, then one of those attachment -points should be sent to the dimension object (done for position & endpoint). - -NOTE: The STL vector *does not* take ownership of pointers, therefore is suitable - for our purposes - -Also: It would be nice to have a preview of the dimension being drawn, with a modifier -key to make it draw/show on the other side... - -TODO: Make Dimension preview with modifier keys for showing on other side -*/ -/* - -N.B.: This no longer works, as the DrawDimension object takes precedence over this code. - THIS DOES NOTHING ANYMORE!!! - -*/ -#if 0 - // Is the dimension tool active? Let's use it: - if (dimensionActive) - { - // User clicked on the line itself (endpoint checks should preceed this one): - // (Priorities are taken care of in HitTest()...) - if (hitLine) - { -#if 0 - if (attachedDimension == NULL) - { - // How to get this object into the top level container??? -/* -The real question is do we care. I think so, because if this isn't in the top -level container, it won't get drawn... -But we can fix that by making this object call any attached object's (like -a dimension only) Draw() function... :-/ -*/ - attachedDimension = new Dimension(&position, &endpoint, DTLinear, this); - - if (parent != NULL) - parent->Add(attachedDimension); - } - else - { - // If there's one already there, tell it to flip sides... - attachedDimension->FlipSides(); - } -#else - // New approach here: We look for connected objects. - Object * attachedDimension = FindAttachedDimension(); - - if (attachedDimension) - { - // If there's an attached Dimension, tell it to switch sides... - ((Dimension *)attachedDimension)->FlipSides(); - } - else - { - // Otherwise, we make a new one and attach it here. - attachedDimension = new Dimension(Connection(this, 0), Connection(this, 1.0), DTLinear, this); - connected.push_back(Connection(attachedDimension, 0)); - connected.push_back(Connection(attachedDimension, 1.0)); - - if (parent != NULL) - parent->Add(attachedDimension); - } -#endif - - return true; - } - } -#endif - if (state == OSInactive) { //How to translate this into pixels from Document space??? @@ -313,12 +234,17 @@ a dimension only) Draw() function... :-/ return false; } - // Hit test tells us what we hit (if anything) through boolean variables. (It - // also tells us whether or not the state changed. --not any more) + // Hit test tells us what we hit (if anything) through boolean variables. SaveHitState(); bool hovered = HitTest(point); needUpdate = HitStateChanged(); + if (snapToGrid) + point = SnapPointToGrid(point); + + if (snapPointIsValid) + point = snapPoint; + objectWasDragged = (draggingLine | draggingHandle1 | draggingHandle2); if (objectWasDragged) @@ -469,6 +395,7 @@ the horizontal line or vertical line that intersects from the current mouse posi Vector lineSegment = endpoint - position; Vector v1 = point - position; Vector v2 = point - endpoint; + Vector v3 = point - Center(); // Midpoint, for snapping... double t = Geometry::ParameterOfLineAndPoint(position, endpoint, point); double distance; @@ -500,12 +427,27 @@ the horizontal line or vertical line that intersects from the current mouse posi / lineSegment.Magnitude()); if ((v1.Magnitude() * Painter::zoom) < 8.0) + { hitPoint1 = true; + snapPoint = position; + snapPointIsValid = true; + } else if ((v2.Magnitude() * Painter::zoom) < 8.0) + { hitPoint2 = true; + snapPoint = endpoint; + snapPointIsValid = true; + } else if ((distance * Painter::zoom) < 5.0) hitLine = true; + // Not a manipulation point, but a snapping point: + if ((v3.Magnitude() * Painter::zoom) < 8.0) + { + snapPoint = Center(); + snapPointIsValid = true; + } + return (hitPoint1 || hitPoint2 || hitLine ? true : false); }