X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fline.cpp;h=060868562a8299c3d335bb849f3657d4a0d7417c;hb=2549a213bacfb2f6993ec143083d72b716854345;hp=b7abc9ad6bb62939cb9ddd5102a65d25d7bcadf3;hpb=67fbc130b4b6b4d253f69a9c32980d3d3306def5;p=architektonas diff --git a/src/line.cpp b/src/line.cpp index b7abc9a..0608685 100644 --- a/src/line.cpp +++ b/src/line.cpp @@ -123,6 +123,11 @@ Line::~Line() /*virtual*/ bool Line::Collided(Vector point) { +/* +what we can do here is set ignoreClicks to true to keep other objects that are +selected from deselecting themselves. Will that fuck up something else? Not sure +yet... :-/ +*/ // Someone told us to fuck off, so we'll fuck off. :-) if (ignoreClicks) return false; @@ -167,6 +172,13 @@ key to make it draw/show on the other side... TODO: Make Dimension preview with modifier keys for showing on other side */ +/* + +N.B.: This no longer works, as the DrawDimension object takes precedence over this code. + THIS DOES NOTHING ANYMORE!!! + +*/ +#if 0 // Is the dimension tool active? Let's use it: if (dimensionActive) { @@ -218,6 +230,7 @@ a dimension only) Draw() function... :-/ return true; } } +#endif if (state == OSInactive) { @@ -330,6 +343,18 @@ a dimension only) Draw() function... :-/ needUpdate = true; //doesn't work QMainWindow::statusBar()->setText("You are manipulating a line"); + + // Tell connected objects to move themselves... + if (draggingLine) + { + std::vector::iterator i; + + for(i=connected.begin(); i!=connected.end(); i++) + { + if ((*i).object->type == OTLine) + ((Line *)((*i).object))->MovePointAtParameter((*i).t, delta); + } + } } /* @@ -444,23 +469,13 @@ the horizontal line or vertical line that intersects from the current mouse posi /*virtual*/ bool Line::HitTest(Point point) { -// SaveHitState(); - hitPoint1 = hitPoint2 = hitLine = false; Vector lineSegment = endpoint - position; Vector v1 = point - position; Vector v2 = point - endpoint; -// double t = Vector::Parameter(position, endpoint, point); double t = Geometry::ParameterOfLineAndPoint(position, endpoint, point); double distance; - // Geometric interpretation: - // The parameter "t" on the vector lineSegment is where the normal of - // lineSegment coincides with point. If t < 0, the normal lies beyond the - // 1st endpoint. If t > 1, then the normal lies beyond the 2nd endpoint. We - // only calculate the length of the normal between the point and the - // lineSegment when the parameter is between 0 and 1. - // Geometric interpretation of "distance = ?Det?(ls, v1) / |ls|": // If the segment endpoints are s and e, and the point is p, then the test // for the perpendicular intercepting the segment is equivalent to insisting @@ -496,7 +511,6 @@ the horizontal line or vertical line that intersects from the current mouse posi hitLine = true; return (hitPoint1 || hitPoint2 || hitLine ? true : false); -// return HitStateChanged(); } @@ -537,23 +551,29 @@ same reference number. /*virtual*/ Vector Line::GetPointAtParameter(double parameter) { +// Is there any real reason to clamp this to the endpoints? +// (hey, whaddya know? this was masking a bug!) +#if 0 if (parameter <= 0) return position; else if (parameter >= 1.0) return endpoint; +#endif + + // The parameter is a percentage of the length of the vector, so all we + // have to do is scale the vector by it to find the point. + return position + (Vector(position, endpoint) * parameter); +} + - // Our parameter lies between zero and one, so calculate it! - Vector v(endpoint, position); - double length = v.Magnitude(); - // We scale the magnitude of v so that it lies between 0 and 1... - // By multiplying the parameter by the magnitude, we obtain the point we - // want. No scaling necessary as it's inherent in the approach! - double spotOnLength = length * parameter; - - // To get our point, we use the initial point of the line and add in our - // scaled point. - Vector result = position + (v * spotOnLength); - return result; +/*virtual*/ void Line::MovePointAtParameter(double parameter, Vector v) +{ + if (parameter == 0) + position += v; + else if (parameter == 1.0) + endpoint += v; + else + {} // Not sure how to handle this case :-P } @@ -571,12 +591,16 @@ same reference number. } -/*virtual*/ void Line::Rotate(Vector point, double angle) +/*virtual*/ void Line::Rotate(Point point, double angle) { + Point l1 = Geometry::RotatePointAroundPoint(position, point, angle); + Point l2 = Geometry::RotatePointAroundPoint(endpoint, point, angle); + position = l1; + endpoint = l2; } -/*virtual*/ void Line::Scale(Vector point, double amount) +/*virtual*/ void Line::Scale(Point point, double amount) { } @@ -604,7 +628,7 @@ same reference number. } -void Line::SetDimensionOnLine(Dimension * dimension/*=NULL*/) +void Line::SetDimensionOnLine(Dimension * dimension/*= NULL*/) { // If they don't pass one in, create it for the caller. if (dimension == NULL)