X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fjoystick.cpp;h=208b58b2be51cb5ecbfca18f5206312c2455772e;hb=685bb45b7766e8a12cd0de8ee486b9a61183c425;hp=b764bdd0b7445803358f6ca006220c88488a834f;hpb=0031c06df2f7f099ca5ecf1632f46b92f6b0dd79;p=virtualjaguar diff --git a/src/joystick.cpp b/src/joystick.cpp index b764bdd..208b58b 100644 --- a/src/joystick.cpp +++ b/src/joystick.cpp @@ -3,108 +3,296 @@ // // by cal2 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS) -// Cleanups by James L. Hammons +// Cleanups/fixes by James Hammons +// (C) 2010 Underground Software +// +// JLH = James Hammons +// +// Who When What +// --- ---------- ------------------------------------------------------------- +// JLH 01/16/2010 Created this log ;-) // -#ifndef __PORT__ -#include "include/stdafx.h" -#include -#endif -#include +#include "joystick.h" + #include -#include "SDLptc.h" +#include +#include "gpu.h" #include "jaguar.h" +#include "log.h" +#include "settings.h" -void main_screen_switch(void); - -#define BUTTON_U 0 -#define BUTTON_D 1 -#define BUTTON_L 2 -#define BUTTON_R 3 -#define BUTTON_1 4 -#define BUTTON_4 5 -#define BUTTON_7 6 -#define BUTTON_s 7 -#define BUTTON_0 8 -#define BUTTON_8 9 -#define BUTTON_5 10 -#define BUTTON_2 11 -#define BUTTON_d 12 -#define BUTTON_9 13 -#define BUTTON_6 14 -#define BUTTON_3 15 - - -#define BUTTON_A 16 -#define BUTTON_B 17 -#define BUTTON_C 18 -#define BUTTON_OPTION 19 -#define BUTTON_PAUSE 20 +// Global vars static uint8 joystick_ram[4]; -static uint8 joypad_0_buttons[21]; -static uint8 joypad_1_buttons[21]; -extern uint8 finished; +uint8 joypad_0_buttons[21]; +uint8 joypad_1_buttons[21]; + +bool keyBuffer[21]; + +SDL_Joystick * joystick1; + +//extern bool finished; +////extern bool showGUI; +bool GUIKeyHeld = false; extern int start_logging; +int gpu_start_log = 0; +int op_start_log = 0; +int blit_start_log = 0; +int effect_start = 0; +int effect_start2 = 0, effect_start3 = 0, effect_start4 = 0, effect_start5 = 0, effect_start6 = 0; +bool interactiveMode = false; +bool iLeft, iRight, iToggle = false; +bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false; +int objectPtr = 0; +bool startMemLog = false; +extern bool doDSPDis, doGPUDis; +bool blitterSingleStep = false; +bool bssGo = false; +bool bssHeld = false; -void joystick_init(void) +void JoystickInit(void) { - joystick_reset(); + JoystickReset(); } -void joystick_exec(void) +void JoystickExec(void) { - uint8 * keystate = SDL_GetKeyState(NULL); - extern Console console; - - memset(joypad_0_buttons, 0, 21); - memset(joypad_1_buttons, 0, 21); +// uint8 * keystate = SDL_GetKeyState(NULL); - if ((keystate[SDLK_LALT]) & (keystate[SDLK_RETURN])) - main_screen_switch(); +// memset(joypad_0_buttons, 0, 21); +// memset(joypad_1_buttons, 0, 21); + gpu_start_log = 0; // Only log while key down! + effect_start = 0; + effect_start2 = effect_start3 = effect_start4 = effect_start5 = effect_start6 = 0; + blit_start_log = 0; + iLeft = iRight = false; - /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */ +#if 0 + if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN]) + ToggleFullscreen(); + + // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, * +// vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP); + +#if 0 + if (keystate[vjs.p1KeyBindings[0]]) + joypad_0_buttons[BUTTON_U] = 0x01; + if (keystate[vjs.p1KeyBindings[1]]) + joypad_0_buttons[BUTTON_D] = 0x01; + if (keystate[vjs.p1KeyBindings[2]]) + joypad_0_buttons[BUTTON_L] = 0x01; + if (keystate[vjs.p1KeyBindings[3]]) + joypad_0_buttons[BUTTON_R] = 0x01; + // The buttons are labelled C,B,A on the controller (going from left to right) + if (keystate[vjs.p1KeyBindings[4]]) + joypad_0_buttons[BUTTON_C] = 0x01; + if (keystate[vjs.p1KeyBindings[5]]) + joypad_0_buttons[BUTTON_B] = 0x01; + if (keystate[vjs.p1KeyBindings[6]]) + joypad_0_buttons[BUTTON_A] = 0x01; +//I may yet move these to O and P... + if (keystate[vjs.p1KeyBindings[7]]) + joypad_0_buttons[BUTTON_OPTION] = 0x01; + if (keystate[vjs.p1KeyBindings[8]]) + joypad_0_buttons[BUTTON_PAUSE] = 0x01; + + if (keystate[vjs.p1KeyBindings[9]]) + joypad_0_buttons[BUTTON_0] = 0x01; + if (keystate[vjs.p1KeyBindings[10]]) + joypad_0_buttons[BUTTON_1] = 0x01; + if (keystate[vjs.p1KeyBindings[11]]) + joypad_0_buttons[BUTTON_2] = 0x01; + if (keystate[vjs.p1KeyBindings[12]]) + joypad_0_buttons[BUTTON_3] = 0x01; + if (keystate[vjs.p1KeyBindings[13]]) + joypad_0_buttons[BUTTON_4] = 0x01; + if (keystate[vjs.p1KeyBindings[14]]) + joypad_0_buttons[BUTTON_5] = 0x01; + if (keystate[vjs.p1KeyBindings[15]]) + joypad_0_buttons[BUTTON_6] = 0x01; + if (keystate[vjs.p1KeyBindings[16]]) + joypad_0_buttons[BUTTON_7] = 0x01; + if (keystate[vjs.p1KeyBindings[17]]) + joypad_0_buttons[BUTTON_8] = 0x01; + if (keystate[vjs.p1KeyBindings[18]]) + joypad_0_buttons[BUTTON_9] = 0x01; + if (keystate[vjs.p1KeyBindings[19]]) + joypad_0_buttons[BUTTON_s] = 0x01; + if (keystate[vjs.p1KeyBindings[20]]) + joypad_0_buttons[BUTTON_d] = 0x01; +#else + if (keyBuffer[0]) + joypad_0_buttons[BUTTON_U] = 0x01; + if (keyBuffer[1]) + joypad_0_buttons[BUTTON_D] = 0x01; + if (keyBuffer[2]) + joypad_0_buttons[BUTTON_L] = 0x01; + if (keyBuffer[3]) + joypad_0_buttons[BUTTON_R] = 0x01; + // The buttons are labelled C,B,A on the controller (going from left to right) + if (keyBuffer[4]) + joypad_0_buttons[BUTTON_C] = 0x01; + if (keyBuffer[5]) + joypad_0_buttons[BUTTON_B] = 0x01; + if (keyBuffer[6]) + joypad_0_buttons[BUTTON_A] = 0x01; +//I may yet move these to O and P... + if (keyBuffer[7]) + joypad_0_buttons[BUTTON_OPTION] = 0x01; + if (keyBuffer[8]) + joypad_0_buttons[BUTTON_PAUSE] = 0x01; + + if (keyBuffer[9]) + joypad_0_buttons[BUTTON_0] = 0x01; + if (keyBuffer[10]) + joypad_0_buttons[BUTTON_1] = 0x01; + if (keyBuffer[11]) + joypad_0_buttons[BUTTON_2] = 0x01; + if (keyBuffer[12]) + joypad_0_buttons[BUTTON_3] = 0x01; + if (keyBuffer[13]) + joypad_0_buttons[BUTTON_4] = 0x01; + if (keyBuffer[14]) + joypad_0_buttons[BUTTON_5] = 0x01; + if (keyBuffer[15]) + joypad_0_buttons[BUTTON_6] = 0x01; + if (keyBuffer[16]) + joypad_0_buttons[BUTTON_7] = 0x01; + if (keyBuffer[17]) + joypad_0_buttons[BUTTON_8] = 0x01; + if (keyBuffer[18]) + joypad_0_buttons[BUTTON_9] = 0x01; + if (keyBuffer[19]) + joypad_0_buttons[BUTTON_s] = 0x01; + if (keyBuffer[20]) + joypad_0_buttons[BUTTON_d] = 0x01; +#endif + +#warning "!!! FIX !!! (debounceRunKey)" +// extern bool debounceRunKey; + bool debounceRunKey; + if (keystate[SDLK_ESCAPE]) + { + if (!debounceRunKey) +#warning "!!! FIX !!! (finished = true)" +;// finished = true; + } + else + debounceRunKey = false; + + if (keystate[SDLK_TAB]) + { + if (!GUIKeyHeld) +#warning "!!! FIX !!! (showGUI = !showGUI, ...)" +;// showGUI = !showGUI, GUIKeyHeld = true; + } + else + GUIKeyHeld = false; - if (keystate[SDLK_UP]) joypad_0_buttons[BUTTON_U] = 0x01; - if (keystate[SDLK_DOWN]) joypad_0_buttons[BUTTON_D] = 0x01; - if (keystate[SDLK_LEFT]) joypad_0_buttons[BUTTON_L] = 0x01; - if (keystate[SDLK_RIGHT]) joypad_0_buttons[BUTTON_R] = 0x01; - if (keystate[SDLK_z]) joypad_0_buttons[BUTTON_A] = 0x01; - if (keystate[SDLK_x]) joypad_0_buttons[BUTTON_B] = 0x01; - if (keystate[SDLK_c]) joypad_0_buttons[BUTTON_C] = 0x01; - if (keystate[SDLK_TAB]) joypad_0_buttons[BUTTON_OPTION] = 0x01; - if (keystate[SDLK_RETURN]) joypad_0_buttons[BUTTON_PAUSE] = 0x01; if (keystate[SDLK_q]) start_logging = 1; if (keystate[SDLK_w]) - gpu_reset_stats(); + GPUResetStats(); // if (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1); if (keystate[SDLK_d]) DumpMainMemory(); + if (keystate[SDLK_l]) + gpu_start_log = 1; + if (keystate[SDLK_o]) + op_start_log = 1; + if (keystate[SDLK_b]) + blit_start_log = 1; - if (keystate[SDLK_KP0]) joypad_0_buttons[BUTTON_0] = 0x01; - if (keystate[SDLK_KP1]) joypad_0_buttons[BUTTON_1] = 0x01; - if (keystate[SDLK_KP2]) joypad_0_buttons[BUTTON_2] = 0x01; - if (keystate[SDLK_KP3]) joypad_0_buttons[BUTTON_3] = 0x01; - if (keystate[SDLK_KP4]) joypad_0_buttons[BUTTON_4] = 0x01; - if (keystate[SDLK_KP5]) joypad_0_buttons[BUTTON_5] = 0x01; - if (keystate[SDLK_KP6]) joypad_0_buttons[BUTTON_6] = 0x01; - if (keystate[SDLK_KP7]) joypad_0_buttons[BUTTON_7] = 0x01; - if (keystate[SDLK_KP8]) joypad_0_buttons[BUTTON_8] = 0x01; - if (keystate[SDLK_KP9]) joypad_0_buttons[BUTTON_9] = 0x01; + if (keystate[SDLK_1]) + effect_start = 1; + if (keystate[SDLK_2]) + effect_start2 = 1; + if (keystate[SDLK_3]) + effect_start3 = 1; + if (keystate[SDLK_4]) + effect_start4 = 1; + if (keystate[SDLK_5]) + effect_start5 = 1; + if (keystate[SDLK_6]) + effect_start6 = 1; - if (keystate[SDLK_ESCAPE]) - finished = 1; + if (keystate[SDLK_i]) + interactiveMode = true; + + if (keystate[SDLK_8] && interactiveMode) + { + if (!keyHeld1) + objectPtr--, keyHeld1 = true; + } + else + keyHeld1 = false; + + if (keystate[SDLK_0] && interactiveMode) + { + if (!keyHeld2) + objectPtr++, keyHeld2 = true; + } + else + keyHeld2 = false; + + if (keystate[SDLK_9] && interactiveMode) + { + if (!keyHeld3) + iToggle = !iToggle, keyHeld3 = true; + } + else + keyHeld3 = false; + + if (keystate[SDLK_e]) + startMemLog = true; + if (keystate[SDLK_r]) + WriteLog("\n--------> MARK!\n\n"); + if (keystate[SDLK_t]) + doDSPDis = true; + if (keystate[SDLK_y]) + doGPUDis = true; + + // BLITTER single step + if (keystate[SDLK_F5]) + blitterSingleStep = true; + + if (keystate[SDLK_F6]) + { + if (!bssHeld) + { + bssHeld = true; + bssGo = true; + } + } + else + bssHeld = false; +#endif + // We need to ensure that illegal combinations are not possible. + // So, we do a simple minded way here... + // It would be better to check to see which one was pressed last + // and discard that one, but for now... +//This didn't work... Was still able to do bad combination. +//It's because the GUI is changing this *after* we fix it here. +#if 0 + if (joypad_0_buttons[BUTTON_R] && joypad_0_buttons[BUTTON_L]) + joypad_0_buttons[BUTTON_L] = 0; + + if (joypad_0_buttons[BUTTON_U] && joypad_0_buttons[BUTTON_D]) + joypad_0_buttons[BUTTON_D] = 0; +#endif + +// This is handled by the GUI layer, as it should +#if 0 + // Joystick support [nwagenaar] - /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */ - /* Joystick support */ - - if (console.JoyEnabled() == 1) + if (vjs.useJoystick) { - int16 x = SDL_JoystickGetAxis(console.joystick, 0), - y = SDL_JoystickGetAxis(console.joystick, 1); - + extern SDL_Joystick * joystick1; + int16 x = SDL_JoystickGetAxis(joystick1, 0), + y = SDL_JoystickGetAxis(joystick1, 1); + if (x > 16384) joypad_0_buttons[BUTTON_R] = 0x01; if (x < -16384) @@ -113,45 +301,38 @@ void joystick_exec(void) joypad_0_buttons[BUTTON_D] = 0x01; if (y < -16384) joypad_0_buttons[BUTTON_U] = 0x01; - - if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED) + + if (SDL_JoystickGetButton(joystick1, 0) == SDL_PRESSED) joypad_0_buttons[BUTTON_A] = 0x01; - if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED) + if (SDL_JoystickGetButton(joystick1, 1) == SDL_PRESSED) joypad_0_buttons[BUTTON_B] = 0x01; - if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED) + if (SDL_JoystickGetButton(joystick1, 2) == SDL_PRESSED) joypad_0_buttons[BUTTON_C] = 0x01; } - - /* ADDED by SDLEMU (http://sdlemu.ngemu.com */ - /* Needed to make sure that the events queue is empty */ - SDL_PumpEvents(); + + // Needed to ensure that the events queue is empty [nwagenaar] + SDL_PumpEvents(); +#endif } -void joystick_reset(void) +void JoystickReset(void) { memset(joystick_ram, 0x00, 4); memset(joypad_0_buttons, 0, 21); memset(joypad_1_buttons, 0, 21); } -void joystick_done(void) +void JoystickDone(void) { } -void joystick_byte_write(uint32 offset, uint8 data) +uint8 JoystickReadByte(uint32 offset) { - joystick_ram[offset&0x03] = data; -} +// For now, until we can fix the 2nd controller... :-P +//memset(joypad_1_buttons, 0, 21); -void joystick_word_write(uint32 offset, uint16 data) -{ - offset &= 0x03; - joystick_ram[offset+0] = (data >> 8) & 0xFF; - joystick_ram[offset+1] = data & 0xFF; -} - -uint8 joystick_byte_read(uint32 offset) -{ +#warning "No bounds checking done in JoystickReadByte!" +// extern bool hardwareTypeNTSC; offset &= 0x03; if (offset == 0) @@ -159,24 +340,32 @@ uint8 joystick_byte_read(uint32 offset) uint8 data = 0x00; int pad0Index = joystick_ram[1] & 0x0F; int pad1Index = (joystick_ram[1] >> 4) & 0x0F; - - if (!(pad0Index & 0x01)) + +// This is bad--we're assuming that a bit is set in the last case. Might not be so! +// NOTE: values $7, B, D, & E are only legal ones for pad 0, (rows 3 to 0, in both cases) +// $E, D, B, & 7 are only legal ones for pad 1 +// So the following code is WRONG! (now fixed! ;-) +// Also: we should explicitly check for those bit patterns, as other patterns +// are legal and yield other controllers... !!! FIX !!! +#warning "!!! Need to explicitly check for the proper bit combinations! !!!" + + if (!(pad0Index & 0x01)) pad0Index = 0; - else if (!(pad0Index & 0x02)) + else if (!(pad0Index & 0x02)) pad0Index = 1; - else if (!(pad0Index & 0x04)) + else if (!(pad0Index & 0x04)) pad0Index = 2; - else + else if (!(pad0Index & 0x08)) pad0Index = 3; - - if (!(pad1Index & 0x01)) - pad1Index = 0; - else if (!(pad1Index & 0x02)) - pad1Index = 1; - else if (!(pad1Index & 0x04)) - pad1Index = 2; - else + + if (!(pad1Index & 0x01)) pad1Index = 3; + else if (!(pad1Index & 0x02)) + pad1Index = 2; + else if (!(pad1Index & 0x04)) + pad1Index = 1; + else if (!(pad1Index & 0x08)) + pad1Index = 0; if (joypad_0_buttons[(pad0Index << 2) + 0]) data |= 0x01; if (joypad_0_buttons[(pad0Index << 2) + 1]) data |= 0x02; @@ -191,10 +380,14 @@ uint8 joystick_byte_read(uint32 offset) } else if (offset == 3) { - uint8 data = ((1 << 5) | (1 << 4) | 0x0F); + // Hardware ID returns NTSC/PAL identification bit here + uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00); int pad0Index = joystick_ram[1] & 0x0F; -//unused int pad1Index = (joystick_ram[1] >> 4) & 0x0F; - + int pad1Index = (joystick_ram[1] >> 4) & 0x0F; + +//This is more stuff to add to the button reading, as the preceeding only +//yields 16 buttons... +#warning "!!! This reports TeamTap incorrectly when PAUSE pressed on controller #1 or #2 !!!" if (!(pad0Index & 0x01)) { if (joypad_0_buttons[BUTTON_PAUSE]) @@ -212,18 +405,55 @@ uint8 joystick_byte_read(uint32 offset) if (joypad_0_buttons[BUTTON_C]) data ^= 0x02; } - else + else if (!(pad0Index & 0x08)) { if (joypad_0_buttons[BUTTON_OPTION]) data ^= 0x02; - } + } + + if (!(pad1Index & 0x08)) + { + if (joypad_1_buttons[BUTTON_PAUSE]) + data ^= 0x04; + if (joypad_1_buttons[BUTTON_A]) + data ^= 0x08; + } + else if (!(pad1Index & 0x04)) + { + if (joypad_1_buttons[BUTTON_B]) + data ^= 0x08; + } + else if (!(pad1Index & 0x02)) + { + if (joypad_1_buttons[BUTTON_C]) + data ^= 0x08; + } + else if (!(pad1Index & 0x01)) + { + if (joypad_1_buttons[BUTTON_OPTION]) + data ^= 0x08; + } + return data; } return joystick_ram[offset]; } -uint16 joystick_word_read(uint32 offset) +uint16 JoystickReadWord(uint32 offset) +{ + return ((uint16)JoystickReadByte((offset + 0) & 0x03) << 8) | JoystickReadByte((offset + 1) & 0x03); +} + +void JoystickWriteByte(uint32 offset, uint8 data) { - return ((uint16)joystick_byte_read((offset+0)&0x03) << 8) | joystick_byte_read((offset+1)&0x03); + joystick_ram[offset & 0x03] = data; +} + +void JoystickWriteWord(uint32 offset, uint16 data) +{ +#warning "No bounds checking done for JoystickWriteWord!" + offset &= 0x03; + joystick_ram[offset + 0] = (data >> 8) & 0xFF; + joystick_ram[offset + 1] = data & 0xFF; }