X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fjoystick.cpp;h=208b58b2be51cb5ecbfca18f5206312c2455772e;hb=685bb45b7766e8a12cd0de8ee486b9a61183c425;hp=0a391b0bd00f979641e11a81764e05f306bc1e60;hpb=ea10984eaf09364d9f6e08114caa4bcfcaa72d9e;p=virtualjaguar diff --git a/src/joystick.cpp b/src/joystick.cpp index 0a391b0..208b58b 100644 --- a/src/joystick.cpp +++ b/src/joystick.cpp @@ -3,10 +3,10 @@ // // by cal2 // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS) -// Cleanups/fixes by James L. Hammons +// Cleanups/fixes by James Hammons // (C) 2010 Underground Software // -// JLH = James L. Hammons +// JLH = James Hammons // // Who When What // --- ---------- ------------------------------------------------------------- @@ -18,36 +18,9 @@ #include #include #include "gpu.h" -//#include "gui.h" #include "jaguar.h" #include "log.h" #include "settings.h" -#include "video.h" - -#if 0 -#define BUTTON_U 0 -#define BUTTON_D 1 -#define BUTTON_L 2 -#define BUTTON_R 3 -#define BUTTON_s 4 -#define BUTTON_7 5 -#define BUTTON_4 6 -#define BUTTON_1 7 -#define BUTTON_0 8 -#define BUTTON_8 9 -#define BUTTON_5 10 -#define BUTTON_2 11 -#define BUTTON_d 12 -#define BUTTON_9 13 -#define BUTTON_6 14 -#define BUTTON_3 15 - -#define BUTTON_A 16 -#define BUTTON_B 17 -#define BUTTON_C 18 -#define BUTTON_OPTION 19 -#define BUTTON_PAUSE 20 -#endif // Global vars @@ -57,6 +30,8 @@ uint8 joypad_1_buttons[21]; bool keyBuffer[21]; +SDL_Joystick * joystick1; + //extern bool finished; ////extern bool showGUI; bool GUIKeyHeld = false; @@ -308,6 +283,8 @@ void JoystickExec(void) joypad_0_buttons[BUTTON_D] = 0; #endif +// This is handled by the GUI layer, as it should +#if 0 // Joystick support [nwagenaar] if (vjs.useJoystick) @@ -335,6 +312,7 @@ void JoystickExec(void) // Needed to ensure that the events queue is empty [nwagenaar] SDL_PumpEvents(); +#endif } void JoystickReset(void) @@ -350,6 +328,9 @@ void JoystickDone(void) uint8 JoystickReadByte(uint32 offset) { +// For now, until we can fix the 2nd controller... :-P +//memset(joypad_1_buttons, 0, 21); + #warning "No bounds checking done in JoystickReadByte!" // extern bool hardwareTypeNTSC; offset &= 0x03; @@ -363,7 +344,10 @@ uint8 JoystickReadByte(uint32 offset) // This is bad--we're assuming that a bit is set in the last case. Might not be so! // NOTE: values $7, B, D, & E are only legal ones for pad 0, (rows 3 to 0, in both cases) // $E, D, B, & 7 are only legal ones for pad 1 -// So the following code is WRONG! +// So the following code is WRONG! (now fixed! ;-) +// Also: we should explicitly check for those bit patterns, as other patterns +// are legal and yield other controllers... !!! FIX !!! +#warning "!!! Need to explicitly check for the proper bit combinations! !!!" if (!(pad0Index & 0x01)) pad0Index = 0; @@ -371,17 +355,17 @@ uint8 JoystickReadByte(uint32 offset) pad0Index = 1; else if (!(pad0Index & 0x04)) pad0Index = 2; - else + else if (!(pad0Index & 0x08)) pad0Index = 3; if (!(pad1Index & 0x01)) - pad1Index = 0; + pad1Index = 3; else if (!(pad1Index & 0x02)) - pad1Index = 1; - else if (!(pad1Index & 0x04)) pad1Index = 2; - else - pad1Index = 3; + else if (!(pad1Index & 0x04)) + pad1Index = 1; + else if (!(pad1Index & 0x08)) + pad1Index = 0; if (joypad_0_buttons[(pad0Index << 2) + 0]) data |= 0x01; if (joypad_0_buttons[(pad0Index << 2) + 1]) data |= 0x02; @@ -399,9 +383,11 @@ uint8 JoystickReadByte(uint32 offset) // Hardware ID returns NTSC/PAL identification bit here uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00); int pad0Index = joystick_ram[1] & 0x0F; -//unused int pad1Index = (joystick_ram[1] >> 4) & 0x0F; + int pad1Index = (joystick_ram[1] >> 4) & 0x0F; -//WTF is this shit? +//This is more stuff to add to the button reading, as the preceeding only +//yields 16 buttons... +#warning "!!! This reports TeamTap incorrectly when PAUSE pressed on controller #1 or #2 !!!" if (!(pad0Index & 0x01)) { if (joypad_0_buttons[BUTTON_PAUSE]) @@ -419,12 +405,35 @@ uint8 JoystickReadByte(uint32 offset) if (joypad_0_buttons[BUTTON_C]) data ^= 0x02; } - else + else if (!(pad0Index & 0x08)) { if (joypad_0_buttons[BUTTON_OPTION]) data ^= 0x02; } + if (!(pad1Index & 0x08)) + { + if (joypad_1_buttons[BUTTON_PAUSE]) + data ^= 0x04; + if (joypad_1_buttons[BUTTON_A]) + data ^= 0x08; + } + else if (!(pad1Index & 0x04)) + { + if (joypad_1_buttons[BUTTON_B]) + data ^= 0x08; + } + else if (!(pad1Index & 0x02)) + { + if (joypad_1_buttons[BUTTON_C]) + data ^= 0x08; + } + else if (!(pad1Index & 0x01)) + { + if (joypad_1_buttons[BUTTON_OPTION]) + data ^= 0x08; + } + return data; }