X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fjaguar.cpp;h=f893964f6e730ebe98ce772337ae5e7132613b5f;hb=67a95fc0511260daf0a92709e8a835a090b467d8;hp=e75ac0ad32aaf0ff02685b8561fad963d6a82fca;hpb=94e1e961b57f253b760298ab0bae96a7de6d20fa;p=virtualjaguar diff --git a/src/jaguar.cpp b/src/jaguar.cpp index e75ac0a..f893964 100644 --- a/src/jaguar.cpp +++ b/src/jaguar.cpp @@ -5,7 +5,7 @@ // GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Carwin Jones (BeOS) // Cleanups and endian wrongness amelioration by James L. Hammons // Note: Endian wrongness probably stems from the MAME origins of this emu and -// the braindead way in which MAME handles memory. :-) +// the braindead way in which MAME handled memory when this was written. :-) // // JLH = James L. Hammons // @@ -25,7 +25,6 @@ #include "eeprom.h" #include "event.h" #include "gpu.h" -//#include "gui.h" #include "jerry.h" #include "joystick.h" #include "log.h" @@ -34,7 +33,6 @@ #include "mmu.h" #include "settings.h" #include "tom.h" -#include "video.h" #define CPU_DEBUG //Do this in makefile??? Yes! Could, but it's easier to define here... @@ -67,6 +65,8 @@ uint32 jaguarMainROMCRC32, jaguarROMSize, jaguarRunAddress; bool BIOSLoaded = false; bool CDBIOSLoaded = false; +uint32 * backbuffer; + #ifdef CPU_DEBUG_MEMORY uint8 writeMemMax[0x400000], writeMemMin[0x400000]; uint8 readMem[0x400000]; @@ -791,7 +791,7 @@ int irq_ack_handler(int level) return vector; } -#define USE_NEW_MMU +//#define USE_NEW_MMU unsigned int m68k_read_memory_8(unsigned int address) { @@ -1051,8 +1051,8 @@ if (address == 0xF02110) WriteLog("\tA0=%08X, A1=%08X, D0=%08X, D1=%08X\n", m68k_get_reg(NULL, M68K_REG_A0), m68k_get_reg(NULL, M68K_REG_A1), m68k_get_reg(NULL, M68K_REG_D0), m68k_get_reg(NULL, M68K_REG_D1)); - } #endif + } #else MMUWrite16(address, value, M68K); #endif @@ -1891,7 +1891,8 @@ void ScanlineCallback(void) // if (vc == vbb) { JoystickExec(); - RenderBackbuffer(); +//We comment this out so that the GUI can manage this instead. Which is how it should be anyway. +// RenderBackbuffer(); TOMResetBackbuffer(backbuffer); frameDone = true; }//*/ @@ -1908,7 +1909,7 @@ void ScanlineCallback(void) // This isn't currently used, but maybe it should be... void RenderCallback(void) { - RenderBackbuffer(); +// RenderBackbuffer(); TOMResetBackbuffer(backbuffer); // SetCallbackTime(RenderCallback, 33303.082); // # Scanlines * scanline time SetCallbackTime(RenderCallback, 16651.541); // # Scanlines * scanline time