X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui.cpp;h=e8947ddd1117f7167e179158647549282c130a6f;hb=a1ad40785ac6d954051e4e5882436da9a58cc3a6;hp=29f626dec4922bf90620e04bb9ad3da617666de5;hpb=cd61d997688c71e8eeecf39e4ce9d77a08872d7b;p=virtualjaguar diff --git a/src/gui.cpp b/src/gui.cpp index 29f626d..e8947dd 100644 --- a/src/gui.cpp +++ b/src/gui.cpp @@ -5,21 +5,890 @@ // by James L. Hammons // -#include #include #include +#include +#include +#include #include "types.h" +#include "settings.h" #include "tom.h" +#include "video.h" #include "font1.h" +#include "crc32.h" +#include "zlib.h" +#include "unzip.h" #include "gui.h" +using namespace std; // For STL stuff + // Private function prototypes -uint32 CountROMFiles(char * path); +class Window; // Forward declaration... + +void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap); +void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...); +void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...); +Window * LoadROM(void); +Window * ResetJaguar(void); +Window * RunEmu(void); +Window * Quit(void); +Window * About(void); + +int gzfilelength(gzFile gd); + +// External variables + +extern uint8 * jaguar_mainRam; +extern uint8 * jaguar_bootRom; +extern uint8 * jaguar_mainRom; + +// Local global variables + +int mouseX, mouseY; + +uint16 mousePic[] = { + 6, 8, + + 0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000, // + + 0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000, // @+ + 0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000, // @++ + 0x0300,0x0300,0x03E0,0x03E0,0x0000,0x0000, // @@++ + 0x0300,0x0300,0x03E0,0x03E0,0x03E0,0x0000, // @@+++ + 0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0, // @@@+++ + 0x0300,0x0300,0x0300,0x0000,0x0000,0x0000, // @@@ + 0x0300,0x0000,0x0000,0x0000,0x0000,0x0000 // @ +/* + 0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000, // + + 0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000, // @+ + 0xE318,0xFFFF,0xFFFF,0x0000,0x0000,0x0000, // @++ + 0xE318,0xE318,0xFFFF,0xFFFF,0x0000,0x0000, // @@++ + 0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,0x0000, // @@+++ + 0xE318,0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF, // @@@+++ + 0xE318,0xE318,0xE318,0x0000,0x0000,0x0000, // @@@ + 0xE318,0x0000,0x0000,0x0000,0x0000,0x0000 // @ +*/ +}; +// 1 111 00 11 100 1 1100 -> F39C +// 1 100 00 10 000 1 0000 -> C210 +// 1 110 00 11 000 1 1000 -> E318 +// 0 000 00 11 111 0 0000 -> 03E0 +// 0 000 00 11 000 0 0000 -> 0300 + +uint16 closeBox[] = { + 7, 7, + + 0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000, // +++++ + 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @. + 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ . + 0x4B5E,0x0000,0x0000,0xFFFF,0x0000,0x0000,0x0217, // + @ . + 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ . + 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @. + 0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000 // ..... +}; + +uint16 upArrowBox[] = { + 8, 8, + + 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217, // + @@@@ . + 0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217, // +@@@@@@. + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ +}; + +uint16 downArrowBox[] = { + 8, 8, + + 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217, // +@@@@@@. + 0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217, // + @@@@ . + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ +}; + +char separator[] = "--------------------------------------------------------"; + +uint16 background[1280 * 240]; + +// +// Local GUI classes +// + +enum { WINDOW_CLOSE, MENU_ITEM_CHOSEN }; + +class Element +{ + public: + Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0) + { extents.x = x, extents.y = y, extents.w = w, extents.h = h; } + virtual void HandleKey(SDLKey key) = 0; + virtual void HandleMouseMove(uint32 x, uint32 y) = 0; + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0; + virtual void Draw(uint32, uint32) = 0; + virtual void Notify(Element *) = 0; +//Needed? virtual ~Element() = 0; +//We're not allocating anything in the base class, so the answer would be NO. + bool Inside(uint32 x, uint32 y); + // Class method + static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; } + + protected: + SDL_Rect extents; + uint32 state; + // Class variables... + static int16 * screenBuffer; + static uint32 pitch; +}; + +int16 * Element::screenBuffer = NULL; +uint32 Element::pitch = 0; + +bool Element::Inside(uint32 x, uint32 y) +{ + return (x >= (uint32)extents.x && x < (uint32)(extents.x + extents.w) + && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false); +} + +class Button: public Element +{ + public: + Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(NULL), elementToTell(NULL) {} + Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(p), elementToTell(NULL) {} + Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(p), elementToTell(NULL) + { if (pic) extents.w = pic[0], extents.h = pic[1]; } + Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {} + Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) + { extents.w = s.length() * 8; } + virtual void HandleKey(SDLKey key) {} + virtual void HandleMouseMove(uint32 x, uint32 y); + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element *) {} + bool ButtonClicked(void) { return activated; } + void SetNotificationElement(Element * e) { elementToTell = e; } + + protected: + bool activated, clicked, inside; + uint16 fgColor, bgColor; + uint16 * pic; + string text; + Element * elementToTell; +}; + +void Button::HandleMouseMove(uint32 x, uint32 y) +{ + inside = Inside(x, y); +} + +void Button::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) +{ + if (inside) + { + if (mouseDown) + clicked = true; + + if (clicked && !mouseDown) + { + clicked = false, activated = true; + + // Send a message that we're activated (if there's someone to tell, that is) + if (elementToTell) + elementToTell->Notify(this); + } + } + else + clicked = activated = false; +} + +void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) +{ + uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch); + + for(uint32 y=0; y 0) + DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str()); +} + +class Window: public Element +{ + public: +/* Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), + fgColor(0x4FF0), bgColor(0xFE10) + { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/ + Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0, + void (* f)(Element *) = NULL): Element(x, y, w, h), + /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10), + handler(f) + { close = new Button(w - 8, 1, closeBox); list.push_back(close); + close->SetNotificationElement(this); } + virtual ~Window(); + virtual void HandleKey(SDLKey key); + virtual void HandleMouseMove(uint32 x, uint32 y); + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element * e); + void AddElement(Element * e); +// bool WindowActive(void) { return true; }//return !close->ButtonClicked(); } + + protected: +// bool clicked, inside; + uint16 fgColor, bgColor; + void (* handler)(Element *); + Button * close; +//We have to use a list of Element *pointers* because we can't make a list that will hold +//all the different object types in the same list... + vector list; +}; + +Window::~Window() +{ + for(uint32 i=0; iHandleKey(key); +} + +void Window::HandleMouseMove(uint32 x, uint32 y) +{ + // Handle the items this window contains... + for(uint32 i=0; iHandleMouseMove(x - extents.x, y - extents.y); +} + +void Window::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) +{ + // Handle the items this window contains... + for(uint32 i=0; iHandleMouseButton(x - extents.x, y - extents.y, mouseDown); +} + +void Window::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) +{ + uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch); + + for(uint32 y=0; yDraw(extents.x, extents.y); +} + +void Window::AddElement(Element * e) +{ + list.push_back(e); +} + +void Window::Notify(Element * e) +{ + if (e == close) + { + SDL_Event event; + event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE; + SDL_PushEvent(&event); + } +} + +class Text: public Element +{ + public: + Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), + fgColor(0x4FF0), bgColor(0xFE10) {} + Text(uint32 x, uint32 y, string s): Element(x, y, 0, 0), + fgColor(0x4FF0), bgColor(0xFE10), text(s) {} + virtual void HandleKey(SDLKey key) {} + virtual void HandleMouseMove(uint32 x, uint32 y) {} + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {} + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element *) {} + + protected: + uint16 fgColor, bgColor; + string text; +}; + +void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) +{ + if (text.length() > 0) + DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str()); +} + +class ListBox: public Element +//class ListBox: public Window +{ + public: +// ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), + ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0);//: Window(x, y, w, h), +// windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8), +// elementToTell(NULL), upArrow(w - 8, 0, upArrowBox), +// downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox) {} + virtual void HandleKey(SDLKey key); + virtual void HandleMouseMove(uint32 x, uint32 y); + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element * e); + void SetNotificationElement(Element * e) { elementToTell = e; } + void AddItem(string s); + string GetSelectedItem(void); + + protected: + uint32 windowPtr, cursor, limit; + uint32 charWidth, charHeight; // Box width/height in characters + Element * elementToTell; + Button upArrow, downArrow, upArrow2; + vector item; +}; + +ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h), + windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8), + elementToTell(NULL), upArrow(w - 8, 0, upArrowBox), + downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox) +{ + upArrow.SetNotificationElement(this); + downArrow.SetNotificationElement(this); + upArrow2.SetNotificationElement(this); + extents.w -= 8; // Make room for scrollbar... +} + +void ListBox::HandleKey(SDLKey key) +{ + if (key == SDLK_DOWN) + { + if (cursor != limit - 1) // Cursor is within its window + cursor++; + else // Otherwise, scroll the window... + { + if (cursor + windowPtr != item.size() - 1) + windowPtr++; + } + } + else if (key == SDLK_UP) + { + if (cursor != 0) + cursor--; + else + { + if (windowPtr != 0) + windowPtr--; + } + } + else if (key == SDLK_PAGEDOWN) + { + if (cursor != limit - 1) + cursor = limit - 1; + else + { + windowPtr += limit; + if (windowPtr > item.size() - limit) + windowPtr = item.size() - limit; + } + } + else if (key == SDLK_PAGEUP) + { + if (cursor != 0) + cursor = 0; + else + { + if (windowPtr < limit) + windowPtr = 0; + else + windowPtr -= limit; + } + } +//How to handle these??? +/* if (key == SDLK_RETURN) + done = true; + if (key == SDLK_ESCAPE) + { + WriteLog("GUI: Aborting VJ by user request.\n"); + return false; // Bail out! + }*/ + else if (key >= SDLK_a && key <= SDLK_z) + { + // Advance cursor to filename with first letter pressed... + uint8 which = (key - SDLK_a) + 65; // Convert key to A-Z char + + for(uint32 i=0; i windowPtr + limit - 1) + windowPtr = i - limit + 1, + cursor = limit - 1; + if (i < windowPtr) + windowPtr = i, + cursor = 0; + break; + } + } + } +} + +void ListBox::HandleMouseMove(uint32 x, uint32 y) +{ + upArrow.HandleMouseMove(x - extents.x, y - extents.y); + downArrow.HandleMouseMove(x - extents.x, y - extents.y); + upArrow2.HandleMouseMove(x - extents.x, y - extents.y); +} + +void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) +{ + if (Inside(x, y) && mouseDown) + { + // Why do we have to do this??? (- extents.y?) + // I guess it's because only the Window class has offsetting implemented... + cursor = (y - extents.y) / 8; + } + + upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); + downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); + upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); +} + +void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) +{ + for(uint32 i=0; i= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8)) + screenBuffer[x + (y * pitch)] = 0xFFFF; + else + screenBuffer[x + (y * pitch)] = 0x0000; + } + } +} + +void ListBox::Notify(Element * e) +{ + if (e == &upArrow || e == &upArrow2) + { + if (windowPtr != 0) + { + windowPtr--; + + if (cursor < limit - 1) + cursor++; + } + } + else if (e == &downArrow) + { + if (windowPtr < item.size() - limit) + { + windowPtr++; + + if (cursor != 0) + cursor--; + } + } +} + +void ListBox::AddItem(string s) +{ + item.push_back(s); + limit = (item.size() > charHeight ? charHeight : item.size()); +//WriteLog("ListBox: Adding item [%s], limit = %u...\n", s.c_str(), limit); + + //Do this *every* time? + sort(item.begin(), item.end()); +} + +string ListBox::GetSelectedItem(void) +{ + return item[windowPtr + cursor]; +} + +class FileList: public Window +{ + public: + FileList(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0); + virtual ~FileList() {} + virtual void HandleKey(SDLKey key); + virtual void HandleMouseMove(uint32 x, uint32 y) { Window::HandleMouseMove(x, y); } + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) { Window::HandleMouseButton(x, y, mouseDown); } + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) { Window::Draw(offsetX, offsetY); } + virtual void Notify(Element * e); + + protected: + ListBox * files; + Button * load; +}; + +//Need 4 buttons, one scrollbar... +FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h) +{ + files = new ListBox(8, 8, w - 16, h - 32); + AddElement(files); + load = new Button(8, h - 16, " Load "); + AddElement(load); + load->SetNotificationElement(this); + +// DIR * dp = opendir(path); + DIR * dp = opendir(vjs.ROMPath); + dirent * de; + + while ((de = readdir(dp)) != NULL) + { + char * ext = strrchr(de->d_name, '.'); + + if (ext != NULL) + if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0) + files->AddItem(string(de->d_name)); + } + + closedir(dp); +} + +void FileList::HandleKey(SDLKey key) +{ + if (key == SDLK_RETURN) + Notify(load); + else + Window::HandleKey(key); +} + +void FileList::Notify(Element * e) +{ + if (e == load) + { + char filename[MAX_PATH]; + strcpy(filename, vjs.ROMPath); + + if (strlen(filename) > 0) + if (filename[strlen(filename) - 1] != '/') + strcat(filename, "/"); + + strcat(filename, files->GetSelectedItem().c_str()); + + uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename); + + if (romSize == 0) +//We need better error checking here... !!! FIX !!! + WriteLog("VJ: Could not load ROM from file \"%s\"...", files->GetSelectedItem().c_str()); + else + { + jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize); + WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32); + eeprom_init(); + + SDL_Event event; + event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE; + SDL_PushEvent(&event); + + event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN; + event.user.data1 = (void *)ResetJaguar; + SDL_PushEvent(&event); + } + } + else + Window::Notify(e); +} + + +struct NameAction +{ + string name; + Window * (* action)(void); + SDLKey hotKey; + + NameAction(string n, Window * (* a)(void) = NULL, SDLKey k = SDLK_UNKNOWN): name(n), + action(a), hotKey(k) {} +}; + +class MenuItems +{ + public: + MenuItems(): charLength(0) {} + bool Inside(uint32 x, uint32 y) + { return (x >= (uint32)extents.x && x < (uint32)(extents.x + extents.w) + && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false); } + + string title; + vector item; + uint32 charLength; + SDL_Rect extents; +}; + +class Menu: public Element +{ + public: + Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8, + uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F, + uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false), + inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch), + bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {} + virtual void HandleKey(SDLKey key); + virtual void HandleMouseMove(uint32 x, uint32 y); + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element *) {} + void Add(MenuItems mi); + + protected: + bool activated, clicked; + uint32 inside, insidePopup; + uint16 fgColor, bgColor, fgColorHL, bgColorHL; + int menuChosen, menuItemChosen; + + private: + vector itemList; +}; + +void Menu::HandleKey(SDLKey key) +{ + for(uint32 i=0; i= xpos && x < xpos + width) + { + inside = i + 1; + menuChosen = i; + break; + } + + xpos += width; + } + } + + if (!Inside(x, y) && !clicked) + { + menuChosen = -1; + } + + if (itemList[menuChosen].Inside(x, y) && clicked) + { + insidePopup = ((y - itemList[menuChosen].extents.y) / 8) + 1; + menuItemChosen = insidePopup - 1; + } +} + +void Menu::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) +{ + if (!clicked) + { + if (mouseDown) + { + if (inside) + clicked = true; + else + menuChosen = -1; // clicked is already false...! + } + } + else // clicked == true + { + if (insidePopup && !mouseDown) // I.e., mouse-button-up + { + activated = true; + if (itemList[menuChosen].item[menuItemChosen].action != NULL) + { +// itemList[menuChosen].item[menuItemChosen].action(); + SDL_Event event; + event.type = SDL_USEREVENT; + event.user.code = MENU_ITEM_CHOSEN; + event.user.data1 = (void *)itemList[menuChosen].item[menuItemChosen].action; + SDL_PushEvent(&event); + + clicked = false, menuChosen = menuItemChosen = -1; + +/* SDL_Event event; + while (SDL_PollEvent(&event)); // Flush the event queue... + event.type = SDL_MOUSEMOTION; + int mx, my; + SDL_GetMouseState(&mx, &my); + event.motion.x = mx, event.motion.y = my; + SDL_PushEvent(&event); // & update mouse position...! +*/ } + } + + if (!inside && !insidePopup && mouseDown) + clicked = false, menuChosen = menuItemChosen = -1; + } +} + +void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) +{ + uint32 xpos = extents.x + offsetX; + + for(uint32 i=0; i 0) + DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos, + color1, color2, " %-*.*s ", itemList[menuChosen].charLength, + itemList[menuChosen].charLength, itemList[menuChosen].item[i].name.c_str()); + else + DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos, + fgColor, bgColor, "%.*s", itemList[menuChosen].charLength + 2, separator); + + ypos += 8; + } + } +} + +void Menu::Add(MenuItems mi) +{ + for(uint32 i=0; i mi.charLength) + mi.charLength = mi.item[i].name.length(); + + // Set extents here as well... + mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + 9; + mi.extents.w = (mi.charLength + 2) * 8, mi.extents.h = mi.item.size() * 8; + + itemList.push_back(mi); + extents.w += (mi.title.length() + 2) * 8; +} + +//Do we even *need* this? +class RootWindow: public Window +{ + public: + RootWindow(Menu * m, Window * w = NULL): menu(m), window(w) {} +//Do we even need to care about this crap? +// { extents.x = extents.y = 0, extents.w = 320, extents.h = 240; } + virtual void HandleKey(SDLKey key) {} + virtual void HandleMouseMove(uint32 x, uint32 y) {} + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {} + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) {} + virtual void Notify(Element *) {} + + private: + Menu * menu; + Window * window; + int16 * rootImage[1280 * 240 * 2]; +}; + + +// +// GUI stuff--it's not crunchy, it's GUI! ;-) +// void InitGUI(void) { + SDL_ShowCursor(SDL_DISABLE); + SDL_GetMouseState(&mouseX, &mouseY); } void GUIDone(void) @@ -27,33 +896,74 @@ void GUIDone(void) } // -// Render the backbuffer to the primary screen surface +// Draw text at the given x/y coordinates. Can invert text as well. // -void BlitBackbuffer(void) +void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...) { - extern SDL_Surface * surface, * mainSurface; - extern int16 * backbuffer; + char string[4096]; + va_list arg; + + va_start(arg, text); + vsprintf(string, text, arg); + va_end(arg); + + uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words... + uint32 length = strlen(string), address = x + (y * pitch); + + for(uint32 i=0; ipixels, backbuffer, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2); + for(uint32 i=0; iw, srcrect.h = surface->h; - dstrect.x = dstrect.y = 0, dstrect.w = surface->w, dstrect.h = surface->h; - SDL_BlitSurface(surface, &srcrect, mainSurface, &dstrect); - SDL_Flip(mainSurface); + address += 8; + } } // // Draw text at the given x/y coordinates. Can invert text as well. // -void DrawText(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...) +void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 trans, const char * text, ...) { char string[4096]; va_list arg; @@ -62,7 +972,7 @@ void DrawText(int16 * screen, uint32 x, uint32 y, bool invert, const char * text vsprintf(string, text, arg); va_end(arg); - uint32 pitch = TOMGetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words... + uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words... uint32 length = strlen(string), address = x + (y * pitch); for(uint32 i=0; i> 10) & 0x1F, + eGreen = (existingColor >> 5) & 0x1F, + eBlue = existingColor & 0x1F, +//This could be done ahead of time, instead of on each pixel... + nRed = (color >> 10) & 0x1F, + nGreen = (color >> 5) & 0x1F, + nBlue = color & 0x1F; + +//This could be sped up by using a table of 5 + 5 + 5 bits (32 levels transparency -> 32768 entries) +//Here we've modified it to have 33 levels of transparency (could have any # we want!) +//because dividing by 32 is faster than dividing by 31...! + uint8 invTrans = 32 - trans; + uint16 bRed = (eRed * trans + nRed * invTrans) / 32; + uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32; + uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 32; + + uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue; + + *(screen + address + xx + (yy * pitch)) = blendedColor; + } + fontAddr++; } } @@ -84,67 +1017,342 @@ void DrawText(int16 * screen, uint32 x, uint32 y, bool invert, const char * text } // -// Very very crude GUI file selector +// GUI Main loop +// +bool GUIMain(void) +{ + extern int16 * backbuffer; + bool done = false; + SDL_Event event; + Window * mainWindow = NULL; + + // Set up the GUI classes... + Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); + + Menu mainMenu; + MenuItems mi; + mi.title = "File"; + mi.item.push_back(NameAction("Load...", LoadROM)); + mi.item.push_back(NameAction("Reset", ResetJaguar)); + mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE)); + mi.item.push_back(NameAction("")); + mi.item.push_back(NameAction("Quit", Quit, SDLK_q)); + mainMenu.Add(mi); + mi.title = "Settings"; + mi.item.clear(); + mi.item.push_back(NameAction("Video...")); + mi.item.push_back(NameAction("Audio...")); + mi.item.push_back(NameAction("Misc...")); + mainMenu.Add(mi); + mi.title = "Info"; + mi.item.clear(); + mi.item.push_back(NameAction("About...", About)); + mainMenu.Add(mi); + + bool showMouse = true; + +//This is crappy!!! !!! FIX !!! + jaguar_reset(); + + // Set up our background save... + memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2); + + while (!done) + { + while (SDL_PollEvent(&event)) + { + if (event.type == SDL_USEREVENT) + { + if (event.user.code == WINDOW_CLOSE) + { + delete mainWindow; + mainWindow = NULL; + } + else if (event.user.code == MENU_ITEM_CHOSEN) + { + // Confused? Let me enlighten... What we're doing here is casting + // data1 as a pointer to a function which returns a Window pointer and + // which takes no parameters (the "(Window *(*)(void))" part), then + // derefencing it (the "*" in front of that) in order to call the + // function that it points to. Clear as mud? Yeah, I hate function + // pointers too, but what else are you gonna do? + mainWindow = (*(Window *(*)(void))event.user.data1)(); + + while (SDL_PollEvent(&event)); // Flush the event queue... + event.type = SDL_MOUSEMOTION; + int mx, my; + SDL_GetMouseState(&mx, &my); + event.motion.x = mx, event.motion.y = my; + SDL_PushEvent(&event); // & update mouse position...! + + mouseX = mx, mouseY = my; // This prevents "mouse flash"... + if (vjs.useOpenGL) + mouseX /= 2, mouseY /= 2; + } + } + else if (event.type == SDL_ACTIVEEVENT) + { + if (event.active.state == SDL_APPMOUSEFOCUS) + showMouse = (event.active.gain ? true : false); + } + else if (event.type == SDL_KEYDOWN) + { + if (mainWindow) + mainWindow->HandleKey(event.key.keysym.sym); + else + mainMenu.HandleKey(event.key.keysym.sym); + } + else if (event.type == SDL_MOUSEMOTION) + { + mouseX = event.motion.x, mouseY = event.motion.y; + + if (vjs.useOpenGL) + mouseX /= 2, mouseY /= 2; + + if (mainWindow) + mainWindow->HandleMouseMove(mouseX, mouseY); + else + mainMenu.HandleMouseMove(mouseX, mouseY); + } + else if (event.type == SDL_MOUSEBUTTONDOWN) + { + uint32 mx = event.button.x, my = event.button.y; + + if (vjs.useOpenGL) + mx /= 2, my /= 2; + + if (mainWindow) + mainWindow->HandleMouseButton(mx, my, true); + else + mainMenu.HandleMouseButton(mx, my, true); + } + else if (event.type == SDL_MOUSEBUTTONUP) + { + uint32 mx = event.button.x, my = event.button.y; + + if (vjs.useOpenGL) + mx /= 2, my /= 2; + + if (mainWindow) + mainWindow->HandleMouseButton(mx, my, false); + else + mainMenu.HandleMouseButton(mx, my, false); + } + + // Draw the GUI... +// The way we do things here is kinda stupid (redrawing the screen every frame), but +// it's simple. Perhaps there may be a reason down the road to be more selective with +// our clearing, but for now, this will suffice. +// memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2); + memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2); + + mainMenu.Draw(); + if (mainWindow) + mainWindow->Draw(); + + if (showMouse) + DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic); + + RenderBackbuffer(); + } + } + + return true; +} + // -bool UserSelectFile(char * path, char * filename) +// GUI "action" functions +// +Window * LoadROM(void) +{ + FileList * fileList = new FileList(8, 16, 304, 216); + + return (Window *)fileList; +} + +Window * ResetJaguar(void) +{ + jaguar_reset(); + return RunEmu(); +} + +bool debounceRunKey = true; +Window * RunEmu(void) { +//This is crappy... !!! FIX !!! extern int16 * backbuffer; - uint32 numFiles = CountROMFiles(path); + extern bool finished; + extern bool showGUI; + uint32 nFrame = 0, nFrameskip = 0; + uint32 totalFrames = 0; + finished = false; + bool showMessage = true; + uint32 showMsgFrames = 60; + uint8 transparency = 0; + // Pass a message to the "joystick" code to debounce the ESC key... + debounceRunKey = true; + + while (!finished) + { + // Set up new backbuffer with new pixels and data + JaguarExecute(backbuffer, true); + totalFrames++; +//WriteLog("Frame #%u...\n", totalFrames); +//extern bool doDSPDis; +//if (totalFrames == 373) +// doDSPDis = true; + +//This sucks... !!! FIX !!! + joystick_exec(); + if (finished) + break; + + // Some QnD GUI stuff here... + if (showGUI) + { + extern uint32 gpu_pc, dsp_pc; + DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc); + DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc); + } + + if (showMessage) + { + DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running..."); + + if (showMsgFrames == 0) + { + transparency++; + + if (transparency == 33) + showMessage = false; + } + else + showMsgFrames--; + } + + // Simple frameskip + if (nFrame == nFrameskip) + { + RenderBackbuffer(); + nFrame = 0; + } + else + nFrame++; + } + + // Reset the pitch, since it may have been changed in-game... + Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); + + // Save the background for the GUI... +// memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2); + // In this case, we squash the color to monochrome, then force it to blue + green... + for(uint32 i=0; i> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F; + word = ((r + g + b) / 3) & 0x001F; + word = (word << 5) | word; + background[i] = word; + } + + return NULL; +} + +Window * Quit(void) +{ + WriteLog("GUI: Quitting due to user request.\n"); + log_done(); + exit(0); + + return NULL; // We never get here... +} + +Window * About(void) +{ + Window * window = new Window(8, 16, 304, 160); + window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7")); + window->AddElement(new Text(8, 24, "Coders:")); + window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)")); + window->AddElement(new Text(16, 40, "Caz")); + window->AddElement(new Text(16, 48, "James L. Hammons (shamus)")); + window->AddElement(new Text(16, 56, "Adam Green")); - if (numFiles == 0) - return false; + return window; +} + +// +// Draw "picture" +// Uses zero as transparent color +// +void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap) +{ + uint16 width = bitmap[0], height = bitmap[1]; + bitmap += 2; - char * names = (char *)malloc(numFiles * 2048); + uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words... + uint32 address = x + (y * pitch); - if (names == NULL) + for(int yy=0; yy fileList; + + // Read in the candidate files from the directory pointed to by "path" - int i = 0; DIR * dp = opendir(path); dirent * de; while ((de = readdir(dp)) != NULL) { char * ext = strrchr(de->d_name, '.'); + if (ext != NULL) - if (strcmpi(ext, ".zip") == 0 || strcmpi(ext, ".jag") == 0) - strcpy(&names[i++ * 2048], de->d_name); + if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0) + fileList.push_back(string(de->d_name)); } closedir(dp); + if (fileList.size() == 0) // Any files found? + return false; // Nope. Bail! + // Main GUI selection loop uint32 cursor = 0, startFile = 0; - if (numFiles > 1) // Only go GUI if more than one possibility! + if (fileList.size() > 1) // Only go GUI if more than one possibility! { + sort(fileList.begin(), fileList.end()); + bool done = false; - uint32 limit = (numFiles > 24 ? 24 : numFiles); + uint32 limit = (fileList.size() > 30 ? 30 : fileList.size()); SDL_Event event; + // Ensure that the GUI is drawn before any user input... + event.type = SDL_USEREVENT; + SDL_PushEvent(&event); + while (!done) { while (SDL_PollEvent(&event)) { - // Draw the GUI... - memset(backbuffer, 0x11, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2); - - for(uint32 i=0; i fileList.size() - limit) + startFile = fileList.size() - limit; + } + } + if (key == SDLK_PAGEUP) + { + if (cursor != 0) + cursor = 0; + else + { + if (startFile < limit) + startFile = 0; + else + startFile -= limit; + } + } if (key == SDLK_RETURN) done = true; if (key == SDLK_ESCAPE) @@ -176,48 +1407,191 @@ bool UserSelectFile(char * path, char * filename) WriteLog("GUI: Aborting VJ by user request.\n"); return false; // Bail out! } + if (key >= SDLK_a && key <= SDLK_z) + { + // Advance cursor to filename with first letter pressed... + uint8 which = (key - SDLK_a) + 65; // Convert key to A-Z char + + for(uint32 i=0; i startFile + limit - 1) + startFile = i - limit + 1, + cursor = limit - 1; + if (i < startFile) + startFile = i, + cursor = 0; + break; + } + } + } + } + else if (event.type == SDL_MOUSEMOTION) + { + mouseX = event.motion.x, mouseY = event.motion.y; + if (vjs.useOpenGL) + mouseX /= 2, mouseY /= 2; + } + else if (event.type == SDL_MOUSEBUTTONDOWN) + { + uint32 mx = event.button.x, my = event.button.y; + if (vjs.useOpenGL) + mx /= 2, my /= 2; + cursor = my / 8; + } + + // Draw the GUI... +// memset(backbuffer, 0x11, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2); + memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2); + + for(uint32 i=0; i 38) + s[38] = 0; + DrawString(backbuffer, 0, i*8, (cursor == i ? true : false), " %s ", s.c_str()); } + + DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic); + + RenderBackbuffer(); } } } strcpy(filename, path); - // Potential GPF here: If length of dir is zero, then this will cause a page fault! - if (path[strlen(path) - 1] != '/') - strcat(filename, "/"); - strcat(filename, &names[(cursor + startFile) * 2048]); - free(names); + + if (strlen(path) > 0) + if (path[strlen(path) - 1] != '/') + strcat(filename, "/"); + + strcat(filename, fileList[startFile + cursor].c_str()); return true; -} +}*/ // -// Count # of possible ROM files in the current directory +// Generic ROM loading // -uint32 CountROMFiles(char * path) +uint32 JaguarLoadROM(uint8 * rom, char * path) { - uint32 numFiles = 0; - DIR * dp = opendir(path); + uint32 romSize = 0; - if (dp == NULL) + char * ext = strrchr(path, '.'); + if (ext != NULL) { - WriteLog("VJ: Could not open directory \"%s\"!\nAborting!\n", path); - return 0; + WriteLog("VJ: Loading \"%s\"...", path); + + if (stricmp(ext, ".zip") == 0) + { + // Handle ZIP file loading here... + WriteLog("(ZIPped)..."); + + if (load_zipped_file(0, 0, path, NULL, &rom, &romSize) == -1) + { + WriteLog("Failed!\n"); + return 0; + } + } + else + { +/* FILE * fp = fopen(path, "rb"); + + if (fp == NULL) + { + WriteLog("Failed!\n"); + return 0; + } + + fseek(fp, 0, SEEK_END); + romSize = ftell(fp); + fseek(fp, 0, SEEK_SET); + fread(rom, 1, romSize, fp); + fclose(fp);*/ + + gzFile fp = gzopen(path, "rb"); + + if (fp == NULL) + { + WriteLog("Failed!\n"); + return 0; + } + + romSize = gzfilelength(fp); + gzseek(fp, 0, SEEK_SET); + gzread(fp, rom, romSize); + gzclose(fp); + } + + WriteLog("OK (%i bytes)\n", romSize); } - else + + return romSize; +} + +// +// Jaguar cartridge ROM loading +// +void JaguarLoadCart(uint8 * mem, char * path) +{ + uint32 romSize = JaguarLoadROM(mem, path); + + if (romSize == 0) { - dirent * de; +/* char newPath[2048]; + WriteLog("VJ: Trying GUI...\n"); - while ((de = readdir(dp)) != NULL) +//This is not *nix friendly for some reason... +// if (!UserSelectFile(path, newPath)) + if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath)) { - char * ext = strrchr(de->d_name, '.'); - if (ext != NULL) - if (strcmpi(ext, ".zip") == 0 || strcmpi(ext, ".jag") == 0) - numFiles++; + WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path); + log_done(); + exit(0); } - closedir(dp); + romSize = JaguarLoadROM(mem, newPath); +*/ + if (romSize == 0) + { +// WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath); + WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", path); + log_done(); + exit(0); + } } - return numFiles; + jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize); + WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32); + eeprom_init(); +} + +// +// Get the length of a (possibly) gzipped file +// +int gzfilelength(gzFile gd) +{ + int size = 0, length = 0; + unsigned char buffer[0x10000]; + + gzrewind(gd); + + do + { + // Read in chunks until EOF + size = gzread(gd, buffer, 0x10000); + + if (size <= 0) + break; + + length += size; + } + while (!gzeof(gd)); + + gzrewind(gd); + return length; }