X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui.cpp;h=d5f75ac6976f4202517dcf36719663bed253a656;hb=02896fe723aae8c724372851ddef62f054a9f97a;hp=e7df872a883991d2c90e0003bbda33d0a8c7b9a1;hpb=8ed23ec7ae6329db25eb06d02d7d20bf71e0ba7b;p=virtualjaguar diff --git a/src/gui.cpp b/src/gui.cpp index e7df872..d5f75ac 100644 --- a/src/gui.cpp +++ b/src/gui.cpp @@ -5,13 +5,14 @@ // by James L. Hammons // +#include +#include // For MacOS dependency #include #include #include #include #include -#include // For toupper() -#include "types.h" +#include // For toupper() #include "settings.h" #include "tom.h" #include "video.h" @@ -27,11 +28,17 @@ using namespace std; // For STL stuff class Window; // Forward declaration... -void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL); -void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...); -void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...); +//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL); +//void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...); +//void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...); +//void DrawString(int16 * screen, uint32 x, uint32 y, bool invert, const char * text, ...); +void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL); +void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 opacity, const char * text, ...); +void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...); +void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...); Window * LoadROM(void); Window * ResetJaguar(void); +Window * ResetJaguarCD(void); Window * RunEmu(void); Window * Quit(void); Window * About(void); @@ -42,16 +49,32 @@ int gzfilelength(gzFile gd); // External variables extern uint8 * jaguar_mainRam; -extern uint8 * jaguar_bootRom; extern uint8 * jaguar_mainRom; +extern uint8 * jaguar_bootRom; +extern uint8 * jaguar_CDBootROM; +extern bool BIOSLoaded; +extern bool CDBIOSLoaded; // Local global variables +bool exitGUI = false; // GUI (emulator) done variable int mouseX, mouseY; +//uint16 background[1280 * 256]; // GUI background buffer +uint32 background[1280 * 256]; // GUI background buffer -uint16 mousePic[] = { +//NOTE: 32-bit pixels are in the format of ABGR... +uint32 mousePic[] = { 6, 8, + 0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000, // + + 0xFF00C600,0xFF00FF00,0x00000000,0x00000000,0x00000000,0x00000000, // @+ + 0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000,0x00000000, // @++ + 0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0x00000000,0x00000000, // @@++ + 0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00,0x00000000, // @@+++ + 0xFF00C600,0xFF00C600,0xFF00C600,0xFF00FF00,0xFF00FF00,0xFF00FF00, // @@@+++ + 0xFF00C600,0xFF00C600,0xFF00C600,0x00000000,0x00000000,0x00000000, // @@@ + 0xFF00C600,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000 // @ +/* 0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000, // + 0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000, // @+ 0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000, // @++ @@ -60,6 +83,7 @@ uint16 mousePic[] = { 0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0, // @@@+++ 0x0300,0x0300,0x0300,0x0000,0x0000,0x0000, // @@@ 0x0300,0x0000,0x0000,0x0000,0x0000,0x0000 // @ +*/ /* 0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000, // + 0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000, // @+ @@ -75,11 +99,21 @@ uint16 mousePic[] = { // 1 100 00 10 000 1 0000 -> C210 // 1 110 00 11 000 1 1000 -> E318 // 0 000 00 11 111 0 0000 -> 03E0 -// 0 000 00 11 000 0 0000 -> 0300 +// 0 000 00 11 000 0 0000 -> 0300 -> FF00C600 -uint16 closeBox[] = { +uint32 closeBox[] = { 7, 7, +//4B5E -> 010010 11010 11110 -> 0100 1001 1101 0110 1111 0111 -> 49 D6 F7 +//0217 -> 000000 10000 10111 -> 0000 0000 1000 0100 1011 1101 -> 00 84 BD + 0x00000000,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0x00000000, // +++++ + 0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400, // +@ @. + 0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @ @ . + 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @ . + 0xFFF7D649,0x00000000,0xFFFFFFFF,0x00000000,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @ @ . + 0xFFF7D649,0xFFFFFFFF,0x00000000,0x00000000,0x00000000,0xFFFFFFFF,0xFFBD8400, // +@ @. + 0x00000000,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0x00000000 // ..... +/* 0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000, // +++++ 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @. 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ . @@ -87,45 +121,46 @@ uint16 closeBox[] = { 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ . 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @. 0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000 // ..... +*/ }; -uint16 upArrowBox[] = { +uint32 upArrowBox[] = { 8, 8, - 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217, // + @@@@ . - 0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217, // +@@@@@@. - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ + 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++ + 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ . + 0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @@@@ . + 0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400, // +@@@@@@. + 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ . + 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ . + 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ . + 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........ }; -uint16 downArrowBox[] = { +uint32 downArrowBox[] = { 8, 8, - 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217, // +@@@@@@. - 0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217, // + @@@@ . - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ + 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++ + 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ . + 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ . + 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ . + 0xFFF7D649,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFBD8400, // +@@@@@@. + 0xFFF7D649,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0xFFBD8400, // + @@@@ . + 0xFFF7D649,0x00000000,0x00000000,0xFFFFFFFF,0xFFFFFFFF,0x00000000,0x00000000,0xFFBD8400, // + @@ . + 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........ }; -uint16 pushButtonUp[] = { +uint32 pushButtonUp[] = { 8, 8, - 0x0000, 0x0C63, 0x394A, 0x494A, 0x4108, 0x2CC6, 0x0421, 0x0000, - 0x0C63, 0x518C, 0x48E7, 0x48C6, 0x48A5, 0x48A5, 0x3CE7, 0x0421, - 0x3D4A, 0x48E7, 0x48C6, 0x48C6, 0x44A5, 0x48A5, 0x48A5, 0x2CC6, - 0x494A, 0x48C6, 0x48C6, 0x44A5, 0x44A5, 0x44A5, 0x48A5, 0x40E7, - 0x4529, 0x48A5, 0x44A5, 0x44A5, 0x44A5, 0x44A5, 0x4CA5, 0x40E7, - 0x2CC6, 0x48A5, 0x48A5, 0x44A5, 0x44A5, 0x48A5, 0x4CA5, 0x2CC6, - 0x0421, 0x3CE7, 0x48A5, 0x48A5, 0x4CA5, 0x4CA5, 0x44E7, 0x0421, - 0x0000, 0x0421, 0x28C6, 0x40E7, 0x40E7, 0x2CC6, 0x0421, 0x0000 + 0x00000000, 0xFF1B1B1B, 0xFF545477, 0xFF525292, 0xFF474787, 0xFF363659, 0xFF0F0F0F, 0x00000000, + 0xFF1B1B1C, 0xFF6666A7, 0xFF393995, 0xFF343492, 0xFF2F2F90, 0xFF2C2C90, 0xFF3B3B7E, 0xFF0F0F0F, + 0xFF555578, 0xFF3A3A95, 0xFF353594, 0xFF303091, 0xFF2D2D8F, 0xFF2B2B90, 0xFF2A2A92, 0xFF333358, + 0xFF545493, 0xFF343492, 0xFF303092, 0xFF2D2D8B, 0xFF2B2B8A, 0xFF2A2A8D, 0xFF292994, 0xFF3D3D83, + 0xFF484889, 0xFF2F2F90, 0xFF2D2D8F, 0xFF2B2B8A, 0xFF2A2A89, 0xFF29298E, 0xFF292998, 0xFF3D3D84, + 0xFF37375A, 0xFF2C2C90, 0xFF2B2B90, 0xFF2A2A8D, 0xFF29298E, 0xFF292995, 0xFF29299D, 0xFF34345B, + 0xFF0E0E0E, 0xFF3E3E7F, 0xFF2A2A92, 0xFF292994, 0xFF292998, 0xFF29299D, 0xFF3C3C88, 0xFF0E0E0E, + 0x00000000, 0xFF0D0D0D, 0xFF343456, 0xFF3D3D80, 0xFF3D3D82, 0xFF333358, 0xFF0D0D0D, 0x00000000 }; uint8 pbuAlpha[] = { @@ -139,17 +174,17 @@ uint8 pbuAlpha[] = { 0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF }; -uint16 pushButtonDown[] = { +uint32 pushButtonDown[] = { 8, 8, - 0x0000, 0x0C63, 0x4A31, 0x5631, 0x4DCE, 0x2D4A, 0x0421, 0x0000, - 0x0C63, 0x6AF7, 0x714A, 0x7908, 0x7908, 0x6908, 0x418C, 0x0421, - 0x4A31, 0x714A, 0x7508, 0x6CE7, 0x6CE7, 0x74E7, 0x68E7, 0x2929, - 0x5A31, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x3D6B, - 0x4DCE, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x416B, - 0x2D4A, 0x6D08, 0x74E7, 0x6CE7, 0x6CE7, 0x74E7, 0x6CE7, 0x2929, - 0x0842, 0x418C, 0x6CE7, 0x78E7, 0x78E7, 0x6CE7, 0x416B, 0x0842, - 0x0000, 0x0842, 0x2929, 0x416B, 0x416B, 0x2929, 0x0842, 0x0000 + 0x00000000, 0xFF1B1B1B, 0xFF8B8B90, 0xFF8C8CAF, 0xFF767699, 0xFF56565B, 0xFF0F0F0F, 0x00000000, + 0xFF1B1B1B, 0xFFB8B8D6, 0xFF5555E4, 0xFF4444F2, 0xFF4040F1, 0xFF4141D5, 0xFF626282, 0xFF0F0F0F, + 0xFF8C8C91, 0xFF5555E4, 0xFF4444EF, 0xFF3E3EDC, 0xFF3B3BDB, 0xFF3D3DEC, 0xFF3E3ED4, 0xFF4B4B51, + 0xFF8D8DB1, 0xFF4444F2, 0xFF3E3EDC, 0xFF3E3EDD, 0xFF3C3CDC, 0xFF3939D9, 0xFF3C3CF3, 0xFF59597E, + 0xFF77779B, 0xFF4141F1, 0xFF3B3BDB, 0xFF3C3CDC, 0xFF3B3BDC, 0xFF3838D9, 0xFF3C3CF5, 0xFF595980, + 0xFF57575D, 0xFF4242D8, 0xFF3D3DEC, 0xFF3939D9, 0xFF3838D9, 0xFF3C3CEF, 0xFF3D3DDC, 0xFF4C4C52, + 0xFF101010, 0xFF636385, 0xFF3E3ED8, 0xFF3D3DF4, 0xFF3D3DF6, 0xFF3D3DDD, 0xFF5D5D83, 0xFF101010, + 0x00000000, 0xFF101010, 0xFF4E4E55, 0xFF5B5B83, 0xFF5B5B84, 0xFF4D4D54, 0xFF101010, 0x00000000 }; uint8 pbdAlpha[] = { @@ -163,49 +198,50 @@ uint8 pbdAlpha[] = { 0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF }; -uint16 slideSwitchUp[] = { +uint32 slideSwitchUp[] = { 8, 16, - 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ +//0C7F -> 000011 00011 11111 -> 0000 1100 0001 1000 1111 1111 -> 0C 18 FF + 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++ + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........ }; -uint16 slideSwitchDown[] = { +uint32 slideSwitchDown[] = { 8, 16, - 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ + 0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649,0xFFF7D649, // ++++++++ + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0xFFBD8400, // +....... + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFF7D649,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFFF180C,0xFFBD8400, // + . + 0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400,0xFFBD8400 // ........ }; -/*uint16 [] = { +/*uint32 [] = { 8, 8, 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ @@ -220,8 +256,6 @@ uint16 slideSwitchDown[] = { char separator[] = "--------------------------------------------------------"; -uint16 background[1280 * 240]; - // // Case insensitive string compare function // Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce! @@ -232,9 +266,9 @@ int stringCmpi(const string &s1, const string &s2) // Select the first element of each string: string::const_iterator p1 = s1.begin(), p2 = s2.begin(); - while (p1 != s1.end() && p2 != s2.end()) // Don’t run past the end + while (p1 != s1.end() && p2 != s2.end()) // Don’t run past the end { - if (toupper(*p1) != toupper(*p2)) // Compare upper-cased chars + if (toupper(*p1) != toupper(*p2)) // Compare upper-cased chars return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater p1++; @@ -256,7 +290,7 @@ class Element public: Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0) { extents.x = x, extents.y = y, extents.w = w, extents.h = h; } - virtual void HandleKey(SDLKey key) = 0; + virtual void HandleKey(SDLKey key) = 0; // These are "pure" virtual functions... virtual void HandleMouseMove(uint32 x, uint32 y) = 0; virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0; virtual void Draw(uint32, uint32) = 0; @@ -265,17 +299,21 @@ class Element //We're not allocating anything in the base class, so the answer would be NO. bool Inside(uint32 x, uint32 y); // Class method - static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; } +// static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; } + static void SetScreenAndPitch(uint32 * s, uint32 p) { screenBuffer = s, pitch = p; } protected: SDL_Rect extents; uint32 state; // Class variables... - static int16 * screenBuffer; +// static int16 * screenBuffer; + static uint32 * screenBuffer; static uint32 pitch; }; -int16 * Element::screenBuffer = NULL; +// Initialize class variables (Element) +//int16 * Element::screenBuffer = NULL; +uint32 * Element::screenBuffer = NULL; uint32 Element::pitch = 0; bool Element::Inside(uint32 x, uint32 y) @@ -289,21 +327,21 @@ class Button: public Element { public: Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), - activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(NULL), elementToTell(NULL) {} - Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h), - activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(p), elementToTell(NULL) {} - Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0), - activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(p), elementToTell(NULL) + activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF), + bgColor(0xFF00FF00), pic(NULL), elementToTell(NULL) {} + Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h), + activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF), + bgColor(0xFF00FF00), pic(p), elementToTell(NULL) {} + Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0), + activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF), + bgColor(0xFF00FF00), pic(p), elementToTell(NULL) { if (pic) extents.w = pic[0], extents.h = pic[1]; } Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h), - activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {} + activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF), + bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) {} Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8), - activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) + activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF), + bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) { extents.w = s.length() * 8; } virtual void HandleKey(SDLKey key) {} virtual void HandleMouseMove(uint32 x, uint32 y); @@ -315,8 +353,8 @@ class Button: public Element protected: bool activated, clicked, inside; - uint16 fgColor, bgColor; - uint16 * pic; + uint32 fgColor, bgColor; + uint32 * pic; string text; Element * elementToTell; }; @@ -357,7 +395,9 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) // Doesn't clip in y axis! !!! FIX !!! if (extents.x + x < pitch) screenBuffer[addr + x + (y * pitch)] - = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor)); +// = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor)); +//43F0 -> 010000 11111 10000 -> 0100 0001 1111 1111 1000 0100 -> 41 FF 84 + = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor)); } } @@ -373,6 +413,9 @@ class PushButton: public Element { // How to handle? // Save state externally? +//We pass in a state variable if we want to track it externally, otherwise we use our own +//internal state var. Still need to do some kind of callback for pushbuttons that do things +//like change from fullscreen to windowed... !!! FIX !!! public: // PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), @@ -380,10 +423,10 @@ class PushButton: public Element // bgColor(0x03E0), pic(NULL), elementToTell(NULL) {} PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st), inside(false), text(s) { if (st == NULL) state = &internalState; } -/* Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h), +/* Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h), activated(false), clicked(false), inside(false), fgColor(0xFFFF), bgColor(0x03E0), pic(p), elementToTell(NULL) {} - Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0), + Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0), activated(false), clicked(false), inside(false), fgColor(0xFFFF), bgColor(0x03E0), pic(p), elementToTell(NULL) { if (pic) extents.w = pic[0], extents.h = pic[1]; } @@ -407,7 +450,7 @@ class PushButton: public Element bool inside; // bool activated, clicked, inside; // uint16 fgColor, bgColor; -// uint16 * pic; +// uint32 * pic; string text; // Element * elementToTell; bool internalState; @@ -465,6 +508,7 @@ class SlideSwitch: public Element { // How to handle? // Save state externally? +//Seems to be handled the same as PushButton, but without sanity checks. !!! FIX !!! public: SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st), @@ -482,7 +526,7 @@ class SlideSwitch: public Element bool inside; // bool activated, clicked, inside; // uint16 fgColor, bgColor; -// uint16 * pic; +// uint32 * pic; string text1, text2; // Element * elementToTell; }; @@ -531,7 +575,10 @@ class Window: public Element { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/ Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0, void (* f)(Element *) = NULL): Element(x, y, w, h), - /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10), +// /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10), +//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84 +//1E10 -> 000111 10000 10000 -> 0001 1111 1000 0100 1000 0100 -> 1F 84 84 + /*clicked(false), inside(false),*/ fgColor(0xFF84FF4D), bgColor(0xFF84841F), handler(f) { close = new Button(w - 8, 1, closeBox); list.push_back(close); close->SetNotificationElement(this); } @@ -546,7 +593,7 @@ class Window: public Element protected: // bool clicked, inside; - uint16 fgColor, bgColor; + uint32 fgColor, bgColor; void (* handler)(Element *); Button * close; //We have to use a list of Element *pointers* because we can't make a list that will hold @@ -630,10 +677,16 @@ void Window::Notify(Element * e) class Text: public Element { public: +// Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), +// fgColor(0x4FF0), bgColor(0xFE10) {} +// Text(uint32 x, uint32 y, string s, uint16 fg = 0x4FF0, uint16 bg = 0xFE10): Element(x, y, 0, 0), +// fgColor(fg), bgColor(bg), text(s) {} +//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84 +//FE10 -> 111111 10000 10000 -> 1111 1111 1000 0100 1000 0100 -> FF 84 84 Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), - fgColor(0x4FF0), bgColor(0xFE10) {} - Text(uint32 x, uint32 y, string s): Element(x, y, 0, 0), - fgColor(0x4FF0), bgColor(0xFE10), text(s) {} + fgColor(0xFF84FF4D), bgColor(0xFF8484FF) {} + Text(uint32 x, uint32 y, string s, uint32 fg = 0xFF84FF4D, uint32 bg = 0xFF8484FF): Element(x, y, 0, 0), + fgColor(fg), bgColor(bg), text(s) {} virtual void HandleKey(SDLKey key) {} virtual void HandleMouseMove(uint32 x, uint32 y) {} virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {} @@ -641,14 +694,15 @@ class Text: public Element virtual void Notify(Element *) {} protected: - uint16 fgColor, bgColor; + uint32 fgColor, bgColor; string text; }; void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) { if (text.length() > 0) - DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str()); +// DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str()); + DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str()); } @@ -789,7 +843,7 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) if (Inside(x, y) && mouseDown) { // Why do we have to do this??? (- extents.y?) - // I guess it's because only the Window class has offsetting implemented... + // I guess it's because only the Window class has offsetting implemented... !!! FIX !!! cursor = (y - extents.y) / 8; } @@ -808,10 +862,15 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb)) thumbClicked = true, yRelativePoint = y - thumbStart; } - else - thumbClicked = false; +//Seems that this is useless--never reached except in rare cases and that the code outside is +//more effective... +// else +// thumbClicked = false; } + if (!mouseDown) + thumbClicked = false; + upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); @@ -842,9 +901,13 @@ void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) for(uint32 x=extents.x+offsetX+extents.w; x= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8)) - screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF); +// screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF); +//458E -> 01 0001 0 1100 0 1110 -> 0100 0101 0110 0011 0111 0011 -> 45 63 73 + screenBuffer[x + (y * pitch)] = (thumbClicked ? 0xFF736345 : 0xFFFFFFFF); else - screenBuffer[x + (y * pitch)] = 0x0200; +// screenBuffer[x + (y * pitch)] = 0x0200; +//0200 -> 000000 10000 00000 -> 00 1000 0100 00 + screenBuffer[x + (y * pitch)] = 0xFF008400; } } } @@ -925,6 +988,7 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h) AddElement(load); load->SetNotificationElement(this); +//!!! FIX !!! Directory might not exist--this shouldn't cause VJ to crash! DIR * dp = opendir(vjs.ROMPath); dirent * de; @@ -933,9 +997,9 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h) char * ext = strrchr(de->d_name, '.'); if (ext != NULL) - if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".j64") == 0 - || stricmp(ext, ".abs") == 0 || stricmp(ext, ".jag") == 0 - || stricmp(ext, ".rom") == 0) + if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0 + || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0 + || strcasecmp(ext, ".rom") == 0) files->AddItem(string(de->d_name)); } @@ -983,6 +1047,7 @@ void FileList::Notify(Element * e) // Handle the error, but don't run... // Tell the user that we couldn't run their file for some reason... !!! FIX !!! +//how to kludge: Make a function like ResetJaguar which creates the dialog window } } else @@ -1018,9 +1083,15 @@ class MenuItems class Menu: public Element { public: +// 1CFF -> 0 001 11 00 111 1 1111 +// 421F -> 0 100 00 10 000 1 1111 Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8, - uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F, - uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false), +/* uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F, + uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),*/ +/* uint32 fgc = 0xFF3F3F00, uint32 bgc = 0x7F000000, uint32 fgch = 0xFF878700, + uint32 bgch = 0xFF3F3F00): Element(x, y, w, h), activated(false), clicked(false),*/ + uint32 fgc = 0xFFFF3F3F, uint32 bgc = 0xFF7F0000, uint32 fgch = 0xFFFF8787, + uint32 bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false), inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch), bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {} virtual void HandleKey(SDLKey key); @@ -1033,7 +1104,8 @@ class Menu: public Element protected: bool activated, clicked; uint32 inside, insidePopup; - uint16 fgColor, bgColor, fgColorHL, bgColorHL; +// uint16 fgColor, bgColor, fgColorHL, bgColorHL; + uint32 fgColor, bgColor, fgColorHL, bgColorHL; int menuChosen, menuItemChosen; private: @@ -1146,7 +1218,8 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) for(uint32 i=0; i> 10) & 0x1F, +/* uint8 eRed = (existingColor >> 10) & 0x1F, eGreen = (existingColor >> 5) & 0x1F, eBlue = existingColor & 0x1F, //This could be done ahead of time, instead of on each pixel... nRed = (color >> 10) & 0x1F, nGreen = (color >> 5) & 0x1F, - nBlue = color & 0x1F; + nBlue = color & 0x1F;//*/ + uint8 eBlue = (existingColor >> 16) & 0xFF, + eGreen = (existingColor >> 8) & 0xFF, + eRed = existingColor & 0xFF, +//This could be done ahead of time, instead of on each pixel... + nBlue = (color >> 16) & 0xFF, + nGreen = (color >> 8) & 0xFF, + nRed = color & 0xFF; //This could be sped up by using a table of 5 + 5 + 5 bits (32 levels transparency -> 32768 entries) //Here we've modified it to have 33 levels of transparency (could have any # we want!) //because dividing by 32 is faster than dividing by 31...! uint8 invTrans = 32 - trans; - uint16 bRed = (eRed * trans + nRed * invTrans) / 32; +/* uint16 bRed = (eRed * trans + nRed * invTrans) / 32; uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32; uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 32; - uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue; + uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue;//*/ + + uint32 bRed = (eRed * trans + nRed * invTrans) / 32; + uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 32; + uint32 bBlue = (eBlue * trans + nBlue * invTrans) / 32; - *(screen + address + xx + (yy * pitch)) = blendedColor; + *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed; } fontAddr++; @@ -1352,24 +1431,99 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra } // -// GUI Main loop +// Draw "picture" +// Uses zero as transparent color +// Can also use an optional alpha channel // -bool GUIMain(void) +//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/) +void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha/*=NULL*/) { + uint32 width = bitmap[0], height = bitmap[1]; + bitmap += 2; + +// uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words... + uint32 pitch = GetSDLScreenWidthInPixels(); + uint32 address = x + (y * pitch); + + for(uint32 yy=0; yy> 8) & 0xFF, + eBlue = (existingColor >> 16) & 0xFF, + + nRed = color & 0xFF, + nGreen = (color >> 8) & 0xFF, + nBlue = (color >> 16) & 0xFF; + + uint8 invTrans = 255 - trans; + uint32 bRed = (eRed * trans + nRed * invTrans) / 255; + uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 255; + uint32 bBlue = (eBlue * trans + nBlue * invTrans) / 255; + + uint32 blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16); + + *(screen + address + xx + (yy * pitch)) = blendedColor; + + alpha++; + } + + bitmap++; + } + } +} + + +// +// GUI stuff--it's not crunchy, it's GUI! ;-) +// + +void InitGUI(void) +{ + SDL_ShowCursor(SDL_DISABLE); + SDL_GetMouseState(&mouseX, &mouseY); +} + +void GUIDone(void) +{ +} + +// +// GUI main loop +// +//bool GUIMain(void) +bool GUIMain(char * filename) +{ +WriteLog("GUI: Inside GUIMain...\n"); // Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!! - extern int16 * backbuffer; - bool done = false; + extern uint32 * backbuffer; +// bool done = false; SDL_Event event; Window * mainWindow = NULL; // Set up the GUI classes... - Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); +// Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); + Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels()); Menu mainMenu; MenuItems mi; - mi.title = "File"; + mi.title = "Jaguar"; mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l)); - mi.item.push_back(NameAction("Reset", ResetJaguar)); + mi.item.push_back(NameAction("Reset", ResetJaguar, SDLK_r)); + if (CDBIOSLoaded) + mi.item.push_back(NameAction("Reset CD", ResetJaguarCD, SDLK_c)); mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE)); mi.item.push_back(NameAction("")); mi.item.push_back(NameAction("Quit", Quit, SDLK_q)); @@ -1388,14 +1542,48 @@ bool GUIMain(void) bool showMouse = true; //This is crappy!!! !!! FIX !!! +//Is this even needed any more? Hmm. Maybe. Dunno. +WriteLog("GUI: Resetting Jaguar...\n"); jaguar_reset(); +WriteLog("GUI: Clearing BG save...\n"); // Set up our background save... - memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2); +// memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2); +//1111 -> 000100 01000 10001 -> 0001 0000 0100 0010 1000 1100 -> 10 42 8C + for(uint32 i=0; iAddElement(new Text(8, 8, "Error!")); + mainWindow->AddElement(new Text(8, 24, errText)); + } + } + +WriteLog("GUI: Entering main loop...\n"); + while (!exitGUI) { - while (SDL_PollEvent(&event)) + if (SDL_PollEvent(&event)) { if (event.type == SDL_USEREVENT) { @@ -1480,13 +1668,17 @@ bool GUIMain(void) // it's simple. Perhaps there may be a reason down the road to be more selective with // our clearing, but for now, this will suffice. // memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2); - memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2); +// memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 2); + memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4); mainMenu.Draw(); +//Could do multiple windows here by using a vector + priority info... +//Though the way ZSNES does it seems to be by a bool (i.e., they're always active, just not shown) if (mainWindow) mainWindow->Draw(); if (showMouse) +// DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic); DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic); RenderBackbuffer(); @@ -1499,6 +1691,7 @@ bool GUIMain(void) // // GUI "action" functions // + Window * LoadROM(void) { FileList * fileList = new FileList(8, 16, 304, 216); @@ -1509,6 +1702,21 @@ Window * LoadROM(void) Window * ResetJaguar(void) { jaguar_reset(); + + return RunEmu(); +} + +Window * ResetJaguarCD(void) +{ + memcpy(jaguar_mainRom, jaguar_CDBootROM, 0x40000); + jaguarRunAddress = 0x802000; + jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, 0x40000); + jaguar_reset(); +//This is a quick kludge to get the CDBIOS to boot properly... +//Wild speculation: It could be that this memory location is wired into the CD unit +//somehow, which lets it know whether or not a cart is present in the unit... + jaguar_mainRom[0x0040B] = 0x03; + return RunEmu(); } @@ -1516,7 +1724,7 @@ bool debounceRunKey = true; Window * RunEmu(void) { //This is crappy... !!! FIX !!! - extern int16 * backbuffer; + extern uint32 * backbuffer; extern bool finished, showGUI; uint32 nFrame = 0, nFrameskip = 0; @@ -1528,15 +1736,20 @@ Window * RunEmu(void) // Pass a message to the "joystick" code to debounce the ESC key... debounceRunKey = true; - uint32 cartType = 2; + uint32 cartType = 4; if (jaguarRomSize == 0x200000) cartType = 0; else if (jaguarRomSize == 0x400000) cartType = 1; + else if (jaguar_mainRom_crc32 == 0x687068D5) + cartType = 2; + else if (jaguar_mainRom_crc32 == 0x55A0669C) + cartType = 3; - char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" }; + char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" }; - while (!finished) +// while (!finished) + while (true) { // Set up new backbuffer with new pixels and data JaguarExecute(backbuffer, true); @@ -1548,6 +1761,7 @@ Window * RunEmu(void) //This sucks... !!! FIX !!! joystick_exec(); +//This is done here so that the crud below doesn't get on our GUI background... if (finished) break; @@ -1555,15 +1769,21 @@ Window * RunEmu(void) if (showGUI) { extern uint32 gpu_pc, dsp_pc; - DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc); - DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc); + DrawString((uint32 *)backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc); + DrawString((uint32 *)backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc); } if (showMessage) { - DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running..."); - DrawStringTrans(backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress); - DrawStringTrans(backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32); +// FF0F -> 1111 11 11 000 0 1111 -> 3F 18 0F +// 3FE3 -> 0011 11 11 111 0 0011 -> 0F 3F 03 +/* DrawStringTrans((uint32 *)backbuffer, 8, 24*8, 0xFF0F, transparency, "Running..."); + DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress); + DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);//*/ +//first has wrong color. !!! FIX !!! + DrawStringTrans((uint32 *)backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running..."); + DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress); + DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32); if (showMsgFrames == 0) { @@ -1592,18 +1812,24 @@ doGPUDis = true;//*/ } // Reset the pitch, since it may have been changed in-game... - Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); +// Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); + Element::SetScreenAndPitch((uint32 *)backbuffer, GetSDLScreenWidthInPixels()); // Save the background for the GUI... // memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2); // In this case, we squash the color to monochrome, then force it to blue + green... - for(uint32 i=0; i> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F; - word = ((r + g + b) / 3) & 0x001F; - word = (word << 5) | word; - background[i] = word; +// uint32 word = backbuffer[i]; +// uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F; +// word = ((r + g + b) / 3) & 0x001F; +// word = (word << 5) | word; +// background[i] = word; + + uint32 pixel = backbuffer[i]; + uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF; + pixel = ((r + g + b) / 3) & 0x00FF; + background[i] = 0xFF000000 | (pixel << 16) | (pixel << 8); } return NULL; @@ -1611,26 +1837,17 @@ doGPUDis = true;//*/ Window * Quit(void) { -//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!! WriteLog("GUI: Quitting due to user request.\n"); + exitGUI = true; -// log_done(); - jaguar_done(); - version_done(); - memory_done(); - VideoDone(); // Free SDL components last...! - log_done(); - - exit(0); - - return NULL; // We never get here... + return NULL; } Window * About(void) { Window * window = new Window(8, 16, 304, 160); - window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7")); -// window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20040107")); +// window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.8")); + window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20041224")); window->AddElement(new Text(8, 24, "Coders:")); window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)")); window->AddElement(new Text(16, 40, "Carwin Jones (Caz)")); @@ -1638,6 +1855,13 @@ Window * About(void) window->AddElement(new Text(16, 56, "Adam Green")); window->AddElement(new Text(8, 72, "Testers:")); window->AddElement(new Text(16, 80, "Guruma")); + window->AddElement(new Text(8, 96, "Thanks go out to:")); + window->AddElement(new Text(16, 104, "Aaron Giles (original CoJag)")); + window->AddElement(new Text(16, 112, "David Raingeard (original VJ)")); + window->AddElement(new Text(16, 120, "Karl Stenerud (Musashi 68K emu)")); + window->AddElement(new Text(16, 128, "Sam Lantinga (amazing SDL libs)")); + window->AddElement(new Text(16, 136, "Ryan C. Gordon (VJ's web presence)")); + window->AddElement(new Text(16, 144, "The guys over at Atari Age ;-)")); return window; } @@ -1665,230 +1889,6 @@ Window * MiscOptions(void) } -// -// Draw "picture" -// Uses zero as transparent color -// Can also use an optional alpha channel -// -void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/) -{ - uint16 width = bitmap[0], height = bitmap[1]; - bitmap += 2; - - uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words... - uint32 address = x + (y * pitch); - - for(int yy=0; yy> 10) & 0x1F, - eGreen = (existingColor >> 5) & 0x1F, - eBlue = existingColor & 0x1F, - - nRed = (color >> 10) & 0x1F, - nGreen = (color >> 5) & 0x1F, - nBlue = color & 0x1F; - - uint8 invTrans = 255 - trans; - uint16 bRed = (eRed * trans + nRed * invTrans) / 255; - uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 255; - uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 255; - - uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue; - - *(screen + address + xx + (yy * pitch)) = blendedColor; - - alpha++; - } - - bitmap++; - } - } -} - -// -// Very very crude GUI file selector -// -/*bool UserSelectFile(char * path, char * filename) -{ -//Testing... -GUIMain(); - - extern int16 * backbuffer; - vector fileList; - - // Read in the candidate files from the directory pointed to by "path" - - DIR * dp = opendir(path); - dirent * de; - - while ((de = readdir(dp)) != NULL) - { - char * ext = strrchr(de->d_name, '.'); - - if (ext != NULL) - if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0) - fileList.push_back(string(de->d_name)); - } - - closedir(dp); - - if (fileList.size() == 0) // Any files found? - return false; // Nope. Bail! - - // Main GUI selection loop - - uint32 cursor = 0, startFile = 0; - - if (fileList.size() > 1) // Only go GUI if more than one possibility! - { - sort(fileList.begin(), fileList.end()); - - bool done = false; - uint32 limit = (fileList.size() > 30 ? 30 : fileList.size()); - SDL_Event event; - - // Ensure that the GUI is drawn before any user input... - event.type = SDL_USEREVENT; - SDL_PushEvent(&event); - - while (!done) - { - while (SDL_PollEvent(&event)) - { - if (event.type == SDL_KEYDOWN) - { - SDLKey key = event.key.keysym.sym; - - if (key == SDLK_DOWN) - { - if (cursor != limit - 1) // Cursor is within its window - cursor++; - else // Otherwise, scroll the window... - { - if (cursor + startFile != fileList.size() - 1) - startFile++; - } - } - if (key == SDLK_UP) - { - if (cursor != 0) - cursor--; - else - { - if (startFile != 0) - startFile--; - } - } - if (key == SDLK_PAGEDOWN) - { - if (cursor != limit - 1) - cursor = limit - 1; - else - { - startFile += limit; - if (startFile > fileList.size() - limit) - startFile = fileList.size() - limit; - } - } - if (key == SDLK_PAGEUP) - { - if (cursor != 0) - cursor = 0; - else - { - if (startFile < limit) - startFile = 0; - else - startFile -= limit; - } - } - if (key == SDLK_RETURN) - done = true; - if (key == SDLK_ESCAPE) - { - WriteLog("GUI: Aborting VJ by user request.\n"); - return false; // Bail out! - } - if (key >= SDLK_a && key <= SDLK_z) - { - // Advance cursor to filename with first letter pressed... - uint8 which = (key - SDLK_a) + 65; // Convert key to A-Z char - - for(uint32 i=0; i startFile + limit - 1) - startFile = i - limit + 1, - cursor = limit - 1; - if (i < startFile) - startFile = i, - cursor = 0; - break; - } - } - } - } - else if (event.type == SDL_MOUSEMOTION) - { - mouseX = event.motion.x, mouseY = event.motion.y; - if (vjs.useOpenGL) - mouseX /= 2, mouseY /= 2; - } - else if (event.type == SDL_MOUSEBUTTONDOWN) - { - uint32 mx = event.button.x, my = event.button.y; - if (vjs.useOpenGL) - mx /= 2, my /= 2; - cursor = my / 8; - } - - // Draw the GUI... -// memset(backbuffer, 0x11, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2); - memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2); - - for(uint32 i=0; i 38) - s[38] = 0; - DrawString(backbuffer, 0, i*8, (cursor == i ? true : false), " %s ", s.c_str()); - } - - DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic); - - RenderBackbuffer(); - } - } - } - - strcpy(filename, path); - - if (strlen(path) > 0) - if (path[strlen(path) - 1] != '/') - strcat(filename, "/"); - - strcat(filename, fileList[startFile + cursor].c_str()); - - return true; -}*/ - // // Generic ROM loading // @@ -1903,7 +1903,7 @@ uint32 JaguarLoadROM(uint8 * rom, char * path) { WriteLog("VJ: Loading \"%s\"...", path); - if (stricmp(ext, ".zip") == 0) + if (strcasecmp(ext, ".zip") == 0) { // Handle ZIP file loading here... WriteLog("(ZIPped)..."); @@ -1930,6 +1930,8 @@ uint32 JaguarLoadROM(uint8 * rom, char * path) fread(rom, 1, romSize, fp); fclose(fp);*/ + // Handle gzipped files transparently [Adam Green]... + gzFile fp = gzopen(path, "rb"); if (fp == NULL) @@ -1953,7 +1955,6 @@ uint32 JaguarLoadROM(uint8 * rom, char * path) // // Jaguar file loading // -//void JaguarLoadCart(uint8 * mem, char * path) bool JaguarLoadFile(char * path) { // jaguarRomSize = JaguarLoadROM(mem, path); @@ -1987,7 +1988,7 @@ bool JaguarLoadFile(char * path) char * ext = strrchr(path, '.'); // Get the file's extension for non-cartridge checking //NOTE: Should fix JaguarLoadROM() to replace .zip with what's *in* the zip (.abs, .j64, etc.) - if (stricmp(ext, ".rom") == 0) + if (strcasecmp(ext, ".rom") == 0) { // File extension ".ROM": Alpine image that loads/runs at $802000 WriteLog("GUI: Setting up homebrew (ROM)... Run address: 00802000, length: %08X\n", jaguarRomSize); @@ -2002,6 +2003,7 @@ bool JaguarLoadFile(char * path) memset(jaguar_mainRam, 0x00, 0x400000);*/ /* +Stubulator ROM vectors... handler 001 at $00E00008 handler 002 at $00E008DE handler 003 at $00E008E2 @@ -2047,7 +2049,7 @@ Let's try setting up the illegal instruction vector for a stubulated jaguar... SET32(jaguar_mainRam, 0x10, 0x00001000); SET16(jaguar_mainRam, 0x1000, 0x60FE); // Here: bra Here } - else if (stricmp(ext, ".abs") == 0) + else if (strcasecmp(ext, ".abs") == 0) { // File extension ".ABS": Atari linker output file with header (w/o is useless to us here) @@ -2143,7 +2145,7 @@ Start of Data Segment = 0x00803dd0 return false; } } - else if (stricmp(ext, ".jag") == 0) + else if (strcasecmp(ext, ".jag") == 0) { // File extension ".JAG": Atari server file with header //NOTE: The bytes 'JAGR' should also be at position $1C...