X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui.cpp;h=48ec3b236621177126fe33b6c7095cd21a422d4d;hb=307af672917ace9879491388ee55943c4fe03aa1;hp=c9621175297bfdf7a7238b70e32a8de6e311a75b;hpb=eec42b43c8befbc06fbf8172aa9ca7d178494e96;p=virtualjaguar diff --git a/src/gui.cpp b/src/gui.cpp index c962117..48ec3b2 100644 --- a/src/gui.cpp +++ b/src/gui.cpp @@ -5,20 +5,25 @@ // by James L. Hammons // +#include +#include // For MacOS dependency #include #include #include #include #include -#include // For toupper() -#include "types.h" +#include // For toupper() #include "settings.h" #include "tom.h" #include "video.h" +#include "clock.h" #include "font1.h" +#include "font14pt.h" // Also 15, 16, 17, 18 +#include "guielements.h" #include "crc32.h" #include "zlib.h" #include "unzip.h" +#include "sdlemu_opengl.h" #include "gui.h" using namespace std; // For STL stuff @@ -27,11 +32,14 @@ using namespace std; // For STL stuff class Window; // Forward declaration... -void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL); -void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...); -void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...); +//void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha = NULL); +void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap); +void DrawStringTrans(uint32 * screen, uint32 x, uint32 y, uint32 color, uint8 opacity, const char * text, ...); +void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...); +void DrawString(uint32 * screen, uint32 x, uint32 y, bool invert, const char * text, ...); Window * LoadROM(void); Window * ResetJaguar(void); +Window * ResetJaguarCD(void); Window * RunEmu(void); Window * Quit(void); Window * About(void); @@ -42,186 +50,20 @@ int gzfilelength(gzFile gd); // External variables extern uint8 * jaguar_mainRam; -extern uint8 * jaguar_bootRom; extern uint8 * jaguar_mainRom; +extern uint8 * jaguar_bootRom; +extern uint8 * jaguar_CDBootROM; +extern bool BIOSLoaded; +extern bool CDBIOSLoaded; // Local global variables +bool exitGUI = false; // GUI (emulator) done variable int mouseX, mouseY; - -uint16 mousePic[] = { - 6, 8, - - 0x03E0,0x0000,0x0000,0x0000,0x0000,0x0000, // + - 0x0300,0x03E0,0x0000,0x0000,0x0000,0x0000, // @+ - 0x0300,0x03E0,0x03E0,0x0000,0x0000,0x0000, // @++ - 0x0300,0x0300,0x03E0,0x03E0,0x0000,0x0000, // @@++ - 0x0300,0x0300,0x03E0,0x03E0,0x03E0,0x0000, // @@+++ - 0x0300,0x0300,0x0300,0x03E0,0x03E0,0x03E0, // @@@+++ - 0x0300,0x0300,0x0300,0x0000,0x0000,0x0000, // @@@ - 0x0300,0x0000,0x0000,0x0000,0x0000,0x0000 // @ -/* - 0xFFFF,0x0000,0x0000,0x0000,0x0000,0x0000, // + - 0xE318,0xFFFF,0x0000,0x0000,0x0000,0x0000, // @+ - 0xE318,0xFFFF,0xFFFF,0x0000,0x0000,0x0000, // @++ - 0xE318,0xE318,0xFFFF,0xFFFF,0x0000,0x0000, // @@++ - 0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF,0x0000, // @@+++ - 0xE318,0xE318,0xE318,0xFFFF,0xFFFF,0xFFFF, // @@@+++ - 0xE318,0xE318,0xE318,0x0000,0x0000,0x0000, // @@@ - 0xE318,0x0000,0x0000,0x0000,0x0000,0x0000 // @ -*/ -}; -// 1 111 00 11 100 1 1100 -> F39C -// 1 100 00 10 000 1 0000 -> C210 -// 1 110 00 11 000 1 1000 -> E318 -// 0 000 00 11 111 0 0000 -> 03E0 -// 0 000 00 11 000 0 0000 -> 0300 - -uint16 closeBox[] = { - 7, 7, - - 0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000, // +++++ - 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @. - 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ . - 0x4B5E,0x0000,0x0000,0xFFFF,0x0000,0x0000,0x0217, // + @ . - 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ . - 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @. - 0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000 // ..... -}; - -uint16 upArrowBox[] = { - 8, 8, - - 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217, // + @@@@ . - 0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217, // +@@@@@@. - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ -}; - -uint16 downArrowBox[] = { - 8, 8, - - 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217, // +@@@@@@. - 0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217, // + @@@@ . - 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . - 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ -}; - -uint16 pushButtonUp[] = { - 8, 8, - - 0x0000, 0x0C63, 0x394A, 0x494A, 0x4108, 0x2CC6, 0x0421, 0x0000, - 0x0C63, 0x518C, 0x48E7, 0x48C6, 0x48A5, 0x48A5, 0x3CE7, 0x0421, - 0x3D4A, 0x48E7, 0x48C6, 0x48C6, 0x44A5, 0x48A5, 0x48A5, 0x2CC6, - 0x494A, 0x48C6, 0x48C6, 0x44A5, 0x44A5, 0x44A5, 0x48A5, 0x40E7, - 0x4529, 0x48A5, 0x44A5, 0x44A5, 0x44A5, 0x44A5, 0x4CA5, 0x40E7, - 0x2CC6, 0x48A5, 0x48A5, 0x44A5, 0x44A5, 0x48A5, 0x4CA5, 0x2CC6, - 0x0421, 0x3CE7, 0x48A5, 0x48A5, 0x4CA5, 0x4CA5, 0x44E7, 0x0421, - 0x0000, 0x0421, 0x28C6, 0x40E7, 0x40E7, 0x2CC6, 0x0421, 0x0000 -}; - -uint8 pbuAlpha[] = { - 0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF, - 0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0, - 0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, - 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD, - 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC, - 0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF, - 0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1, - 0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF -}; - -uint16 pushButtonDown[] = { - 8, 8, - - 0x0000, 0x0C63, 0x4A31, 0x5631, 0x4DCE, 0x2D4A, 0x0421, 0x0000, - 0x0C63, 0x6AF7, 0x714A, 0x7908, 0x7908, 0x6908, 0x418C, 0x0421, - 0x4A31, 0x714A, 0x7508, 0x6CE7, 0x6CE7, 0x74E7, 0x68E7, 0x2929, - 0x5A31, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x3D6B, - 0x4DCE, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x416B, - 0x2D4A, 0x6D08, 0x74E7, 0x6CE7, 0x6CE7, 0x74E7, 0x6CE7, 0x2929, - 0x0842, 0x418C, 0x6CE7, 0x78E7, 0x78E7, 0x6CE7, 0x416B, 0x0842, - 0x0000, 0x0842, 0x2929, 0x416B, 0x416B, 0x2929, 0x0842, 0x0000 -}; - -uint8 pbdAlpha[] = { - 0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF, - 0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0, - 0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2, - 0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, - 0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, - 0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1, - 0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF, - 0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF -}; - -uint16 slideSwitchUp[] = { - 8, 16, - - 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ -}; - -uint16 slideSwitchDown[] = { - 8, 16, - - 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . - 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ -}; - -/*uint16 [] = { - 8, 8, - - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ - 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 // ........ -};*/ +uint32 background[1280 * 256]; // GUI background buffer char separator[] = "--------------------------------------------------------"; -uint16 background[1280 * 240]; - // // Case insensitive string compare function // Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce! @@ -232,9 +74,9 @@ int stringCmpi(const string &s1, const string &s2) // Select the first element of each string: string::const_iterator p1 = s1.begin(), p2 = s2.begin(); - while (p1 != s1.end() && p2 != s2.end()) // Don’t run past the end + while (p1 != s1.end() && p2 != s2.end()) // Don’t run past the end { - if (toupper(*p1) != toupper(*p2)) // Compare upper-cased chars + if (toupper(*p1) != toupper(*p2)) // Compare upper-cased chars return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater p1++; @@ -256,7 +98,7 @@ class Element public: Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0) { extents.x = x, extents.y = y, extents.w = w, extents.h = h; } - virtual void HandleKey(SDLKey key) = 0; + virtual void HandleKey(SDLKey key) = 0; // These are "pure" virtual functions... virtual void HandleMouseMove(uint32 x, uint32 y) = 0; virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0; virtual void Draw(uint32, uint32) = 0; @@ -265,17 +107,21 @@ class Element //We're not allocating anything in the base class, so the answer would be NO. bool Inside(uint32 x, uint32 y); // Class method - static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; } +// static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; } + static void SetScreenAndPitch(uint32 * s, uint32 p) { screenBuffer = s, pitch = p; } protected: SDL_Rect extents; uint32 state; // Class variables... - static int16 * screenBuffer; +// static int16 * screenBuffer; + static uint32 * screenBuffer; static uint32 pitch; }; -int16 * Element::screenBuffer = NULL; +// Initialize class variables (Element) +//int16 * Element::screenBuffer = NULL; +uint32 * Element::screenBuffer = NULL; uint32 Element::pitch = 0; bool Element::Inside(uint32 x, uint32 y) @@ -289,22 +135,23 @@ class Button: public Element { public: Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), - activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(NULL), elementToTell(NULL) {} - Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h), - activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(p), elementToTell(NULL) {} - Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0), - activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(p), elementToTell(NULL) + activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF), + bgColor(0xFF00FF00), pic(NULL), elementToTell(NULL) {} + Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h), + activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF), + bgColor(0xFF00FF00), pic(p), elementToTell(NULL) {} +// Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0), + Button(uint32 x, uint32 y, uint32 * p, uint32 * pH = NULL, uint32 * pD = NULL): Element(x, y, 0, 0), + activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF), + bgColor(0xFF00FF00), pic(p), picHover(pH), picDown(pD), elementToTell(NULL) { if (pic) extents.w = pic[0], extents.h = pic[1]; } Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h), - activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {} - Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8), - activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) - { extents.w = s.length() * 8; } + activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF), + bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) {} + Button(uint32 x, uint32 y, string s): Element(x, y, 0, FONT_HEIGHT), + activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF), + bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) + { extents.w = s.length() * FONT_WIDTH; } virtual void HandleKey(SDLKey key) {} virtual void HandleMouseMove(uint32 x, uint32 y); virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); @@ -315,8 +162,8 @@ class Button: public Element protected: bool activated, clicked, inside; - uint16 fgColor, bgColor; - uint16 * pic; + uint32 fgColor, bgColor; + uint32 * pic, * picHover, * picDown; string text; Element * elementToTell; }; @@ -350,22 +197,36 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) { uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch); - for(uint32 y=0; y 0) // Simple text button +// if (pic == NULL) { - for(uint32 x=0; x 010000 11111 10000 -> 0100 0001 1111 1111 1000 0100 -> 41 FF 84 + = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor)); + } } + + DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str()); } + else // Graphical button + { + uint32 * picToShow = pic; - if (pic != NULL) - DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, pic); + if (picHover != NULL && inside && !clicked) + picToShow = picHover; - if (text.length() > 0) - DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str()); + if (picDown != NULL && inside && clicked) + picToShow = picDown; + + DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, picToShow); + } } @@ -373,6 +234,9 @@ class PushButton: public Element { // How to handle? // Save state externally? +//We pass in a state variable if we want to track it externally, otherwise we use our own +//internal state var. Still need to do some kind of callback for pushbuttons that do things +//like change from fullscreen to windowed... !!! FIX !!! public: // PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), @@ -380,10 +244,10 @@ class PushButton: public Element // bgColor(0x03E0), pic(NULL), elementToTell(NULL) {} PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st), inside(false), text(s) { if (st == NULL) state = &internalState; } -/* Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h), +/* Button(uint32 x, uint32 y, uint32 w, uint32 h, uint32 * p): Element(x, y, w, h), activated(false), clicked(false), inside(false), fgColor(0xFFFF), bgColor(0x03E0), pic(p), elementToTell(NULL) {} - Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0), + Button(uint32 x, uint32 y, uint32 * p): Element(x, y, 0, 0), activated(false), clicked(false), inside(false), fgColor(0xFFFF), bgColor(0x03E0), pic(p), elementToTell(NULL) { if (pic) extents.w = pic[0], extents.h = pic[1]; } @@ -407,7 +271,7 @@ class PushButton: public Element bool inside; // bool activated, clicked, inside; // uint16 fgColor, bgColor; -// uint16 * pic; +// uint32 * pic; string text; // Element * elementToTell; bool internalState; @@ -454,8 +318,8 @@ void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) } }*/ -// DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp)); - DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha)); + DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp)); +// DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha)); if (text.length() > 0) DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str()); } @@ -465,6 +329,7 @@ class SlideSwitch: public Element { // How to handle? // Save state externally? +//Seems to be handled the same as PushButton, but without sanity checks. !!! FIX !!! public: SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st), @@ -482,7 +347,7 @@ class SlideSwitch: public Element bool inside; // bool activated, clicked, inside; // uint16 fgColor, bgColor; -// uint16 * pic; +// uint32 * pic; string text1, text2; // Element * elementToTell; }; @@ -531,9 +396,13 @@ class Window: public Element { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/ Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0, void (* f)(Element *) = NULL): Element(x, y, w, h), - /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10), +// /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10), +//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84 +//1E10 -> 000111 10000 10000 -> 0001 1111 1000 0100 1000 0100 -> 1F 84 84 + /*clicked(false), inside(false),*/ fgColor(0xFF84FF4D), bgColor(0xFF84841F), handler(f) - { close = new Button(w - 8, 1, closeBox); list.push_back(close); + { close = new Button(w - (CLOSEBOX_WIDTH + 1), 1, closeBox, closeBoxHover, closeBoxDown); + list.push_back(close); close->SetNotificationElement(this); } virtual ~Window(); virtual void HandleKey(SDLKey key); @@ -546,7 +415,7 @@ class Window: public Element protected: // bool clicked, inside; - uint16 fgColor, bgColor; + uint32 fgColor, bgColor; void (* handler)(Element *); Button * close; //We have to use a list of Element *pointers* because we can't make a list that will hold @@ -630,10 +499,16 @@ void Window::Notify(Element * e) class Text: public Element { public: +// Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), +// fgColor(0x4FF0), bgColor(0xFE10) {} +// Text(uint32 x, uint32 y, string s, uint16 fg = 0x4FF0, uint16 bg = 0xFE10): Element(x, y, 0, 0), +// fgColor(fg), bgColor(bg), text(s) {} +//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84 +//FE10 -> 111111 10000 10000 -> 1111 1111 1000 0100 1000 0100 -> FF 84 84 Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), - fgColor(0x4FF0), bgColor(0xFE10) {} - Text(uint32 x, uint32 y, string s): Element(x, y, 0, 0), - fgColor(0x4FF0), bgColor(0xFE10), text(s) {} + fgColor(0xFF8484FF), bgColor(0xFF84FF4D) {} + Text(uint32 x, uint32 y, string s, uint32 fg = 0xFF8484FF, uint32 bg = 0xFF84FF4D): + Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s) {} virtual void HandleKey(SDLKey key) {} virtual void HandleMouseMove(uint32 x, uint32 y) {} virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {} @@ -641,14 +516,15 @@ class Text: public Element virtual void Notify(Element *) {} protected: - uint16 fgColor, bgColor; + uint32 fgColor, bgColor; string text; }; void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) { if (text.length() > 0) - DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str()); +// DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str()); + DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str()); } @@ -683,8 +559,8 @@ class ListBox: public Element }; ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h), - thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), - charHeight(h / 8), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox), + thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / FONT_WIDTH) - 1), + charHeight(h / FONT_HEIGHT), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox), downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox) { upArrow.SetNotificationElement(this); @@ -789,8 +665,9 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) if (Inside(x, y) && mouseDown) { // Why do we have to do this??? (- extents.y?) - // I guess it's because only the Window class has offsetting implemented... - cursor = (y - extents.y) / 8; + // I guess it's because only the Window class has offsetting implemented... !!! FIX !!! +// cursor = (y - extents.y) / 8; + cursor = (y - extents.y) / FONT_HEIGHT; } // Check for a hit on the scrollbar... @@ -808,10 +685,15 @@ void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb)) thumbClicked = true, yRelativePoint = y - thumbStart; } - else - thumbClicked = false; +//Seems that this is useless--never reached except in rare cases and that the code outside is +//more effective... +// else +// thumbClicked = false; } + if (!mouseDown) + thumbClicked = false; + upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); @@ -824,7 +706,8 @@ void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) // Strip off the extension // (extension stripping should be an option, not default!) string s(item[windowPtr + i], 0, item[windowPtr + i].length() - 4); - DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8, +// DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8, + DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*FONT_HEIGHT, (cursor == i ? true : false), "%-*.*s", charWidth, charWidth, s.c_str()); } @@ -842,9 +725,13 @@ void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) for(uint32 x=extents.x+offsetX+extents.w; x= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8)) - screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF); +// screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF); +//458E -> 01 0001 0 1100 0 1110 -> 0100 0101 0110 0011 0111 0011 -> 45 63 73 + screenBuffer[x + (y * pitch)] = (thumbClicked ? 0xFF736345 : 0xFFFFFFFF); else - screenBuffer[x + (y * pitch)] = 0x0200; +// screenBuffer[x + (y * pitch)] = 0x0200; +//0200 -> 000000 10000 00000 -> 00 1000 0100 00 + screenBuffer[x + (y * pitch)] = 0xFF008400; } } } @@ -925,21 +812,29 @@ FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h) AddElement(load); load->SetNotificationElement(this); +//!!! FIX !!! Directory might not exist--this shouldn't cause VJ to crash! DIR * dp = opendir(vjs.ROMPath); dirent * de; - while ((de = readdir(dp)) != NULL) + if (dp != NULL) { - char * ext = strrchr(de->d_name, '.'); - - if (ext != NULL) - if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".j64") == 0 - || stricmp(ext, ".abs") == 0 || stricmp(ext, ".jag") == 0 - || stricmp(ext, ".rom") == 0) - files->AddItem(string(de->d_name)); + while ((de = readdir(dp)) != NULL) + { + char * ext = strrchr(de->d_name, '.'); + + if (ext != NULL) + if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0 + || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0 + || strcasecmp(ext, ".rom") == 0) + files->AddItem(string(de->d_name)); + } + + closedir(dp); + } + else + { +//Give a diagnostic message here so that the (l)user can figure out what went wrong. !!! FIX !!! } - - closedir(dp); } void FileList::HandleKey(SDLKey key) @@ -983,6 +878,7 @@ void FileList::Notify(Element * e) // Handle the error, but don't run... // Tell the user that we couldn't run their file for some reason... !!! FIX !!! +//how to kludge: Make a function like ResetJaguar which creates the dialog window } } else @@ -1018,9 +914,17 @@ class MenuItems class Menu: public Element { public: - Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8, - uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F, - uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false), +// 1CFF -> 0 001 11 00 111 1 1111 +// 421F -> 0 100 00 10 000 1 1111 + Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = FONT_HEIGHT, +/* uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F, + uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),*/ +/* uint32 fgc = 0xFF3F3F00, uint32 bgc = 0x7F000000, uint32 fgch = 0xFF878700, + uint32 bgch = 0xFF3F3F00): Element(x, y, w, h), activated(false), clicked(false),*/ +/* uint32 fgc = 0xFFFF3F3F, uint32 bgc = 0xFF7F0000, uint32 fgch = 0xFFFF8787, + uint32 bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false),*/ + uint32 fgc = 0xFF7F0000, uint32 bgc = 0xFFFF3F3F, uint32 fgch = 0xFFFF3F3F, + uint32 bgch = 0xFFFF8787): Element(x, y, w, h), activated(false), clicked(false), inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch), bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {} virtual void HandleKey(SDLKey key); @@ -1033,7 +937,8 @@ class Menu: public Element protected: bool activated, clicked; uint32 inside, insidePopup; - uint16 fgColor, bgColor, fgColorHL, bgColorHL; +// uint16 fgColor, bgColor, fgColorHL, bgColorHL; + uint32 fgColor, bgColor, fgColorHL, bgColorHL; int menuChosen, menuItemChosen; private: @@ -1072,7 +977,7 @@ void Menu::HandleMouseMove(uint32 x, uint32 y) for(uint32 i=0; i= xpos && x < xpos + width) { @@ -1092,7 +997,7 @@ void Menu::HandleMouseMove(uint32 x, uint32 y) if (itemList[menuChosen].Inside(x, y) && clicked) { - insidePopup = ((y - itemList[menuChosen].extents.y) / 8) + 1; + insidePopup = ((y - itemList[menuChosen].extents.y) / FONT_HEIGHT) + 1; menuItemChosen = insidePopup - 1; } } @@ -1146,23 +1051,25 @@ void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) for(uint32 i=0; i> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF; + uint8 xorMask = (invert ? 0xFF : 0x00); + for(uint32 i=0; i> 16) & 0xFF, + eGreen = (existingColor >> 8) & 0xFF, + eRed = existingColor & 0xFF; + + uint8 trans = font2[fontAddr] ^ xorMask; + uint8 invTrans = trans ^ 0xFF; + + uint32 bRed = (eRed * invTrans + nRed * trans) / 255, + bGreen = (eGreen * invTrans + nGreen * trans) / 255, + bBlue = (eBlue * invTrans + nBlue * trans) / 255; + + *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed; fontAddr++; } } - address += 8; + address += FONT_WIDTH; } } // // Draw text at the given x/y coordinates, using FG/BG colors. // -void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...) +void DrawStringOpaque(uint32 * screen, uint32 x, uint32 y, uint32 color1, uint32 color2, const char * text, ...) { char string[4096]; va_list arg; @@ -1275,30 +1185,41 @@ void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 vsprintf(string, text, arg); va_end(arg); - uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words... + uint32 pitch = sdlemuGetOverlayWidthInPixels(); uint32 length = strlen(string), address = x + (y * pitch); + uint8 eBlue = (color2 >> 16) & 0xFF, eGreen = (color2 >> 8) & 0xFF, eRed = color2 & 0xFF, + nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF; + for(uint32 i=0; i> 10) & 0x1F, - eGreen = (existingColor >> 5) & 0x1F, - eBlue = existingColor & 0x1F, + uint8 eBlue = (existingColor >> 16) & 0xFF, + eGreen = (existingColor >> 8) & 0xFF, + eRed = existingColor & 0xFF, //This could be done ahead of time, instead of on each pixel... - nRed = (color >> 10) & 0x1F, - nGreen = (color >> 5) & 0x1F, - nBlue = color & 0x1F; + nBlue = (color >> 16) & 0xFF, + nGreen = (color >> 8) & 0xFF, + nRed = color & 0xFF; //This could be sped up by using a table of 5 + 5 + 5 bits (32 levels transparency -> 32768 entries) //Here we've modified it to have 33 levels of transparency (could have any # we want!) //because dividing by 32 is faster than dividing by 31...! uint8 invTrans = 32 - trans; - uint16 bRed = (eRed * trans + nRed * invTrans) / 32; - uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32; - uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 32; - uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue; + uint32 bRed = (eRed * trans + nRed * invTrans) / 32; + uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 32; + uint32 bBlue = (eBlue * trans + nBlue * invTrans) / 32; - *(screen + address + xx + (yy * pitch)) = blendedColor; + *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed; } fontAddr++; @@ -1352,24 +1272,142 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra } // -// GUI Main loop +// Draw "picture" +// Uses zero as transparent color +// Can also use an optional alpha channel +// Alpha channel is now mandatory! ;-) // -bool GUIMain(void) +//void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/) +/*void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap, uint8 * alpha) { + uint32 width = bitmap[0], height = bitmap[1]; + bitmap += 2; + +// uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words... + uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels(); + uint32 address = x + (y * pitch); + + for(uint32 yy=0; yy> 8) & 0xFF, + eBlue = (existingColor >> 16) & 0xFF, + + nRed = color & 0xFF, + nGreen = (color >> 8) & 0xFF, + nBlue = (color >> 16) & 0xFF; + + uint8 invTrans = 255 - trans; + uint32 bRed = (eRed * trans + nRed * invTrans) / 255; + uint32 bGreen = (eGreen * trans + nGreen * invTrans) / 255; + uint32 bBlue = (eBlue * trans + nBlue * invTrans) / 255; + + uint32 blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16); + + *(screen + address + xx + (yy * pitch)) = blendedColor; + + alpha++; + } + + bitmap++; + } + } +}*/ +void DrawTransparentBitmap(uint32 * screen, uint32 x, uint32 y, uint32 * bitmap) +{ + uint32 width = bitmap[0], height = bitmap[1]; + bitmap += 2; + + uint32 pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels(); + uint32 address = x + (y * pitch); + + for(uint32 yy=0; yy> 24 != 0x00) // Pixel needs blending + { + uint8 trans = color >> 24; + uint8 invTrans = trans ^ 0xFF;//255 - trans; + + uint8 eRed = existingColor & 0xFF, + eGreen = (existingColor >> 8) & 0xFF, + eBlue = (existingColor >> 16) & 0xFF, + + nRed = color & 0xFF, + nGreen = (color >> 8) & 0xFF, + nBlue = (color >> 16) & 0xFF; + + uint32 bRed = (eRed * invTrans + nRed * trans) / 255; + uint32 bGreen = (eGreen * invTrans + nGreen * trans) / 255; + uint32 bBlue = (eBlue * invTrans + nBlue * trans) / 255; + + blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16); + } + + *(screen + address + xx + (yy * pitch)) = blendedColor; + bitmap++; + } + } +} + + +// +// GUI stuff--it's not crunchy, it's GUI! ;-) +// + +void InitGUI(void) +{ + SDL_ShowCursor(SDL_DISABLE); + SDL_GetMouseState(&mouseX, &mouseY); +} + +void GUIDone(void) +{ +} + +// +// GUI main loop +// +//bool GUIMain(void) +bool GUIMain(char * filename) +{ +WriteLog("GUI: Inside GUIMain...\n"); // Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!! - extern int16 * backbuffer; - bool done = false; + extern uint32 * backbuffer; +// bool done = false; SDL_Event event; Window * mainWindow = NULL; // Set up the GUI classes... - Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); +// Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels()); + Element::SetScreenAndPitch((uint32 *)sdlemuGetOverlayPixels(), sdlemuGetOverlayWidthInPixels()); + sdlemuEnableOverlay(); Menu mainMenu; MenuItems mi; - mi.title = "File"; + mi.title = "Jaguar"; mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l)); - mi.item.push_back(NameAction("Reset", ResetJaguar)); + mi.item.push_back(NameAction("Reset", ResetJaguar, SDLK_r)); + if (CDBIOSLoaded) + mi.item.push_back(NameAction("Reset CD", ResetJaguarCD, SDLK_c)); mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE)); mi.item.push_back(NameAction("")); mi.item.push_back(NameAction("Quit", Quit, SDLK_q)); @@ -1388,14 +1426,53 @@ bool GUIMain(void) bool showMouse = true; //This is crappy!!! !!! FIX !!! +//Is this even needed any more? Hmm. Maybe. Dunno. +WriteLog("GUI: Resetting Jaguar...\n"); jaguar_reset(); +WriteLog("GUI: Clearing BG save...\n"); // Set up our background save... - memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2); +// memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2); +//1111 -> 000100 01000 10001 -> 0001 0000 0100 0010 1000 1100 -> 10 42 8C + for(uint32 i=0; iAddElement(new Text(8, 8, "Error!")); + mainWindow->AddElement(new Text(8, 24, errText)); + } + } + +WriteLog("GUI: Entering main loop...\n"); + while (!exitGUI) { - while (SDL_PollEvent(&event)) + if (SDL_PollEvent(&event)) { if (event.type == SDL_USEREVENT) { @@ -1422,8 +1499,8 @@ bool GUIMain(void) SDL_PushEvent(&event); // & update mouse position...! mouseX = mx, mouseY = my; // This prevents "mouse flash"... - if (vjs.useOpenGL) - mouseX /= 2, mouseY /= 2; +// if (vjs.useOpenGL) +// mouseX /= 2, mouseY /= 2; } } else if (event.type == SDL_ACTIVEEVENT) @@ -1442,8 +1519,8 @@ bool GUIMain(void) { mouseX = event.motion.x, mouseY = event.motion.y; - if (vjs.useOpenGL) - mouseX /= 2, mouseY /= 2; +// if (vjs.useOpenGL) +// mouseX /= 2, mouseY /= 2; if (mainWindow) mainWindow->HandleMouseMove(mouseX, mouseY); @@ -1454,8 +1531,8 @@ bool GUIMain(void) { uint32 mx = event.button.x, my = event.button.y; - if (vjs.useOpenGL) - mx /= 2, my /= 2; +// if (vjs.useOpenGL) +// mx /= 2, my /= 2; if (mainWindow) mainWindow->HandleMouseButton(mx, my, true); @@ -1466,8 +1543,8 @@ bool GUIMain(void) { uint32 mx = event.button.x, my = event.button.y; - if (vjs.useOpenGL) - mx /= 2, my /= 2; +// if (vjs.useOpenGL) +// mx /= 2, my /= 2; if (mainWindow) mainWindow->HandleMouseButton(mx, my, false); @@ -1480,14 +1557,19 @@ bool GUIMain(void) // it's simple. Perhaps there may be a reason down the road to be more selective with // our clearing, but for now, this will suffice. // memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2); - memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2); +// memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 2); +// memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4); + memset(sdlemuGetOverlayPixels(), 0, sdlemuGetOverlayWidthInPixels() * 480 * 4); mainMenu.Draw(); +//Could do multiple windows here by using a vector + priority info... +//Though the way ZSNES does it seems to be by a bool (i.e., they're always active, just not shown) if (mainWindow) mainWindow->Draw(); if (showMouse) - DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic); +// DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic); + DrawTransparentBitmap((uint32 *)sdlemuGetOverlayPixels(), mouseX, mouseY, mousePic); RenderBackbuffer(); } @@ -1499,9 +1581,10 @@ bool GUIMain(void) // // GUI "action" functions // + Window * LoadROM(void) { - FileList * fileList = new FileList(8, 16, 304, 216); + FileList * fileList = new FileList(20, 20, 600, 440); return (Window *)fileList; } @@ -1509,17 +1592,55 @@ Window * LoadROM(void) Window * ResetJaguar(void) { jaguar_reset(); + + return RunEmu(); +} + +Window * ResetJaguarCD(void) +{ + memcpy(jaguar_mainRom, jaguar_CDBootROM, 0x40000); + jaguarRunAddress = 0x802000; + jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, 0x40000); + jaguar_reset(); +//This is a quick kludge to get the CDBIOS to boot properly... +//Wild speculation: It could be that this memory location is wired into the CD unit +//somehow, which lets it know whether or not a cart is present in the unit... + jaguar_mainRom[0x0040B] = 0x03; + return RunEmu(); } bool debounceRunKey = true; Window * RunEmu(void) { + extern uint32 * backbuffer; +//Temporary, to test the new timer based code... +sdlemuDisableOverlay(); +JaguarExecuteNew(); +sdlemuEnableOverlay(); + // Save the background for the GUI... +// memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2); + // In this case, we squash the color to monochrome, then force it to blue + green... + for(uint32 i=0; i> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F; +// word = ((r + g + b) / 3) & 0x001F; +// word = (word << 5) | word; +// background[i] = word; + + uint32 pixel = backbuffer[i]; + uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF; + pixel = ((r + g + b) / 3) & 0x00FF; +// background[i] = 0xFF000000 | (pixel << 16) | (pixel << 8); + backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8); + } +return NULL;//*/ + //This is crappy... !!! FIX !!! - extern int16 * backbuffer; extern bool finished, showGUI; - uint32 nFrame = 0, nFrameskip = 0; +// uint32 nFrame = 0, nFrameskip = 0; uint32 totalFrames = 0; finished = false; bool showMessage = true; @@ -1528,18 +1649,24 @@ Window * RunEmu(void) // Pass a message to the "joystick" code to debounce the ESC key... debounceRunKey = true; - uint32 cartType = 2; + uint32 cartType = 4; if (jaguarRomSize == 0x200000) cartType = 0; else if (jaguarRomSize == 0x400000) cartType = 1; + else if (jaguar_mainRom_crc32 == 0x687068D5) + cartType = 2; + else if (jaguar_mainRom_crc32 == 0x55A0669C) + cartType = 3; - char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" }; + char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" }; + uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0; - while (!finished) + while (true) { // Set up new backbuffer with new pixels and data JaguarExecute(backbuffer, true); +// JaguarExecuteNew(); totalFrames++; //WriteLog("Frame #%u...\n", totalFrames); //extern bool doDSPDis; @@ -1548,6 +1675,7 @@ Window * RunEmu(void) //This sucks... !!! FIX !!! joystick_exec(); +//This is done here so that the crud below doesn't get on our GUI background... if (finished) break; @@ -1557,13 +1685,20 @@ Window * RunEmu(void) extern uint32 gpu_pc, dsp_pc; DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc); DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc); + DrawString(backbuffer, 8, 32, false, "%u FPS", framesPerSecond); } if (showMessage) { - DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running..."); - DrawStringTrans(backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress); - DrawStringTrans(backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32); +// FF0F -> 1111 11 11 000 0 1111 -> 3F 18 0F +// 3FE3 -> 0011 11 11 111 0 0011 -> 0F 3F 03 +/* DrawStringTrans((uint32 *)backbuffer, 8, 24*8, 0xFF0F, transparency, "Running..."); + DrawStringTrans((uint32 *)backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress); + DrawStringTrans((uint32 *)backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);//*/ +//first has wrong color. !!! FIX !!! + DrawStringTrans(backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running..."); + DrawStringTrans(backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress); + DrawStringTrans(backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32); if (showMsgFrames == 0) { @@ -1581,29 +1716,32 @@ doGPUDis = true;//*/ showMsgFrames--; } - // Simple frameskip - if (nFrame == nFrameskip) - { - RenderBackbuffer(); - nFrame = 0; - } - else - nFrame++; + RenderBackbuffer(); + frameCount++; + + if (SDL_GetTicks() - elapsedTicks > 250) + elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0; } // Reset the pitch, since it may have been changed in-game... - Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); +// Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); + Element::SetScreenAndPitch((uint32 *)backbuffer, GetSDLScreenWidthInPixels()); // Save the background for the GUI... // memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2); // In this case, we squash the color to monochrome, then force it to blue + green... - for(uint32 i=0; i> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F; - word = ((r + g + b) / 3) & 0x001F; - word = (word << 5) | word; - background[i] = word; +// uint32 word = backbuffer[i]; +// uint8 r = (word >> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F; +// word = ((r + g + b) / 3) & 0x001F; +// word = (word << 5) | word; +// background[i] = word; + + uint32 pixel = backbuffer[i]; + uint8 b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF; + pixel = ((r + g + b) / 3) & 0x00FF; + background[i] = 0xFF000000 | (pixel << 16) | (pixel << 8); } return NULL; @@ -1611,30 +1749,36 @@ doGPUDis = true;//*/ Window * Quit(void) { -//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!! WriteLog("GUI: Quitting due to user request.\n"); + exitGUI = true; -// log_done(); - jaguar_done(); - version_done(); - memory_done(); - VideoDone(); // Free SDL components last...! - log_done(); - - exit(0); - - return NULL; // We never get here... + return NULL; } Window * About(void) { - Window * window = new Window(8, 16, 304, 160); - window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7")); - window->AddElement(new Text(8, 24, "Coders:")); - window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)")); - window->AddElement(new Text(16, 40, "Carwin Jones (Caz)")); - window->AddElement(new Text(16, 48, "James L. Hammons (shamus)")); - window->AddElement(new Text(16, 56, "Adam Green")); + char buf[512]; + sprintf(buf, "Virtual Jaguar CVS %s", __DATE__); +//fprintf(fp, "VirtualJaguar v1.0.8 (Last full build was on %s %s)\n", __DATE__, __TIME__); +//VirtualJaguar v1.0.8 (Last full build was on Dec 30 2004 20:01:31) + Window * window = new Window(8, 16, 40 * FONT_WIDTH, 19 * FONT_HEIGHT); +// window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.8")); +// window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20050110", 0xFF3030FF, 0xFF000000)); + window->AddElement(new Text(8, 8, buf, 0xFF3030FF, 0xFF000000)); + window->AddElement(new Text(8, 8+2*FONT_HEIGHT, "Coders:")); + window->AddElement(new Text(16, 8+3*FONT_HEIGHT, "James L. Hammons (shamus)")); + window->AddElement(new Text(16, 8+4*FONT_HEIGHT, "Niels Wagenaar (nwagenaar)")); + window->AddElement(new Text(16, 8+5*FONT_HEIGHT, "Carwin Jones (Caz)")); + window->AddElement(new Text(16, 8+6*FONT_HEIGHT, "Adam Green")); + window->AddElement(new Text(8, 8+8*FONT_HEIGHT, "Testers:")); + window->AddElement(new Text(16, 8+9*FONT_HEIGHT, "Guruma")); + window->AddElement(new Text(8, 8+11*FONT_HEIGHT, "Thanks go out to:")); + window->AddElement(new Text(16, 8+12*FONT_HEIGHT, "Aaron Giles for the original CoJag")); + window->AddElement(new Text(16, 8+13*FONT_HEIGHT, "David Raingeard for the original VJ")); + window->AddElement(new Text(16, 8+14*FONT_HEIGHT, "Karl Stenerud for his Musashi 68K emu")); + window->AddElement(new Text(16, 8+15*FONT_HEIGHT, "Sam Lantinga for his amazing SDL libs")); + window->AddElement(new Text(16, 8+16*FONT_HEIGHT, "Ryan C. Gordon for VJ's web presence")); + window->AddElement(new Text(16, 8+17*FONT_HEIGHT, "The guys over at Atari Age ;-)")); return window; } @@ -1662,230 +1806,6 @@ Window * MiscOptions(void) } -// -// Draw "picture" -// Uses zero as transparent color -// Can also use an optional alpha channel -// -void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/) -{ - uint16 width = bitmap[0], height = bitmap[1]; - bitmap += 2; - - uint32 pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words... - uint32 address = x + (y * pitch); - - for(int yy=0; yy> 10) & 0x1F, - eGreen = (existingColor >> 5) & 0x1F, - eBlue = existingColor & 0x1F, - - nRed = (color >> 10) & 0x1F, - nGreen = (color >> 5) & 0x1F, - nBlue = color & 0x1F; - - uint8 invTrans = 255 - trans; - uint16 bRed = (eRed * trans + nRed * invTrans) / 255; - uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 255; - uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 255; - - uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue; - - *(screen + address + xx + (yy * pitch)) = blendedColor; - - alpha++; - } - - bitmap++; - } - } -} - -// -// Very very crude GUI file selector -// -/*bool UserSelectFile(char * path, char * filename) -{ -//Testing... -GUIMain(); - - extern int16 * backbuffer; - vector fileList; - - // Read in the candidate files from the directory pointed to by "path" - - DIR * dp = opendir(path); - dirent * de; - - while ((de = readdir(dp)) != NULL) - { - char * ext = strrchr(de->d_name, '.'); - - if (ext != NULL) - if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0) - fileList.push_back(string(de->d_name)); - } - - closedir(dp); - - if (fileList.size() == 0) // Any files found? - return false; // Nope. Bail! - - // Main GUI selection loop - - uint32 cursor = 0, startFile = 0; - - if (fileList.size() > 1) // Only go GUI if more than one possibility! - { - sort(fileList.begin(), fileList.end()); - - bool done = false; - uint32 limit = (fileList.size() > 30 ? 30 : fileList.size()); - SDL_Event event; - - // Ensure that the GUI is drawn before any user input... - event.type = SDL_USEREVENT; - SDL_PushEvent(&event); - - while (!done) - { - while (SDL_PollEvent(&event)) - { - if (event.type == SDL_KEYDOWN) - { - SDLKey key = event.key.keysym.sym; - - if (key == SDLK_DOWN) - { - if (cursor != limit - 1) // Cursor is within its window - cursor++; - else // Otherwise, scroll the window... - { - if (cursor + startFile != fileList.size() - 1) - startFile++; - } - } - if (key == SDLK_UP) - { - if (cursor != 0) - cursor--; - else - { - if (startFile != 0) - startFile--; - } - } - if (key == SDLK_PAGEDOWN) - { - if (cursor != limit - 1) - cursor = limit - 1; - else - { - startFile += limit; - if (startFile > fileList.size() - limit) - startFile = fileList.size() - limit; - } - } - if (key == SDLK_PAGEUP) - { - if (cursor != 0) - cursor = 0; - else - { - if (startFile < limit) - startFile = 0; - else - startFile -= limit; - } - } - if (key == SDLK_RETURN) - done = true; - if (key == SDLK_ESCAPE) - { - WriteLog("GUI: Aborting VJ by user request.\n"); - return false; // Bail out! - } - if (key >= SDLK_a && key <= SDLK_z) - { - // Advance cursor to filename with first letter pressed... - uint8 which = (key - SDLK_a) + 65; // Convert key to A-Z char - - for(uint32 i=0; i startFile + limit - 1) - startFile = i - limit + 1, - cursor = limit - 1; - if (i < startFile) - startFile = i, - cursor = 0; - break; - } - } - } - } - else if (event.type == SDL_MOUSEMOTION) - { - mouseX = event.motion.x, mouseY = event.motion.y; - if (vjs.useOpenGL) - mouseX /= 2, mouseY /= 2; - } - else if (event.type == SDL_MOUSEBUTTONDOWN) - { - uint32 mx = event.button.x, my = event.button.y; - if (vjs.useOpenGL) - mx /= 2, my /= 2; - cursor = my / 8; - } - - // Draw the GUI... -// memset(backbuffer, 0x11, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2); - memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2); - - for(uint32 i=0; i 38) - s[38] = 0; - DrawString(backbuffer, 0, i*8, (cursor == i ? true : false), " %s ", s.c_str()); - } - - DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic); - - RenderBackbuffer(); - } - } - } - - strcpy(filename, path); - - if (strlen(path) > 0) - if (path[strlen(path) - 1] != '/') - strcat(filename, "/"); - - strcat(filename, fileList[startFile + cursor].c_str()); - - return true; -}*/ - // // Generic ROM loading // @@ -1895,12 +1815,18 @@ uint32 JaguarLoadROM(uint8 * rom, char * path) // a buffer overflow... !!! FIX !!! uint32 romSize = 0; +WriteLog("JaguarLoadROM: Attempting to load file '%s'...", path); char * ext = strrchr(path, '.'); +if (ext == NULL) + WriteLog("FAILED!\n"); +else + WriteLog("Succeeded in finding extension (%s)!\n", ext); + if (ext != NULL) { WriteLog("VJ: Loading \"%s\"...", path); - if (stricmp(ext, ".zip") == 0) + if (strcasecmp(ext, ".zip") == 0) { // Handle ZIP file loading here... WriteLog("(ZIPped)..."); @@ -1927,6 +1853,8 @@ uint32 JaguarLoadROM(uint8 * rom, char * path) fread(rom, 1, romSize, fp); fclose(fp);*/ + // Handle gzipped files transparently [Adam Green]... + gzFile fp = gzopen(path, "rb"); if (fp == NULL) @@ -1950,7 +1878,6 @@ uint32 JaguarLoadROM(uint8 * rom, char * path) // // Jaguar file loading // -//void JaguarLoadCart(uint8 * mem, char * path) bool JaguarLoadFile(char * path) { // jaguarRomSize = JaguarLoadROM(mem, path); @@ -1984,7 +1911,7 @@ bool JaguarLoadFile(char * path) char * ext = strrchr(path, '.'); // Get the file's extension for non-cartridge checking //NOTE: Should fix JaguarLoadROM() to replace .zip with what's *in* the zip (.abs, .j64, etc.) - if (stricmp(ext, ".rom") == 0) + if (strcasecmp(ext, ".rom") == 0) { // File extension ".ROM": Alpine image that loads/runs at $802000 WriteLog("GUI: Setting up homebrew (ROM)... Run address: 00802000, length: %08X\n", jaguarRomSize); @@ -1999,6 +1926,7 @@ bool JaguarLoadFile(char * path) memset(jaguar_mainRam, 0x00, 0x400000);*/ /* +Stubulator ROM vectors... handler 001 at $00E00008 handler 002 at $00E008DE handler 003 at $00E008E2 @@ -2044,7 +1972,7 @@ Let's try setting up the illegal instruction vector for a stubulated jaguar... SET32(jaguar_mainRam, 0x10, 0x00001000); SET16(jaguar_mainRam, 0x1000, 0x60FE); // Here: bra Here } - else if (stricmp(ext, ".abs") == 0) + else if (strcasecmp(ext, ".abs") == 0) { // File extension ".ABS": Atari linker output file with header (w/o is useless to us here) @@ -2140,7 +2068,7 @@ Start of Data Segment = 0x00803dd0 return false; } } - else if (stricmp(ext, ".jag") == 0) + else if (strcasecmp(ext, ".jag") == 0) { // File extension ".JAG": Atari server file with header //NOTE: The bytes 'JAGR' should also be at position $1C...