X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui.cpp;h=1278a2689c8b5ad382f507c88902f05ef47b66d1;hb=d3b866b6280bb34fa878b03bb4048492e936e0e1;hp=9a96930fa1e5b5ba6927ee0a7da516a65fe92207;hpb=2935277dd0aa1154571c2d83c70c04feb2a8888c;p=virtualjaguar diff --git a/src/gui.cpp b/src/gui.cpp index 9a96930..1278a26 100644 --- a/src/gui.cpp +++ b/src/gui.cpp @@ -5,33 +5,56 @@ // by James L. Hammons // +#include +#include // For MacOS dependency #include #include #include #include #include -#include "types.h" +#include // For toupper() #include "settings.h" #include "tom.h" #include "video.h" #include "font1.h" +#include "crc32.h" +#include "zlib.h" +#include "unzip.h" #include "gui.h" using namespace std; // For STL stuff // Private function prototypes -void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap); +class Window; // Forward declaration... + +void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha = NULL); void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 opacity, const char * text, ...); void DrawStringOpaque(int16 * screen, uint32 x, uint32 y, uint16 color1, uint16 color2, const char * text, ...); -void LoadROM(void); -void RunEmu(void); -void Quit(void); -void About(void); +Window * LoadROM(void); +Window * ResetJaguar(void); +Window * ResetJaguarCD(void); +Window * RunEmu(void); +Window * Quit(void); +Window * About(void); +Window * MiscOptions(void); + +int gzfilelength(gzFile gd); + +// External variables + +extern uint8 * jaguar_mainRam; +extern uint8 * jaguar_mainRom; +extern uint8 * jaguar_bootRom; +extern uint8 * jaguar_CDBootROM; +extern bool BIOSLoaded; +extern bool CDBIOSLoaded; // Local global variables +bool exitGUI = false; // GUI (emulator) done variable int mouseX, mouseY; +uint16 background[1280 * 240]; // GUI background buffer uint16 mousePic[] = { 6, 8, @@ -73,21 +96,176 @@ uint16 closeBox[] = { 0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000 // ..... }; +uint16 upArrowBox[] = { + 8, 8, + + 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217, // + @@@@ . + 0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217, // +@@@@@@. + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ +}; + +uint16 downArrowBox[] = { + 8, 8, + + 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217, // +@@@@@@. + 0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217, // + @@@@ . + 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ . + 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ +}; + +uint16 pushButtonUp[] = { + 8, 8, + + 0x0000, 0x0C63, 0x394A, 0x494A, 0x4108, 0x2CC6, 0x0421, 0x0000, + 0x0C63, 0x518C, 0x48E7, 0x48C6, 0x48A5, 0x48A5, 0x3CE7, 0x0421, + 0x3D4A, 0x48E7, 0x48C6, 0x48C6, 0x44A5, 0x48A5, 0x48A5, 0x2CC6, + 0x494A, 0x48C6, 0x48C6, 0x44A5, 0x44A5, 0x44A5, 0x48A5, 0x40E7, + 0x4529, 0x48A5, 0x44A5, 0x44A5, 0x44A5, 0x44A5, 0x4CA5, 0x40E7, + 0x2CC6, 0x48A5, 0x48A5, 0x44A5, 0x44A5, 0x48A5, 0x4CA5, 0x2CC6, + 0x0421, 0x3CE7, 0x48A5, 0x48A5, 0x4CA5, 0x4CA5, 0x44E7, 0x0421, + 0x0000, 0x0421, 0x28C6, 0x40E7, 0x40E7, 0x2CC6, 0x0421, 0x0000 +}; + +uint8 pbuAlpha[] = { + 0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF, + 0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0, + 0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, + 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD, + 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC, + 0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF, + 0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1, + 0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF +}; + +uint16 pushButtonDown[] = { + 8, 8, + + 0x0000, 0x0C63, 0x4A31, 0x5631, 0x4DCE, 0x2D4A, 0x0421, 0x0000, + 0x0C63, 0x6AF7, 0x714A, 0x7908, 0x7908, 0x6908, 0x418C, 0x0421, + 0x4A31, 0x714A, 0x7508, 0x6CE7, 0x6CE7, 0x74E7, 0x68E7, 0x2929, + 0x5A31, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x3D6B, + 0x4DCE, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x416B, + 0x2D4A, 0x6D08, 0x74E7, 0x6CE7, 0x6CE7, 0x74E7, 0x6CE7, 0x2929, + 0x0842, 0x418C, 0x6CE7, 0x78E7, 0x78E7, 0x6CE7, 0x416B, 0x0842, + 0x0000, 0x0842, 0x2929, 0x416B, 0x416B, 0x2929, 0x0842, 0x0000 +}; + +uint8 pbdAlpha[] = { + 0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF, + 0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0, + 0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2, + 0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, + 0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A, + 0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1, + 0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF, + 0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF +}; + +uint16 slideSwitchUp[] = { + 8, 16, + + 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ +}; + +uint16 slideSwitchDown[] = { + 8, 16, + + 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++ + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +....... + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + . + 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........ +}; + +/*uint16 [] = { + 8, 8, + + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........ + 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 // ........ +};*/ + char separator[] = "--------------------------------------------------------"; +// +// Case insensitive string compare function +// Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce! +// + +int stringCmpi(const string &s1, const string &s2) +{ + // Select the first element of each string: + string::const_iterator p1 = s1.begin(), p2 = s2.begin(); + + while (p1 != s1.end() && p2 != s2.end()) // Don’t run past the end + { + if (toupper(*p1) != toupper(*p2)) // Compare upper-cased chars + return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater + + p1++; + p2++; + } + + // If they match up to the detected eos, say which was longer. Return 0 if the same. + return s2.size() - s1.size(); +} + // // Local GUI classes // +enum { WINDOW_CLOSE, MENU_ITEM_CHOSEN }; + class Element { public: Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0) { extents.x = x, extents.y = y, extents.w = w, extents.h = h; } - virtual void HandleKey(SDLKey key) = 0; + virtual void HandleKey(SDLKey key) = 0; // These are "pure" virtual functions... virtual void HandleMouseMove(uint32 x, uint32 y) = 0; virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0; virtual void Draw(uint32, uint32) = 0; + virtual void Notify(Element *) = 0; //Needed? virtual ~Element() = 0; //We're not allocating anything in the base class, so the answer would be NO. bool Inside(uint32 x, uint32 y); @@ -102,6 +280,7 @@ class Element static uint32 pitch; }; +// Initialize class variables (Element) int16 * Element::screenBuffer = NULL; uint32 Element::pitch = 0; @@ -111,29 +290,41 @@ bool Element::Inside(uint32 x, uint32 y) && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false); } + class Button: public Element { public: Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(NULL) {} + bgColor(0x03E0), pic(NULL), elementToTell(NULL) {} Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h), activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(p) {} + bgColor(0x03E0), pic(p), elementToTell(NULL) {} + Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(p), elementToTell(NULL) + { if (pic) extents.w = pic[0], extents.h = pic[1]; } Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h), activated(false), clicked(false), inside(false), fgColor(0xFFFF), - bgColor(0x03E0), pic(NULL), text(s) {} + bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {} + Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) + { extents.w = s.length() * 8; } virtual void HandleKey(SDLKey key) {} virtual void HandleMouseMove(uint32 x, uint32 y); virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element *) {} bool ButtonClicked(void) { return activated; } + void SetNotificationElement(Element * e) { elementToTell = e; } protected: bool activated, clicked, inside; uint16 fgColor, bgColor; uint16 * pic; string text; + Element * elementToTell; }; void Button::HandleMouseMove(uint32 x, uint32 y) @@ -149,7 +340,13 @@ void Button::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) clicked = true; if (clicked && !mouseDown) + { clicked = false, activated = true; + + // Send a message that we're activated (if there's someone to tell, that is) + if (elementToTell) + elementToTell->Notify(this); + } } else clicked = activated = false; @@ -170,42 +367,225 @@ void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) } } -//WriteLog("Button::Draw [%08X]\n", this); if (pic != NULL) -//{ -//WriteLog("--> Button: About to draw pic [%08X].\n", pic); DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, pic); -//} if (text.length() > 0) -//{ -//WriteLog("--> Button: About to draw string [%s].\n", text.c_str()); DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str()); -//} } -class Window: public Element + +class PushButton: public Element +{ +// How to handle? +// Save state externally? +//We pass in a state variable if we want to track it externally, otherwise we use our own +//internal state var. Still need to do some kind of callback for pushbuttons that do things +//like change from fullscreen to windowed... !!! FIX !!! + + public: +// PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), +// activated(false), clicked(false), inside(false), fgColor(0xFFFF), +// bgColor(0x03E0), pic(NULL), elementToTell(NULL) {} + PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st), + inside(false), text(s) { if (st == NULL) state = &internalState; } +/* Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(p), elementToTell(NULL) {} + Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(p), elementToTell(NULL) + { if (pic) extents.w = pic[0], extents.h = pic[1]; } + Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {} + PushButton(uint32 x, uint32 y, string s): Element(x, y, 0, 8), + activated(false), clicked(false), inside(false), fgColor(0xFFFF), + bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) + { extents.w = s.length() * 8; }*/ + virtual void HandleKey(SDLKey key) {} + virtual void HandleMouseMove(uint32 x, uint32 y); + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element *) {} +// bool ButtonClicked(void) { return activated; } +// void SetNotificationElement(Element * e) { elementToTell = e; } + + protected: + bool * state; + bool inside; +// bool activated, clicked, inside; +// uint16 fgColor, bgColor; +// uint16 * pic; + string text; +// Element * elementToTell; + bool internalState; +}; + +void PushButton::HandleMouseMove(uint32 x, uint32 y) +{ + inside = Inside(x, y); +} + +void PushButton::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) +{ + if (inside && mouseDown) + { +/* if (mouseDown) + clicked = true; + + if (clicked && !mouseDown) + { + clicked = false, activated = true; + + // Send a message that we're activated (if there's someone to tell, that is) + if (elementToTell) + elementToTell->Notify(this); + }*/ + *state = !(*state); + } +// else +// clicked = activated = false; +} + +void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) +{ +/* uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch); + + for(uint32 y=0; y 0) + DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str()); +} + + +class SlideSwitch: public Element { +// How to handle? +// Save state externally? +//Seems to be handled the same as PushButton, but without sanity checks. !!! FIX !!! + public: - Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), - /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0xFE10), - close(w - 8, 1, 7, 7, closeBox) { list.push_back(&close); } + SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st), + inside(false), text1(s1), text2(s2) {} virtual void HandleKey(SDLKey key) {} virtual void HandleMouseMove(uint32 x, uint32 y); virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element *) {} +// bool ButtonClicked(void) { return activated; } +// void SetNotificationElement(Element * e) { elementToTell = e; } + + protected: + bool * state; + bool inside; +// bool activated, clicked, inside; +// uint16 fgColor, bgColor; +// uint16 * pic; + string text1, text2; +// Element * elementToTell; +}; + +void SlideSwitch::HandleMouseMove(uint32 x, uint32 y) +{ + inside = Inside(x, y); +} + +void SlideSwitch::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) +{ + if (inside && mouseDown) + { +/* if (mouseDown) + clicked = true; + + if (clicked && !mouseDown) + { + clicked = false, activated = true; + + // Send a message that we're activated (if there's someone to tell, that is) + if (elementToTell) + elementToTell->Notify(this); + }*/ + *state = !(*state); + } +// else +// clicked = activated = false; +} + +void SlideSwitch::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) +{ + DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp)); + if (text1.length() > 0) + DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text1.c_str()); + if (text2.length() > 0) + DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY + 8, false, "%s", text2.c_str()); +} + + +class Window: public Element +{ + public: +/* Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), + fgColor(0x4FF0), bgColor(0xFE10) + { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/ + Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0, + void (* f)(Element *) = NULL): Element(x, y, w, h), + /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10), + handler(f) + { close = new Button(w - 8, 1, closeBox); list.push_back(close); + close->SetNotificationElement(this); } + virtual ~Window(); + virtual void HandleKey(SDLKey key); + virtual void HandleMouseMove(uint32 x, uint32 y); + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element * e); void AddElement(Element * e); - bool WindowActive(void) { return !close.ButtonClicked(); } +// bool WindowActive(void) { return true; }//return !close->ButtonClicked(); } protected: // bool clicked, inside; uint16 fgColor, bgColor; - Button close; + void (* handler)(Element *); + Button * close; //We have to use a list of Element *pointers* because we can't make a list that will hold //all the different object types in the same list... vector list; }; +Window::~Window() +{ + for(uint32 i=0; iHandleKey(key); +} + void Window::HandleMouseMove(uint32 x, uint32 y) { // Handle the items this window contains... @@ -246,6 +626,17 @@ void Window::AddElement(Element * e) list.push_back(e); } +void Window::Notify(Element * e) +{ + if (e == close) + { + SDL_Event event; + event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE; + SDL_PushEvent(&event); + } +} + + class Text: public Element { public: @@ -257,6 +648,7 @@ class Text: public Element virtual void HandleMouseMove(uint32 x, uint32 y) {} virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {} virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element *) {} protected: uint16 fgColor, bgColor; @@ -269,16 +661,363 @@ void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str()); } + +class ListBox: public Element +//class ListBox: public Window +{ + public: +// ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h), + ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0);//: Window(x, y, w, h), +// windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8), +// elementToTell(NULL), upArrow(w - 8, 0, upArrowBox), +// downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox) {} + virtual void HandleKey(SDLKey key); + virtual void HandleMouseMove(uint32 x, uint32 y); + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element * e); + void SetNotificationElement(Element * e) { elementToTell = e; } + void AddItem(string s); + string GetSelectedItem(void); + + protected: + bool thumbClicked; + uint32 windowPtr, cursor, limit; + uint32 charWidth, charHeight; // Box width/height in characters + Element * elementToTell; + Button upArrow, downArrow, upArrow2; + vector item; + + private: + uint32 yRelativePoint; +}; + +ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h), + thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), + charHeight(h / 8), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox), + downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox) +{ + upArrow.SetNotificationElement(this); + downArrow.SetNotificationElement(this); + upArrow2.SetNotificationElement(this); + extents.w -= 8; // Make room for scrollbar... +} + +void ListBox::HandleKey(SDLKey key) +{ + if (key == SDLK_DOWN) + { + if (cursor != limit - 1) // Cursor is within its window + cursor++; + else // Otherwise, scroll the window... + { + if (cursor + windowPtr != item.size() - 1) + windowPtr++; + } + } + else if (key == SDLK_UP) + { + if (cursor != 0) + cursor--; + else + { + if (windowPtr != 0) + windowPtr--; + } + } + else if (key == SDLK_PAGEDOWN) + { + if (cursor != limit - 1) + cursor = limit - 1; + else + { + windowPtr += limit; + if (windowPtr > item.size() - limit) + windowPtr = item.size() - limit; + } + } + else if (key == SDLK_PAGEUP) + { + if (cursor != 0) + cursor = 0; + else + { + if (windowPtr < limit) + windowPtr = 0; + else + windowPtr -= limit; + } + } + else if (key >= SDLK_a && key <= SDLK_z) + { + // Advance cursor to filename with first letter pressed... + uint8 which = (key - SDLK_a) + 65; // Convert key to A-Z char + + for(uint32 i=0; i windowPtr + limit - 1) + windowPtr = i - limit + 1, cursor = limit - 1; + if (i < windowPtr) + windowPtr = i, cursor = 0; + break; + } + } + } +} + +void ListBox::HandleMouseMove(uint32 x, uint32 y) +{ + upArrow.HandleMouseMove(x - extents.x, y - extents.y); + downArrow.HandleMouseMove(x - extents.x, y - extents.y); + upArrow2.HandleMouseMove(x - extents.x, y - extents.y); + + if (thumbClicked) + { + uint32 sbHeight = extents.h - 24, + thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight); + +//yRelativePoint is the spot on the thumb where we clicked... + int32 newThumbStart = y - yRelativePoint; + + if (newThumbStart < 0) + newThumbStart = 0; + + if ((uint32)newThumbStart > sbHeight - thumb) + newThumbStart = sbHeight - thumb; + + windowPtr = (uint32)(((float)newThumbStart / (float)sbHeight) * (float)item.size()); +//Check for cursor bounds as well... Or do we need to??? +//Actually, we don't...! + } +} + +void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown) +{ + if (Inside(x, y) && mouseDown) + { + // Why do we have to do this??? (- extents.y?) + // I guess it's because only the Window class has offsetting implemented... !!! FIX !!! + cursor = (y - extents.y) / 8; + } + + // Check for a hit on the scrollbar... + if (x > (uint32)(extents.x + extents.w) && x <= (uint32)(extents.x + extents.w + 8) + && y > (uint32)(extents.y + 8) && y <= (uint32)(extents.y + extents.h - 16)) + { + if (mouseDown) + { +// This shiaut should be calculated in AddItem(), not here... (or in Draw() for that matter) + uint32 sbHeight = extents.h - 24, + thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight), + thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight); + + // Did we hit the thumb? + if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb)) + thumbClicked = true, yRelativePoint = y - thumbStart; + } +//Seems that this is useless--never reached except in rare cases and that the code outside is +//more effective... +// else +// thumbClicked = false; + } + + if (!mouseDown) + thumbClicked = false; + + upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); + downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); + upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown); +} + +void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/) +{ + for(uint32 i=0; i= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8)) + screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF); + else + screenBuffer[x + (y * pitch)] = 0x0200; + } + } +} + +void ListBox::Notify(Element * e) +{ + if (e == &upArrow || e == &upArrow2) + { + if (windowPtr != 0) + { + windowPtr--; + + if (cursor < limit - 1) + cursor++; + } + } + else if (e == &downArrow) + { + if (windowPtr < item.size() - limit) + { + windowPtr++; + + if (cursor != 0) + cursor--; + } + } +} + +void ListBox::AddItem(string s) +{ + // Do a simple insertion sort + bool inserted = false; + + for(vector::iterator i=item.begin(); i charHeight ? charHeight : item.size()); +} + +string ListBox::GetSelectedItem(void) +{ + return item[windowPtr + cursor]; +} + + +class FileList: public Window +{ + public: + FileList(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0); + virtual ~FileList() {} + virtual void HandleKey(SDLKey key); + virtual void HandleMouseMove(uint32 x, uint32 y) { Window::HandleMouseMove(x, y); } + virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) { Window::HandleMouseButton(x, y, mouseDown); } + virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) { Window::Draw(offsetX, offsetY); } + virtual void Notify(Element * e); + + protected: + ListBox * files; + Button * load; +}; + +//Need 4 buttons, one scrollbar... +FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h) +{ + files = new ListBox(8, 8, w - 16, h - 32); + AddElement(files); + load = new Button(8, h - 16, " Load "); + AddElement(load); + load->SetNotificationElement(this); + +//!!! FIX !!! Directory might not exist--this shouldn't cause VJ to crash! + DIR * dp = opendir(vjs.ROMPath); + dirent * de; + + while ((de = readdir(dp)) != NULL) + { + char * ext = strrchr(de->d_name, '.'); + + if (ext != NULL) + if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0 + || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0 + || strcasecmp(ext, ".rom") == 0) + files->AddItem(string(de->d_name)); + } + + closedir(dp); +} + +void FileList::HandleKey(SDLKey key) +{ + if (key == SDLK_RETURN) + Notify(load); + else + Window::HandleKey(key); +} + +void FileList::Notify(Element * e) +{ + if (e == load) + { + char filename[MAX_PATH]; + strcpy(filename, vjs.ROMPath); + + if (strlen(filename) > 0) + if (filename[strlen(filename) - 1] != '/') + strcat(filename, "/"); + + strcat(filename, files->GetSelectedItem().c_str()); + +// uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename); +// JaguarLoadCart(jaguar_mainRom, filename); + if (JaguarLoadFile(filename)) + { + SDL_Event event; + event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE; + SDL_PushEvent(&event); + + event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN; + event.user.data1 = (void *)ResetJaguar; + SDL_PushEvent(&event); + } + else + { + SDL_Event event; + event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE; + SDL_PushEvent(&event); + + // Handle the error, but don't run... + // Tell the user that we couldn't run their file for some reason... !!! FIX !!! +//how to kludge: Make a function like ResetJaguar which creates the dialog window + } + } + else + Window::Notify(e); +} + + struct NameAction { string name; - void (* action)(void); - bool isWindow; + Window * (* action)(void); + SDLKey hotKey; - NameAction(string n, void (* a)(void) = NULL, bool w = false): name(n), action(a), - isWindow(w) {} + NameAction(string n, Window * (* a)(void) = NULL, SDLKey k = SDLK_UNKNOWN): name(n), + action(a), hotKey(k) {} }; + class MenuItems { public: @@ -298,24 +1037,18 @@ class Menu: public Element public: Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8, uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F, - uint16 bgch = 0x1CFF): Element(x, y, w, h), clicked(false), inside(0), - insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch), bgColorHL(bgch), - menuChosen(-1), menuItemChosen(-1) {} -// { extents.x = x, extents.y = y, extents.w = w, extents.h = h; } + uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false), + inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch), + bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {} virtual void HandleKey(SDLKey key); virtual void HandleMouseMove(uint32 x, uint32 y); virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown); virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0); + virtual void Notify(Element *) {} void Add(MenuItems mi); - //This is wrong. !!! FIX !!! - bool ItemChosen(void) { return (clicked && insidePopup); } - //This is bad... !!! FIX !!! - NameAction & GetItem(void) -// { if (ItemChosen()) return itemList[menuChosen].item[menuItemChosen]; return NULL; } - { return itemList[menuChosen].item[menuItemChosen]; } protected: - bool clicked; + bool activated, clicked; uint32 inside, insidePopup; uint16 fgColor, bgColor, fgColorHL, bgColorHL; int menuChosen, menuItemChosen; @@ -324,8 +1057,25 @@ class Menu: public Element vector itemList; }; -void Menu::HandleKey(SDLKey Key) +void Menu::HandleKey(SDLKey key) { + for(uint32 i=0; i 32768 entries) //Here we've modified it to have 33 levels of transparency (could have any # we want!) -//because dividing by 32 is faster than dividing by 31! +//because dividing by 32 is faster than dividing by 31...! uint8 invTrans = 32 - trans; uint16 bRed = (eRed * trans + nRed * invTrans) / 32; uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 32; @@ -615,72 +1374,108 @@ void DrawStringTrans(int16 * screen, uint32 x, uint32 y, uint16 color, uint8 tra // bool GUIMain(void) { +// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!! extern int16 * backbuffer; - bool done = false; +// bool done = false; SDL_Event event; + Window * mainWindow = NULL; // Set up the GUI classes... Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); - Button closeButton(45, 90, 16, 16); - Window someWindow(15, 16, 60, 60); - Button button1(50, 15, 9, 9), button2(10, 10, 8, 8), button3(25, 48, 32, 8, " Ok "); - someWindow.AddElement(&button1); - someWindow.AddElement(&button2); - someWindow.AddElement(&button3); - - Menu mainMenu;//(0, 160); + Menu mainMenu; MenuItems mi; - mi.title = "File"; - mi.item.push_back(NameAction("Load...", LoadROM)); - mi.item.push_back(NameAction("Reset")); - mi.item.push_back(NameAction("Run", RunEmu)); + mi.title = "Jaguar"; + mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l)); + mi.item.push_back(NameAction("Reset", ResetJaguar, SDLK_r)); + if (CDBIOSLoaded) + mi.item.push_back(NameAction("Reset CD", ResetJaguarCD, SDLK_c)); + mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE)); mi.item.push_back(NameAction("")); - mi.item.push_back(NameAction("Quit", Quit)); + mi.item.push_back(NameAction("Quit", Quit, SDLK_q)); mainMenu.Add(mi); mi.title = "Settings"; mi.item.clear(); mi.item.push_back(NameAction("Video...")); mi.item.push_back(NameAction("Audio...")); - mi.item.push_back(NameAction("Misc...")); + mi.item.push_back(NameAction("Misc...", MiscOptions, SDLK_m)); mainMenu.Add(mi); - mi.title = "Options"; + mi.title = "Info"; mi.item.clear(); - mi.item.push_back(NameAction("About...")); + mi.item.push_back(NameAction("About...", About)); mainMenu.Add(mi); bool showMouse = true; //This is crappy!!! !!! FIX !!! +//Is this even needed any more? Hmm. Maybe. Dunno. jaguar_reset(); - while (!done) + // Set up our background save... + memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2); + +// while (!done) + while (!exitGUI) { while (SDL_PollEvent(&event)) { - if (event.type == SDL_ACTIVEEVENT) + if (event.type == SDL_USEREVENT) + { + if (event.user.code == WINDOW_CLOSE) + { + delete mainWindow; + mainWindow = NULL; + } + else if (event.user.code == MENU_ITEM_CHOSEN) + { + // Confused? Let me enlighten... What we're doing here is casting + // data1 as a pointer to a function which returns a Window pointer and + // which takes no parameters (the "(Window *(*)(void))" part), then + // derefencing it (the "*" in front of that) in order to call the + // function that it points to. Clear as mud? Yeah, I hate function + // pointers too, but what else are you gonna do? + mainWindow = (*(Window *(*)(void))event.user.data1)(); + + while (SDL_PollEvent(&event)); // Flush the event queue... + event.type = SDL_MOUSEMOTION; + int mx, my; + SDL_GetMouseState(&mx, &my); + event.motion.x = mx, event.motion.y = my; + SDL_PushEvent(&event); // & update mouse position...! + + mouseX = mx, mouseY = my; // This prevents "mouse flash"... + if (vjs.useOpenGL) + mouseX /= 2, mouseY /= 2; + } + } + else if (event.type == SDL_ACTIVEEVENT) { if (event.active.state == SDL_APPMOUSEFOCUS) showMouse = (event.active.gain ? true : false); } - if (event.type == SDL_KEYDOWN) + else if (event.type == SDL_KEYDOWN) { - closeButton.HandleKey(event.key.keysym.sym); - if (someWindow.WindowActive()) - someWindow.HandleKey(event.key.keysym.sym); - mainMenu.HandleKey(event.key.keysym.sym); + if (mainWindow) + mainWindow->HandleKey(event.key.keysym.sym); + else + mainMenu.HandleKey(event.key.keysym.sym); } else if (event.type == SDL_MOUSEMOTION) { mouseX = event.motion.x, mouseY = event.motion.y; if (vjs.useOpenGL) +// This is evil, Evil, EVIL! But we'll keep it until we can figure out WTF is going on here. +#ifdef _OSX_ + mouseX /= 2, mouseY = (480 - mouseY) / 2; +#else mouseX /= 2, mouseY /= 2; +#endif - closeButton.HandleMouseMove(mouseX, mouseY); - if (someWindow.WindowActive()) - someWindow.HandleMouseMove(mouseX, mouseY); - mainMenu.HandleMouseMove(mouseX, mouseY); + if (mainWindow) + mainWindow->HandleMouseMove(mouseX, mouseY); + else + mainMenu.HandleMouseMove(mouseX, mouseY); } else if (event.type == SDL_MOUSEBUTTONDOWN) { @@ -689,10 +1484,10 @@ bool GUIMain(void) if (vjs.useOpenGL) mx /= 2, my /= 2; - closeButton.HandleMouseButton(mx, my, true); - if (someWindow.WindowActive()) - someWindow.HandleMouseButton(mx, my, true); - mainMenu.HandleMouseButton(mx, my, true); + if (mainWindow) + mainWindow->HandleMouseButton(mx, my, true); + else + mainMenu.HandleMouseButton(mx, my, true); } else if (event.type == SDL_MOUSEBUTTONUP) { @@ -701,22 +1496,24 @@ bool GUIMain(void) if (vjs.useOpenGL) mx /= 2, my /= 2; - closeButton.HandleMouseButton(mx, my, false); - if (someWindow.WindowActive()) - someWindow.HandleMouseButton(mx, my, false); - mainMenu.HandleMouseButton(mx, my, false); + if (mainWindow) + mainWindow->HandleMouseButton(mx, my, false); + else + mainMenu.HandleMouseButton(mx, my, false); } // Draw the GUI... // The way we do things here is kinda stupid (redrawing the screen every frame), but // it's simple. Perhaps there may be a reason down the road to be more selective with // our clearing, but for now, this will suffice. - memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2); +// memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2); + memcpy(backbuffer, background, tom_getVideoModeWidth() * 240 * 2); - closeButton.Draw(); - if (someWindow.WindowActive()) - someWindow.Draw(); mainMenu.Draw(); +//Could do multiple windows here by using a vector + priority info... +//Though the way ZSNES does it seems to be by a bool (i.e., they're always active, just not shown) + if (mainWindow) + mainWindow->Draw(); if (showMouse) DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic); @@ -731,22 +1528,52 @@ bool GUIMain(void) // // GUI "action" functions // -void LoadROM(void) +Window * LoadROM(void) +{ + FileList * fileList = new FileList(8, 16, 304, 216); + + return (Window *)fileList; +} + +Window * ResetJaguar(void) +{ + jaguar_reset(); + return RunEmu(); +} + +Window * ResetJaguarCD(void) { + memcpy(jaguar_mainRom, jaguar_CDBootROM, 0x40000); + jaguarRunAddress = 0x802000; + jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, 0x40000); + jaguar_reset(); + + return RunEmu(); } -void RunEmu(void) +bool debounceRunKey = true; +Window * RunEmu(void) { //This is crappy... !!! FIX !!! extern int16 * backbuffer; - extern bool finished; - extern bool showGUI; + extern bool finished, showGUI; + uint32 nFrame = 0, nFrameskip = 0; uint32 totalFrames = 0; finished = false; bool showMessage = true; - uint32 showMsgFrames = 60; + uint32 showMsgFrames = 120; uint8 transparency = 0; + // Pass a message to the "joystick" code to debounce the ESC key... + debounceRunKey = true; + + uint32 cartType = 2; + if (jaguarRomSize == 0x200000) + cartType = 0; + else if (jaguarRomSize == 0x400000) + cartType = 1; + + char * cartTypeName[3] = { "2M Cartridge", "4M Cartridge", "Homebrew" }; while (!finished) { @@ -758,6 +1585,12 @@ void RunEmu(void) //if (totalFrames == 373) // doDSPDis = true; +//This sucks... !!! FIX !!! + joystick_exec(); +//This is done here so that the crud below doesn't get on our GUI background... + if (finished) + break; + // Some QnD GUI stuff here... if (showGUI) { @@ -769,13 +1602,20 @@ void RunEmu(void) if (showMessage) { DrawStringTrans(backbuffer, 8, 24*8, 0xFF0F, transparency, "Running..."); + DrawStringTrans(backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress); + DrawStringTrans(backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32); if (showMsgFrames == 0) { transparency++; if (transparency == 33) +{ showMessage = false; +/*extern bool doGPUDis; +doGPUDis = true;//*/ +} + } else showMsgFrames--; @@ -789,71 +1629,88 @@ void RunEmu(void) } else nFrame++; + } - joystick_exec(); + // Reset the pitch, since it may have been changed in-game... + Element::SetScreenAndPitch(backbuffer, GetSDLScreenPitch() / 2); + + // Save the background for the GUI... +// memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2); + // In this case, we squash the color to monochrome, then force it to blue + green... + for(uint32 i=0; i> 10) & 0x1F, g = (word >> 5) & 0x1F, b = word & 0x1F; + word = ((r + g + b) / 3) & 0x001F; + word = (word << 5) | word; + background[i] = word; } -} -void Quit(void) -{ - WriteLog("GUI: Quitting due to user request.\n"); - log_done(); - exit(0); + return NULL; } -void About(void) +Window * Quit(void) { - extern int16 * backbuffer; - SDL_Event event; - uint16 * bgSave = (uint16 *)malloc(tom_getVideoModeWidth() * 240 * 2); - memcpy(bgSave, backbuffer, tom_getVideoModeWidth() * 240 * 2); - - bool done = false; - while (!done) - { - while (SDL_PollEvent(&event)) - { - if (event.type == SDL_KEYDOWN) - { - if (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_RETURN) - done = true; - } - else if (event.type == SDL_MOUSEMOTION) - { - mouseX = event.motion.x, mouseY = event.motion.y; - if (vjs.useOpenGL) - mouseX /= 2, mouseY /= 2; - } - else if (event.type == SDL_MOUSEBUTTONDOWN) - { - uint32 mx = event.button.x, my = event.button.y; - if (vjs.useOpenGL) - mx /= 2, my /= 2; - - done = true; - } +//This is crap. We need some REAL exit code, instead of this psuedo crap... !!! FIX !!! [DONE] + WriteLog("GUI: Quitting due to user request.\n"); - // Draw "About" box - memcpy(backbuffer, bgSave, tom_getVideoModeWidth() * 240 * 2); + exitGUI = true; +/* jaguar_done(); + version_done(); + memory_done(); + VideoDone(); // Free SDL components last...! + log_done(); - DrawStringOpaque(backbuffer, 64, 64, 0x1CFF, 0x000F, " "); - DrawStringOpaque(backbuffer, 64, 72, 0x1CFF, 0x000F, " Virtual Jaguar by JLH & crew "); - DrawStringOpaque(backbuffer, 64, 80, 0x1CFF, 0x000F, " "); + exit(0);//*/ - DrawTransparentBitmap(backbuffer, mouseX, mouseY, mousePic); + return NULL; +} - RenderBackbuffer(); - } - } +Window * About(void) +{ + Window * window = new Window(8, 16, 304, 160); + window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.7")); +// window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20040317")); + window->AddElement(new Text(8, 24, "Coders:")); + window->AddElement(new Text(16, 32, "Niels Wagenaar (nwagenaar)")); + window->AddElement(new Text(16, 40, "Carwin Jones (Caz)")); + window->AddElement(new Text(16, 48, "James L. Hammons (shamus)")); + window->AddElement(new Text(16, 56, "Adam Green")); + window->AddElement(new Text(8, 72, "Testers:")); + window->AddElement(new Text(16, 80, "Guruma")); + + return window; +} - free(bgSave); +Window * MiscOptions(void) +{ + Window * window = new Window(8, 16, 304, 160); + window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS")); + window->AddElement(new SlideSwitch(8, 20, &vjs.hardwareTypeNTSC, "PAL", "NTSC")); + window->AddElement(new PushButton(8, 40, &vjs.DSPEnabled, "DSP")); + window->AddElement(new SlideSwitch(16, 52, &vjs.usePipelinedDSP, "Original", "Pipelined")); + window->AddElement(new SlideSwitch(8, 72, (bool *)&vjs.glFilter, "Sharp", "Blurry")); + +// Missing: +// * BIOS path +// * ROM path +// * EEPROM path +// * joystick +// * joystick port +// * OpenGL? +// * GL Filter type +// * Window/fullscreen + + return window; } + // // Draw "picture" // Uses zero as transparent color +// Can also use an optional alpha channel // -void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap) +void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap, uint8 * alpha/*=NULL*/) { uint16 width = bitmap[0], height = bitmap[1]; bitmap += 2; @@ -865,9 +1722,38 @@ void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap) { for(int xx=0; xx> 10) & 0x1F, + eGreen = (existingColor >> 5) & 0x1F, + eBlue = existingColor & 0x1F, + + nRed = (color >> 10) & 0x1F, + nGreen = (color >> 5) & 0x1F, + nBlue = color & 0x1F; + + uint8 invTrans = 255 - trans; + uint16 bRed = (eRed * trans + nRed * invTrans) / 255; + uint16 bGreen = (eGreen * trans + nGreen * invTrans) / 255; + uint16 bBlue = (eBlue * trans + nBlue * invTrans) / 255; + + uint16 blendedColor = (bRed << 10) | (bGreen << 5) | bBlue; + + *(screen + address + xx + (yy * pitch)) = blendedColor; + + alpha++; + } + + bitmap++; } } } @@ -875,10 +1761,10 @@ void DrawTransparentBitmap(int16 * screen, uint32 x, uint32 y, uint16 * bitmap) // // Very very crude GUI file selector // -bool UserSelectFile(char * path, char * filename) +/*bool UserSelectFile(char * path, char * filename) { //Testing... -//GUIMain(); +GUIMain(); extern int16 * backbuffer; vector fileList; @@ -893,7 +1779,7 @@ bool UserSelectFile(char * path, char * filename) char * ext = strrchr(de->d_name, '.'); if (ext != NULL) - if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0) + if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".jag") == 0) fileList.push_back(string(de->d_name)); } @@ -1041,4 +1927,315 @@ bool UserSelectFile(char * path, char * filename) strcat(filename, fileList[startFile + cursor].c_str()); return true; +}*/ + +// +// Generic ROM loading +// +uint32 JaguarLoadROM(uint8 * rom, char * path) +{ +// We really should have some kind of sanity checking for the ROM size here to prevent +// a buffer overflow... !!! FIX !!! + uint32 romSize = 0; + + char * ext = strrchr(path, '.'); + if (ext != NULL) + { + WriteLog("VJ: Loading \"%s\"...", path); + + if (strcasecmp(ext, ".zip") == 0) + { + // Handle ZIP file loading here... + WriteLog("(ZIPped)..."); + + if (load_zipped_file(0, 0, path, NULL, &rom, &romSize) == -1) + { + WriteLog("Failed!\n"); + return 0; + } + } + else + { +/* FILE * fp = fopen(path, "rb"); + + if (fp == NULL) + { + WriteLog("Failed!\n"); + return 0; + } + + fseek(fp, 0, SEEK_END); + romSize = ftell(fp); + fseek(fp, 0, SEEK_SET); + fread(rom, 1, romSize, fp); + fclose(fp);*/ + + // Handle gzipped files transparently [Adam Green]... + + gzFile fp = gzopen(path, "rb"); + + if (fp == NULL) + { + WriteLog("Failed!\n"); + return 0; + } + + romSize = gzfilelength(fp); + gzseek(fp, 0, SEEK_SET); + gzread(fp, rom, romSize); + gzclose(fp); + } + + WriteLog("OK (%i bytes)\n", romSize); + } + + return romSize; +} + +// +// Jaguar file loading +// +bool JaguarLoadFile(char * path) +{ +// jaguarRomSize = JaguarLoadROM(mem, path); + jaguarRomSize = JaguarLoadROM(jaguar_mainRom, path); + +/*//This is not *nix friendly for some reason... +// if (!UserSelectFile(path, newPath)) + if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath)) + { + WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path); + log_done(); + exit(0); + }*/ + + if (jaguarRomSize == 0) + { +// WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath); + WriteLog("GUI: Could not load ROM from file \"%s\"...\nAborting load!\n", path); +// Need to do something else here, like throw up an error dialog instead of aborting. !!! FIX !!! +// log_done(); +// exit(0); + return false; // This is a start... + } + + jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, jaguarRomSize); + WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32); + eeprom_init(); + + jaguarRunAddress = 0x802000; + + char * ext = strrchr(path, '.'); // Get the file's extension for non-cartridge checking + +//NOTE: Should fix JaguarLoadROM() to replace .zip with what's *in* the zip (.abs, .j64, etc.) + if (strcasecmp(ext, ".rom") == 0) + { + // File extension ".ROM": Alpine image that loads/runs at $802000 + WriteLog("GUI: Setting up homebrew (ROM)... Run address: 00802000, length: %08X\n", jaguarRomSize); + + for(int i=jaguarRomSize-1; i>=0; i--) + jaguar_mainRom[0x2000 + i] = jaguar_mainRom[i]; + + memset(jaguar_mainRom, 0xFF, 0x2000); +/* memcpy(jaguar_mainRam, jaguar_mainRom, jaguarRomSize); + memset(jaguar_mainRom, 0xFF, 0x600000); + memcpy(jaguar_mainRom + 0x2000, jaguar_mainRam, jaguarRomSize); + memset(jaguar_mainRam, 0x00, 0x400000);*/ + +/* +Stubulator ROM vectors... +handler 001 at $00E00008 +handler 002 at $00E008DE +handler 003 at $00E008E2 +handler 004 at $00E008E6 +handler 005 at $00E008EA +handler 006 at $00E008EE +handler 007 at $00E008F2 +handler 008 at $00E0054A +handler 009 at $00E008FA +handler 010 at $00000000 +handler 011 at $00000000 +handler 012 at $00E008FE +handler 013 at $00E00902 +handler 014 at $00E00906 +handler 015 at $00E0090A +handler 016 at $00E0090E +handler 017 at $00E00912 +handler 018 at $00E00916 +handler 019 at $00E0091A +handler 020 at $00E0091E +handler 021 at $00E00922 +handler 022 at $00E00926 +handler 023 at $00E0092A +handler 024 at $00E0092E +handler 025 at $00E0107A +handler 026 at $00E0107A +handler 027 at $00E0107A +handler 028 at $00E008DA +handler 029 at $00E0107A +handler 030 at $00E0107A +handler 031 at $00E0107A +handler 032 at $00000000 + +Let's try setting up the illegal instruction vector for a stubulated jaguar... +*/ +/* SET32(jaguar_mainRam, 0x08, 0x00E008DE); + SET32(jaguar_mainRam, 0x0C, 0x00E008E2); + SET32(jaguar_mainRam, 0x10, 0x00E008E6); // <-- Should be here (it is)... + SET32(jaguar_mainRam, 0x14, 0x00E008EA);//*/ + + // Try setting the vector to say, $1000 and putting an instruction there that loops forever: + // This kludge works! Yeah! + SET32(jaguar_mainRam, 0x10, 0x00001000); + SET16(jaguar_mainRam, 0x1000, 0x60FE); // Here: bra Here + } + else if (strcasecmp(ext, ".abs") == 0) + { + // File extension ".ABS": Atari linker output file with header (w/o is useless to us here) + +/* +ABS Format sleuthing (LBUGDEMO.ABS): + +000000 60 1B 00 00 05 0C 00 04 62 C0 00 00 04 28 00 00 +000010 12 A6 00 00 00 00 00 80 20 00 FF FF 00 80 25 0C +000020 00 00 40 00 + +DRI-format file detected... +Text segment size = 0x0000050c bytes +Data segment size = 0x000462c0 bytes +BSS Segment size = 0x00000428 bytes +Symbol Table size = 0x000012a6 bytes +Absolute Address for text segment = 0x00802000 +Absolute Address for data segment = 0x0080250c +Absolute Address for BSS segment = 0x00004000 + +(CRZDEMO.ABS): +000000 01 50 00 03 00 00 00 00 00 03 83 10 00 00 05 3b +000010 00 1c 00 03 00 00 01 07 00 00 1d d0 00 03 64 98 +000020 00 06 8b 80 00 80 20 00 00 80 20 00 00 80 3d d0 + +000030 2e 74 78 74 00 00 00 00 00 80 20 00 00 80 20 00 .txt (+36 bytes) +000040 00 00 1d d0 00 00 00 a8 00 00 00 00 00 00 00 00 +000050 00 00 00 00 00 00 00 20 +000058 2e 64 74 61 00 00 00 00 00 80 3d d0 00 80 3d d0 .dta (+36 bytes) +000068 00 03 64 98 00 00 1e 78 00 00 00 00 00 00 00 00 +000078 00 00 00 00 00 00 00 40 +000080 2e 62 73 73 00 00 00 00 00 00 50 00 00 00 50 00 .bss (+36 bytes) +000090 00 06 8b 80 00 03 83 10 00 00 00 00 00 00 00 00 +0000a0 00 00 00 00 00 00 00 80 + +Header size is $A8 bytes... + +BSD/COFF format file detected... +3 sections specified +Symbol Table offset = 230160 ($00038310) +Symbol Table contains 1339 symbol entries ($0000053B) +The additional header size is 28 bytes ($001C) +Magic Number for RUN_HDR = 0x00000107 +Text Segment Size = 7632 ($00001DD0) +Data Segment Size = 222360 ($00036498) +BSS Segment Size = 428928 ($00068B80) +Starting Address for executable = 0x00802000 +Start of Text Segment = 0x00802000 +Start of Data Segment = 0x00803dd0 +*/ + if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1B) + { + uint32 loadAddress = GET32(jaguar_mainRom, 0x16), //runAddress = GET32(jaguar_mainRom, 0x2A), + codeSize = GET32(jaguar_mainRom, 0x02) + GET32(jaguar_mainRom, 0x06); + WriteLog("GUI: Setting up homebrew (ABS-1)... Run address: %08X, length: %08X\n", loadAddress, codeSize); + + if (loadAddress < 0x800000) + memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x24, codeSize); + else + { + for(int i=codeSize-1; i>=0; i--) + jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0x24]; +/* memcpy(jaguar_mainRam, jaguar_mainRom + 0x24, codeSize); + memset(jaguar_mainRom, 0xFF, 0x600000); + memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize); + memset(jaguar_mainRam, 0x00, 0x400000);*/ + } + + jaguarRunAddress = loadAddress; + } + else if (jaguar_mainRom[0] == 0x01 && jaguar_mainRom[1] == 0x50) + { + uint32 loadAddress = GET32(jaguar_mainRom, 0x28), runAddress = GET32(jaguar_mainRom, 0x24), + codeSize = GET32(jaguar_mainRom, 0x18) + GET32(jaguar_mainRom, 0x1C); + WriteLog("GUI: Setting up homebrew (ABS-2)... Run address: %08X, length: %08X\n", runAddress, codeSize); + + if (loadAddress < 0x800000) + memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0xA8, codeSize); + else + { + for(int i=codeSize-1; i>=0; i--) + jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0xA8]; +/* memcpy(jaguar_mainRam, jaguar_mainRom + 0xA8, codeSize); + memset(jaguar_mainRom, 0xFF, 0x600000); + memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize); + memset(jaguar_mainRam, 0x00, 0x400000);*/ + } + + jaguarRunAddress = runAddress; + } + else + { + WriteLog("GUI: Couldn't find correct ABS format: %02X %02X\n", jaguar_mainRom[0], jaguar_mainRom[1]); + return false; + } + } + else if (strcasecmp(ext, ".jag") == 0) + { + // File extension ".JAG": Atari server file with header +//NOTE: The bytes 'JAGR' should also be at position $1C... +// Also, there's *always* a $601A header at position $00... + if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1A) + { + uint32 loadAddress = GET32(jaguar_mainRom, 0x22), runAddress = GET32(jaguar_mainRom, 0x2A); +//This is not always right! Especially when converted via bin2jag1!!! +//We should have access to the length of the furshlumiger file that was loaded anyway! +//Now, we do! ;-) +// uint32 progLength = GET32(jaguar_mainRom, 0x02); +//jaguarRomSize +//jaguarRunAddress +// WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, progLength); +// memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, progLength); + WriteLog("GUI: Setting up homebrew (JAG)... Run address: %08X, length: %08X\n", runAddress, jaguarRomSize - 0x2E); + memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, jaguarRomSize - 0x2E); +// SET32(jaguar_mainRam, 4, runAddress); + jaguarRunAddress = runAddress; + } + else + return false; + } + // .J64 (Jaguar cartridge ROM image) is implied by the FileList object... + + return true; +} + +// +// Get the length of a (possibly) gzipped file +// +int gzfilelength(gzFile gd) +{ + int size = 0, length = 0; + unsigned char buffer[0x10000]; + + gzrewind(gd); + + do + { + // Read in chunks until EOF + size = gzread(gd, buffer, 0x10000); + + if (size <= 0) + break; + + length += size; + } + while (!gzeof(gd)); + + gzrewind(gd); + return length; }