X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fprofile.cpp;h=a1bb92692534076041bb3b4794582f168b1e7ebf;hb=c76bbd5328bac525dddb05242fa1f32ebbf202cc;hp=854d8cb038b05408e886b6a51af9ebf66c736494;hpb=0d7e70c5e34e691b15365901951700f43242065f;p=virtualjaguar diff --git a/src/gui/profile.cpp b/src/gui/profile.cpp index 854d8cb..a1bb926 100644 --- a/src/gui/profile.cpp +++ b/src/gui/profile.cpp @@ -30,7 +30,7 @@ // #include "profile.h" -#include +#include #include "gamepad.h" #include "log.h" #include "settings.h" @@ -49,6 +49,7 @@ int gamepadIDSlot2; int numberOfProfiles; int numberOfDevices; char deviceNames[MAX_DEVICES][128]; +static int numberOfProfilesSave; // This is so that new devices have something reasonable to show for default uint32_t defaultMap[21] = { @@ -68,6 +69,7 @@ int FindProfileForDevice(int deviceNum, int preferred, int * found); // void SaveProfiles(void) { + numberOfProfilesSave = numberOfProfiles; memcpy(&profileBackup, &profile, sizeof(Profile) * MAX_PROFILES); } @@ -75,6 +77,7 @@ void SaveProfiles(void) void RestoreProfiles(void) { memcpy(&profile, &profileBackup, sizeof(Profile) * MAX_PROFILES); + numberOfProfiles = numberOfProfilesSave; } @@ -94,7 +97,7 @@ void ReadProfiles(QSettings * set) for(int i=1; isetArrayIndex(i - 1); - strcpy(deviceNames[i], set->value("deviceName").toString().toAscii().data()); + strcpy(deviceNames[i], set->value("deviceName").toString().toUtf8().data()); #ifdef DEBUG_PROFILES printf("Read device name: %s\n", deviceNames[i]); #endif @@ -110,7 +113,7 @@ printf("Number of profiles: %u\n", numberOfProfiles); { set->setArrayIndex(i); profile[i].device = set->value("deviceNum").toInt(); - strcpy(profile[i].mapName, set->value("mapName").toString().toAscii().data()); + strcpy(profile[i].mapName, set->value("mapName").toString().toUtf8().data()); profile[i].preferredSlot = set->value("preferredSlot").toInt(); for(int j=0; j<21; j++) @@ -357,7 +360,7 @@ One more stab at this... */ void AutoConnectProfiles(void) { - int foundProfiles[MAX_PROFILES]; +// int foundProfiles[MAX_PROFILES]; controller1Profile = -1; controller2Profile = -1; gamepadIDSlot1 = -1; @@ -443,6 +446,8 @@ void AutoConnectProfiles(void) } // Connect the keyboard device (lowest priority) + // N.B.: The keyboard is always mapped to profile #0, so we can locate it + // easily. :-) int slot = profile[0].preferredSlot; if ((slot == CONTROLLER1) && (gamepadIDSlot1 == -1))