X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fmainwin.cpp;h=ea44c70a8f295dc0c805cced4bf2ba10e709f01f;hb=4333fdb4f2f297db8272d2ebc8323028df8c105f;hp=40af9eb4b1ad31e6820a7aa8c5ca266a2c7d6c1a;hpb=e6b7d61963423b7f9cb4c6c24d2befca50328d4f;p=virtualjaguar diff --git a/src/gui/mainwin.cpp b/src/gui/mainwin.cpp index 40af9eb..ea44c70 100644 --- a/src/gui/mainwin.cpp +++ b/src/gui/mainwin.cpp @@ -9,13 +9,20 @@ // --- ---------- ------------------------------------------------------------- // JLH 12/23/2009 Created this file // JLH 12/20/2010 Added settings, menus & toolbars +// JLH 07/05/2011 Added CD BIOS functionality to GUI // // FIXED: // +// - Add dbl click/enter to select in cart list, ESC to dimiss [DONE] +// - Autoscan/autoload all available BIOS from 'software' folder [DONE] +// - Add 1 key jumping in cartridge list (press 'R', jumps to carts starting with 'R', etc) [DONE] // // STILL TO BE DONE: // +// - Controller configuration +// - Remove SDL dependencies (sound, mainly) from Jaguar core lib +// - Fix inconsistency with trailing slashes in paths (eeproms needs one, software doesn't) // // Uncomment this for debugging... @@ -25,11 +32,36 @@ #include "mainwin.h" -//#include -//#include +#include "SDL.h" #include "glwidget.h" #include "about.h" #include "settings.h" +#include "filepicker.h" +#include "configdialog.h" +#include "generaltab.h" +#include "version.h" + +#include "dac.h" +#include "jaguar.h" +#include "tom.h" +#include "log.h" +#include "file.h" +#include "joystick.h" + +#ifdef __GCCWIN32__ +// Apparently on win32, usleep() is not pulled in by the usual suspects. +#include +#endif + +// Uncomment this to use built-in BIOS/CD-ROM BIOS +// You'll need a copy of jagboot.h & jagcd.h for this to work...! +// Creating those is left as an exercise for the reader. ;-) +//#define USE_BUILT_IN_BIOS + +#ifdef USE_BUILT_IN_BIOS +#include "jagboot.h" +#include "jagcd.h" +#endif // The way BSNES controls things is by setting a timer with a zero // timeout, sleeping if not emulating anything. Seems there has to be a @@ -43,18 +75,29 @@ // We'll make the VJ core modular so that it doesn't matter what GUI is in // use, we can drop it in anywhere and use it as-is. -MainWin::MainWin() +MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true), + cartridgeLoaded(false), CDActive(false)//, alpineLoadSuccessful(false) { videoWidget = new GLWidget(this); setCentralWidget(videoWidget); - setWindowIcon(QIcon(":/res/vj.xpm")); - setWindowTitle("Virtual Jaguar v2.0.0"); + setWindowIcon(QIcon(":/res/vj-icon.png")); +// setWindowTitle("Virtual Jaguar v2.0.0"); + + QString title = QString(tr("Virtual Jaguar " VJ_RELEASE_VERSION )); + + if (vjs.hardwareTypeAlpine) + title += QString(tr(" - Alpine Mode")); + + setWindowTitle(title); aboutWin = new AboutWindow(this); + filePickWin = new FilePickerWindow(this); videoWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); + setUnifiedTitleAndToolBarOnMac(true); + // Create actions quitAppAct = new QAction(tr("E&xit"), this); @@ -63,9 +106,18 @@ MainWin::MainWin() connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close())); powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this); - powerAct->setStatusTip(tr("Toggle running state")); + powerAct->setStatusTip(tr("Powers Jaguar on/off")); powerAct->setCheckable(true); - connect(powerAct, SIGNAL(triggered()), this, SLOT(ToggleRunState())); + powerAct->setChecked(false); + powerAct->setDisabled(true); + connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState())); + + pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this); + pauseAct->setStatusTip(tr("Toggles the running state")); + pauseAct->setCheckable(true); + pauseAct->setDisabled(true); + pauseAct->setShortcut(QKeySequence(tr("Esc"))); + connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState())); zoomActs = new QActionGroup(this); @@ -86,13 +138,13 @@ MainWin::MainWin() tvTypeActs = new QActionGroup(this); - ntscAct = new QAction(QIcon(":/res/generic.png"), tr("NTSC"), tvTypeActs); - ntscAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST")); + ntscAct = new QAction(QIcon(":/res/ntsc.png"), tr("NTSC"), tvTypeActs); + ntscAct->setStatusTip(tr("Sets Jaguar to NTSC mode")); ntscAct->setCheckable(true); connect(ntscAct, SIGNAL(triggered()), this, SLOT(SetNTSC())); - palAct = new QAction(QIcon(":/res/generic.png"), tr("PAL"), tvTypeActs); - palAct->setStatusTip(tr("Sets OpenGL rendering to GL_NEAREST")); + palAct = new QAction(QIcon(":/res/pal.png"), tr("PAL"), tvTypeActs); + palAct->setStatusTip(tr("Sets Jaguar to PAL mode")); palAct->setCheckable(true); connect(palAct, SIGNAL(triggered()), this, SLOT(SetPAL())); @@ -101,36 +153,63 @@ MainWin::MainWin() blurAct->setCheckable(true); connect(blurAct, SIGNAL(triggered()), this, SLOT(ToggleBlur())); - aboutAct = new QAction(QIcon(":/res/generic.png"), tr("&About..."), this); - aboutAct->setStatusTip(tr("Shows self-serving credits")); -// aboutAct->setCheckable(true); + aboutAct = new QAction(QIcon(":/res/vj-icon.png"), tr("&About..."), this); + aboutAct->setStatusTip(tr("Blatant self-promotion")); connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin())); + filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this); + filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar")); + filePickAct->setShortcut(QKeySequence(tr("Ctrl+i"))); + connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart())); + + configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this); + configAct->setStatusTip(tr("Configure options for Virtual Jaguar")); + configAct->setShortcut(QKeySequence(tr("Ctrl+c"))); + connect(configAct, SIGNAL(triggered()), this, SLOT(Configure())); + + useCDAct = new QAction(QIcon(":/res/compact-disc.png"), tr("&Use CD Unit"), this); + useCDAct->setStatusTip(tr("Use Jaguar Virtual CD unit")); +// useCDAct->setShortcut(QKeySequence(tr("Ctrl+c"))); + useCDAct->setCheckable(true); + connect(useCDAct, SIGNAL(triggered()), this, SLOT(ToggleCDUsage())); + + // Misc. connections... + connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString))); + // Create menus & toolbars fileMenu = menuBar()->addMenu(tr("&File")); + fileMenu->addAction(filePickAct); + fileMenu->addAction(useCDAct); fileMenu->addAction(powerAct); + fileMenu->addAction(pauseAct); + fileMenu->addAction(configAct); fileMenu->addAction(quitAppAct); - fileMenu = menuBar()->addMenu(tr("&Help")); - fileMenu->addAction(aboutAct); + helpMenu = menuBar()->addMenu(tr("&Help")); + helpMenu->addAction(aboutAct); - QToolBar * toolbar = addToolBar(tr("Stuff")); + toolbar = addToolBar(tr("Stuff")); toolbar->addAction(powerAct); + toolbar->addAction(pauseAct); + toolbar->addAction(filePickAct); + toolbar->addAction(useCDAct); + toolbar->addSeparator(); toolbar->addAction(x1Act); toolbar->addAction(x2Act); toolbar->addAction(x3Act); + toolbar->addSeparator(); toolbar->addAction(ntscAct); toolbar->addAction(palAct); + toolbar->addSeparator(); toolbar->addAction(blurAct); // Create status bar statusBar()->showMessage(tr("Ready")); ReadSettings(); - setUnifiedTitleAndToolBarOnMac(true); - // Set toolbar button based on setting read in (sync the UI)... + // Set toolbar buttons/menus based on settings read in (sync the UI)... blurAct->setChecked(vjs.glFilter); x1Act->setChecked(zoomLevel == 1); x2Act->setChecked(zoomLevel == 2); @@ -139,53 +218,381 @@ MainWin::MainWin() ntscAct->setChecked(vjs.hardwareTypeNTSC); palAct->setChecked(!vjs.hardwareTypeNTSC); - // Do this in case original size isn't correct + // Do this in case original size isn't correct (mostly for the first-run case) ResizeMainWindow(); // Set up timer based loop for animation... timer = new QTimer(this); connect(timer, SIGNAL(timeout()), this, SLOT(Timer())); timer->start(20); + + WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__); + WriteLog("VJ: Initializing jaguar subsystem...\n"); + JaguarInit(); + + // Get the BIOS ROM +#ifdef USE_BUILT_IN_BIOS + WriteLog("VJ: Using built in BIOS/CD BIOS...\n"); + memcpy(jaguarBootROM, jagBootROM, 0x20000); + memcpy(jaguarCDBootROM, jagCDROM, 0x40000); +// BIOSLoaded = CDBIOSLoaded = true; + biosAvailable |= (BIOS_NORMAL | BIOS_CD); +#else +// What would be nice here would be a way to check if the BIOS was loaded so that we +// could disable the pushbutton on the Misc Options menu... !!! FIX !!! [DONE here, but needs to be fixed in GUI as well!] +// WriteLog("VJ: About to attempt to load BIOSes...\n"); +//This is short-circuiting the file finding thread... ??? WHY ??? +//Not anymore. Was related to a QImage object creation/corruption bug elsewhere. +// BIOSLoaded = (JaguarLoadROM(jaguarBootROM, vjs.jagBootPath) == 0x20000 ? true : false); +// WriteLog("VJ: BIOS is %savailable...\n", (BIOSLoaded ? "" : "not ")); +// CDBIOSLoaded = (JaguarLoadROM(jaguarCDBootROM, vjs.CDBootPath) == 0x40000 ? true : false); +// WriteLog("VJ: CD BIOS is %savailable...\n", (CDBIOSLoaded ? "" : "not ")); +#endif + + filePickWin->ScanSoftwareFolder(allowUnknownSoftware); + + // Load up the default ROM if in Alpine mode: + if (vjs.hardwareTypeAlpine) + { + bool romLoaded = JaguarLoadFile(vjs.alpineROMPath); + + // If regular load failed, try just a straight file load + // (Dev only! I don't want people to start getting lazy with their releases again! :-P) + if (!romLoaded) + romLoaded = AlpineLoadFile(vjs.alpineROMPath); + + if (romLoaded) + WriteLog("Alpine Mode: Successfully loaded file \"%s\".\n", vjs.alpineROMPath); + else + WriteLog("Alpine Mode: Unable to load file \"%s\"!\n", vjs.alpineROMPath); + + // Attempt to load/run the ABS file... + LoadSoftware(vjs.absROMPath); + } } void MainWin::closeEvent(QCloseEvent * event) { + JaguarDone(); WriteSettings(); event->accept(); // ignore() if can't close for some reason } +void MainWin::keyPressEvent(QKeyEvent * e) +{ + HandleKeys(e, true); +} + +void MainWin::keyReleaseEvent(QKeyEvent * e) +{ + HandleKeys(e, false); +} + +void MainWin::HandleKeys(QKeyEvent * e, bool state) +{ + // We kill bad key combos here, before they can get to the emulator... + // This also kills the illegal instruction problem that cropped up in Rayman! + // May want to do this by killing the old one instead of ignoring the new one... + // Seems to work better that way... +#if 0 + if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R]) + || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L]) + || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D]) + || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])) + return; +#else + if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R]) + joypad_0_buttons[BUTTON_R] = 0; + if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L]) + joypad_0_buttons[BUTTON_L] = 0; + if (e->key() == (int)vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D]) + joypad_0_buttons[BUTTON_D] = 0; + if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]) + joypad_0_buttons[BUTTON_U] = 0; +#endif + + // No bad combos exist, let's stuff the emulator key buffers...! + for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) + { + if (e->key() == (int)vjs.p1KeyBindings[i]) + joypad_0_buttons[i] = (uint8)state; + } +} + void MainWin::Open(void) { } +void MainWin::Configure(void) +{ + // Call the configuration dialog and update settings + ConfigDialog dlg(this); + //ick. + dlg.generalTab->useUnknownSoftware->setChecked(allowUnknownSoftware); + + if (dlg.exec() == false) + return; + + QString before = vjs.ROMPath; + QString alpineBefore = vjs.alpineROMPath; + QString absBefore = vjs.absROMPath; + bool audioBefore = vjs.audioEnabled; + dlg.UpdateVJSettings(); + QString after = vjs.ROMPath; + QString alpineAfter = vjs.alpineROMPath; + QString absAfter = vjs.absROMPath; + bool audioAfter = vjs.audioEnabled; + + bool allowOld = allowUnknownSoftware; + //ick. + allowUnknownSoftware = dlg.generalTab->useUnknownSoftware->isChecked(); + + // We rescan the "software" folder if the user either changed the path or + // checked/unchecked the "Allow unknown files" option in the config dialog. + if ((before != after) || (allowOld != allowUnknownSoftware)) + filePickWin->ScanSoftwareFolder(allowUnknownSoftware); + + // If the "Alpine" ROM is changed, then let's load it... + if (alpineBefore != alpineAfter) + { + if (!JaguarLoadFile(vjs.alpineROMPath) || !AlpineLoadFile(vjs.alpineROMPath)) + { + // Oh crap, we couldn't get the file! Alert the media! + QMessageBox msg; + msg.setText(QString(tr("Could not load file \"%1\"!")).arg(vjs.alpineROMPath)); + msg.setIcon(QMessageBox::Warning); + msg.exec(); + } + } + + // If the "ABS" ROM is changed, then let's load it... + if (absBefore != absAfter) + { + if (!JaguarLoadFile(vjs.absROMPath)) + { + // Oh crap, we couldn't get the file! Alert the media! + QMessageBox msg; + msg.setText(QString(tr("Could not load file \"%1\"!")).arg(vjs.absROMPath)); + msg.setIcon(QMessageBox::Warning); + msg.exec(); + } + } + + // If the "Enable audio" checkbox changed, then we have to re-init the DAC... + if (audioBefore != audioAfter) + { + DACDone(); + DACInit(); + } + + // Just in case we crash before a clean exit... + WriteSettings(); +} + +// +// Here's the main emulator loop +// void MainWin::Timer(void) { if (!running) return; - // Random hash & trash - // We try to simulate an untuned tank circuit here... :-) - for(uint32_t x=0; xrasterWidth; x++) + if (showUntunedTankCircuit) { - for(uint32_t y=0; yrasterHeight; y++) + // Random hash & trash + // We try to simulate an untuned tank circuit here... :-) + for(uint32_t x=0; xrasterWidth; x++) { - videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF; -// buffer[(y * textureWidth) + x] = x*y; + for(uint32_t y=0; yrasterHeight; y++) + { + videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF; + // buffer[(y * textureWidth) + x] = x*y; + } } } + else + { + // Otherwise, run the Jaguar simulation + JaguarExecuteNew(); +// memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth); + memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t)); +// memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4); + } videoWidget->updateGL(); } +#if 0 +Window * RunEmu(void) +{ +// extern uint32 * backbuffer; + uint32 * overlayPixels = (uint32 *)sdlemuGetOverlayPixels(); + memset(overlayPixels, 0x00, 640 * 480 * 4); // Clear out overlay... + +//This is crappy... !!! FIX !!! +// extern bool finished, showGUI; + + sdlemuDisableOverlay(); + +// uint32 nFrame = 0, nFrameskip = 0; + uint32 totalFrames = 0; + finished = false; + bool showMessage = true; + uint32 showMsgFrames = 120; + uint8 transparency = 0xFF; + // Pass a message to the "joystick" code to debounce the ESC key... + debounceRunKey = true; + + uint32 cartType = 4; + if (jaguarRomSize == 0x200000) + cartType = 0; + else if (jaguarRomSize == 0x400000) + cartType = 1; + else if (jaguarMainRomCRC32 == 0x687068D5) + cartType = 2; + else if (jaguarMainRomCRC32 == 0x55A0669C) + cartType = 3; + + const char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" }; + uint32 elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0; + + while (!finished) + { + // Set up new backbuffer with new pixels and data + JaguarExecuteNew(); + totalFrames++; +//WriteLog("Frame #%u...\n", totalFrames); +//extern bool doDSPDis; +//if (totalFrames == 373) +// doDSPDis = true; + +//Problem: Need to do this *only* when the state changes from visible to not... +//Also, need to clear out the GUI when not on (when showMessage is active...) +if (showGUI || showMessage) + sdlemuEnableOverlay(); +else + sdlemuDisableOverlay(); + +//Add in a new function for clearing patches of screen (ClearOverlayRect) + +// Also: Take frame rate into account when calculating fade time... + + // Some QnD GUI stuff here... + if (showGUI) + { + FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000); + extern uint32 gpu_pc, dsp_pc; + DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc); + DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc); + DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond); + } + + if (showMessage) + { + DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running..."); + DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress); + DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguarMainRomCRC32); + + if (showMsgFrames == 0) + { + transparency--; + + if (transparency == 0) +{ + showMessage = false; +/*extern bool doGPUDis; +doGPUDis = true;//*/ +} + + } + else + showMsgFrames--; + } + + frameCount++; + + if (SDL_GetTicks() - elapsedTicks > 250) + elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0; + } + + // Save the background for the GUI... + // In this case, we squash the color to monochrome, then force it to blue + green... + for(uint32 i=0; i> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF; + pixel = ((r + g + b) / 3) & 0x00FF; + backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8); + } + + sdlemuEnableOverlay(); + + return NULL; +} +#endif + +void MainWin::TogglePowerState(void) +{ + powerButtonOn = !powerButtonOn; + + if (!powerButtonOn) + { + pauseAct->setChecked(false); + pauseAct->setDisabled(true); + showUntunedTankCircuit = true; + running = true; + // This is just in case the ROM we were playing was in a narrow or wide field mode, + // so the untuned tank sim doesn't look wrong. :-) + TOMReset(); + } + else + { + if (!CDActive) + { + showUntunedTankCircuit = false;//(cartridgeLoaded ? false : true); + pauseAct->setChecked(false); + pauseAct->setDisabled(!cartridgeLoaded); + } + else + { +// Should check for cartridgeLoaded here as well...! +// We can clear it when toggling CDActive on, so that when we power cycle it does the +// expected thing. Otherwise, if we use the file picker to insert a cart, we expect +// to run the cart! Maybe have a RemoveCart function that only works if the CD unit +// is active? + showUntunedTankCircuit = false; + pauseAct->setChecked(false); + pauseAct->setDisabled(false); + memcpy(jagMemSpace + 0x800000, jaguarCDBootROM, 0x40000); + setWindowTitle(QString("Virtual Jaguar " VJ_RELEASE_VERSION + " - Now playing: Jaguar CD")); + } + +//(Err, what's so crappy about this? It seems to do what it's supposed to...) +//This is crappy!!! !!! FIX !!! +//Is this even needed any more? Hmm. Maybe. Dunno. +//Seems like it is... But then again, maybe not. Have to test it to see. + WriteLog("GUI: Resetting Jaguar...\n"); + JaguarReset(); + running = true; + } +} + void MainWin::ToggleRunState(void) { running = !running; if (!running) { - for(uint32_t x=0; xrasterWidth; x++) - for(uint32_t y=0; yrasterHeight; y++) - videoWidget->buffer[(y * videoWidget->textureWidth) + x] = 0x00000000; + for(uint32_t i=0; i<(uint32_t)(videoWidget->textureWidth * 256); i++) + { + uint32_t pixel = backbuffer[i]; + uint8_t r = (pixel >> 24) & 0xFF, g = (pixel >> 16) & 0xFF, b = (pixel >> 8) & 0xFF; + pixel = ((r + g + b) / 3) & 0x00FF; + backbuffer[i] = 0x000000FF | (pixel << 16) | (pixel << 8); + } + + memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t)); videoWidget->updateGL(); } @@ -229,10 +636,60 @@ void MainWin::ToggleBlur(void) void MainWin::ShowAboutWin(void) { aboutWin->show(); -// QMessageBox::about(this, tr("About Application"), -// tr("The Application example demonstrates how to " -// "write modern GUI applications using Qt, with a menu bar, " -// "toolbars, and a status bar.")); +} + +void MainWin::InsertCart(void) +{ + filePickWin->show(); +} + +void MainWin::LoadSoftware(QString file) +{ + running = false; // Prevent bad things(TM) from happening... + SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack... + cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false); + + uint8_t * biosPointer = jaguarBootROM; + + if (vjs.hardwareTypeAlpine) + { + if (biosAvailable & BIOS_STUB1) +// memcpy(jagMemSpace + 0xE00000, jaguarDevBootROM1, 0x20000); + biosPointer = jaguarDevBootROM1; + else if (biosAvailable & BIOS_STUB2) +// memcpy(jagMemSpace + 0xE00000, jaguarDevBootROM2, 0x20000); + biosPointer = jaguarDevBootROM2; + } +// else +// memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000); + + memcpy(jagMemSpace + 0xE00000, biosPointer, 0x20000); + + powerAct->setDisabled(false); + powerAct->setChecked(true); + powerButtonOn = false; + TogglePowerState(); + + if (!vjs.hardwareTypeAlpine) + { + QString newTitle = QString("Virtual Jaguar " VJ_RELEASE_VERSION " - Now playing: %1") + .arg(filePickWin->GetSelectedPrettyName()); + setWindowTitle(newTitle); + } +} + +void MainWin::ToggleCDUsage(void) +{ + CDActive = !CDActive; + + if (CDActive) + { + powerAct->setDisabled(false); + } + else + { + powerAct->setDisabled(true); + } } void MainWin::ResizeMainWindow(void) @@ -255,8 +712,11 @@ void MainWin::ReadSettings(void) QSize size = settings.value("size", QSize(400, 400)).toSize(); resize(size); move(pos); + pos = settings.value("cartLoadPos", QPoint(200, 200)).toPoint(); + filePickWin->move(pos); zoomLevel = settings.value("zoom", 1).toInt(); + allowUnknownSoftware = settings.value("showUnknownSoftware", false).toBool(); vjs.useJoystick = settings.value("useJoystick", false).toBool(); vjs.joyport = settings.value("joyport", 0).toInt(); @@ -264,11 +724,71 @@ void MainWin::ReadSettings(void) vjs.frameSkip = settings.value("frameSkip", 0).toInt(); vjs.useJaguarBIOS = settings.value("useJaguarBIOS", false).toBool(); vjs.DSPEnabled = settings.value("DSPEnabled", false).toBool(); + vjs.audioEnabled = settings.value("audioEnabled", true).toBool(); vjs.usePipelinedDSP = settings.value("usePipelinedDSP", false).toBool(); vjs.fullscreen = settings.value("fullscreen", false).toBool(); vjs.useOpenGL = settings.value("useOpenGL", true).toBool(); vjs.glFilter = settings.value("glFilterType", 0).toInt(); vjs.renderType = settings.value("renderType", 0).toInt(); + vjs.allowWritesToROM = settings.value("writeROM", false).toBool(); +// strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data()); +// strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data()); + strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms/").toString().toAscii().data()); + strcpy(vjs.ROMPath, settings.value("ROMs", "./software/").toString().toAscii().data()); + strcpy(vjs.alpineROMPath, settings.value("DefaultROM", "").toString().toAscii().data()); + strcpy(vjs.absROMPath, settings.value("DefaultABS", "").toString().toAscii().data()); +WriteLog("MainWin: Paths\n"); +//WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath); +//WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath); +WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath); +WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath); +WriteLog("AlpineROMPath = \"%s\"\n", vjs.alpineROMPath); +WriteLog(" absROMPath = \"%s\"\n", vjs.absROMPath); + + // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, * + vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt(); + vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt(); + vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt(); + vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt(); + vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt(); + vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt(); + vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt(); + vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt(); + vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt(); + vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt(); + vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt(); + vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt(); + vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt(); + vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt(); + vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt(); + vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt(); + vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt(); + vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt(); + vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt(); + vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt(); + vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt(); + + vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt(); + vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt(); + vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt(); + vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt(); + vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt(); + vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt(); + vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt(); + vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt(); + vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt(); + vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt(); + vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt(); + vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt(); + vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt(); + vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt(); + vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt(); + vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt(); + vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt(); + vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt(); + vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt(); + vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt(); + vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt(); } void MainWin::WriteSettings(void) @@ -276,8 +796,10 @@ void MainWin::WriteSettings(void) QSettings settings("Underground Software", "Virtual Jaguar"); settings.setValue("pos", pos()); settings.setValue("size", size()); + settings.setValue("cartLoadPos", filePickWin->pos()); settings.setValue("zoom", zoomLevel); + settings.setValue("showUnknownSoftware", allowUnknownSoftware); settings.setValue("useJoystick", vjs.useJoystick); settings.setValue("joyport", vjs.joyport); @@ -285,11 +807,63 @@ void MainWin::WriteSettings(void) settings.setValue("frameSkip", vjs.frameSkip); settings.setValue("useJaguarBIOS", vjs.useJaguarBIOS); settings.setValue("DSPEnabled", vjs.DSPEnabled); + settings.setValue("audioEnabled", vjs.audioEnabled); settings.setValue("usePipelinedDSP", vjs.usePipelinedDSP); settings.setValue("fullscreen", vjs.fullscreen); settings.setValue("useOpenGL", vjs.useOpenGL); settings.setValue("glFilterType", vjs.glFilter); settings.setValue("renderType", vjs.renderType); + settings.setValue("writeROM", vjs.allowWritesToROM); + settings.setValue("JagBootROM", vjs.jagBootPath); + settings.setValue("CDBootROM", vjs.CDBootPath); + settings.setValue("EEPROMs", vjs.EEPROMPath); + settings.setValue("ROMs", vjs.ROMPath); + settings.setValue("DefaultROM", vjs.alpineROMPath); + settings.setValue("DefaultABS", vjs.absROMPath); + + settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]); + settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]); + settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]); + settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]); + settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]); + settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]); + settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]); + settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]); + settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]); + settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]); + settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]); + settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]); + settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]); + settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]); + settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]); + settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]); + settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]); + settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]); + settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]); + settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]); + settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]); + + settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]); + settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]); + settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]); + settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]); + settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]); + settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]); + settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]); + settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]); + settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]); + settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]); + settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]); + settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]); + settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]); + settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]); + settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]); + settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]); + settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]); + settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]); + settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]); + settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]); + settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]); } // Here's how Byuu does it...