X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fmainwin.cpp;h=c0a0f46e2c8dcbfca6b740ba731201affd683640;hb=c43242448aa82769dd7a0347ec7dcb76b754a6ef;hp=b8a7de0f610526534ee267d54edfc146133238ac;hpb=576a7bd6373a53d9cff6a7bb88334429469e0751;p=virtualjaguar diff --git a/src/gui/mainwin.cpp b/src/gui/mainwin.cpp index b8a7de0..c0a0f46 100644 --- a/src/gui/mainwin.cpp +++ b/src/gui/mainwin.cpp @@ -54,10 +54,11 @@ #include "jagstub2bios.h" #include "joystick.h" -#ifdef __GCCWIN32__ +// According to SebRmv, this header isn't seen on Arch Linux either... :-/ +//#ifdef __GCCWIN32__ // Apparently on win32, usleep() is not pulled in by the usual suspects. #include -#endif +//#endif // The way BSNES controls things is by setting a timer with a zero // timeout, sleeping if not emulating anything. Seems there has to be a @@ -71,11 +72,16 @@ // We'll make the VJ core modular so that it doesn't matter what GUI is in // use, we can drop it in anywhere and use it as-is. -MainWin::MainWin(QString filenameToRun): running(true), powerButtonOn(false), +//MainWin::MainWin(QString filenameToRun): running(true), powerButtonOn(false), +MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false), showUntunedTankCircuit(true), cartridgeLoaded(false), CDActive(false), //, alpineLoadSuccessful(false), - pauseForFileSelector(false), loadAndGo(false), plzDontKillMyComputer(false) +// pauseForFileSelector(false), loadAndGo(false), plzDontKillMyComputer(false) + pauseForFileSelector(false), loadAndGo(autoRun), plzDontKillMyComputer(false) { + for(int i=0; i<8; i++) + keyHeld[i] = false; + videoWidget = new GLWidget(this); setCentralWidget(videoWidget); setWindowIcon(QIcon(":/res/vj-icon.png")); @@ -187,7 +193,7 @@ MainWin::MainWin(QString filenameToRun): running(true), powerButtonOn(false), useCDAct->setCheckable(true); connect(useCDAct, SIGNAL(triggered()), this, SLOT(ToggleCDUsage())); - frameAdvanceAct = new QAction(QIcon(":/res/generic.png"), tr("&Frame Advance"), this); + frameAdvanceAct = new QAction(QIcon(":/res/frame-advance.png"), tr("&Frame Advance"), this); frameAdvanceAct->setShortcut(QKeySequence(tr("F7"))); connect(frameAdvanceAct, SIGNAL(triggered()), this, SLOT(FrameAdvance())); @@ -230,16 +236,6 @@ MainWin::MainWin(QString filenameToRun): running(true), powerButtonOn(false), ReadSettings(); - // Set toolbar buttons/menus based on settings read in (sync the UI)... - blurAct->setChecked(vjs.glFilter); - x1Act->setChecked(zoomLevel == 1); - x2Act->setChecked(zoomLevel == 2); - x3Act->setChecked(zoomLevel == 3); -// running = powerAct->isChecked(); - ntscAct->setChecked(vjs.hardwareTypeNTSC); - palAct->setChecked(!vjs.hardwareTypeNTSC); - powerAct->setIcon(vjs.hardwareTypeNTSC ? powerRed : powerGreen); - // Do this in case original size isn't correct (mostly for the first-run case) ResizeMainWindow(); @@ -263,13 +259,14 @@ MainWin::MainWin(QString filenameToRun): running(true), powerButtonOn(false), memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000); // Use the stock BIOS // Check for filename passed in on the command line... - if (!filenameToRun.isEmpty()) +// if (!filenameToRun.isEmpty()) + if (autoRun) { - loadAndGo = true; +// loadAndGo = true; // Attempt to load/run the file the user passed in... - LoadSoftware(filenameToRun); -// memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000); // Use the stock BIOS - // Prevent the scanner from running... +// LoadSoftware(filenameToRun); +//// memcpy(jagMemSpace + 0xE00000, jaguarBootROM, 0x20000); // Use the stock BIOS + // Prevent the file scanner from running... return; } @@ -302,13 +299,37 @@ MainWin::MainWin(QString filenameToRun): running(true), powerButtonOn(false), filePickWin->ScanSoftwareFolder(allowUnknownSoftware); } + +void MainWin::LoadFile(QString file) +{ + LoadSoftware(file); +} + + +void MainWin::SyncUI(void) +{ + // Set toolbar buttons/menus based on settings read in (sync the UI)... + blurAct->setChecked(vjs.glFilter); + x1Act->setChecked(zoomLevel == 1); + x2Act->setChecked(zoomLevel == 2); + x3Act->setChecked(zoomLevel == 3); +// running = powerAct->isChecked(); + ntscAct->setChecked(vjs.hardwareTypeNTSC); + palAct->setChecked(!vjs.hardwareTypeNTSC); + powerAct->setIcon(vjs.hardwareTypeNTSC ? powerRed : powerGreen); +} + + void MainWin::closeEvent(QCloseEvent * event) { JaguarDone(); - WriteSettings(); +// This should only be done by the config dialog +// WriteSettings(); + WriteUISettings(); event->accept(); // ignore() if can't close for some reason } + void MainWin::keyPressEvent(QKeyEvent * e) { // We ignore the Alt key for now, since it causes problems with the GUI @@ -321,6 +342,7 @@ void MainWin::keyPressEvent(QKeyEvent * e) HandleKeys(e, true); } + void MainWin::keyReleaseEvent(QKeyEvent * e) { // We ignore the Alt key for now, since it causes problems with the GUI @@ -333,12 +355,18 @@ void MainWin::keyReleaseEvent(QKeyEvent * e) HandleKeys(e, false); } + void MainWin::HandleKeys(QKeyEvent * e, bool state) { + enum { P1LEFT = 0, P1RIGHT, P1UP, P1DOWN, P2LEFT, P2RIGHT, P2UP, P2DOWN }; // We kill bad key combos here, before they can get to the emulator... // This also kills the illegal instruction problem that cropped up in Rayman! // May want to do this by killing the old one instead of ignoring the new one... // Seems to work better that way... + +// The problem with this approach is that it causes bad results because it doesn't do +// any checking of previous states. Need to come up with something better because this +// causes problems where the keyboard acts as if it were unresponsive. :-P #if 0 if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R]) || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L]) @@ -346,6 +374,7 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state) || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])) return; #else +#if 0 if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R]) joypad_0_buttons[BUTTON_R] = 0; if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L]) @@ -363,6 +392,33 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state) joypad_1_buttons[BUTTON_D] = 0; if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D] && joypad_1_buttons[BUTTON_U]) joypad_1_buttons[BUTTON_U] = 0; +#else +//hrm, this still has sticky state problems... Ugh! + // First, settle key states... + if (e->key() == (int)vjs.p1KeyBindings[BUTTON_L]) + keyHeld[P1LEFT] = state; + else if (e->key() == (int)vjs.p1KeyBindings[BUTTON_R]) + keyHeld[P1RIGHT] = state; + else if (e->key() == (int)vjs.p1KeyBindings[BUTTON_U]) + keyHeld[P1UP] = state; + else if (e->key() == (int)vjs.p1KeyBindings[BUTTON_D]) + keyHeld[P1DOWN] = state; + else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_L]) + keyHeld[P2LEFT] = state; + else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_R]) + keyHeld[P2RIGHT] = state; + else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_U]) + keyHeld[P2UP] = state; + else if (e->key() == (int)vjs.p2KeyBindings[BUTTON_D]) + keyHeld[P2DOWN] = state; + + // Next, check for conflicts and bail out if there are any... + if ((keyHeld[P1LEFT] && keyHeld[P1RIGHT]) + || (keyHeld[P1UP] && keyHeld[P1DOWN]) + || (keyHeld[P2LEFT] && keyHeld[P2RIGHT]) + || (keyHeld[P2UP] && keyHeld[P2DOWN])) + return; +#endif #endif // No bad combos exist, let's stuff the emulator key buffers...! @@ -380,10 +436,12 @@ void MainWin::HandleKeys(QKeyEvent * e, bool state) } } + void MainWin::Open(void) { } + void MainWin::Configure(void) { // Call the configuration dialog and update settings @@ -450,6 +508,7 @@ void MainWin::Configure(void) WriteSettings(); } + // // Here's the main emulator loop // @@ -484,6 +543,7 @@ void MainWin::Timer(void) videoWidget->updateGL(); } + void MainWin::TogglePowerState(void) { powerButtonOn = !powerButtonOn; @@ -528,6 +588,7 @@ void MainWin::TogglePowerState(void) } } + void MainWin::ToggleRunState(void) { running = !running; @@ -546,55 +607,67 @@ void MainWin::ToggleRunState(void) } } + void MainWin::SetZoom100(void) { zoomLevel = 1; ResizeMainWindow(); } + void MainWin::SetZoom200(void) { zoomLevel = 2; ResizeMainWindow(); } + void MainWin::SetZoom300(void) { zoomLevel = 3; ResizeMainWindow(); } + void MainWin::SetNTSC(void) { powerAct->setIcon(powerRed); timer->setInterval(16); vjs.hardwareTypeNTSC = true; ResizeMainWindow(); + WriteSettings(); } + void MainWin::SetPAL(void) { powerAct->setIcon(powerGreen); timer->setInterval(20); vjs.hardwareTypeNTSC = false; ResizeMainWindow(); + WriteSettings(); } + void MainWin::ToggleBlur(void) { vjs.glFilter = !vjs.glFilter; + WriteSettings(); } + void MainWin::ShowAboutWin(void) { aboutWin->show(); } + void MainWin::ShowHelpWin(void) { helpWin->show(); } + void MainWin::InsertCart(void) { // If the emulator is running, we pause it here and unpause it later @@ -608,6 +681,7 @@ void MainWin::InsertCart(void) filePickWin->show(); } + void MainWin::Unpause(void) { // Here we unpause the emulator if it was paused when we went into the file selector @@ -621,6 +695,7 @@ void MainWin::Unpause(void) } } + void MainWin::LoadSoftware(QString file) { running = false; // Prevent bad things(TM) from happening... @@ -648,6 +723,7 @@ void MainWin::LoadSoftware(QString file) } } + void MainWin::ToggleCDUsage(void) { CDActive = !CDActive; @@ -670,6 +746,7 @@ void MainWin::ToggleCDUsage(void) #endif } + void MainWin::FrameAdvance(void) { //printf("Frame Advance...\n"); @@ -678,6 +755,7 @@ void MainWin::FrameAdvance(void) videoWidget->updateGL(); } + void MainWin::ResizeMainWindow(void) { videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256)); @@ -691,6 +769,9 @@ void MainWin::ResizeMainWindow(void) } } + +#warning "!!! Need to check the window geometry to see if the positions are legal !!!" +// i.e., someone could drag it to another screen, close it, then disconnect that screen void MainWin::ReadSettings(void) { QSettings settings("Underground Software", "Virtual Jaguar"); @@ -731,6 +812,7 @@ WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath); WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath); WriteLog("AlpineROMPath = \"%s\"\n", vjs.alpineROMPath); WriteLog(" absROMPath = \"%s\"\n", vjs.absROMPath); +WriteLog("Pipelined DSP = %s\n", (vjs.usePipelinedDSP ? "ON" : "off")); // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, * vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_S).toInt(); @@ -778,6 +860,7 @@ WriteLog(" absROMPath = \"%s\"\n", vjs.absROMPath); vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt(); } + void MainWin::WriteSettings(void) { QSettings settings("Underground Software", "Virtual Jaguar"); @@ -853,3 +936,14 @@ void MainWin::WriteSettings(void) settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]); settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]); } + + +void MainWin::WriteUISettings(void) +{ + QSettings settings("Underground Software", "Virtual Jaguar"); + settings.setValue("pos", pos()); + settings.setValue("size", size()); + settings.setValue("cartLoadPos", filePickWin->pos()); + + settings.setValue("zoom", zoomLevel); +}