X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fmainwin.cpp;h=782eb25834af46fdd89608e843d6b1416f96cbdf;hb=7228359373eb7602c26f7b098d6b2271ff5727a1;hp=87e6e3fa16642e78b0cfb864c04961ec0ec6936b;hpb=10d7ab1fb217c01030a0b637f9a571c1faf61ede;p=virtualjaguar diff --git a/src/gui/mainwin.cpp b/src/gui/mainwin.cpp index 87e6e3f..782eb25 100644 --- a/src/gui/mainwin.cpp +++ b/src/gui/mainwin.cpp @@ -21,6 +21,7 @@ // // STILL TO BE DONE: // +// - Fix bug in switching between PAL & NTSC in fullscreen mode. // - Remove SDL dependencies (sound, mainly) from Jaguar core lib // - Fix inconsistency with trailing slashes in paths (eeproms needs one, software doesn't) // @@ -52,7 +53,6 @@ #include "dac.h" #include "jaguar.h" -#include "tom.h" #include "log.h" #include "file.h" #include "jagbios.h" @@ -60,6 +60,7 @@ #include "jagcdbios.h" #include "jagstub2bios.h" #include "joystick.h" +#include "m68000/m68kinterface.h" // According to SebRmv, this header isn't seen on Arch Linux either... :-/ //#ifdef __GCCWIN32__ @@ -204,6 +205,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false), frameAdvanceAct = new QAction(QIcon(":/res/frame-advance.png"), tr("&Frame Advance"), this); frameAdvanceAct->setShortcut(QKeySequence(tr("F7"))); + frameAdvanceAct->setDisabled(true); connect(frameAdvanceAct, SIGNAL(triggered()), this, SLOT(FrameAdvance())); fullScreenAct = new QAction(QIcon(":/res/fullscreen.png"), tr("F&ull Screen"), this); @@ -246,7 +248,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false), fileMenu = menuBar()->addMenu(tr("&Jaguar")); fileMenu->addAction(powerAct); fileMenu->addAction(pauseAct); - fileMenu->addAction(frameAdvanceAct); +// fileMenu->addAction(frameAdvanceAct); fileMenu->addAction(filePickAct); fileMenu->addAction(useCDAct); fileMenu->addAction(configAct); @@ -269,6 +271,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false), toolbar = addToolBar(tr("Stuff")); toolbar->addAction(powerAct); toolbar->addAction(pauseAct); + toolbar->addAction(frameAdvanceAct); toolbar->addAction(filePickAct); toolbar->addAction(useCDAct); toolbar->addSeparator(); @@ -300,6 +303,21 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false), // Do this in case original size isn't correct (mostly for the first-run case) ResizeMainWindow(); + // Create our test pattern bitmap + QImage tempImg(":/res/test-pattern.jpg"); + QImage tempImgScaled = tempImg.scaled(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT_PAL, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); + + for(uint32_t y=0; yHideMouseIfTimedOut(); + videoWidget->HandleMouseHiding(); } videoWidget->updateGL(); @@ -653,16 +669,28 @@ void MainWin::TogglePowerState(void) // With the power off, we simulate white noise on the screen. :-) if (!powerButtonOn) { + // Restore the mouse pointer, if hidden: + videoWidget->CheckAndRestoreMouseCursor(); useCDAct->setDisabled(false); palAct->setDisabled(false); ntscAct->setDisabled(false); pauseAct->setChecked(false); pauseAct->setDisabled(true); showUntunedTankCircuit = true; + DACPauseAudioThread(); // This is just in case the ROM we were playing was in a narrow or wide field mode, // so the untuned tank sim doesn't look wrong. :-) - DACPauseAudioThread(); TOMReset(); + + if (plzDontKillMyComputer) + { + // We have to do it line by line, because the texture pitch is not the + // same as the picture buffer's pitch. + for(uint32_t y=0; yrasterHeight; y++) + { + memcpy(videoWidget->buffer + (y * videoWidget->textureWidth), testPattern + (y * VIRTUAL_SCREEN_WIDTH), VIRTUAL_SCREEN_WIDTH * sizeof(uint32_t)); + } + } } else { @@ -698,6 +726,10 @@ void MainWin::ToggleRunState(void) if (!running) { + // Restore the mouse pointer, if hidden: + videoWidget->CheckAndRestoreMouseCursor(); + frameAdvanceAct->setDisabled(false); + for(uint32_t i=0; i<(uint32_t)(videoWidget->textureWidth * 256); i++) { uint32_t pixel = videoWidget->buffer[i]; @@ -708,6 +740,8 @@ void MainWin::ToggleRunState(void) videoWidget->updateGL(); } + else + frameAdvanceAct->setDisabled(true); // Pause/unpause any running/non-running threads... DACPauseAudioThread(!running); @@ -806,8 +840,6 @@ void MainWin::LoadSoftware(QString file) { running = false; // Prevent bad things(TM) from happening... pauseForFileSelector = false; // Reset the file selector pause flag - SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack... - cartridgeLoaded = JaguarLoadFile(file.toAscii().data()); char * biosPointer = jaguarBootROM; @@ -820,6 +852,16 @@ void MainWin::LoadSoftware(QString file) powerAct->setChecked(true); powerButtonOn = false; TogglePowerState(); + // We have to load our software *after* the Jaguar RESET + cartridgeLoaded = JaguarLoadFile(file.toAscii().data()); + SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack... + + // This is icky because we've already done it +// it gets worse :-P +if (!vjs.useJaguarBIOS) + SET32(jaguarMainRAM, 4, jaguarRunAddress); + + m68k_pulse_reset(); if (!vjs.hardwareTypeAlpine && !loadAndGo) { @@ -848,6 +890,8 @@ void MainWin::FrameAdvance(void) // Execute 1 frame, then exit (only useful in Pause mode) JaguarExecuteNew(); videoWidget->updateGL(); + // Need to execute 1 frames' worth of DSP thread as well :-/ +#warning "!!! Need to execute the DSP thread for 1 frame too !!!" } @@ -856,7 +900,6 @@ void MainWin::SetFullScreen(bool state/*= true*/) if (state) { mainWinPosition = pos(); -// mainWinSize = size(); menuBar()->hide(); statusBar()->hide(); x1Act->setDisabled(true); @@ -867,18 +910,15 @@ void MainWin::SetFullScreen(bool state/*= true*/) // screen than screen 0: int screenNum = QApplication::desktop()->screenNumber(videoWidget); QRect r = QApplication::desktop()->availableGeometry(screenNum); -// double targetWidth = 320.0, targetHeight = (vjs.hardwareTypeNTSC ? 240.0 : 256.0); double targetWidth = (double)VIRTUAL_SCREEN_WIDTH, targetHeight = (double)(vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL); double aspectRatio = targetWidth / targetHeight; - // NOTE: Really should check here to see which dimension constrains the other. - // Right now, we assume that height is the constraint. + // NOTE: Really should check here to see which dimension constrains the + // other. Right now, we assume that height is the constraint. int newWidth = (int)(aspectRatio * (double)r.height()); videoWidget->offset = (r.width() - newWidth) / 2; videoWidget->fullscreen = true; videoWidget->outputWidth = newWidth; - -// videoWidget->setFixedSize(newWidth, r.height()); videoWidget->setFixedSize(r.width(), r.height()); showFullScreen(); } @@ -899,6 +939,8 @@ void MainWin::SetFullScreen(bool state/*= true*/) // For some reason, this doesn't work: If the emu is paused, toggling from // fullscreen to windowed (& vice versa) shows a white screen. + // (It was the ResizeGL() function in GLWidget: it was being called too + // much, causing the buffer to be deleted, remade & cleared.) // videoWidget->updateGL(); } @@ -947,9 +989,18 @@ void MainWin::ShowRISCDasmBrowserWin(void) void MainWin::ResizeMainWindow(void) { -// videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256)); videoWidget->setFixedSize(zoomLevel * VIRTUAL_SCREEN_WIDTH, zoomLevel * (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL)); + + // Show the test pattern if user requested plzDontKillMyComputer mode + if (!powerButtonOn && plzDontKillMyComputer) + { + for(uint32_t y=0; yrasterHeight; y++) + { + memcpy(videoWidget->buffer + (y * videoWidget->textureWidth), testPattern + (y * VIRTUAL_SCREEN_WIDTH), VIRTUAL_SCREEN_WIDTH * sizeof(uint32_t)); + } + } + show(); for(int i=0; i<2; i++)