X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fmainwin.cpp;h=60e7fbda2f303502ea7141d2ff08d780b333caf1;hb=f548beede257a2252a2639e3fe03c7cda99433ed;hp=90f192a464a69932108fe592b28bab75c3e0e971;hpb=438d3a52ef0af04ac3279c0839fe6ffd7333b776;p=virtualjaguar diff --git a/src/gui/mainwin.cpp b/src/gui/mainwin.cpp index 90f192a..60e7fbd 100644 --- a/src/gui/mainwin.cpp +++ b/src/gui/mainwin.cpp @@ -25,18 +25,18 @@ #include "mainwin.h" -//#include -//#include +#include "SDL.h" #include "glwidget.h" #include "about.h" #include "settings.h" #include "filepicker.h" +#include "configdialog.h" #include "jaguar.h" -#include "video.h" #include "tom.h" #include "log.h" #include "file.h" +#include "joystick.h" // Uncomment this to use built-in BIOS/CD-ROM BIOS // You'll need a copy of jagboot.h & jagcd.h for this to work...! @@ -63,16 +63,18 @@ // We'll make the VJ core modular so that it doesn't matter what GUI is in // use, we can drop it in anywhere and use it as-is. -MainWin::MainWin() +MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit(true), + cartridgeLoaded(false) { videoWidget = new GLWidget(this); setCentralWidget(videoWidget); - setWindowIcon(QIcon(":/res/vj.xpm")); + setWindowIcon(QIcon(":/res/vj-icon.png")); setWindowTitle("Virtual Jaguar v2.0.0"); ReadSettings(); setUnifiedTitleAndToolBarOnMac(true); +#warning "!!! Save/Restore window location for FilePickerWindow !!!" aboutWin = new AboutWindow(this); filePickWin = new FilePickerWindow(this); @@ -87,9 +89,17 @@ MainWin::MainWin() connect(quitAppAct, SIGNAL(triggered()), this, SLOT(close())); powerAct = new QAction(QIcon(":/res/power.png"), tr("&Power"), this); - powerAct->setStatusTip(tr("Toggle running state")); + powerAct->setStatusTip(tr("Powers Jaguar on/off")); powerAct->setCheckable(true); - connect(powerAct, SIGNAL(triggered()), this, SLOT(ToggleRunState())); + powerAct->setChecked(false); + powerAct->setDisabled(true); + connect(powerAct, SIGNAL(triggered()), this, SLOT(TogglePowerState())); + + pauseAct = new QAction(QIcon(":/res/pause.png"), tr("Pause"), this); + pauseAct->setStatusTip(tr("Toggles the running state")); + pauseAct->setCheckable(true); + pauseAct->setDisabled(true); + connect(pauseAct, SIGNAL(triggered()), this, SLOT(ToggleRunState())); zoomActs = new QActionGroup(this); @@ -129,15 +139,25 @@ MainWin::MainWin() aboutAct->setStatusTip(tr("Blatant self-promotion")); connect(aboutAct, SIGNAL(triggered()), this, SLOT(ShowAboutWin())); - filePickAct = new QAction(QIcon(":/res/generic.png"), tr("&Insert Cartridge..."), this); +#warning "!!! Set up a decent keyboard shortcut for Insert Cartridge !!!" + filePickAct = new QAction(QIcon(":/res/software.png"), tr("&Insert Cartridge..."), this); filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar")); connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart())); + configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this); + configAct->setStatusTip(tr("Configure options for Virtual Jaguar")); + connect(configAct, SIGNAL(triggered()), this, SLOT(Configure())); + + // Misc. connections... + connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString))); + // Create menus & toolbars fileMenu = menuBar()->addMenu(tr("&File")); fileMenu->addAction(filePickAct); fileMenu->addAction(powerAct); + fileMenu->addAction(pauseAct); + fileMenu->addAction(configAct); fileMenu->addAction(quitAppAct); helpMenu = menuBar()->addMenu(tr("&Help")); @@ -145,6 +165,8 @@ MainWin::MainWin() toolbar = addToolBar(tr("Stuff")); toolbar->addAction(powerAct); + toolbar->addAction(pauseAct); + toolbar->addAction(filePickAct); toolbar->addSeparator(); toolbar->addAction(x1Act); toolbar->addAction(x2Act); @@ -175,6 +197,10 @@ MainWin::MainWin() connect(timer, SIGNAL(timeout()), this, SLOT(Timer())); timer->start(20); + // NOTE: Keyboards/joysticks will *not* work until SDL is brought back in, or + // the key handling is improved in Qt... + // Wait a minute... it seems they already are... So why no keyboard love? + #ifdef VJ_RELEASE_VERSION WriteLog("Virtual Jaguar %s (Last full build was on %s %s)\n", VJ_RELEASE_VERSION, __DATE__, __TIME__); #else @@ -206,12 +232,18 @@ WriteLog("About to attempt to load BIOSes...\n"); SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack... +//Let's try this... +// JaguarLoadFile("./software/Rayman (World).j64"); +// JaguarLoadFile("./software/I-War (World).j64"); +// JaguarLoadFile("./software/Alien vs Predator (World).j64"); +//no JaguarLoadFile("./software/battlesphere.bin"); +// JaguarLoadFile("./software/Battle Sphere Gold (World).j64"); +// JaguarLoadFile("./software/Rayman (USA, Europe).zip"); //This is crappy!!! !!! FIX !!! //Is this even needed any more? Hmm. Maybe. Dunno. //Seems like it is... But then again, maybe not. Have to test it to see. -WriteLog("GUI: Resetting Jaguar...\n"); - JaguarReset(); - +//WriteLog("GUI: Resetting Jaguar...\n"); +// JaguarReset(); } void MainWin::closeEvent(QCloseEvent * event) @@ -220,10 +252,62 @@ void MainWin::closeEvent(QCloseEvent * event) event->accept(); // ignore() if can't close for some reason } +void MainWin::keyPressEvent(QKeyEvent * e) +{ + HandleKeys(e, true); +} + +void MainWin::keyReleaseEvent(QKeyEvent * e) +{ + HandleKeys(e, false); +} + +void MainWin::HandleKeys(QKeyEvent * e, bool state) +{ + // We kill bad key combos here, before they can get to the emulator... + // This also kills the illegal instruction problem that cropped up in Rayman! + // May want to do this by killing the old one instead of ignoring the new one... + // Seems to work better that way... +#if 0 + if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R]) + || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L]) + || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D]) + || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])) + return; +#else + if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R]) + joypad_0_buttons[BUTTON_R] = 0; + if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L]) + joypad_0_buttons[BUTTON_L] = 0; + if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D]) + joypad_0_buttons[BUTTON_D] = 0; + if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]) + joypad_0_buttons[BUTTON_U] = 0; +#endif + + // No bad combos exist, let's stuff the emulator key buffers...! + for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) + { + if (e->key() == vjs.p1KeyBindings[i]) + joypad_0_buttons[i] = (uint8)state; + } +} + void MainWin::Open(void) { } +void MainWin::Configure(void) +{ + // Call the configuration dialog and update settings + ConfigDialog dlg(this); + + if (dlg.exec() == false) + return; + + dlg.UpdateVJSettings(); +} + // // Here's the main emulator loop // @@ -232,23 +316,27 @@ void MainWin::Timer(void) if (!running) return; -#if 0 - // Random hash & trash - // We try to simulate an untuned tank circuit here... :-) - for(uint32_t x=0; xrasterWidth; x++) + if (showUntunedTankCircuit) { - for(uint32_t y=0; yrasterHeight; y++) + // Random hash & trash + // We try to simulate an untuned tank circuit here... :-) + for(uint32_t x=0; xrasterWidth; x++) { - videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF; -// buffer[(y * textureWidth) + x] = x*y; + for(uint32_t y=0; yrasterHeight; y++) + { + videoWidget->buffer[(y * videoWidget->textureWidth) + x] = (rand() & 0xFF) << 8 | (rand() & 0xFF) << 16 | (rand() & 0xFF) << 24;// | (rand() & 0xFF);//0x000000FF; + // buffer[(y * textureWidth) + x] = x*y; + } } } -#else - JaguarExecuteNew(); -// memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth); - memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth); -// memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4); -#endif + else + { + // Otherwise, run the Jaguar simulation + JaguarExecuteNew(); +// memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth); + memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t)); +// memcpy(surface->pixels, backbuffer, TOMGetVideoModeWidth() * TOMGetVideoModeHeight() * 4); + } videoWidget->updateGL(); } @@ -362,6 +450,30 @@ doGPUDis = true;//*/ } #endif +void MainWin::TogglePowerState(void) +{ + powerButtonOn = !powerButtonOn; + + if (!powerButtonOn) + { + pauseAct->setChecked(false); + pauseAct->setDisabled(true); + showUntunedTankCircuit = true; + running = true; + } + else + { + showUntunedTankCircuit = (cartridgeLoaded ? false : true); + pauseAct->setDisabled(!cartridgeLoaded); +//This is crappy!!! !!! FIX !!! +//Is this even needed any more? Hmm. Maybe. Dunno. +//Seems like it is... But then again, maybe not. Have to test it to see. + WriteLog("GUI: Resetting Jaguar...\n"); + JaguarReset(); + running = true; + } +} + void MainWin::ToggleRunState(void) { running = !running; @@ -385,7 +497,7 @@ void MainWin::ToggleRunState(void) } // memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->rasterWidth); - memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth); + memcpy(videoWidget->buffer, backbuffer, videoWidget->rasterHeight * videoWidget->textureWidth * sizeof(uint32_t)); #endif videoWidget->updateGL(); @@ -437,6 +549,32 @@ void MainWin::InsertCart(void) filePickWin->show(); } +void MainWin::LoadSoftware(QString file) +{ + running = false; // Prevent bad things(TM) from happening... + SET32(jaguarMainRAM, 0, 0x00200000); // Set top of stack... + cartridgeLoaded = (JaguarLoadFile(file.toAscii().data()) ? true : false); + +#if 0 + showUntunedTankCircuit = !cartridgeLoaded; +//This is crappy!!! !!! FIX !!! +//Is this even needed any more? Hmm. Maybe. Dunno. +//Seems like it is... But then again, maybe not. Have to test it to see. + WriteLog("GUI: Resetting Jaguar...\n"); + JaguarReset(); + running = true; +#else + powerAct->setDisabled(false); + powerAct->setChecked(true); + powerButtonOn = false; + TogglePowerState(); +#endif + + QString newTitle = QString("Virtual Jaguar 2.0.0 - Now playing: %1") + .arg(filePickWin->GetSelectedPrettyName()); + setWindowTitle(newTitle); +} + void MainWin::ResizeMainWindow(void) { videoWidget->setFixedSize(zoomLevel * 320, zoomLevel * (vjs.hardwareTypeNTSC ? 240 : 256)); @@ -471,10 +609,60 @@ void MainWin::ReadSettings(void) vjs.useOpenGL = settings.value("useOpenGL", true).toBool(); vjs.glFilter = settings.value("glFilterType", 0).toInt(); vjs.renderType = settings.value("renderType", 0).toInt(); - strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/jagboot.rom").toString().toAscii().data()); + strcpy(vjs.jagBootPath, settings.value("JagBootROM", "./bios/[BIOS] Atari Jaguar (USA, Europe).zip").toString().toAscii().data()); strcpy(vjs.CDBootPath, settings.value("CDBootROM", "./bios/jagcd.rom").toString().toAscii().data()); strcpy(vjs.EEPROMPath, settings.value("EEPROMs", "./eeproms").toString().toAscii().data()); strcpy(vjs.ROMPath, settings.value("ROMs", "./software").toString().toAscii().data()); +WriteLog("MainWin: Paths\n"); +WriteLog(" jagBootPath = \"%s\"\n", vjs.jagBootPath); +WriteLog(" CDBootPath = \"%s\"\n", vjs.CDBootPath); +WriteLog(" EEPROMPath = \"%s\"\n", vjs.EEPROMPath); +WriteLog(" ROMPath = \"%s\"\n", vjs.ROMPath); + + // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, * + vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt(); + vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt(); + vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt(); + vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt(); + vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt(); + vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt(); + vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt(); + vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt(); + vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt(); + vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt(); + vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt(); + vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt(); + vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt(); + vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt(); + vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt(); + vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt(); + vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt(); + vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt(); + vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt(); + vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt(); + vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt(); + + vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt(); + vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt(); + vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt(); + vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt(); + vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt(); + vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt(); + vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt(); + vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt(); + vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt(); + vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt(); + vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt(); + vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt(); + vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt(); + vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt(); + vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt(); + vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt(); + vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt(); + vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt(); + vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt(); + vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt(); + vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt(); } void MainWin::WriteSettings(void) @@ -500,6 +688,50 @@ void MainWin::WriteSettings(void) settings.setValue("CDBootROM", vjs.CDBootPath); settings.setValue("EEPROMs", vjs.EEPROMPath); settings.setValue("ROMs", vjs.ROMPath); + + settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]); + settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]); + settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]); + settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]); + settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]); + settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]); + settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]); + settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]); + settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]); + settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]); + settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]); + settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]); + settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]); + settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]); + settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]); + settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]); + settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]); + settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]); + settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]); + settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]); + settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]); + + settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]); + settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]); + settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]); + settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]); + settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]); + settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]); + settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]); + settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]); + settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]); + settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]); + settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]); + settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]); + settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]); + settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]); + settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]); + settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]); + settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]); + settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]); + settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]); + settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]); + settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]); } // Here's how Byuu does it...