X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fglwidget.cpp;h=d0e1934ed32a84a2a3499979522bd63ead26fe32;hb=85fb2fe5f5a002a261e6b873b8393e085990a700;hp=109c1c9b1ec235b2e6cc9098e391691f6dae972f;hpb=94e1e961b57f253b760298ab0bae96a7de6d20fa;p=virtualjaguar diff --git a/src/gui/glwidget.cpp b/src/gui/glwidget.cpp index 109c1c9..d0e1934 100644 --- a/src/gui/glwidget.cpp +++ b/src/gui/glwidget.cpp @@ -14,15 +14,27 @@ #include "glwidget.h" #include "settings.h" +#include "tom.h" +#include "video.h" GLWidget::GLWidget(QWidget * parent/*= 0*/): QGLWidget(parent), texture(0), - textureWidth(0), textureHeight(0), buffer(0), rasterWidth(64), rasterHeight(64) -// textureWidth(0), textureHeight(0), buffer(0), rasterWidth(256), rasterHeight(256) + textureWidth(0), textureHeight(0), buffer(0), rasterWidth(320), rasterHeight(240) { +// tomDeviceWidth = rasterWidth; + tomDeviceWidth = 1024; // It has to be the texture width... + + // Set up the backbuffer + // To be safe, this should be 1280 * 625 * 2... + backbuffer = (uint32_t *)malloc(1280 * 625 * sizeof(uint32_t)); +// memset(backbuffer, 0x44, rasterWidth * + memset(backbuffer, 0xFF, 1024 * + (vjs.hardwareTypeNTSC ? rasterHeight : VIRTUAL_SCREEN_HEIGHT_PAL) + * sizeof(uint32_t)); } GLWidget::~GLWidget() { + free(backbuffer); } void GLWidget::initializeGL() @@ -42,6 +54,9 @@ void GLWidget::initializeGL() void GLWidget::paintGL() { +//kludge +rasterHeight = (vjs.hardwareTypeNTSC ? 240 : 256); + unsigned outputWidth = width(); unsigned outputHeight = height(); @@ -53,14 +68,15 @@ void GLWidget::paintGL() glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (smoothGLOutput ? GL_LINEAR : GL_NEAREST)); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (smoothGLOutput ? GL_LINEAR : GL_NEAREST)); -// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST /*GL_LINEAR*/); -// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST /*GL_LINEAR*/); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST)); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST)); // glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); +//more kludge + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TOMGetVideoModeWidth(), rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); +// glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); - double w = (double)rasterWidth / (double)textureWidth; + double w = (double)TOMGetVideoModeWidth() / (double)textureWidth; +// double w = (double)rasterWidth / (double)textureWidth; double h = (double)rasterHeight / (double)textureHeight; unsigned u = outputWidth; unsigned v = outputHeight;