X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fglwidget.cpp;h=b8c7a32609adac1c928a6d59f6fd4624efdc91f6;hb=d207b11e613703aff7d00191c4595b7359f29700;hp=058f9e0f150b5b07977f338a9d9449a2b11fe7de;hpb=5d76d651dfc3aa0a2e810e6b6db2ae8a2e34c53e;p=virtualjaguar diff --git a/src/gui/glwidget.cpp b/src/gui/glwidget.cpp index 058f9e0..b8c7a32 100644 --- a/src/gui/glwidget.cpp +++ b/src/gui/glwidget.cpp @@ -26,10 +26,11 @@ GLWidget::GLWidget(QWidget * parent/*= 0*/): QGLWidget(parent), texture(0), textureWidth(0), textureHeight(0), buffer(0), rasterWidth(326), rasterHeight(240), - offset(0) + offset(0), hideMouseTimeout(60) { // Screen pitch has to be the texture width (in 32-bit pixels)... JaguarSetScreenPitch(1024); + setMouseTracking(true); } @@ -60,25 +61,22 @@ void GLWidget::initializeGL() void GLWidget::paintGL() { -//kludge [NO MORE!] -//rasterHeight = (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL); - // If we're in fullscreen mode, we take the value of the screen width as // set by MainWin, since it may be wider than what our aspect ratio allows. // In that case, we adjust the viewport over so that it's centered on the // screen. Otherwise, we simply take the width from our width() funtion // which will always be correct in windowed mode. -// unsigned outputWidth = width(); if (!fullscreen) outputWidth = width(); + // Bit 0 in VP is interlace flag. 0 = interlace, 1 = non-interlaced + double multiplier = (TOMGetVP() & 0x0001 ? 1.0 : 2.0); unsigned outputHeight = height(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, outputWidth, 0, outputHeight, -1.0, 1.0); -// glViewport(0, 0, outputWidth, outputHeight); glViewport(0 + offset, 0, outputWidth, outputHeight); glMatrixMode(GL_MODELVIEW); @@ -86,34 +84,23 @@ void GLWidget::paintGL() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST)); -// glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer); -//more kludge - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TOMGetVideoModeWidth(), rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); -// glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TOMGetVideoModeWidth(), rasterHeight * multiplier, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); double w = (double)TOMGetVideoModeWidth() / (double)textureWidth; -// double w = (double)rasterWidth / (double)textureWidth; - double h = (double)rasterHeight / (double)textureHeight; + double h = ((double)rasterHeight * multiplier) / (double)textureHeight; unsigned u = outputWidth; unsigned v = outputHeight; glBegin(GL_TRIANGLE_STRIP); -#if 1 glTexCoord2f(0, 0); glVertex3i(0, v, 0); glTexCoord2f(w, 0); glVertex3i(u, v, 0); glTexCoord2f(0, h); glVertex3i(0, 0, 0); glTexCoord2f(w, h); glVertex3i(u, 0, 0); -#else - glTexCoord2f(0, 0); glVertex3i(0 + offset, v, 0); - glTexCoord2f(w, 0); glVertex3i(u + offset, v, 0); - glTexCoord2f(0, h); glVertex3i(0 + offset, 0, 0); - glTexCoord2f(w, h); glVertex3i(u + offset, 0, 0); -#endif glEnd(); } -void GLWidget::resizeGL(int width, int height) +void GLWidget::resizeGL(int /*width*/, int /*height*/) { //kludge [No, this is where it belongs!] rasterHeight = (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL); @@ -143,6 +130,42 @@ void GLWidget::CreateTextures(void) } +void GLWidget::HandleMouseHiding(void) +{ + // Mouse watchdog timer handling. Basically, if the timeout value is + // greater than zero, decrement it. Otherwise, check for zero, if so, then + // hide the mouse and set the hideMouseTimeout value to -1 to signal that + // the mouse has been hidden. + if (hideMouseTimeout > 0) + hideMouseTimeout--; + else if (hideMouseTimeout == 0) + { + hideMouseTimeout--; + setCursor(Qt::BlankCursor); + } +} + + +// We use this as part of a watchdog system for hiding/unhiding the mouse. This +// part shows the mouse (if hidden) and resets the watchdog timer. +void GLWidget::CheckAndRestoreMouseCursor(void) +{ + // Has the mouse been hidden? (-1 means mouse was hidden) + if (hideMouseTimeout == -1) + setCursor(Qt::ArrowCursor); + + hideMouseTimeout = 60; +} + + +// We check here for mouse movement; if there is any, show the mouse and reset +// the watchdog timer. +void GLWidget::mouseMoveEvent(QMouseEvent * /*event*/) +{ + CheckAndRestoreMouseCursor(); +} + + #if 0 class RubyGLWidget: public QGLWidget {