X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fglwidget.cpp;h=b8c7a32609adac1c928a6d59f6fd4624efdc91f6;hb=40e59fafacbc0df467b9d3c05a6199ff6138949b;hp=8d69f63ff6a356e8775e929c7a5cfb58f4c60d18;hpb=0c0dea5b5411ef9be8c6d5159faf0d2226db4452;p=virtualjaguar diff --git a/src/gui/glwidget.cpp b/src/gui/glwidget.cpp index 8d69f63..b8c7a32 100644 --- a/src/gui/glwidget.cpp +++ b/src/gui/glwidget.cpp @@ -61,25 +61,22 @@ void GLWidget::initializeGL() void GLWidget::paintGL() { -//kludge [NO MORE!] -//rasterHeight = (vjs.hardwareTypeNTSC ? VIRTUAL_SCREEN_HEIGHT_NTSC : VIRTUAL_SCREEN_HEIGHT_PAL); - // If we're in fullscreen mode, we take the value of the screen width as // set by MainWin, since it may be wider than what our aspect ratio allows. // In that case, we adjust the viewport over so that it's centered on the // screen. Otherwise, we simply take the width from our width() funtion // which will always be correct in windowed mode. -// unsigned outputWidth = width(); if (!fullscreen) outputWidth = width(); + // Bit 0 in VP is interlace flag. 0 = interlace, 1 = non-interlaced + double multiplier = (TOMGetVP() & 0x0001 ? 1.0 : 2.0); unsigned outputHeight = height(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, outputWidth, 0, outputHeight, -1.0, 1.0); -// glViewport(0, 0, outputWidth, outputHeight); glViewport(0 + offset, 0, outputWidth, outputHeight); glMatrixMode(GL_MODELVIEW); @@ -87,29 +84,18 @@ void GLWidget::paintGL() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST)); -// glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer); -//more kludge - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TOMGetVideoModeWidth(), rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); -// glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TOMGetVideoModeWidth(), rasterHeight * multiplier, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); double w = (double)TOMGetVideoModeWidth() / (double)textureWidth; -// double w = (double)rasterWidth / (double)textureWidth; - double h = (double)rasterHeight / (double)textureHeight; + double h = ((double)rasterHeight * multiplier) / (double)textureHeight; unsigned u = outputWidth; unsigned v = outputHeight; glBegin(GL_TRIANGLE_STRIP); -#if 1 glTexCoord2f(0, 0); glVertex3i(0, v, 0); glTexCoord2f(w, 0); glVertex3i(u, v, 0); glTexCoord2f(0, h); glVertex3i(0, 0, 0); glTexCoord2f(w, h); glVertex3i(u, 0, 0); -#else - glTexCoord2f(0, 0); glVertex3i(0 + offset, v, 0); - glTexCoord2f(w, 0); glVertex3i(u + offset, v, 0); - glTexCoord2f(0, h); glVertex3i(0 + offset, 0, 0); - glTexCoord2f(w, h); glVertex3i(u + offset, 0, 0); -#endif glEnd(); }