X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fglwidget.cpp;h=2501ad8296a1d100c9bd3a2815718ef675edc878;hb=54f5867e394981dd72548990064238454a6e2395;hp=51f2c26679b529a165a9e2578fd593faa1dc8161;hpb=50f460157ef1f6fc4da4dc63a92f7d3df98bc555;p=virtualjaguar diff --git a/src/gui/glwidget.cpp b/src/gui/glwidget.cpp index 51f2c26..2501ad8 100644 --- a/src/gui/glwidget.cpp +++ b/src/gui/glwidget.cpp @@ -13,9 +13,14 @@ #include "glwidget.h" +#include "jaguar.h" #include "settings.h" #include "tom.h" -#include "video.h" + +#ifdef __GCCWIN32__ +// Apparently on win32, various OpenGL constants aren't pulled in. +#include +#endif GLWidget::GLWidget(QWidget * parent/*= 0*/): QGLWidget(parent), texture(0), textureWidth(0), textureHeight(0), buffer(0), rasterWidth(320), rasterHeight(240) @@ -71,9 +76,12 @@ rasterHeight = (vjs.hardwareTypeNTSC ? 240 : 256); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (vjs.glFilter ? GL_LINEAR : GL_NEAREST)); // glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); +//more kludge + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TOMGetVideoModeWidth(), rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); +// glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rasterWidth, rasterHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer); - double w = (double)rasterWidth / (double)textureWidth; + double w = (double)TOMGetVideoModeWidth() / (double)textureWidth; +// double w = (double)rasterWidth / (double)textureWidth; double h = (double)rasterHeight / (double)textureHeight; unsigned u = outputWidth; unsigned v = outputHeight; @@ -109,6 +117,8 @@ printf("Resizing: new raster width/height = %i x %i\n", rasterWidth, rasterHeigh } buffer = new uint32_t[textureWidth * textureHeight]; +//??? +memset(buffer, 0x00, textureWidth * textureHeight * sizeof(uint32_t)); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glPixelStorei(GL_UNPACK_ROW_LENGTH, textureWidth);