X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fgamepad.cpp;h=b8ebdde5c21a8bf9827d906b2ac92508c2e0c3b2;hb=0d7e70c5e34e691b15365901951700f43242065f;hp=ba8a551037b044ec7b0239ab6dd0248ed63fd976;hpb=f63cd569374c4fbcd872bb8a67c94788da29c3a8;p=virtualjaguar diff --git a/src/gui/gamepad.cpp b/src/gui/gamepad.cpp index ba8a551..b8ebdde 100644 --- a/src/gui/gamepad.cpp +++ b/src/gui/gamepad.cpp @@ -7,24 +7,129 @@ // JLH = James Hammons // // Who When What -// --- ---------- ------------------------------------------------------------- +// --- ---------- ------------------------------------------------------------ // JLH 01/05/2013 Created this file // #include "gamepad.h" +#include "log.h" + + +// Class member initialization +/*static*/ int Gamepad::numJoysticks = 0; +/*static*/ SDL_Joystick * Gamepad::pad[8]; +/*static*/ char Gamepad::padName[8][128]; +/*static*/ int Gamepad::numButtons[8]; +/*static*/ int Gamepad::numHats[8]; +/*static*/ int Gamepad::numAxes[8]; +/*static*/ bool Gamepad::button[8][256]; +/*static*/ uint8_t Gamepad::hat[8][32]; +/*static*/ int32_t Gamepad::axis[8][32]; + + +Gamepad::Gamepad(void)//: numJoysticks(0) +{ + AllocateJoysticks(); +} + + +Gamepad::~Gamepad(void) +{ + DeallocateJoysticks(); +} + + +void Gamepad::AllocateJoysticks(void) +{ +// DeallocateJoysticks(); + numJoysticks = SDL_NumJoysticks(); + + // Sanity check + if (numJoysticks > 8) + numJoysticks = 8; + + for(int i=0; i 127 + + if (pad[i]) + { + numButtons[i] = SDL_JoystickNumButtons(pad[i]); + numHats[i] = SDL_JoystickNumHats(pad[i]); + numAxes[i] = SDL_JoystickNumAxes(pad[i]); + WriteLog("Gamepad: Joystick #%i: %s\n", i, padName[i]); + } + } + + WriteLog("Gamepad: Found %u joystick%s.\n", numJoysticks, (numJoysticks == 1 ? "" : "s")); +#if 0 +for(int i=0; i= 8) + return NULL; + +//printf("GAMEPAD: Getting name (%s) for joystick #%i...\n", padName[joystickID], joystickID); + return padName[joystickID]; +} bool Gamepad::GetState(int joystickID, int buttonID) { + uint8_t hatMask[8] = { 1, 2, 4, 8, 16, 32, 64, 128 }; + if (buttonID & JOY_BUTTON) { // Handle SDL button + int buttonNum = (buttonID & JOY_BUTTON_MASK); + return button[joystickID][buttonNum]; } else if (buttonID & JOY_HAT) { // Handle SDL hats int hatNumber = (buttonID & JOY_HATNUM_MASK) >> 3; - int hatDirection = hatMask[buttonID & JOY_HATBUT_MASK]; + uint8_t hatDirection = hatMask[buttonID & JOY_HATBUT_MASK]; + return (hat[joystickID][hatNumber] & hatDirection ? true : false); + } + else if (buttonID & JOY_AXIS) + { + int axisNum = (buttonID & JOY_AXISNUM_MASK) >> 1; + int direction = (buttonID & JOY_AXISDIR_MASK); +//printf("Checking pad #%u axis %u: axis = %i, direction = %u\n", joystickID, axisNum, axis[joystickID][axisNum], direction); + + if (axis[joystickID][axisNum] != 0) + { + if ((axis[joystickID][axisNum] > 32000) && (direction == 0)) +//{ +//printf("Axis + hit!\n"); + return true; +//} + + if ((axis[joystickID][axisNum] < -32000) && (direction == 1)) +//{ +//printf("Axis - hit!\n"); + return true; +//} + } } // Default == failure @@ -32,14 +137,97 @@ bool Gamepad::GetState(int joystickID, int buttonID) } +//UNUSED +int Gamepad::CheckButtonPressed(void) +{ + // This translates the hat direction to a mask index. + int hatNum[16] = { -1, 0, 1, -1, 2, -1, -1, -1, + 3, -1, -1, -1, -1, -1, -1, -1 }; + + // Return single button ID being pressed (if any) + for(int i=0; i 0) + if (axis[i][j] > 32000) + return (JOY_AXIS | (j << 1) | 0); + +// if (axis[i][j] < 0) + if (axis[i][j] < -32000) + return (JOY_AXIS | (j << 1) | 1); + } + } + + return -1; +} + + +// UNUSED int Gamepad::GetButtonID(void) { // Return single button ID being pressed (if any) + return -1; } +// UNUSED int Gamepad::GetJoystickID(void) { // Return joystick ID of button being pressed (if any) + return -1; +} + + +void Gamepad::Update(void) +{ +// SDL_PollEvent(&event); + SDL_JoystickUpdate(); + + for(int i=0; i