X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fgamepad.cpp;h=93989eed7ae7a975ecdec6d39469f23e06809da6;hb=f005034d4a3990efc8e445ce46222ce32600411b;hp=ba8a551037b044ec7b0239ab6dd0248ed63fd976;hpb=f63cd569374c4fbcd872bb8a67c94788da29c3a8;p=virtualjaguar diff --git a/src/gui/gamepad.cpp b/src/gui/gamepad.cpp index ba8a551..93989ee 100644 --- a/src/gui/gamepad.cpp +++ b/src/gui/gamepad.cpp @@ -12,19 +12,114 @@ // #include "gamepad.h" +#include "log.h" + + +// Class member initialization +/*static*/ int Gamepad::numJoysticks = 0; +/*static*/ SDL_Joystick * Gamepad::pad[8]; +/*static*/ const char * Gamepad::padName[8]; +/*static*/ int Gamepad::numButtons[8]; +/*static*/ int Gamepad::numHats[8]; +/*static*/ int Gamepad::numAxes[8]; +/*static*/ bool Gamepad::button[8][256]; +/*static*/ uint8_t Gamepad::hat[8][32]; +/*static*/ int32_t Gamepad::axis[8][32]; + + +Gamepad::Gamepad(void)//: numJoysticks(0) +{ + AllocateJoysticks(); +} + + +Gamepad::~Gamepad(void) +{ + DeallocateJoysticks(); +} + + +void Gamepad::AllocateJoysticks(void) +{ +// DeallocateJoysticks(); + numJoysticks = SDL_NumJoysticks(); + + // Sanity check + if (numJoysticks > 8) + numJoysticks = 8; + + for(int i=0; i= 8) + return NULL; + + return padName[joystickID]; +} bool Gamepad::GetState(int joystickID, int buttonID) { + uint8_t hatMask[8] = { 1, 2, 4, 8, 16, 32, 64, 128 }; + if (buttonID & JOY_BUTTON) { // Handle SDL button + int buttonNum = (buttonID & JOY_BUTTON_MASK); + return button[joystickID][buttonNum]; } else if (buttonID & JOY_HAT) { // Handle SDL hats int hatNumber = (buttonID & JOY_HATNUM_MASK) >> 3; - int hatDirection = hatMask[buttonID & JOY_HATBUT_MASK]; + uint8_t hatDirection = hatMask[buttonID & JOY_HATBUT_MASK]; + return (hat[joystickID][hatNumber] & hatDirection ? true : false); + } + else if (buttonID & JOY_AXIS) + { + int axisNum = (buttonID & JOY_AXISNUM_MASK) >> 1; + int direction = (buttonID & JOY_AXISDIR_MASK); +//printf("Checking pad #%u axis %u: axis = %i, direction = %u\n", joystickID, axisNum, axis[joystickID][axisNum], direction); + + if (axis[joystickID][axisNum] != 0) + { + if ((axis[joystickID][axisNum] > 32000) && (direction == 0)) +//{ +//printf("Axis + hit!\n"); + return true; +//} + + if ((axis[joystickID][axisNum] < -32000) && (direction == 1)) +//{ +//printf("Axis - hit!\n"); + return true; +//} + } } // Default == failure @@ -32,14 +127,93 @@ bool Gamepad::GetState(int joystickID, int buttonID) } +int Gamepad::CheckButtonPressed(void) +{ + // This translates the hat direction to a mask index. + int hatNum[16] = { -1, 0, 1, -1, 2, -1, -1, -1, + 3, -1, -1, -1, -1, -1, -1, -1 }; + + // Return single button ID being pressed (if any) + for(int i=0; i 0) + if (axis[i][j] > 32000) + return (JOY_AXIS | (j << 1) | 0); + +// if (axis[i][j] < 0) + if (axis[i][j] < -32000) + return (JOY_AXIS | (j << 1) | 1); + } + } + + return -1; +} + + int Gamepad::GetButtonID(void) { // Return single button ID being pressed (if any) + return -1; } int Gamepad::GetJoystickID(void) { // Return joystick ID of button being pressed (if any) + return -1; +} + + +void Gamepad::Update(void) +{ +// SDL_PollEvent(&event); + SDL_JoystickUpdate(); + + for(int i=0; i