X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fgamepad.cpp;h=93989eed7ae7a975ecdec6d39469f23e06809da6;hb=f005034d4a3990efc8e445ce46222ce32600411b;hp=1ef1a4e78fdd37877c4b26d4c9ac54b0f2810c5a;hpb=9af4fb023287b26dce01a36c65c9e30f56481051;p=virtualjaguar diff --git a/src/gui/gamepad.cpp b/src/gui/gamepad.cpp index 1ef1a4e..93989ee 100644 --- a/src/gui/gamepad.cpp +++ b/src/gui/gamepad.cpp @@ -18,10 +18,13 @@ // Class member initialization /*static*/ int Gamepad::numJoysticks = 0; /*static*/ SDL_Joystick * Gamepad::pad[8]; +/*static*/ const char * Gamepad::padName[8]; /*static*/ int Gamepad::numButtons[8]; /*static*/ int Gamepad::numHats[8]; +/*static*/ int Gamepad::numAxes[8]; /*static*/ bool Gamepad::button[8][256]; /*static*/ uint8_t Gamepad::hat[8][32]; +/*static*/ int32_t Gamepad::axis[8][32]; Gamepad::Gamepad(void)//: numJoysticks(0) @@ -48,12 +51,14 @@ void Gamepad::AllocateJoysticks(void) for(int i=0; i= 8) + return NULL; + + return padName[joystickID]; +} + + bool Gamepad::GetState(int joystickID, int buttonID) { uint8_t hatMask[8] = { 1, 2, 4, 8, 16, 32, 64, 128 }; @@ -85,6 +100,27 @@ bool Gamepad::GetState(int joystickID, int buttonID) uint8_t hatDirection = hatMask[buttonID & JOY_HATBUT_MASK]; return (hat[joystickID][hatNumber] & hatDirection ? true : false); } + else if (buttonID & JOY_AXIS) + { + int axisNum = (buttonID & JOY_AXISNUM_MASK) >> 1; + int direction = (buttonID & JOY_AXISDIR_MASK); +//printf("Checking pad #%u axis %u: axis = %i, direction = %u\n", joystickID, axisNum, axis[joystickID][axisNum], direction); + + if (axis[joystickID][axisNum] != 0) + { + if ((axis[joystickID][axisNum] > 32000) && (direction == 0)) +//{ +//printf("Axis + hit!\n"); + return true; +//} + + if ((axis[joystickID][axisNum] < -32000) && (direction == 1)) +//{ +//printf("Axis - hit!\n"); + return true; +//} + } + } // Default == failure return false; @@ -111,6 +147,18 @@ int Gamepad::CheckButtonPressed(void) if (hat[i][j]) return (JOY_HAT | hatNum[hat[i][j]]); } + + for(int j=0; j 0) + if (axis[i][j] > 32000) + return (JOY_AXIS | (j << 1) | 0); + +// if (axis[i][j] < 0) + if (axis[i][j] < -32000) + return (JOY_AXIS | (j << 1) | 1); + } } return -1; @@ -143,6 +191,9 @@ void Gamepad::Update(void) for(int j=0; j