X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fcontrollertab.cpp;h=fe4c62b3e964b5384d2670f086ab18500e9f99f1;hb=c9d57b57d70ab2ae842144828175820fb207a3b0;hp=2efb186825558a39af927ddc6f77a816d5944dbc;hpb=05c760d5a17ee02597c5b7c5ef264a0aa3ba1ee4;p=virtualjaguar diff --git a/src/gui/controllertab.cpp b/src/gui/controllertab.cpp index 2efb186..fe4c62b 100644 --- a/src/gui/controllertab.cpp +++ b/src/gui/controllertab.cpp @@ -5,192 +5,262 @@ // (C) 2011 Underground Software // See the README and GPLv3 files for licensing and warranty information // -// JLH = James L. Hammons +// JLH = James Hammons // // WHO WHEN WHAT // --- ---------- ------------------------------------------------------------ // JLH 06/23/2011 Created this file +// JLH 07/20/2011 Fixed a bunch of stuff +// JLH 10/02/2014 Fixed even more stuff, related to the profile system +// -#include "controllertab.h" +/* +To really fix this shit, we have to straighten out some stuff. So here goes: -#include "joystick.h" -#include "keygrabber.h" -#include "settings.h" - -// These tables are used to convert Qt keycodes into human readable form. Note that -// a lot of these are just filler. -char ControllerTab::keyName1[96][16] = { - "Space", - "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/", - "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?", - "@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", - "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", - "[", "]", "\\", "^", "_", "`", - "$61", "$62", "$63", "$64", "$65", "$66", "$67", "$68", "$69", "$6A", "$6B", "$6C", "$6D", - "$6E", "$6F", "$70", "$71", "$72", "$73", "$74", "$75", "$76", "$77", "$78", "$79", "$7A", - "{", "|", "}", "~" -}; - -char ControllerTab::keyName2[64][16] = { - "Esc", "Tab", "BTab", "BS", "Ret", "Ent", "Ins", "Del", "Pau", "Prt", "SRq", "Clr", - "$C", "$D", "$E", "$F", "Hm", "End", "Lf", "Up", "Rt", "Dn", "PgU", "PgD", "$18", - "$19", "$1A", "$1B", "$1C", "$1D", "$1E", "$1F", "Shf", "Ctl", "Mta", "Alt", - "Cap", "Num", "ScL", "$27", "$28", "$29", "$2A", "$2B", "$2C", "$2D", "$2E", "$2F", - "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12", "F13", - "F14", "F15", "F16" -}; - -ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent) -{ - QLabel * img = new QLabel; -// img->setPixmap(QPixmap(":/res/controller.png")); +We have a database of profiles consisting of a device list (devices that have +been seen already) and map list (consisting of a key into the device list, a +human readable name, a preferred slot #, and a key/button mapping). This is a +list that can hold up to 64 different profiles. -/* - QImage cartImg(":/res/cart-blank.png"); - QPainter painter(&cartImg); - painter.drawPixmap(23, 87, QPixmap(":/res/label-blank.png")); - painter.end(); - cartSmall = cartImg.scaled(488/4, 395/4, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); -*/ - QImage controller(":/res/controller.png"); - QPainter painter(&controller); -// painter.draw(); -// painter->drawText(QRect(option.rect.x()+10, option.rect.y()+36, 196/2, 70/2), -// Qt::TextWordWrap | Qt::AlignHCenter, nameToDraw); - - // Bump up the size of the default font... - QFont font = painter.font(); - font.setPixelSize(14); - font.setBold(true); - painter.setFont(font); - painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A - - // This is hard-coded crap. It's crap-tastic! -/* -Bitmap Locations: - -Up: 87,64 -Down: 87,94 -Left: 73,78 -Right: 105,77 -C: 209,104 -B: 225,80 -A: 242,60 -Pause: 141,109 -Option: 165,107 -1: 125,153 -2: 160,153 -3: 196,153 -4: 125,177 -5: -6: -7: 125,199 -8: -9: -*: 125,223 -0: -#: -enum { BUTTON_FIRST = 0, BUTTON_U = 0, -BUTTON_D = 1, -BUTTON_L = 2, -BUTTON_R = 3, - -BUTTON_s = 4, -BUTTON_7 = 5, -BUTTON_4 = 6, -BUTTON_1 = 7, -BUTTON_0 = 8, -BUTTON_8 = 9, -BUTTON_5 = 10, -BUTTON_2 = 11, -BUTTON_d = 12, -BUTTON_9 = 13, -BUTTON_6 = 14, -BUTTON_3 = 15, - -BUTTON_A = 16, -BUTTON_B = 17, -BUTTON_C = 18, -BUTTON_OPTION = 19, -BUTTON_PAUSE = 20, BUTTON_LAST = 20 }; +We have a a list of attached gamepads in Gamepad::. There can be 8 at most +attached any one time. + +There are two game port slots that a controller can be hooked into. + +So, what we need to do when configuring and/or using this system is this. + + - Populate the device combobox with the list of attached devices from the + profile database. + - Populate the map to combobox with the profiles associated with that profile + device number. + - Save stuff when the user changes stuff (this happens already) */ - int buttonPos[21][2] = { { 87, 64 }, { 87, 94 }, { 73, 78 }, { 105, 77 }, - { 125, 223 }, { 125, 199 }, { 125, 177 }, { 125, 153 }, - { 160, 223 }, { 160, 199 }, { 160, 177 }, { 160, 153 }, - { 196, 223 }, { 196, 199 }, { 196, 177 }, { 196, 153 }, - { 242, 60 }, { 225, 80 }, { 209, 104 }, { 165, 107 }, { 141, 109 } - }; - for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) -// painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString(buttonName[i])); - { -// Need to convert this back to p1Keys, but will require some restructuring... -// if (p1Keys[i] < 0x80) - if (vjs.p1KeyBindings[i] < 0x80) -// painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString(keyName1[p1Keys[i] - 0x20])); -// painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString(keyName1[vjs.p1KeyBindings[i] - 0x20])); - DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5, QString(keyName1[vjs.p1KeyBindings[i] - 0x20])); - else if ((vjs.p1KeyBindings[i] & 0xFFFFFF00) == 0x01000000) - { -// painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString(keyName2[vjs.p1KeyBindings[i] & 0x3F])); - DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5, QString(keyName2[vjs.p1KeyBindings[i] & 0x3F])); - } - else -// painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString("???")); - DrawBorderedText(painter, buttonPos[i][0] - 5, buttonPos[i][1] + 5, QString("???")); - } +#include "controllertab.h" - painter.end(); - img->setPixmap(QPixmap::fromImage(controller)); +#include "controllerwidget.h" +#include "gamepad.h" +#include "joystick.h" +#include "keygrabber.h" +#include "profile.h" - redefineAll = new QPushButton(tr("Redefine All Keys")); +ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent), + label1(new QLabel(tr("Host Device:"))), + label2(new QLabel(tr("Map Name:"))), + label3(new QLabel(tr("Maps to:"))), + deviceList(new QComboBox(this)), + mapNameList(new QComboBox(this)), + mapToList(new QComboBox(this)), + addMapName(new QPushButton(tr("+"))), + deleteMapName(new QPushButton(tr("-"))), + redefineAll(new QPushButton(tr("Define All Inputs"))), + controllerWidget(new ControllerWidget(this)) +{ QVBoxLayout * layout = new QVBoxLayout; - layout->addWidget(img); - layout->addWidget(redefineAll); + QHBoxLayout * top = new QHBoxLayout; + QVBoxLayout * left = new QVBoxLayout; + QVBoxLayout * right = new QVBoxLayout; + QHBoxLayout * middle = new QHBoxLayout; + top->addLayout(left, 0); + top->addLayout(right, 1); + layout->addLayout(top); + left->addWidget(label1, 0, Qt::AlignRight); + left->addWidget(label2, 0, Qt::AlignRight); + left->addWidget(label3, 0, Qt::AlignRight); + right->addWidget(deviceList); + + right->addLayout(middle); + middle->addWidget(mapNameList, 1); + middle->addWidget(addMapName, 0); + middle->addWidget(deleteMapName, 0); + + right->addWidget(mapToList); + layout->addWidget(controllerWidget); + layout->addWidget(redefineAll, 0, Qt::AlignHCenter); setLayout(layout); + // At least by doing this, it keeps the QComboBox from resizing itself too + // large and breaking the layout. :-P + setFixedWidth(sizeHint().width()); connect(redefineAll, SIGNAL(clicked()), this, SLOT(DefineAllKeys())); + connect(deviceList, SIGNAL(activated(int)), this, SLOT(ChangeDevice(int))); + connect(mapNameList, SIGNAL(activated(int)), this, SLOT(ChangeMapName(int))); + connect(addMapName, SIGNAL(clicked()), this, SLOT(AddMapName())); + connect(deleteMapName, SIGNAL(clicked()), this, SLOT(DeleteMapName())); + connect(controllerWidget, SIGNAL(KeyDefined(int, uint32_t)), this, SLOT(UpdateProfileKeys(int, uint32_t))); + connect(mapToList, SIGNAL(activated(int)), this, SLOT(UpdateProfileConnections(int))); + + // Set up the device combobox (Keyboard is the default, and always + // present) + deviceList->addItem(tr("Keyboard"), 0); + + for(int i=0; iaddItem(Gamepad::GetJoystickName(i), deviceNum); + } + + // Set up "Map To" combobox + mapToList->addItem(tr("None"), 0); + mapToList->addItem(tr("Controller #1"), CONTROLLER1); + mapToList->addItem(tr("Controller #2"), CONTROLLER2); + mapToList->addItem(tr("Either one that's free"), CONTROLLER1 | CONTROLLER2); } + ControllerTab::~ControllerTab() { } + +void ControllerTab::SetupLastUsedProfile(void) +{ + int deviceNumIndex = deviceList->findData(profile[profileNum].device); + int mapNumIndex = mapNameList->findText(profile[profileNum].mapName); + + if (deviceNumIndex == -1 || mapNumIndex == -1) + { + // We're doing the default, so set it up... + deviceNumIndex = 0; + mapNumIndex = 0; + profileNum = 0; + } + + deviceList->setCurrentIndex(deviceNumIndex); + mapNameList->setCurrentIndex(mapNumIndex); + + int controllerIndex = mapToList->findData(profile[profileNum].preferredSlot); + mapToList->setCurrentIndex(controllerIndex); + + // We have to do this manually, since it's no longer done automagically... + ChangeDevice(deviceNumIndex); + ChangeMapName(mapNumIndex); +} + + void ControllerTab::DefineAllKeys(void) { - char jagButtonName[21][10] = { "Up", "Down", "Left", "Right", - "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3", - "A", "B", "C", "Option", "Pause" }; +// char jagButtonName[21][10] = { "Up", "Down", "Left", "Right", +// "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3", +// "A", "B", "C", "Option", "Pause" }; int orderToDefine[21] = { 0, 1, 2, 3, 18, 17, 16, 20, 19, 7, 11, 15, 6, 10, 14, 5, 9, 13, 8, 4, 12 }; KeyGrabber keyGrab(this); for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) { - keyGrab.SetText(jagButtonName[orderToDefine[i]]); + keyGrab.SetKeyText(orderToDefine[i]); keyGrab.exec(); int key = keyGrab.key; if (key == Qt::Key_Escape) break; - // Otherwise, populate the appropriate spot in the settings... - p1Keys[orderToDefine[i]] = key; + // Otherwise, populate the appropriate spot in the settings & update + // the screen... + controllerWidget->keys[orderToDefine[i]] = key; + controllerWidget->update(); + profile[profileNum].map[orderToDefine[i]] = key; } } -void ControllerTab::DrawBorderedText(QPainter & painter, int x, int y, QString text) + +void ControllerTab::UpdateProfileKeys(int mapPosition, uint32_t key) +{ + profile[profileNum].map[mapPosition] = key; +} + + +void ControllerTab::UpdateProfileConnections(int selection) +{ + profile[profileNum].preferredSlot = mapToList->itemData(selection).toInt(); +} + + +void ControllerTab::ChangeDevice(int selection) +{ + int deviceNum = deviceList->itemData(selection).toInt(); + mapNameList->clear(); + int numberOfMappings = FindMappingsForDevice(deviceNum, mapNameList); + // Make sure to disable the "-" button is there's only one mapping for this + // device... + deleteMapName->setDisabled(numberOfMappings == 1 ? true : false); + // Set up new profile #... + ChangeMapName(0); +} + + +void ControllerTab::ChangeMapName(int selection) +{ + profileNum = mapNameList->itemData(selection).toInt(); + + for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) + controllerWidget->keys[i] = profile[profileNum].map[i]; + + controllerWidget->update(); + mapToList->setCurrentIndex(mapToList->findData(profile[profileNum].preferredSlot)); +} + + +void ControllerTab::AddMapName(void) { - painter.setPen(QColor(0, 0, 0, 255)); // This is R,G,B,A + int freeProfile = GetFreeProfile(); - for(int i=-1; i<=1; i++) + if (freeProfile == -1) { - for(int j=-1; j<=1; j++) - { - painter.drawText(QPoint(x + i, y + j), text); - } + // Oh crap, we're out of room! Alert the media! + QMessageBox::warning(this, tr("Houston, we have a problem..."), tr("Can't create any more profiles!")); + + return; } - painter.setPen(QColor(48, 255, 255, 255)); // This is R,G,B,A - painter.drawText(QPoint(x, y), text); + QString text = QInputDialog::getText(this, tr("Add Map Name"), tr("Map name:"), QLineEdit::Normal); + + if (text.isEmpty()) + return; + + // Add mapping... + profileNum = freeProfile; + profile[profileNum].device = deviceList->itemData(deviceList->currentIndex()).toInt(); + strncpy(profile[profileNum].mapName, text.toUtf8().data(), 31); + profile[profileNum].mapName[31] = 0; + profile[profileNum].preferredSlot = CONTROLLER1; + + for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) + profile[profileNum].map[i] = '*'; + + mapNameList->addItem(text, profileNum); +#if 0 + mapNameList->setCurrentIndex(mapNameList->count() - 1); +#else + int selection = mapNameList->count() - 1; + mapNameList->setCurrentIndex(selection); + ChangeMapName(selection); + // We just added a new mapping, so enable the delete button! + deleteMapName->setDisabled(false); +#endif } + + +void ControllerTab::DeleteMapName(void) +{ + QString msg = QString("Map name: %1\n\nAre you sure you want to remove this mapping?").arg(profile[profileNum].mapName); + +// QMessageBox::StandardButton retVal = QMessageBox::question(this, tr("Remove Mapping"), tr("Are you sure you want to remove this mapping?"), QMessageBox::No | QMessageBox::Yes, QMessageBox::No); + QMessageBox::StandardButton retVal = QMessageBox::question(this, tr("Remove Mapping"), msg, QMessageBox::No | QMessageBox::Yes, QMessageBox::No); + + if (retVal == QMessageBox::No) + return; + + int index = mapNameList->currentIndex(); + int profileToRemove = profileNum; + mapNameList->removeItem(index); + DeleteProfile(profileToRemove); + // We need to reload the profile that we move to after deleting the current + // one... + ChangeMapName(mapNameList->currentIndex()); + // If we get down to one profile left for the device, we need to make sure + // that the user can't delete it! + deleteMapName->setDisabled(mapNameList->count() == 1 ? true : false); +} +