X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fcontrollertab.cpp;h=a5b5328de18c4813909a2bbecbd0f55ddd993744;hb=c436dad60e34fb9da720a89db917eb4cf4e3a624;hp=6050dd733a7125ed4bd34b969771b57d3cfcf59c;hpb=94d59c2c8c14b9ac51dffd117ec507418b4d0881;p=virtualjaguar diff --git a/src/gui/controllertab.cpp b/src/gui/controllertab.cpp index 6050dd7..a5b5328 100644 --- a/src/gui/controllertab.cpp +++ b/src/gui/controllertab.cpp @@ -23,7 +23,7 @@ ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent), label(new QLabel(tr("Controller:"))), - profile(new QComboBox(this)), + profileList(new QComboBox(this)), redefineAll(new QPushButton(tr("Define All Inputs"))), controllerWidget(new ControllerWidget(this)) { @@ -31,27 +31,23 @@ ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent), QHBoxLayout * top = new QHBoxLayout; layout->addLayout(top); top->addWidget(label); - top->addWidget(profile, 0, Qt::AlignLeft); + top->addWidget(profileList, 0, Qt::AlignLeft); layout->addWidget(controllerWidget); layout->addWidget(redefineAll, 0, Qt::AlignHCenter); -// layout->setFixedWidth(label->width()); -// layout->setSizeConstraint(QLayout::SetFixedSize); -// top->setSizeConstraint(QLayout::SetFixedSize); -//printf("cw width = %i, label width = %i (min=%i, sizehint=%i)\n", controllerWidget->width(), label->width(), label->minimumWidth(), label->sizeHint().width()); - // This is ugly, ugly, ugly. But it works. :-P It's a shame that Qt's - // layout system doesn't seem to allow for a nicer way to handle this. -// profile->setFixedWidth(controllerWidget->sizeHint().width() - label->sizeHint().width()); setLayout(layout); + // At least by doing this, it keeps the QComboBox from resizing itself too + // large and breaking the layout. :-P setFixedWidth(sizeHint().width()); connect(redefineAll, SIGNAL(clicked()), this, SLOT(DefineAllKeys())); + connect(profileList, SIGNAL(currentIndexChanged(int)), this, SLOT(ChangeProfile(int))); -//this is the default. :-/ need to set it somewhere else i guess... -// profile->setSizeAdjustPolicy(QComboBox::AdjustToContentsOnFirstShow); - profile->addItem(tr("Keyboard")); + // Set up the profile combobox (Keyboard is the default, and always + // present) + profileList->addItem(tr("Keyboard")); for(int i=0; iaddItem(Gamepad::GetJoystickName(i)); + profileList->addItem(Gamepad::GetJoystickName(i)); } @@ -60,12 +56,6 @@ ControllerTab::~ControllerTab() } -//QSize ControllerTab::sizeHint(void) const -//{ -// return -//} - - void ControllerTab::DefineAllKeys(void) { // char jagButtonName[21][10] = { "Up", "Down", "Left", "Right", @@ -90,3 +80,54 @@ void ControllerTab::DefineAllKeys(void) } } + +void ControllerTab::ChangeProfile(int profile) +{ +printf("You selected profile: %s\n", (profile == 0 ? "Keyboard" : Gamepad::GetJoystickName(profile - 1))); +} + +#if 0 +The profiles need the following: + + - The name of the controller + - A unique human readable ID + - The key definitions for that controller (keyboard keys can be mixed in) + +So there can be more than one profile for each unique controller; the +relationship is many-to-one. So basically, how it works it like this: SDL +reports all connected controllers. If there are none connected, the default +controller is the keyboard (which can have multiple profiles). The UI only +presents those profiles which are usuable with the controllers that are plugged +in, all else is ignored. The user can pick the profile for the controller and +configure the keys for it; the UI automagically saves everything. + +How to handle the case of identical controllers being plugged in? How does the +UI know which is which? Each controller will have a mapping to a default +Jaguar controller (#1 or #2). Still doesn't prevent confusion though. Actually, +it can: The profile can have a field that maps it to a preferred Jaguar +controller, which can also be both (#1 AND #2--in this case we can set it to +zero which means no preference). If the UI detects two of the same controller +and each can be mapped to the same profile, it assigns them in order since it +doesn't matter, the profiles are identical. + +The default profile is always available and is the keyboard (hey, we're PC +centric here). The default profile is usually #0. + +Can there be more than one keyboard profile? Why not? You will need separate +ones for controller #1 and controller #2. + +A profile might look like this: + +Field 1: Nostomo N45 Analog +Field 2: Dad's #1 +Field 3: Jaguar controller #1 +Field 4: The button/stick mapping + +Profile # would be implicit in the order that they are stored in the internal +data structure. + +When a new controller is plugged in with no profiles attached, it defaults to +a set keyboard layout which the user can change. So every new controller will +always have at least one profile. +#endif +