X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fcontrollertab.cpp;h=89a678f380ddff453bce1b412735ba527813c5a2;hb=e310c1d53915d306d8aa9a1bed9bac489bd30b03;hp=036855f7e8279bd2b9bcadf4c56e4810f81e83f1;hpb=e0a3f430ecbda85e5f0903011bf8ffeb01f10fe0;p=virtualjaguar diff --git a/src/gui/controllertab.cpp b/src/gui/controllertab.cpp index 036855f..89a678f 100644 --- a/src/gui/controllertab.cpp +++ b/src/gui/controllertab.cpp @@ -5,72 +5,245 @@ // (C) 2011 Underground Software // See the README and GPLv3 files for licensing and warranty information // -// JLH = James L. Hammons +// JLH = James Hammons // // WHO WHEN WHAT // --- ---------- ------------------------------------------------------------ // JLH 06/23/2011 Created this file +// JLH 07/20/2011 Fixed a bunch of stuff +// JLH 10/02/2014 Fixed even more stuff, related to the profile system +// + +/* +To really fix this shit, we have to straighten out some stuff. So here goes: + +We have a database of profiles consisting of a device list (devices that have +been seen already) and map list (consisting of a key into the device list, a +human readable name, a preferred slot #, and a key/button mapping). This is a +list that can hold up to 64 different profiles. + +We have a a list of attached gamepads in Gamepad::. There can be 8 at most +attached any one time. + +There are two game port slots that a controller can be hooked into. + +So, what we need to do when configuring and/or using this system is this. + + - Populate the device combobox with the list of attached devices from the + profile database. + - Populate the map to combobox with the profiles associated with that profile + device number. + - Save stuff when the user changes stuff (this happens already) +*/ #include "controllertab.h" +#include "controllerwidget.h" +#include "gamepad.h" +#include "joystick.h" +#include "keygrabber.h" +#include "profile.h" -ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent) -{ - QLabel * img = new QLabel; - img->setPixmap(QPixmap(":/res/controller.png")); +ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent), + label1(new QLabel(tr("Host Device:"))), + label2(new QLabel(tr("Map Name:"))), + label3(new QLabel(tr("Maps to:"))), + deviceList(new QComboBox(this)), + mapNameList(new QComboBox(this)), + mapToList(new QComboBox(this)), + addMapName(new QPushButton(tr("+"))), + deleteMapName(new QPushButton(tr("-"))), + redefineAll(new QPushButton(tr("Define All Inputs"))), + controllerWidget(new ControllerWidget(this)) +{ QVBoxLayout * layout = new QVBoxLayout; - layout->addWidget(img); + QHBoxLayout * top = new QHBoxLayout; + QVBoxLayout * left = new QVBoxLayout; + QVBoxLayout * right = new QVBoxLayout; + QHBoxLayout * middle = new QHBoxLayout; + top->addLayout(left, 0); + top->addLayout(right, 1); + layout->addLayout(top); + left->addWidget(label1, 0, Qt::AlignRight); + left->addWidget(label2, 0, Qt::AlignRight); + left->addWidget(label3, 0, Qt::AlignRight); + right->addWidget(deviceList); + + right->addLayout(middle); + middle->addWidget(mapNameList, 1); + middle->addWidget(addMapName, 0); + middle->addWidget(deleteMapName, 0); + + right->addWidget(mapToList); + layout->addWidget(controllerWidget); + layout->addWidget(redefineAll, 0, Qt::AlignHCenter); setLayout(layout); + // At least by doing this, it keeps the QComboBox from resizing itself too + // large and breaking the layout. :-P + setFixedWidth(sizeHint().width()); + + connect(redefineAll, SIGNAL(clicked()), this, SLOT(DefineAllKeys())); + connect(deviceList, SIGNAL(activated(int)), this, SLOT(ChangeDevice(int))); + connect(mapNameList, SIGNAL(activated(int)), this, SLOT(ChangeMapName(int))); + connect(addMapName, SIGNAL(clicked()), this, SLOT(AddMapName())); + connect(deleteMapName, SIGNAL(clicked()), this, SLOT(DeleteMapName())); + connect(controllerWidget, SIGNAL(KeyDefined(int, uint32_t)), this, SLOT(UpdateProfileKeys(int, uint32_t))); + connect(mapToList, SIGNAL(activated(int)), this, SLOT(UpdateProfileConnections(int))); + + // Set up the device combobox (Keyboard is the default, and always + // present) + deviceList->addItem(tr("Keyboard"), 0); + + for(int i=0; iaddItem(Gamepad::GetJoystickName(i), deviceNum); + } + + // Set up "Map To" combobox + mapToList->addItem(tr("None"), 0); + mapToList->addItem(tr("Controller #1"), CONTROLLER1); + mapToList->addItem(tr("Controller #2"), CONTROLLER2); + mapToList->addItem(tr("Either one that's free"), CONTROLLER1 | CONTROLLER2); } + ControllerTab::~ControllerTab() { } -#if 0 - // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, * - vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt(); - vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt(); - vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt(); - vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt(); - vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt(); - vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt(); - vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt(); - vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt(); - vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt(); - vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt(); - vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt(); - vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt(); - vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt(); - vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt(); - vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt(); - vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt(); - vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt(); - vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt(); - vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt(); - vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt(); - vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt(); - - vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt(); - vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt(); - vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt(); - vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt(); - vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt(); - vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt(); - vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt(); - vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt(); - vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt(); - vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt(); - vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt(); - vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt(); - vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt(); - vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt(); - vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt(); - vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt(); - vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt(); - vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt(); - vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt(); - vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt(); - vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt(); -#endif + +void ControllerTab::SetupLastUsedProfile(void) +{ + int deviceNumIndex = deviceList->findData(profile[profileNum].device); + int mapNumIndex = mapNameList->findText(profile[profileNum].mapName); + + if (deviceNumIndex == -1 || mapNumIndex == -1) + { + // We're doing the default, so set it up... + deviceNumIndex = 0; + mapNumIndex = 0; + profileNum = 0; + } + + deviceList->setCurrentIndex(deviceNumIndex); + mapNameList->setCurrentIndex(mapNumIndex); + + int controllerIndex = mapToList->findData(profile[profileNum].preferredSlot); + mapToList->setCurrentIndex(controllerIndex); + + // We have to do this manually, since it's no longer done automagically... + ChangeDevice(deviceNumIndex); + ChangeMapName(mapNumIndex); +} + + +void ControllerTab::DefineAllKeys(void) +{ +// char jagButtonName[21][10] = { "Up", "Down", "Left", "Right", +// "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3", +// "A", "B", "C", "Option", "Pause" }; + int orderToDefine[21] = { 0, 1, 2, 3, 18, 17, 16, 20, 19, 7, 11, 15, 6, 10, 14, 5, 9, 13, 8, 4, 12 }; + KeyGrabber keyGrab(this); + + for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) + { + keyGrab.SetKeyText(orderToDefine[i]); + keyGrab.exec(); + int key = keyGrab.key; + + if (key == Qt::Key_Escape) + break; + + // Otherwise, populate the appropriate spot in the settings & update + // the screen... + controllerWidget->keys[orderToDefine[i]] = key; + controllerWidget->update(); + profile[profileNum].map[orderToDefine[i]] = key; + } +} + + +void ControllerTab::UpdateProfileKeys(int mapPosition, uint32_t key) +{ + profile[profileNum].map[mapPosition] = key; +} + + +void ControllerTab::UpdateProfileConnections(int selection) +{ + profile[profileNum].preferredSlot = mapToList->itemData(selection).toInt(); +} + + +void ControllerTab::ChangeDevice(int selection) +{ + int deviceNum = deviceList->itemData(selection).toInt(); + mapNameList->clear(); + int numberOfMappings = FindMappingsForDevice(deviceNum, mapNameList); + // Make sure to disable the "-" button is there's only one mapping for this + // device... + deleteMapName->setDisabled(numberOfMappings == 1 ? true : false); + // Set up new profile #... + ChangeMapName(0); +} + + +void ControllerTab::ChangeMapName(int selection) +{ + profileNum = mapNameList->itemData(selection).toInt(); + + for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) + controllerWidget->keys[i] = profile[profileNum].map[i]; + + controllerWidget->update(); + mapToList->setCurrentIndex(mapToList->findData(profile[profileNum].preferredSlot)); +} + + +void ControllerTab::AddMapName(void) +{ + int freeProfile = GetFreeProfile(); + + if (freeProfile == -1) + { + // Oh crap, we're out of room! Alert the media! + QMessageBox::warning(this, tr("Houston, we have a problem..."), tr("Can't create any more profiles!")); + + return; + } + + QString text = QInputDialog::getText(this, tr("Add Map Name"), tr("Map name:"), QLineEdit::Normal); + + if (text.isEmpty()) + return; + + // Add mapping... + profileNum = freeProfile; + profile[profileNum].device = deviceList->itemData(deviceList->currentIndex()).toInt(); + strncpy(profile[profileNum].mapName, text.toAscii().data(), 31); + profile[profileNum].mapName[31] = 0; + profile[profileNum].preferredSlot = CONTROLLER1; + + for(int i=BUTTON_FIRST; iaddItem(text, profileNum); + mapNameList->setCurrentIndex(mapNameList->count() - 1); +} + + +void ControllerTab::DeleteMapName(void) +{ + QMessageBox::StandardButton retVal = QMessageBox::question(this, tr("Remove Mapping"), tr("Are you sure you want to remove this mapping?"), QMessageBox::No | QMessageBox::Yes, QMessageBox::No); + + if (retVal == QMessageBox::No) + return; + + int index = mapNameList->currentIndex(); + int profileToRemove = profileNum; + mapNameList->removeItem(index); + DeleteProfile(profileToRemove); +} +