X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fcontrollertab.cpp;h=7ff002f1dbc1902457092deeddbae3510856c422;hb=0d7e70c5e34e691b15365901951700f43242065f;hp=722ee10e8bc4cef677dfb0c0ab4d94a0fda739c1;hpb=e1652c7f4e7e08d072489f9085ebfe5a9c65187e;p=virtualjaguar diff --git a/src/gui/controllertab.cpp b/src/gui/controllertab.cpp index 722ee10..7ff002f 100644 --- a/src/gui/controllertab.cpp +++ b/src/gui/controllertab.cpp @@ -5,318 +5,244 @@ // (C) 2011 Underground Software // See the README and GPLv3 files for licensing and warranty information // -// JLH = James L. Hammons +// JLH = James Hammons // // WHO WHEN WHAT // --- ---------- ------------------------------------------------------------ // JLH 06/23/2011 Created this file +// JLH 07/20/2011 Fixed a bunch of stuff +// JLH 10/02/2014 Fixed even more stuff, related to the profile system +// -#include "controllertab.h" +/* +To really fix this shit, we have to straighten out some stuff. So here goes: -#include "joystick.h" +We have a database of profiles consisting of a device list (devices that have +been seen already) and map list (consisting of a key into the device list, a +human readable name, a preferred slot #, and a key/button mapping). This is a +list that can hold up to 64 different profiles. +We have a a list of attached gamepads in Gamepad::. There can be 8 at most +attached any one time. -ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent) -{ - QLabel * img = new QLabel; -// img->setPixmap(QPixmap(":/res/controller.png")); +There are two game port slots that a controller can be hooked into. -/* - QImage cartImg(":/res/cart-blank.png"); - QPainter painter(&cartImg); - painter.drawPixmap(23, 87, QPixmap(":/res/label-blank.png")); - painter.end(); - cartSmall = cartImg.scaled(488/4, 395/4, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); -*/ - QImage controller(":/res/controller.png"); - QPainter painter(&controller); -// painter.draw(); -// painter->drawText(QRect(option.rect.x()+10, option.rect.y()+36, 196/2, 70/2), -// Qt::TextWordWrap | Qt::AlignHCenter, nameToDraw); - - // Bump up the size of the default font... - QFont font = painter.font(); - font.setPixelSize(14); - font.setBold(true); - painter.setFont(font); - painter.setPen(QColor(0, 128, 255, 255)); // This is R,G,B,A - - // This is hard-coded crap. It's crap-tastic! -/* -Bitmap Locations: - -Up: 87,64 -Down: 87,94 -Left: 73,78 -Right: 105,77 -C: 209,104 -B: 225,80 -A: 242,60 -Pause: 141,109 -Option: 165,107 -1: 125,153 -2: 160,153 -3: 196,153 -4: 125,177 -5: -6: -7: 125,199 -8: -9: -*: 125,223 -0: -#: -enum { BUTTON_FIRST = 0, BUTTON_U = 0, -BUTTON_D = 1, -BUTTON_L = 2, -BUTTON_R = 3, - -BUTTON_s = 4, -BUTTON_7 = 5, -BUTTON_4 = 6, -BUTTON_1 = 7, -BUTTON_0 = 8, -BUTTON_8 = 9, -BUTTON_5 = 10, -BUTTON_2 = 11, -BUTTON_d = 12, -BUTTON_9 = 13, -BUTTON_6 = 14, -BUTTON_3 = 15, - -BUTTON_A = 16, -BUTTON_B = 17, -BUTTON_C = 18, -BUTTON_OPTION = 19, -BUTTON_PAUSE = 20, BUTTON_LAST = 20 }; -*/ - int buttonPos[21][2] = { { 87, 64 }, { 87, 94 }, { 73, 78 }, { 105, 77 }, - { 125, 223 }, { 125, 199 }, { 125, 177 }, { 125, 153 }, - { 160, 223 }, { 160, 199 }, { 160, 177 }, { 160, 153 }, - { 196, 223 }, { 196, 199 }, { 196, 177 }, { 196, 153 }, - { 242, 60 }, { 225, 80 }, { 209, 104 }, { 165, 107 }, { 141, 109 } - }; - char buttonName[21][10] = { "Up", "Dn", "Lf", "Rt", - "-", "7", "4", "1", "0", "8", "5", "2", "=", "9", "6", "3", - "C", "X", "Z", "'", "Ret" }; - -#if 0 - painter.drawText(QPoint(buttonPos[BUTTON_U][0], buttonPos[BUTTON_U][1]), QChar(0x2191)); - painter.drawText(QPoint(buttonPos[BUTTON_D][0], buttonPos[BUTTON_D][1]), QChar(0x2193)); -#else - for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) - painter.drawText(QPoint(buttonPos[i][0] - 5, buttonPos[i][1] + 5), QString(buttonName[i])); -#endif +So, what we need to do when configuring and/or using this system is this. - painter.end(); - img->setPixmap(QPixmap::fromImage(controller)); + - Populate the device combobox with the list of attached devices from the + profile database. + - Populate the map to combobox with the profiles associated with that profile + device number. + - Save stuff when the user changes stuff (this happens already) +*/ - redefineAll = new QPushButton(tr("Redefine All Keys")); +#include "controllertab.h" +#include "controllerwidget.h" +#include "gamepad.h" +#include "joystick.h" +#include "keygrabber.h" +#include "profile.h" + + +ControllerTab::ControllerTab(QWidget * parent/*= 0*/): QWidget(parent), + label1(new QLabel(tr("Host Device:"))), + label2(new QLabel(tr("Map Name:"))), + label3(new QLabel(tr("Maps to:"))), + deviceList(new QComboBox(this)), + mapNameList(new QComboBox(this)), + mapToList(new QComboBox(this)), + addMapName(new QPushButton(tr("+"))), + deleteMapName(new QPushButton(tr("-"))), + redefineAll(new QPushButton(tr("Define All Inputs"))), + controllerWidget(new ControllerWidget(this)) +{ QVBoxLayout * layout = new QVBoxLayout; - layout->addWidget(img); - layout->addWidget(redefineAll); + QHBoxLayout * top = new QHBoxLayout; + QVBoxLayout * left = new QVBoxLayout; + QVBoxLayout * right = new QVBoxLayout; + QHBoxLayout * middle = new QHBoxLayout; + top->addLayout(left, 0); + top->addLayout(right, 1); + layout->addLayout(top); + left->addWidget(label1, 0, Qt::AlignRight); + left->addWidget(label2, 0, Qt::AlignRight); + left->addWidget(label3, 0, Qt::AlignRight); + right->addWidget(deviceList); + + right->addLayout(middle); + middle->addWidget(mapNameList, 1); + middle->addWidget(addMapName, 0); + middle->addWidget(deleteMapName, 0); + + right->addWidget(mapToList); + layout->addWidget(controllerWidget); + layout->addWidget(redefineAll, 0, Qt::AlignHCenter); setLayout(layout); + // At least by doing this, it keeps the QComboBox from resizing itself too + // large and breaking the layout. :-P + setFixedWidth(sizeHint().width()); connect(redefineAll, SIGNAL(clicked()), this, SLOT(DefineAllKeys())); + connect(deviceList, SIGNAL(activated(int)), this, SLOT(ChangeDevice(int))); + connect(mapNameList, SIGNAL(activated(int)), this, SLOT(ChangeMapName(int))); + connect(addMapName, SIGNAL(clicked()), this, SLOT(AddMapName())); + connect(deleteMapName, SIGNAL(clicked()), this, SLOT(DeleteMapName())); + connect(controllerWidget, SIGNAL(KeyDefined(int, uint32_t)), this, SLOT(UpdateProfileKeys(int, uint32_t))); + connect(mapToList, SIGNAL(activated(int)), this, SLOT(UpdateProfileConnections(int))); + + // Set up the device combobox (Keyboard is the default, and always + // present) + deviceList->addItem(tr("Keyboard"), 0); + + for(int i=0; iaddItem(Gamepad::GetJoystickName(i), deviceNum); + } + + // Set up "Map To" combobox + mapToList->addItem(tr("None"), 0); + mapToList->addItem(tr("Controller #1"), CONTROLLER1); + mapToList->addItem(tr("Controller #2"), CONTROLLER2); + mapToList->addItem(tr("Either one that's free"), CONTROLLER1 | CONTROLLER2); } + ControllerTab::~ControllerTab() { } + +void ControllerTab::SetupLastUsedProfile(void) +{ + int deviceNumIndex = deviceList->findData(profile[profileNum].device); + int mapNumIndex = mapNameList->findText(profile[profileNum].mapName); + + if (deviceNumIndex == -1 || mapNumIndex == -1) + { + // We're doing the default, so set it up... + deviceNumIndex = 0; + mapNumIndex = 0; + profileNum = 0; + } + + deviceList->setCurrentIndex(deviceNumIndex); + mapNameList->setCurrentIndex(mapNumIndex); + + int controllerIndex = mapToList->findData(profile[profileNum].preferredSlot); + mapToList->setCurrentIndex(controllerIndex); + + // We have to do this manually, since it's no longer done automagically... + ChangeDevice(deviceNumIndex); + ChangeMapName(mapNumIndex); +} + + void ControllerTab::DefineAllKeys(void) { +// char jagButtonName[21][10] = { "Up", "Down", "Left", "Right", +// "*", "7", "4", "1", "0", "8", "5", "2", "#", "9", "6", "3", +// "A", "B", "C", "Option", "Pause" }; + int orderToDefine[21] = { 0, 1, 2, 3, 18, 17, 16, 20, 19, 7, 11, 15, 6, 10, 14, 5, 9, 13, 8, 4, 12 }; + KeyGrabber keyGrab(this); + + for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) + { + keyGrab.SetKeyText(orderToDefine[i]); + keyGrab.exec(); + int key = keyGrab.key; + + if (key == Qt::Key_Escape) + break; + + // Otherwise, populate the appropriate spot in the settings & update screen... + controllerWidget->keys[orderToDefine[i]] = key; + controllerWidget->update(); + profile[profileNum].map[orderToDefine[i]] = key; + } +} + + +void ControllerTab::UpdateProfileKeys(int mapPosition, uint32_t key) +{ + profile[profileNum].map[mapPosition] = key; +} + + +void ControllerTab::UpdateProfileConnections(int selection) +{ + profile[profileNum].preferredSlot = mapToList->itemData(selection).toInt(); +} + + +void ControllerTab::ChangeDevice(int selection) +{ + int deviceNum = deviceList->itemData(selection).toInt(); + mapNameList->clear(); + int numberOfMappings = FindMappingsForDevice(deviceNum, mapNameList); + // Make sure to disable the "-" button is there's only one mapping for this + // device... + deleteMapName->setDisabled(numberOfMappings == 1 ? true : false); + // Set up new profile #... + ChangeMapName(0); +} + + +void ControllerTab::ChangeMapName(int selection) +{ + profileNum = mapNameList->itemData(selection).toInt(); + + for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++) + controllerWidget->keys[i] = profile[profileNum].map[i]; + + controllerWidget->update(); + mapToList->setCurrentIndex(mapToList->findData(profile[profileNum].preferredSlot)); +} + + +void ControllerTab::AddMapName(void) +{ + int freeProfile = GetFreeProfile(); + + if (freeProfile == -1) + { + // Oh crap, we're out of room! Alert the media! + QMessageBox::warning(this, tr("Houston, we have a problem..."), tr("Can't create any more profiles!")); + + return; + } + + QString text = QInputDialog::getText(this, tr("Add Map Name"), tr("Map name:"), QLineEdit::Normal); + + if (text.isEmpty()) + return; + + // Add mapping... + profileNum = freeProfile; + profile[profileNum].device = deviceList->itemData(deviceList->currentIndex()).toInt(); + strncpy(profile[profileNum].mapName, text.toAscii().data(), 31); + profile[profileNum].mapName[31] = 0; + profile[profileNum].preferredSlot = CONTROLLER1; + + for(int i=BUTTON_FIRST; iaddItem(text, profileNum); + mapNameList->setCurrentIndex(mapNameList->count() - 1); +} + + +void ControllerTab::DeleteMapName(void) +{ + QMessageBox::StandardButton retVal = QMessageBox::question(this, tr("Remove Mapping"), tr("Are you sure you want to remove this mapping?"), QMessageBox::No | QMessageBox::Yes, QMessageBox::No); + + if (retVal == QMessageBox::No) + return; + + int index = mapNameList->currentIndex(); + int profileToRemove = profileNum; + mapNameList->removeItem(index); + DeleteProfile(profileToRemove); } -#if 0 - // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, * - vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt(); - vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt(); - vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt(); - vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt(); - vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt(); - vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt(); - vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt(); - vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt(); - vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt(); - vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt(); - vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt(); - vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt(); - vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt(); - vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt(); - vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt(); - vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt(); - vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt(); - vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt(); - vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt(); - vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt(); - vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt(); - - vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt(); - vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt(); - vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt(); - vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt(); - vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt(); - vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt(); - vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt(); - vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt(); - vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt(); - vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt(); - vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt(); - vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt(); - vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt(); - vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt(); - vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt(); - vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt(); - vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt(); - vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt(); - vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt(); - vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt(); - vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt(); - -------------------------------------------------------------------------------- - -Qt::Key_Escape 0x01000000 -Qt::Key_Tab 0x01000001 -Qt::Key_Backtab 0x01000002 -Qt::Key_Backspace 0x01000003 -Qt::Key_Return 0x01000004 -Qt::Key_Enter 0x01000005 Typically located on the keypad. -Qt::Key_Insert 0x01000006 -Qt::Key_Delete 0x01000007 -Qt::Key_Pause 0x01000008 The Pause/Break key (Note: Not anything to do with pausing media) -Qt::Key_Print 0x01000009 -Qt::Key_SysReq 0x0100000a -Qt::Key_Clear 0x0100000b -Qt::Key_Home 0x01000010 -Qt::Key_End 0x01000011 -Qt::Key_Left 0x01000012 -Qt::Key_Up 0x01000013 -Qt::Key_Right 0x01000014 -Qt::Key_Down 0x01000015 -Qt::Key_PageUp 0x01000016 -Qt::Key_PageDown 0x01000017 -Qt::Key_Shift 0x01000020 -Qt::Key_Control 0x01000021 On Mac OS X, this corresponds to the Command keys. -Qt::Key_Meta 0x01000022 On Mac OS X, this corresponds to the Control keys. On Windows keyboards, this key is mapped to the Windows key. -Qt::Key_Alt 0x01000023 -Qt::Key_AltGr 0x01001103 On Windows, when the KeyDown event for this key is sent, the Ctrl+Alt modifiers are also set. -Qt::Key_CapsLock 0x01000024 -Qt::Key_NumLock 0x01000025 -Qt::Key_ScrollLock 0x01000026 -Qt::Key_F1 0x01000030 -Qt::Key_F2 0x01000031 -Qt::Key_F3 0x01000032 -Qt::Key_F4 0x01000033 -Qt::Key_F5 0x01000034 -Qt::Key_F6 0x01000035 -Qt::Key_F7 0x01000036 -Qt::Key_F8 0x01000037 -Qt::Key_F9 0x01000038 -Qt::Key_F10 0x01000039 -Qt::Key_F11 0x0100003a -Qt::Key_F12 0x0100003b -Qt::Key_F13 0x0100003c -Qt::Key_F14 0x0100003d -Qt::Key_F15 0x0100003e -Qt::Key_F16 0x0100003f -Qt::Key_F17 0x01000040 -Qt::Key_F18 0x01000041 -Qt::Key_F19 0x01000042 -Qt::Key_F20 0x01000043 -Qt::Key_F21 0x01000044 -Qt::Key_F22 0x01000045 -Qt::Key_F23 0x01000046 -Qt::Key_F24 0x01000047 -Qt::Key_F25 0x01000048 -Qt::Key_F26 0x01000049 -Qt::Key_F27 0x0100004a -Qt::Key_F28 0x0100004b -Qt::Key_F29 0x0100004c -Qt::Key_F30 0x0100004d -Qt::Key_F31 0x0100004e -Qt::Key_F32 0x0100004f -Qt::Key_F33 0x01000050 -Qt::Key_F34 0x01000051 -Qt::Key_F35 0x01000052 -Qt::Key_Super_L 0x01000053 -Qt::Key_Super_R 0x01000054 -Qt::Key_Menu 0x01000055 -Qt::Key_Hyper_L 0x01000056 -Qt::Key_Hyper_R 0x01000057 -Qt::Key_Help 0x01000058 -Qt::Key_Direction_L 0x01000059 -Qt::Key_Direction_R 0x01000060 -Qt::Key_Space 0x20 -Qt::Key_Any Key_Space -Qt::Key_Exclam 0x21 -Qt::Key_QuoteDbl 0x22 -Qt::Key_NumberSign 0x23 -Qt::Key_Dollar 0x24 -Qt::Key_Percent 0x25 -Qt::Key_Ampersand 0x26 -Qt::Key_Apostrophe 0x27 -Qt::Key_ParenLeft 0x28 -Qt::Key_ParenRight 0x29 -Qt::Key_Asterisk 0x2a -Qt::Key_Plus 0x2b -Qt::Key_Comma 0x2c -Qt::Key_Minus 0x2d -Qt::Key_Period 0x2e -Qt::Key_Slash 0x2f -Qt::Key_0 0x30 -Qt::Key_1 0x31 -Qt::Key_2 0x32 -Qt::Key_3 0x33 -Qt::Key_4 0x34 -Qt::Key_5 0x35 -Qt::Key_6 0x36 -Qt::Key_7 0x37 -Qt::Key_8 0x38 -Qt::Key_9 0x39 -Qt::Key_Colon 0x3a -Qt::Key_Semicolon 0x3b -Qt::Key_Less 0x3c -Qt::Key_Equal 0x3d -Qt::Key_Greater 0x3e -Qt::Key_Question 0x3f -Qt::Key_At 0x40 -Qt::Key_A 0x41 -Qt::Key_B 0x42 -Qt::Key_C 0x43 -Qt::Key_D 0x44 -Qt::Key_E 0x45 -Qt::Key_F 0x46 -Qt::Key_G 0x47 -Qt::Key_H 0x48 -Qt::Key_I 0x49 -Qt::Key_J 0x4a -Qt::Key_K 0x4b -Qt::Key_L 0x4c -Qt::Key_M 0x4d -Qt::Key_N 0x4e -Qt::Key_O 0x4f -Qt::Key_P 0x50 -Qt::Key_Q 0x51 -Qt::Key_R 0x52 -Qt::Key_S 0x53 -Qt::Key_T 0x54 -Qt::Key_U 0x55 -Qt::Key_V 0x56 -Qt::Key_W 0x57 -Qt::Key_X 0x58 -Qt::Key_Y 0x59 -Qt::Key_Z 0x5a -Qt::Key_BracketLeft 0x5b -Qt::Key_Backslash 0x5c -Qt::Key_BracketRight 0x5d -Qt::Key_AsciiCircum 0x5e -Qt::Key_Underscore 0x5f -Qt::Key_QuoteLeft 0x60 -Qt::Key_BraceLeft 0x7b -Qt::Key_Bar 0x7c -Qt::Key_BraceRight 0x7d -Qt::Key_AsciiTilde 0x7e - -#endif