X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fgui%2Fapp.cpp;h=bbe1333a04cb15af8fdd4624f2f5ce25e30fb8fd;hb=69effddb777c2009d32f70e3315d5570973446ef;hp=c1093fff4e7e4f35aaf3dc0766d740744396573c;hpb=10d7ab1fb217c01030a0b637f9a571c1faf61ede;p=virtualjaguar diff --git a/src/gui/app.cpp b/src/gui/app.cpp index c1093ff..bbe1333 100644 --- a/src/gui/app.cpp +++ b/src/gui/app.cpp @@ -22,6 +22,7 @@ #include "gamepad.h" #include "log.h" #include "mainwin.h" +#include "profile.h" #include "settings.h" #include "version.h" @@ -48,8 +49,9 @@ QString filename; // Here's the main application loop--short and simple... int main(int argc, char * argv[]) { - // Win32 console redirection, because MS and their band of super geniuses decided - // that nobody would ever launch an app from the command line. :-P + // Win32 console redirection, because MS and their band of super geniuses + // decided that nobody would ever launch an app from the command line. :-P + // [Unfortunately, this doesn't seem to work on Vista/7. :-(] #ifdef __GCCWIN32__ BOOL (WINAPI * AttachConsole)(DWORD dwProcessId); @@ -107,6 +109,7 @@ int main(int argc, char * argv[]) WriteLog("VJ: SDL (joystick, audio) successfully initialized.\n"); App app(argc, argv); // Declare an instance of the application Gamepad::AllocateJoysticks(); + AutoConnectProfiles(); retVal = app.exec(); // And run it! Gamepad::DeallocateJoysticks();