X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fdsp.cpp;h=7a0553f292b6c432a8daaa80b56c51daf88e7ef5;hb=d4731454394b78afceb79046c1917e9049a09374;hp=3ab0b6246808b6885637f1b3722ad896f7fe9981;hpb=576a7bd6373a53d9cff6a7bb88334429469e0751;p=virtualjaguar diff --git a/src/dsp.cpp b/src/dsp.cpp index 3ab0b62..7a0553f 100644 --- a/src/dsp.cpp +++ b/src/dsp.cpp @@ -25,16 +25,10 @@ #include "jaguar.h" #include "jerry.h" #include "log.h" -#include "m68k.h" +#include "m68000/m68kinterface.h" //#include "memory.h" -#ifdef __GCCWIN32__ -// Apparently on win32, they left of the last little bits of these. So let's do this: -#define random rand -#define srandom srand -#endif - // Seems alignment in loads & stores was off... #define DSP_CORRECT_ALIGNMENT //#define DSP_CORRECT_ALIGNMENT_STORE @@ -630,12 +624,9 @@ uint32 DSPReadLong(uint32 offset, uint32 who/*=UNKNOWN*/) offset &= 0x3F; switch (offset) { - case 0x00: /*dsp_flag_c?(dsp_flag_c=1):(dsp_flag_c=0); - dsp_flag_z?(dsp_flag_z=1):(dsp_flag_z=0); - dsp_flag_n?(dsp_flag_n=1):(dsp_flag_n=0);*/ - - dsp_flags = (dsp_flags & 0xFFFFFFF8) | (dsp_flag_n << 2) | (dsp_flag_c << 1) | dsp_flag_z; - return dsp_flags & 0xFFFFC1FF; + case 0x00: + dsp_flags = (dsp_flags & 0xFFFFFFF8) | (dsp_flag_n << 2) | (dsp_flag_c << 1) | dsp_flag_z; + return dsp_flags & 0xFFFFC1FF; case 0x04: return dsp_matrix_control; case 0x08: return dsp_pointer_to_matrix; case 0x0C: return dsp_data_organization; @@ -731,19 +722,22 @@ SET16(ram2, offset, data); if ((offset & 0x1C) == 0x1C) { if (offset & 0x03) - dsp_div_control = (dsp_div_control&0xffff0000)|(data&0xffff); + dsp_div_control = (dsp_div_control & 0xFFFF0000) | (data & 0xFFFF); else - dsp_div_control = (dsp_div_control&0xffff)|((data&0xffff)<<16); + dsp_div_control = (dsp_div_control & 0xFFFF) | ((data & 0xFFFF) << 16); } else { - uint32 old_data = DSPReadLong(offset & 0xffffffc, who); + uint32 old_data = DSPReadLong(offset & 0xFFFFFFC, who); + if (offset & 0x03) - old_data = (old_data&0xffff0000)|(data&0xffff); + old_data = (old_data & 0xFFFF0000) | (data & 0xFFFF); else - old_data = (old_data&0xffff)|((data&0xffff)<<16); - DSPWriteLong(offset & 0xffffffc, old_data, who); + old_data = (old_data & 0xFFFF) | ((data & 0xFFFF) << 16); + + DSPWriteLong(offset & 0xFFFFFFC, old_data, who); } + return; } @@ -790,7 +784,9 @@ SET32(ram2, offset, data); #endif // bool IMASKCleared = (dsp_flags & IMASK) && !(data & IMASK); IMASKCleared = (dsp_flags & IMASK) && !(data & IMASK); - dsp_flags = data; + // NOTE: According to the JTRM, writing a 1 to IMASK has no effect; only the + // IRQ logic can set it. So we mask it out here to prevent problems... + dsp_flags = data & (~IMASK); dsp_flag_z = dsp_flags & 0x01; dsp_flag_c = (dsp_flags >> 1) & 0x01; dsp_flag_n = (dsp_flags >> 2) & 0x01; @@ -820,6 +816,9 @@ SET32(ram2, offset, data); // IRQs on J_INT ($F10020), you don't have to run an I2S interrupt on the DSP. Also, // It seems that it's only stable for values of SCLK <= 9. +// All of the preceeding is moot now; we run the DSP in the host audio IRQ. This means +// that we don't actually need this stuff anymore. :-D +#if 0 if (data & INT_ENA1) // I2S interrupt { int freq = GetCalculatedFrequency(); @@ -834,6 +833,7 @@ SET32(ram2, offset, data); // WriteLog("DSP: Setting audio freqency to %u Hz...\n", freq); DACSetNewFrequency(freq); } +#endif /* if (IMASKCleared) // If IMASK was cleared, #ifdef DSP_DEBUG_IRQ @@ -1286,6 +1286,11 @@ DSPHandleIRQsNP(); // GPUSetIRQLine(GPUIRQ_DSP, ASSERT_LINE); } +bool DSPIsRunning(void) +{ + return (DSP_RUNNING ? true : false); +} + void DSPInit(void) { // memory_malloc_secure((void **)&dsp_ram_8, 0x2000, "DSP work RAM"); @@ -1294,7 +1299,7 @@ void DSPInit(void) dsp_build_branch_condition_table(); DSPReset(); - srandom(time(NULL)); // For randomizing local RAM + srand(time(NULL)); // For randomizing local RAM } void DSPReset(void) @@ -1325,7 +1330,7 @@ void DSPReset(void) // Contents of local RAM are quasi-stable; we simulate this by randomizing RAM contents for(uint32 i=0; i<8192; i+=4) { - *((uint32 *)(&dsp_ram_8[i])) = random(); + *((uint32 *)(&dsp_ram_8[i])) = rand(); } }