X-Git-Url: http://shamusworld.gotdns.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=src%2Fdrawingview.cpp;h=ca063c51d548070b1a000158d15b0d53e9fdcf7e;hb=3f1e5ba1d42ab40edf75cf05df16b0e25d0821cb;hp=58e0979495b3794d2df175ced51453ac6b6a912b;hpb=f507d97c1b1118834a70332f5f79d8479a6964c0;p=architektonas diff --git a/src/drawingview.cpp b/src/drawingview.cpp index 58e0979..ca063c5 100644 --- a/src/drawingview.cpp +++ b/src/drawingview.cpp @@ -7,7 +7,7 @@ // JLH = James Hammons // // Who When What -// --- ---------- ------------------------------------------------------------- +// --- ---------- ------------------------------------------------------------ // JLH 03/22/2011 Created this file // JLH 09/29/2011 Added middle mouse button panning // @@ -20,6 +20,7 @@ // STILL TO BE DONE: // // - Lots of stuff +// - Layer locking (hiding works) // // Uncomment this for debugging... @@ -35,28 +36,26 @@ #include "mathconstants.h" #include "painter.h" #include "structs.h" +#include "utils.h" #define BACKGROUND_MAX_SIZE 512 -// Class variable -//Container DrawingView::document(Vector(0, 0)); - DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent), // The value in the settings file will override this. - useAntialiasing(true), + useAntialiasing(true), /*numSelected(0),*/ numHovered(0), shiftDown(false), + ctrlDown(false), gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE), - scale(1.0), offsetX(-10), offsetY(-10),// document(Vector(0, 0)), - gridPixels(0), collided(false)//, toolAction(NULL) + scale(1.0), offsetX(-10), offsetY(-10), document(true), + gridPixels(0), collided(false), hoveringIntersection(false), + dragged(NULL), draggingObject(false), angleSnap(false) { -// document.isTopLevelContainer = true; //wtf? doesn't work except in c++11??? document = { 0 }; setBackgroundRole(QPalette::Base); setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); Global::gridSpacing = 12.0; // In base units (inch is default) - #if 0 Line * line = new Line(Vector(5, 5), Vector(50, 40), &document); document.Add(line); @@ -76,21 +75,22 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent), #endif #else Line * line = new Line;//(Vector(5, 5), Vector(50, 40), &document); - line->p1 = Vector(5, 5); - line->p2 = Vector(50, 40); + line->p[0] = Vector(5, 5); + line->p[1] = Vector(50, 40); line->type = OTLine; line->thickness = 2.0; line->style = LSDash; line->color = 0xFF7F00; + line->layer = 0; document.objects.push_back(line); document.objects.push_back(new Line(Vector(50, 40), Vector(10, 83))); document.objects.push_back(new Line(Vector(10, 83), Vector(17, 2))); document.objects.push_back(new Circle(Vector(100, 100), 36)); document.objects.push_back(new Circle(Vector(50, 150), 49)); - document.objects.push_back(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3)), - document.objects.push_back(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5)); + document.objects.push_back(new Arc(Vector(300, 300), 32, TAU / 8.0, TAU * 0.65)), + document.objects.push_back(new Arc(Vector(200, 200), 60, TAU / 4.0, TAU * 0.75)); document.objects.push_back(new Dimension(Vector(50, 40), Vector(5, 5))); - document.objects.push_back(new Text(Vector(10, 83), "Tyegxt!")); + document.objects.push_back(new Text(Vector(10, 83), "Here is some awesome text!")); #endif /* @@ -143,20 +143,6 @@ we do! :-) } -#if 0 -void DrawingView::SetToolActive(Action * action) -{ - if (action != NULL) - { - toolAction = action; - connect(toolAction, SIGNAL(ObjectReady(Object *)), this, - SLOT(AddNewObjectToDocument(Object *))); - connect(toolAction, SIGNAL(NeedRefresh()), this, SLOT(HandleActionUpdate())); - } -} -#endif - - void DrawingView::SetGridSize(uint32_t size) { // Sanity check @@ -178,7 +164,6 @@ void DrawingView::SetGridSize(uint32_t size) pmp.end(); // Set up new BG brush & zoom level (pixels per base unit) -// Painter::zoom = gridPixels / gridSpacing; Global::zoom = gridPixels / Global::gridSpacing; UpdateGridBackground(); } @@ -263,36 +248,74 @@ zero; so we do another modulus operation on the result to achieve this. } -void DrawingView::AddNewObjectToDocument(Object * object) +// +// Basically, we just make a single pass through the Container. If the layer # +// is less than the layer # being deleted, then do nothing. If the layer # is +// equal to the layer # being deleted, then delete the object. If the layer # +// is greater than the layer # being deleted, then set the layer # to its layer +// # - 1. +// +void DrawingView::DeleteCurrentLayer(int layer) { - if (object) +//printf("DrawingView::DeleteCurrentLayer(): currentLayer = %i\n", layer); + std::vector::iterator i = document.objects.begin(); + + while (i != document.objects.end()) { -// object->Reparent(&document); -// document.Add(object); - update(); + Object * obj = (Object *)(*i); + + if (obj->layer < layer) + i++; + else if (obj->layer == layer) + { + document.objects.erase(i); + delete obj; + } + else + { + obj->layer--; + i++; + } } -//printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object); + + // We've just done a destructive action, so update the screen! + update(); } -void DrawingView::HandleActionUpdate(void) +void DrawingView::HandleLayerToggle(void) { + // A layer's visibility was toggled, so update the screen... update(); } -void DrawingView::SetCurrentLayer(int layer) +// +// A layer was moved up or down in the layer list, so we have to swap the +// document's object's layer numbers in the layers that were swapped. +// +void DrawingView::HandleLayerSwap(int layer1, int layer2) { - Global::currentLayer = layer; -//printf("DrawingView::CurrentLayer = %i\n", layer); +//printf("DrawingView: Swapping layers %i and %i.\n", layer1, layer2); + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + Object * obj = (Object *)(*i); + + if (obj->layer == layer1) + obj->layer = layer2; + else if (obj->layer == layer2) + obj->layer = layer1; + } } QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event) { - // This is undoing the transform, e.g. going from client coords to local coords. - // In essence, the height - y is height + (y * -1), the (y * -1) term doing the - // conversion of the y-axis from increasing bottom to top. + // This is undoing the transform, e.g. going from client coords to local + // coords. In essence, the height - y is height + (y * -1), the (y * -1) + // term doing the conversion of the y-axis from increasing bottom to top. return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y())); } @@ -301,7 +324,7 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y) { // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?) // No voodoo here, it's just grouped wrong to see it. It should be: - // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive + // -offsetY + (size.height() + (y * -1.0)) <-- this is wrong, offsetY should be positive [why? we use -offsetX after all] return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0); } @@ -321,132 +344,165 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/) painter.DrawLine(0, -16384, 0, 16384); painter.DrawLine(-16384, 0, 16384, 0); - // The top level document takes care of rendering for us... -// document.Draw(&painter); - // Not any more it doesn't... - RenderObjects(&painter, &document); + // Do object rendering... + for(int i=0; iDraw(&painter); + ToolDraw(&painter); } -#endif -#if 1 + // Do selection rectangle rendering, if any if (Global::selectionInProgress) { painter.SetPen(QPen(QColor(255, 127, 0, 255))); painter.SetBrush(QBrush(QColor(255, 127, 0, 100))); painter.DrawRect(Global::selection); } -#endif + + if (hoveringIntersection) + painter.DrawHandle(intersectionPoint); + + if (!informativeText.isEmpty()) + painter.DrawInformativeText(informativeText); } -void DrawingView::RenderObjects(Painter * painter, Container * c) +// +// Renders objects in the passed in vector +// +void DrawingView::RenderObjects(Painter * painter, std::vector & v, int layer, bool ignoreLayer/*= false*/) { std::vector::iterator i; - for(i=c->objects.begin(); i!=c->objects.end(); i++) + for(i=v.begin(); i!=v.end(); i++) { Object * obj = (Object *)(*i); float scaledThickness = Global::scale * obj->thickness; - painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style); - painter->SetBrush(obj->color); - if (obj->selected || obj->hovered) - painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash); + // If the object isn't on the current layer being drawn, skip it + if (!ignoreLayer && (obj->layer != layer)) + continue; + + if ((Global::tool == TTRotate) && ctrlDown && obj->selected) + { + painter->SetPen(0x00FF00, 2.0, LSSolid); + } + else + { + painter->SetPen(obj->color, Global::zoom * scaledThickness, obj->style); + painter->SetBrush(obj->color); + + if (obj->selected || obj->hitObject) + painter->SetPen(0xFF0000, Global::zoom * scaledThickness, LSDash); + } switch (obj->type) { case OTLine: - { - Line * l = (Line *)obj; - painter->DrawLine(l->p1, l->p2); + painter->DrawLine(obj->p[0], obj->p[1]); + + if (obj->hitPoint[0]) + painter->DrawHandle(obj->p[0]); + + if (obj->hitPoint[1]) + painter->DrawHandle(obj->p[1]); + break; - } case OTCircle: - { - Circle * ci = (Circle *)obj; painter->SetBrush(QBrush(Qt::NoBrush)); - painter->DrawEllipse(ci->p1, ci->radius, ci->radius); + painter->DrawEllipse(obj->p[0], obj->radius[0], obj->radius[0]); + + if (obj->hitPoint[0]) + painter->DrawHandle(obj->p[0]); + break; - } case OTArc: - { - Arc * a = (Arc *)obj; - painter->DrawArc(a->p1, a->radius, a->angle1, a->angle2); + painter->DrawArc(obj->p[0], obj->radius[0], obj->angle[0], obj->angle[1]); + + if (obj->hitPoint[0]) + painter->DrawHandle(obj->p[0]); + + if (obj->hitPoint[1]) + painter->DrawHandle(obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0])); + + if (obj->hitPoint[2]) + painter->DrawHandle(obj->p[0] + (Vector(cos(obj->angle[0] + obj->angle[1]), sin(obj->angle[0] + obj->angle[1])) * obj->radius[0])); + break; - } case OTDimension: { Dimension * d = (Dimension *)obj; - Vector v(d->p1, d->p2); + Vector v(d->p[0], d->p[1]); double angle = v.Angle(); Vector unit = v.Unit(); - Vector linePt1 = d->p1, linePt2 = d->p2; + d->lp[0] = d->p[0], d->lp[1] = d->p[1]; Vector ortho; double x1, y1, length; if (d->subtype == DTLinearVert) { - if ((angle < 0) || (angle > PI)) + if ((angle < 0) || (angle > HALF_TAU)) { - x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x); - y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y); + x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x); + y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y); ortho = Vector(1.0, 0); - angle = PI3_OVER_2; + angle = THREE_QTR_TAU; } else { - x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x); - y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y); + x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x); + y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y); ortho = Vector(-1.0, 0); - angle = PI_OVER_2; + angle = QTR_TAU; } - linePt1.x = linePt2.x = x1; - length = fabs(d->p1.y - d->p2.y); + d->lp[0].x = d->lp[1].x = x1; + length = fabs(d->p[0].y - d->p[1].y); } else if (d->subtype == DTLinearHorz) { - if ((angle < PI_OVER_2) || (angle > PI3_OVER_2)) + if ((angle < QTR_TAU) || (angle > THREE_QTR_TAU)) { - x1 = (d->p1.x > d->p2.x ? d->p1.x : d->p2.x); - y1 = (d->p1.y > d->p2.y ? d->p1.y : d->p2.y); + x1 = (d->p[0].x > d->p[1].x ? d->p[0].x : d->p[1].x); + y1 = (d->p[0].y > d->p[1].y ? d->p[0].y : d->p[1].y); ortho = Vector(0, 1.0); angle = 0; } else { - x1 = (d->p1.x > d->p2.x ? d->p2.x : d->p1.x); - y1 = (d->p1.y > d->p2.y ? d->p2.y : d->p1.y); + x1 = (d->p[0].x > d->p[1].x ? d->p[1].x : d->p[0].x); + y1 = (d->p[0].y > d->p[1].y ? d->p[1].y : d->p[0].y); ortho = Vector(0, -1.0); - angle = PI; + angle = HALF_TAU; } - linePt1.y = linePt2.y = y1; - length = fabs(d->p1.x - d->p2.x); + d->lp[0].y = d->lp[1].y = y1; + length = fabs(d->p[0].x - d->p[1].x); } else if (d->subtype == DTLinear) { - angle = Vector(linePt1, linePt2).Angle(); - ortho = Vector::Normal(linePt1, linePt2); + angle = Vector(d->lp[0], d->lp[1]).Angle(); + ortho = Vector::Normal(d->lp[0], d->lp[1]); length = v.Magnitude(); } - unit = Vector(linePt1, linePt2).Unit(); + unit = Vector(d->lp[0], d->lp[1]).Unit(); - Point p1 = linePt1 + (ortho * 10.0 * scaledThickness); - Point p2 = linePt2 + (ortho * 10.0 * scaledThickness); - Point p3 = linePt1 + (ortho * 16.0 * scaledThickness); - Point p4 = linePt2 + (ortho * 16.0 * scaledThickness); - Point p5 = d->p1 + (ortho * 4.0 * scaledThickness); - Point p6 = d->p2 + (ortho * 4.0 * scaledThickness); + Point p1 = d->lp[0] + (ortho * 10.0 * scaledThickness); + Point p2 = d->lp[1] + (ortho * 10.0 * scaledThickness); + Point p3 = d->lp[0] + (ortho * 16.0 * scaledThickness); + Point p4 = d->lp[1] + (ortho * 16.0 * scaledThickness); + Point p5 = d->p[0] + (ortho * 4.0 * scaledThickness); + Point p6 = d->p[1] + (ortho * 4.0 * scaledThickness); /* The numbers hardcoded into here, what are they? @@ -456,13 +512,12 @@ void DrawingView::RenderObjects(Painter * painter, Container * c) painter->DrawLine(p3, p5); painter->DrawLine(p4, p6); - // Calculate whether or not the arrowheads are too crowded to put inside - // the extension lines. 9.0 is the length of the arrowhead. - double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * scaledThickness)); - //printf("Dimension::Draw(): t = %lf\n", t); + // Calculate whether or not the arrowheads are too crowded to put + // inside the extension lines. 9.0 is the length of the arrowhead. + double t = Geometry::ParameterOfLineAndPoint(d->lp[0], d->lp[1], d->lp[1] - (unit * 9.0 * scaledThickness)); - // On the screen, it's acting like this is actually 58%... - // This is correct, we want it to happen at > 50% + // On the screen, it's acting like this is actually 58%... + // This is correct, we want it to happen at > 50% if (t > 0.58) { // Draw main dimension line + arrowheads @@ -485,9 +540,6 @@ void DrawingView::RenderObjects(Painter * painter, Container * c) painter->SetFont(QFont("Arial", 8.0 * Global::zoom * scaledThickness)); Point ctr = p2 + (Vector(p2, p1) / 2.0); - #if 0 - QString dimText = QString("%1\"").arg(Vector(endpoint - position).Magnitude()); - #else QString dimText; if (length < 12.0) @@ -502,18 +554,83 @@ void DrawingView::RenderObjects(Painter * painter, Container * c) else dimText = QString("%1' %2\"").arg(feet).arg(inches); } - #endif painter->DrawAngledText(ctr, angle, dimText, scaledThickness); + if (d->hitObject) + { + Point hp1 = (p1 + p2) / 2.0; + Point hp2 = (p1 + hp1) / 2.0; + Point hp3 = (hp1 + p2) / 2.0; + + if (d->hitPoint[2]) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowHandle(hp1, ortho.Angle() + HALF_TAU); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp1); + painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine)); + + if (d->hitPoint[3]) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowToLineHandle(hp2, (d->subtype == DTLinearVert ? v.Angle() - QTR_TAU : (v.Angle() < HALF_TAU ? HALF_TAU : 0))); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp2); + painter->SetPen(QPen(Qt::blue, 1.0 * Global::zoom * scaledThickness, Qt::SolidLine)); + + if (d->hitPoint[4]) + { + painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine)); + painter->SetBrush(QBrush(QColor(Qt::magenta))); + painter->DrawArrowToLineHandle(hp3, (d->subtype == DTLinearHorz ? v.Angle() - QTR_TAU : (v.Angle() > HALF_TAU && v.Angle() < THREE_QTR_TAU ? THREE_QTR_TAU : QTR_TAU))); + painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine)); + } + + painter->DrawHandle(hp3); + } + + if (obj->hitPoint[0]) + painter->DrawHandle(obj->p[0]); + + if (obj->hitPoint[1]) + painter->DrawHandle(obj->p[1]); + break; } case OTText: { Text * t = (Text *)obj; + painter->DrawTextObject(t->p[0], t->s.c_str(), scaledThickness); + break; + } + case OTSpline: + { + break; + } + case OTPolygon: + { + break; + } + case OTContainer: + { + // Containers require recursive rendering... + Container * c = (Container *)obj; + RenderObjects(painter, (*c).objects, layer); - for(float angle=0; angle<(PI*3.0/2.0); angle+=PI/8.0) - painter->DrawTextObject(t->p1, t->s.c_str(), scaledThickness, angle); +//printf("Container extents: <%lf, %lf>, <%lf, %lf>\nsize: %i\n", r.l, r.t, r.r, r.b, c->objects.size()); + // Containers also have special indicators showing they are selected + if (c->selected || c->hitObject) + { + Rect r = GetObjectExtents(obj); + painter->DrawRectCorners(r); + } break; } @@ -524,362 +641,771 @@ void DrawingView::RenderObjects(Painter * painter, Container * c) } -void DrawingView::resizeEvent(QResizeEvent * /*event*/) +void DrawingView::AddHoveredToSelection(void) { - Global::screenSize = Vector(size().width(), size().height()); - UpdateGridBackground(); + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + if (((Object *)(*i))->hovered) + ((Object *)(*i))->selected = true; + } } -void DrawingView::mousePressEvent(QMouseEvent * event) +void DrawingView::GetSelection(std::vector & v) { - if (event->button() == Qt::LeftButton) - { - Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y())); -// collided = document.Collided(point); - collided = false; - - // Do an update if collided with at least *one* object in the document -// if (collided) -// update(); + v.clear(); + std::vector::iterator i; -#if 0 - if (toolAction) - { - if (Global::snapToGrid) - point = Global::SnapPointToGrid(point); + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + if (((Object *)(*i))->selected) + v.push_back(*i); + } +} - // We always snap to object points, and they take precendence over - // grid points... - if (Global::snapPointIsValid) - point = Global::snapPoint; - toolAction->MouseDown(point); - } -#endif +void DrawingView::GetHovered(std::vector & v) +{ + v.clear(); + std::vector::iterator i; -#if 1 - // Didn't hit any object and not using a tool, so do a selection rectangle - if (!(collided))// || toolAction)) - { - Global::selectionInProgress = true; - Global::selection.setTopLeft(QPointF(point.x, point.y)); - Global::selection.setBottomRight(QPointF(point.x, point.y)); - } -#endif - } - else if (event->button() == Qt::MiddleButton) + for(i=document.objects.begin(); i!=document.objects.end(); i++) { - scrollDrag = true; - oldPoint = Vector(event->x(), event->y()); - // Should also change the mouse pointer as well... - setCursor(Qt::SizeAllCursor); + if (((Object *)(*i))->hovered) +// { +//printf("GetHovered: adding object (%X) to hover... hp1=%s, hp2=%s, hl=%s\n", (*i), (((Line *)(*i))->hitPoint[0] ? "true" : "false"), (((Line *)(*i))->hitPoint[1] ? "true" : "false"), (((Line *)(*i))->hitObject ? "true" : "false")); + v.push_back(*i); +// } } } -void DrawingView::mouseMoveEvent(QMouseEvent * event) +void DrawingView::resizeEvent(QResizeEvent * /*event*/) { - Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y())); - Global::selection.setBottomRight(QPointF(point.x, point.y)); - // Only needs to be done here, as mouse down is always preceded by movement - Global::snapPointIsValid = false; + Global::screenSize = Vector(size().width(), size().height()); + UpdateGridBackground(); +} - // Scrolling... - if (event->buttons() & Qt::MiddleButton) - { - point = Vector(event->x(), event->y()); - // Since we're using Qt coords for scrolling, we have to adjust them here to - // conform to Cartesian coords, since the origin is using Cartesian. :-) - Vector delta(oldPoint, point); - delta /= Global::zoom; - delta.y = -delta.y; - Global::origin -= delta; - UpdateGridBackground(); - update(); - oldPoint = point; - return; - } +void DrawingView::ToolHandler(int mode, Point p) +{ + // Drop angle snap until it's needed + angleSnap = false; + + if (Global::tool == TTLine) + LineHandler(mode, p); + else if (Global::tool == TTCircle) + CircleHandler(mode, p); + else if (Global::tool == TTArc) + ArcHandler(mode, p); + else if (Global::tool == TTRotate) + RotateHandler(mode, p); + else if (Global::tool == TTMirror) + MirrorHandler(mode, p); +} -#if 1 - // Grid processing... (only snap here is left button is down) - if ((event->buttons() & Qt::LeftButton) && Global::snapToGrid) + +void DrawingView::ToolDraw(Painter * painter) +{ + if (Global::tool == TTLine) { - point = SnapPointToGrid(point); + if (Global::toolState == TSNone) + { + painter->DrawHandle(toolPoint[0]); + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + painter->DrawHandle(toolPoint[1]); + } + else + { + painter->DrawLine(toolPoint[0], toolPoint[1]); + painter->DrawHandle(toolPoint[1]); + + Vector v(toolPoint[0], toolPoint[1]); + double absAngle = v.Angle() * RADIANS_TO_DEGREES; + double absLength = v.Magnitude(); + QString text = tr("Length: %1 in.\n") + QChar(0x2221) + tr(": %2"); + informativeText = text.arg(absLength).arg(absAngle); + } } - - // Snap points on objects always take precedence over the grid, whether - // dragging an object or not... -//thisnowok - if (Global::snapPointIsValid) + else if (Global::tool == TTCircle) { -// Uncommenting this causes the cursor to become unresponsive after the first -// object is added. -// point = Global::snapPoint; + if (Global::toolState == TSNone) + { + painter->DrawHandle(toolPoint[0]); + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + painter->DrawHandle(toolPoint[1]); + } + else + { + painter->DrawCross(toolPoint[0]); + double length = Vector::Magnitude(toolPoint[0], toolPoint[1]); + painter->SetBrush(QBrush(Qt::NoBrush)); + painter->DrawEllipse(toolPoint[0], length, length); + QString text = tr("Radius: %1 in."); + informativeText = text.arg(length); + } } -#endif - - // Do checking here to see if object can be selected or not - if (Global::selectionInProgress) + else if (Global::tool == TTArc) { - std::vector::iterator i; -// QRectF bounds; + if (Global::toolState == TSNone) + { + painter->DrawHandle(toolPoint[0]); + } + else if (Global::toolState == TSPoint2) + { + double length = Vector::Magnitude(toolPoint[0], toolPoint[1]); + painter->SetBrush(QBrush(Qt::NoBrush)); + painter->DrawEllipse(toolPoint[0], length, length); + painter->DrawLine(toolPoint[0], toolPoint[1]); + painter->DrawHandle(toolPoint[1]); + QString text = tr("Radius: %1 in."); + informativeText = text.arg(length); + } + else if (Global::toolState == TSPoint3) + { + double angle = Vector::Angle(toolPoint[0], toolPoint[2]); + painter->DrawLine(toolPoint[0], toolPoint[2]); + painter->SetBrush(QBrush(Qt::NoBrush)); + painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x); + painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x)); + QString text = tr("Angle start: %1") + QChar(0x00B0); + informativeText = text.arg(RADIANS_TO_DEGREES * angle); + } + else + { + double angle = Vector::Angle(toolPoint[0], toolPoint[3]); + double span = angle - toolPoint[2].x; - for(i=document.objects.begin(); i!=document.objects.end(); i++) + if (span < 0) + span += TAU; + + painter->DrawLine(toolPoint[0], toolPoint[3]); + painter->SetBrush(QBrush(Qt::NoBrush)); + painter->DrawEllipse(toolPoint[0], toolPoint[1].x, toolPoint[1].x); + painter->SetPen(0xFF00FF, 2.0, LSSolid); + painter->DrawArc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span); + painter->DrawHandle(toolPoint[0] + (Vector(cos(angle), sin(angle)) * toolPoint[1].x)); + QString text = tr("Arc span: %1") + QChar(0x00B0); + informativeText = text.arg(RADIANS_TO_DEGREES * span); + } + } + else if (Global::tool == TTRotate) + { + if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1)) + painter->DrawHandle(toolPoint[0]); + else if ((Global::toolState == TSPoint2) && shiftDown) + painter->DrawHandle(toolPoint[1]); + else { - Object * obj = (Object *)(*i); - obj->selected = false; -// QRectF extents; + if (toolPoint[0] == toolPoint[1]) + return; - switch (obj->type) - { - case OTLine: - { - Line * l = (Line *)obj; + painter->DrawLine(toolPoint[0], toolPoint[1]); - if (Global::selection.contains(l->p1.x, l->p1.y) && Global::selection.contains(l->p2.x, l->p2.y)) - l->selected = true; + double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES; + QString text = QChar(0x2221) + QObject::tr(": %1"); + informativeText = text.arg(absAngle); - break; - } - case OTCircle: - { - Circle * c = (Circle *)obj; + if (ctrlDown) + informativeText += " (Copy)"; + } + } + else if (Global::tool == TTMirror) + { + if ((Global::toolState == TSNone) || (Global::toolState == TSPoint1)) + painter->DrawHandle(toolPoint[0]); + else if ((Global::toolState == TSPoint2) && shiftDown) + painter->DrawHandle(toolPoint[1]); + else + { + if (toolPoint[0] == toolPoint[1]) + return; + + Point mirrorPoint = toolPoint[0] + Vector(toolPoint[1], toolPoint[0]); + painter->DrawLine(mirrorPoint, toolPoint[1]); - if (Global::selection.contains(c->p1.x - c->radius, c->p1.y - c->radius) && Global::selection.contains(c->p1.x + c->radius, c->p1.y + c->radius)) - c->selected = true; + double absAngle = (Vector(toolPoint[1] - toolPoint[0]).Angle()) * RADIANS_TO_DEGREES; - break; - } - case OTArc: - { - Arc * a = (Arc *)obj; + if (absAngle > 180.0) + absAngle -= 180.0; - double start = a->angle1; - double end = start + a->angle2; - QPointF p1(cos(start), sin(start)); - QPointF p2(cos(end), sin(end)); - QRectF bounds(p1, p2); + QString text = QChar(0x2221) + QObject::tr(": %1"); + informativeText = text.arg(absAngle); -#if 1 - // Swap X/Y coordinates if they're backwards... - if (bounds.left() > bounds.right()) - { - double temp = bounds.left(); - bounds.setLeft(bounds.right()); - bounds.setRight(temp); + if (ctrlDown) + informativeText += " (Copy)"; + } } +} - if (bounds.bottom() > bounds.top()) + +void DrawingView::LineHandler(int mode, Point p) +{ + switch (mode) { - double temp = bounds.bottom(); - bounds.setBottom(bounds.top()); - bounds.setTop(temp); + case ToolMouseDown: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + case ToolMouseMove: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + case ToolMouseUp: + if (Global::toolState == TSNone) + { + Global::toolState = TSPoint2; + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + // Key override is telling us to make a new line, not continue the + // previous one. + toolPoint[0] = toolPoint[1]; + } + else + { + Line * l = new Line(toolPoint[0], toolPoint[1]); + l->layer = Global::activeLayer; + document.objects.push_back(l); + toolPoint[0] = toolPoint[1]; + } } -#else - // Doesn't work as advertised! For shame! - bounds = bounds.normalized(); -#endif - - // If the end of the arc is before the beginning, add 360 degrees to it - if (end < start) - end += 2.0 * PI; - - // Adjust the bounds depending on which axes are crossed - if ((start < PI_OVER_2) && (end > PI_OVER_2)) - bounds.setTop(1.0); - - if ((start < PI) && (end > PI)) - bounds.setLeft(-1.0); +} - if ((start < (PI + PI_OVER_2)) && (end > (PI + PI_OVER_2))) - bounds.setBottom(-1.0); - if ((start < (2.0 * PI)) && (end > (2.0 * PI))) - bounds.setRight(1.0); +void DrawingView::CircleHandler(int mode, Point p) +{ + switch (mode) + { + case ToolMouseDown: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + case ToolMouseMove: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + case ToolMouseUp: + if (Global::toolState == TSNone) + { + Global::toolState = TSPoint2; + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + // Key override is telling us to make a new line, not continue the + // previous one. + toolPoint[0] = toolPoint[1]; + } + else + { + double length = Vector::Magnitude(toolPoint[0], toolPoint[1]); + Circle * c = new Circle(toolPoint[0], length); + c->layer = Global::activeLayer; + document.objects.push_back(c); + toolPoint[0] = toolPoint[1]; + Global::toolState = TSNone; + } + } +} - if ((start < ((2.0 * PI) + PI_OVER_2)) && (end > ((2.0 * PI) + PI_OVER_2))) - bounds.setTop(1.0); - if ((start < (3.0 * PI)) && (end > (3.0 * PI))) - bounds.setLeft(-1.0); +void DrawingView::ArcHandler(int mode, Point p) +{ + switch (mode) + { + case ToolMouseDown: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else if (Global::toolState == TSPoint2) + toolPoint[1] = p; + else if (Global::toolState == TSPoint3) + toolPoint[2] = p; + else + toolPoint[3] = p; + + break; + case ToolMouseMove: + if (Global::toolState == TSNone) + toolPoint[0] = p; + else if (Global::toolState == TSPoint2) + toolPoint[1] = p; + else if (Global::toolState == TSPoint3) + { + toolPoint[2] = p; + angleSnap = true; + } + else + { + toolPoint[3] = p; + angleSnap = true; + } - if ((start < ((3.0 * PI) + PI_OVER_2)) && (end > ((3.0 * PI) + PI_OVER_2))) - bounds.setBottom(-1.0); + break; + case ToolMouseUp: + if (Global::toolState == TSNone) + { + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + Global::toolState = TSPoint2; + } + else if (Global::toolState == TSPoint2) + { + if (shiftDown) + { + // Key override is telling us to start arc at new center, not + // continue the current one. + toolPoint[0] = toolPoint[1]; + return; + } - bounds.setTopLeft(QPointF(bounds.left() * a->radius, bounds.top() * a->radius)); - bounds.setBottomRight(QPointF(bounds.right() * a->radius, bounds.bottom() * a->radius)); - bounds.translate(a->p1.x, a->p1.y); + // Set the radius in toolPoint[1].x + toolPoint[1].x = Vector::Magnitude(toolPoint[0], toolPoint[1]); + Global::toolState = TSPoint3; + } + else if (Global::toolState == TSPoint3) + { + // Set the angle in toolPoint[2].x + toolPoint[2].x = Vector::Angle(toolPoint[0], toolPoint[2]); + Global::toolState = TSPoint4; + } + else + { + double endAngle = Vector::Angle(toolPoint[0], toolPoint[3]); + double span = endAngle - toolPoint[2].x; - if (Global::selection.contains(bounds)) - a->selected = true; + if (span < 0) + span += TAU; - break; - } - default: - break; - } + Arc * arc = new Arc(toolPoint[0], toolPoint[1].x, toolPoint[2].x, span); + arc->layer = Global::activeLayer; + document.objects.push_back(arc); + Global::toolState = TSNone; } } +} -// oldPoint = point; -//we should keep track of the last point here and only pass this down *if* the point -//changed... -#if 0 - // This returns true if we've moved over an object... - if (document.PointerMoved(point)) +void DrawingView::RotateHandler(int mode, Point p) +{ + switch (mode) { -/* -Now objects handle mouse move snapping as well. The code below mainly works only -for tools; we need to fix it so that objects work as well... + case ToolMouseDown: + if (Global::toolState == TSNone) + { + toolPoint[0] = p; + SavePointsFrom(select, toolScratch); + Global::toolState = TSPoint1; + } + else if (Global::toolState == TSPoint1) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + case ToolMouseMove: + if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone)) + toolPoint[0] = p; + else if (Global::toolState == TSPoint2) + { + toolPoint[1] = p; -There's a problem with the object point snapping in that it's dependent on the -order of the objects in the document. Most likely this is because it counts the -selected object last and thus fucks up the algorithm. Need to fix this... + if (shiftDown) + return; + angleSnap = true; + double angle = Vector(toolPoint[0], toolPoint[1]).Angle(); + std::vector::iterator j = select.begin(); + std::vector::iterator i = toolScratch.begin(); -*/ - // Do object snapping here. Grid snapping on mouse down is done in the - // objects themselves, only because we have to hit test the raw point, - // not the snapped point. There has to be a better way...! - if (document.penultimateObjectHovered) - { - // Two objects are hovered, see if we have an intersection point - if ((document.lastObjectHovered->type == OTLine) && (document.penultimateObjectHovered->type == OTLine)) + for(; i!=toolScratch.end(); i++, j++) { - double t; - int n = Geometry::Intersects((Line *)document.lastObjectHovered, (Line *)document.penultimateObjectHovered, &t); - - if (n == 1) + Object obj = *i; + Point p1 = Geometry::RotatePointAroundPoint(obj.p[0], toolPoint[0], angle); + Point p2 = Geometry::RotatePointAroundPoint(obj.p[1], toolPoint[0], angle); + Object * obj2 = (Object *)(*j); + obj2->p[0] = p1; + obj2->p[1] = p2; + + if (obj.type == OTArc) { - Global::snapPoint = document.lastObjectHovered->GetPointAtParameter(t); - Global::snapPointIsValid = true; + obj2->angle[0] = obj.angle[0] + angle; + + if (obj2->angle[0] > TAU) + obj2->angle[0] -= TAU; } } - else if ((document.lastObjectHovered->type == OTCircle) && (document.penultimateObjectHovered->type == OTCircle)) + } + + break; + case ToolMouseUp: + if (Global::toolState == TSPoint1) + { + Global::toolState = TSPoint2; + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + // Key override is telling us to make a new line, not continue the + // previous one. + toolPoint[0] = toolPoint[1]; + } + else + { + // Either we're finished with our rotate, or we're stamping a copy. + if (ctrlDown) { - Point p1, p2; - int n = Geometry::Intersects((Circle *)document.lastObjectHovered, (Circle *)document.penultimateObjectHovered, 0, 0, 0, 0, &p1, &p2); + // Stamp a copy of the selection at the current rotation & bail + std::vector temp; + CopyObjects(select, temp); + ClearSelected(temp); + AddObjectsTo(document.objects, temp); + RestorePointsTo(select, toolScratch); + return; + } - if (n == 1) - { - Global::snapPoint = p1; - Global::snapPointIsValid = true; - } - else if (n == 2) - { - double d1 = Vector(point, p1).Magnitude(); - double d2 = Vector(point, p2).Magnitude(); + toolPoint[0] = p; + Global::toolState = TSPoint1; + SavePointsFrom(select, toolScratch); + } + + break; + case ToolKeyDown: + // Reset the selection if shift held down... + if (shiftDown) + RestorePointsTo(select, toolScratch); + + break; + case ToolKeyUp: + // Reset selection when key is let up + if (!shiftDown) + RotateHandler(ToolMouseMove, toolPoint[1]); + + break; + case ToolCleanup: + RestorePointsTo(select, toolScratch); + } +} + + +void DrawingView::MirrorHandler(int mode, Point p) +{ + switch (mode) + { + case ToolMouseDown: + if (Global::toolState == TSNone) + { + toolPoint[0] = p; + SavePointsFrom(select, toolScratch); + Global::toolState = TSPoint1; + } + else if (Global::toolState == TSPoint1) + toolPoint[0] = p; + else + toolPoint[1] = p; + + break; + case ToolMouseMove: + if ((Global::toolState == TSPoint1) || (Global::toolState == TSNone)) + toolPoint[0] = p; + else if (Global::toolState == TSPoint2) + { + toolPoint[1] = p; + + if (shiftDown) + return; - if (d1 < d2) - Global::snapPoint = p1; - else - Global::snapPoint = p2; + angleSnap = true; + double angle = Vector(toolPoint[0], toolPoint[1]).Angle(); + std::vector::iterator j = select.begin(); + std::vector::iterator i = toolScratch.begin(); - Global::snapPointIsValid = true; + for(; i!=toolScratch.end(); i++, j++) + { + Object obj = *i; + Point p1 = Geometry::MirrorPointAroundLine(obj.p[0], toolPoint[0], toolPoint[1]); + Point p2 = Geometry::MirrorPointAroundLine(obj.p[1], toolPoint[0], toolPoint[1]); + Object * obj2 = (Object *)(*j); + obj2->p[0] = p1; + obj2->p[1] = p2; + + if (obj.type == OTArc) + { + // This is 2*mirror angle - obj angle - obj span + obj2->angle[0] = (2.0 * angle) - obj.angle[0] - obj.angle[1]; + + if (obj2->angle[0] > TAU) + obj2->angle[0] -= TAU; } } } -// else -// { - // Otherwise, it was a single object hovered... -// } - } - if (toolAction) - { - if (Global::snapToGrid) - point = Global::SnapPointToGrid(point); + break; + case ToolMouseUp: + if (Global::toolState == TSPoint1) + { + Global::toolState = TSPoint2; + // Prevent spurious line from drawing... + toolPoint[1] = toolPoint[0]; + } + else if ((Global::toolState == TSPoint2) && shiftDown) + { + // Key override is telling us to make a new line, not continue the + // previous one. + toolPoint[0] = toolPoint[1]; + } + else + { + // Either we're finished with our rotate, or we're stamping a copy. + if (ctrlDown) + { + // Stamp a copy of the selection at the current rotation & bail + std::vector temp; + CopyObjects(select, temp); + ClearSelected(temp); + AddObjectsTo(document.objects, temp); + RestorePointsTo(select, toolScratch); + return; + } - // We always snap to object points, and they take precendence over - // grid points... - if (Global::snapPointIsValid) - point = Global::snapPoint; + toolPoint[0] = p; + Global::toolState = TSPoint1; + SavePointsFrom(select, toolScratch); + } - toolAction->MouseMoved(point); + break; + case ToolKeyDown: + // Reset the selection if shift held down... + if (shiftDown) + RestorePointsTo(select, toolScratch); + + break; + case ToolKeyUp: + // Reset selection when key is let up + if (!shiftDown) + MirrorHandler(ToolMouseMove, toolPoint[1]); + + break; + case ToolCleanup: + RestorePointsTo(select, toolScratch); } -#endif - bool needUpdate = false; +} - // Don't do this kind of checking unless we're not doing a selection rectangle! - // Hmm, lines don't stay selected if globally selected... !!! FIX !!! - // it's because there were extra state variables, the hit* vars... - if (!Global::selectionInProgress) - { - std::vector::iterator i; - int numHovered = 0; - for(i=document.objects.begin(); i!=document.objects.end(); i++) +void DrawingView::mousePressEvent(QMouseEvent * event) +{ + if (event->button() == Qt::LeftButton) { - Object * obj = (Object *)(*i); -// obj->selected = false; + Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y())); - switch (obj->type) + // Handle tool processing, if any + if (Global::tool) { - case OTLine: + if (hoveringIntersection) + point = intersectionPoint; + else if (Global::snapToGrid) + point = SnapPointToGrid(point); + + //Also, may want to figure out if hovering over a snap point on an + //object, snap to grid if not. + // Snap to object point if valid... +// if (Global::snapPointIsValid) +// point = Global::snapPoint; + + ToolHandler(ToolMouseDown, point); + return; + } + + // Clear the selection only if CTRL isn't being held on click + if (!ctrlDown) + ClearSelected(document.objects); +// ClearSelection(); + + // If any objects are being hovered on click, add them to the selection + // & return + if (numHovered > 0) { - Line * l = (Line *)obj; + AddHoveredToSelection(); + update(); // needed?? + GetHovered(hover); // prolly needed + dragged = (Object *)hover[0]; + draggingObject = true; + + // See if anything is using just a straight click on a handle + if (HandleObjectClicked()) + { + draggingObject = false; + update(); + return; + } -// bool hitPoint1, hitPoint2, hitLine; - l->hitPoint[0] = l->hitPoint[1] = l->hitObject = false; - Vector lineSegment = l->p2 - l->p1; - Vector v1 = point - l->p1; - Vector v2 = point - l->p2; - double t = Geometry::ParameterOfLineAndPoint(l->p1, l->p2, point); - double distance; - - if (t < 0.0) - distance = v1.Magnitude(); - else if (t > 1.0) - distance = v2.Magnitude(); - else - // distance = ?Det?(ls, v1) / |ls| - distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y) - / lineSegment.Magnitude()); + // Needed for grab & moving objects + // We do it *after*... why? (doesn't seem to confer any advantage...) + if (hoveringIntersection) + oldPoint = intersectionPoint; + else if (Global::snapToGrid) + oldPoint = SnapPointToGrid(point); - if ((v1.Magnitude() * Global::zoom) < 8.0) + return; + } + + // Didn't hit any object and not using a tool, so do a selection rectangle + Global::selectionInProgress = true; + Global::selection.setTopLeft(QPointF(point.x, point.y)); + Global::selection.setBottomRight(QPointF(point.x, point.y)); + } + else if (event->button() == Qt::MiddleButton) { - l->hitPoint[0] = true; -// snapPoint = l->p1; -// snapPointIsValid = true; + scrollDrag = true; + oldPoint = Vector(event->x(), event->y()); + // Should also change the mouse pointer as well... + setCursor(Qt::SizeAllCursor); } - else if ((v2.Magnitude() * Global::zoom) < 8.0) +} + + +void DrawingView::mouseMoveEvent(QMouseEvent * event) +{ + Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y())); + Global::selection.setBottomRight(QPointF(point.x, point.y)); + // Only needs to be done here, as mouse down is always preceded by movement + Global::snapPointIsValid = false; + hoveringIntersection = false; + + // Scrolling... + if (event->buttons() & Qt::MiddleButton) + { + point = Vector(event->x(), event->y()); + // Since we're using Qt coords for scrolling, we have to adjust them + // here to conform to Cartesian coords, since the origin is using + // Cartesian. :-) + Vector delta(oldPoint, point); + delta /= Global::zoom; + delta.y = -delta.y; + Global::origin -= delta; + + UpdateGridBackground(); + update(); + oldPoint = point; + return; + } + + // If we're doing a selection rect, see if any objects are engulfed by it + // (implies left mouse button held down) + if (Global::selectionInProgress) { - l->hitPoint[1] = true; -// snapPoint = l->p2; -// snapPointIsValid = true; + CheckObjectBounds(); + update(); + return; } - else if ((distance * Global::zoom) < 5.0) - l->hitObject = true; - bool oldHovered = l->hovered; - l->hovered = (l->hitPoint[0] || l->hitPoint[1] || l->hitObject ? true : false); + // Do object hit testing... + bool needUpdate = HitTestObjects(point); + GetHovered(hover); - if (oldHovered != l->hovered) - needUpdate = true; + // Check for multi-hover... + if (numHovered > 1) + { +//need to check for case where hover is over 2 circles and a 3rd's center... + Object * obj1 = (Object *)hover[0], * obj2 = (Object *)hover[1]; - break; + Geometry::Intersects(obj1, obj2); + int numIntersecting = Global::numIntersectParams; + double t = Global::intersectParam[0]; + double u = Global::intersectParam[1]; + + if (numIntersecting > 0) + { + Vector v1 = Geometry::GetPointForParameter(obj1, t); + Vector v2 = Geometry::GetPointForParameter(obj2, u); + QString text = tr("Intersection t=%1 (%3, %4), u=%2 (%5, %6)"); + informativeText = text.arg(t).arg(u).arg(v1.x).arg(v1.y).arg(v2.x).arg(v2.y); + + hoveringIntersection = true; + intersectionPoint = v1; } - case OTCircle: + + numIntersecting = Global::numIntersectPoints; + + if (numIntersecting > 0) { - Circle * c = (Circle *)obj; + Vector v1 = Global::intersectPoint[0]; + if (numIntersecting == 2) + { + Vector v2 = Global::intersectPoint[1]; - break; - } - default: - break; + if (Vector::Magnitude(v2, point) < Vector::Magnitude(v1, point)) + v1 = v2; + } + + QString text = tr("Intersection <%1, %2>"); + informativeText = text.arg(v1.x).arg(v1.y); + hoveringIntersection = true; + intersectionPoint = v1; } } + + // Handle object movement (left button down & over an object) + if ((event->buttons() & Qt::LeftButton) && draggingObject && !Global::tool) + { + if (hoveringIntersection) + point = intersectionPoint; + else if (hoverPointValid) + point = hoverPoint; + else if (Global::snapToGrid) + point = SnapPointToGrid(point); + + HandleObjectMovement(point); + update(); + oldPoint = point; + return; + } + + // Do tool handling, if any are active... + if (Global::tool) + { + if (hoveringIntersection) + point = intersectionPoint; + else if (hoverPointValid) + point = hoverPoint; + else if (Global::snapToGrid) + { + if (angleSnap) + point = SnapPointToAngle(point); + else + point = SnapPointToGrid(point); + } + + ToolHandler(ToolMouseMove, point); } // This is used to draw the tool crosshair... oldPoint = point; -// if (/*document.NeedsUpdate() ||*/ Global::selectionInProgress /*|| toolAction*/) - if (needUpdate || Global::selectionInProgress) + if (needUpdate || Global::tool) update(); } @@ -888,27 +1414,40 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event) { if (event->button() == Qt::LeftButton) { -#if 0 - document.PointerReleased(); -#endif - //We need to update especially if nothing collided and the state needs to change. !!! FIX !!! -//could set it up to use the document's update function (assumes that all object updates -//are being reported correctly: +//could set it up to use the document's update function (assumes that all object +//updates are being reported correctly: // if (document.NeedsUpdate()) + // Do an update if collided with at least *one* object in the document // if (collided) - update(); // Do an update if collided with at least *one* object in the document + update(); -#if 0 - if (toolAction) - toolAction->MouseReleased(); -#endif + if (Global::tool) + { + Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y())); + ToolHandler(ToolMouseUp, point); + return; + } if (Global::selectionInProgress) - { - // Select all the stuff inside of selection Global::selectionInProgress = false; + + informativeText.clear(); +// Should we be doing this automagically? Hmm... + // Clear our vectors + select.clear(); + hover.clear(); + + // Scoop 'em up + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + if (((Object *)(*i))->selected) + select.push_back(*i); } + + draggingObject = false; } else if (event->button() == Qt::MiddleButton) { @@ -939,33 +1478,78 @@ void DrawingView::wheelEvent(QWheelEvent * event) Global::zoom /= zoomFactor; } -#if 1 // Global::gridSpacing = gridPixels / Painter::zoom; // UpdateGridBackground(); SetGridSize(Global::gridSpacing * Global::zoom); update(); // zoomIndicator->setText(QString("Grid: %1\", BU: Inch").arg(Global::gridSpacing)); -#endif } void DrawingView::keyPressEvent(QKeyEvent * event) { -#if 0 - if (toolAction) - toolAction->KeyDown(event->key()); -#endif + bool oldShift = shiftDown; + bool oldCtrl = ctrlDown; + + if (event->key() == Qt::Key_Shift) + shiftDown = true; + else if (event->key() == Qt::Key_Control) + ctrlDown = true; + + if ((oldShift != shiftDown) || (oldCtrl != ctrlDown)) + { + if (Global::tool) + ToolHandler(ToolKeyDown, Point(0, 0)); + + update(); + } + + if (select.size() > 0) + { + if (event->key() == Qt::Key_Up) + { + TranslateObjects(select, Point(0, +1.0)); + update(); + } + else if (event->key() == Qt::Key_Down) + { + TranslateObjects(select, Point(0, -1.0)); + update(); + } + else if (event->key() == Qt::Key_Right) + { + TranslateObjects(select, Point(+1.0, 0)); + update(); + } + else if (event->key() == Qt::Key_Left) + { + TranslateObjects(select, Point(-1.0, 0)); + update(); + } + } } void DrawingView::keyReleaseEvent(QKeyEvent * event) { -#if 0 - if (toolAction) - toolAction->KeyReleased(event->key()); -#endif + bool oldShift = shiftDown; + bool oldCtrl = ctrlDown; + + if (event->key() == Qt::Key_Shift) + shiftDown = false; + else if (event->key() == Qt::Key_Control) + ctrlDown = false; + + if ((oldShift != shiftDown) || (oldCtrl != ctrlDown)) + { + if (Global::tool) + ToolHandler(ToolKeyUp, Point(0, 0)); + + update(); + } } + // // This looks strange, but it's really quite simple: We want a point that's // more than half-way to the next grid point to snap there while conversely we @@ -985,3 +1569,604 @@ Point DrawingView::SnapPointToGrid(Point point) return point; } + +Point DrawingView::SnapPointToAngle(Point point) +{ + // Snap to a single digit angle (using toolpoint #1 as the center) + double angle = Vector::Angle(toolPoint[0], point); + double length = Vector::Magnitude(toolPoint[0], point); + + // Convert from radians to degrees + double degAngle = angle * RADIANS_TO_DEGREES; + double snapAngle = (double)((int)(degAngle + 0.5)); + + Vector v; + v.SetAngleAndLength(snapAngle * DEGREES_TO_RADIANS, length); + point = toolPoint[0] + v; + + return point; +} + + +Rect DrawingView::GetObjectExtents(Object * obj) +{ + // Default to empty rect, if object checks below fail for some reason + Rect rect; + + switch (obj->type) + { + case OTLine: + case OTDimension: + { + rect = Rect(obj->p[0], obj->p[1]); + break; + } + case OTCircle: + { + rect = Rect(obj->p[0], obj->p[0]); + rect.Expand(obj->radius[0]); + break; + } + case OTArc: + { + Arc * a = (Arc *)obj; + + double start = a->angle[0]; + double end = start + a->angle[1]; + rect = Rect(Point(cos(start), sin(start)), Point(cos(end), sin(end))); + + // If the end of the arc is before the beginning, add 360 degrees to it + if (end < start) + end += TAU; + + // Adjust the bounds depending on which axes are crossed + if ((start < QTR_TAU) && (end > QTR_TAU)) + rect.t = 1.0; + + if ((start < HALF_TAU) && (end > HALF_TAU)) + rect.l = -1.0; + + if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU)) + rect.b = -1.0; + + if ((start < TAU) && (end > TAU)) + rect.r = 1.0; + + if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU))) + rect.t = 1.0; + + if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU))) + rect.l = -1.0; + + if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU))) + rect.b = -1.0; + + rect *= a->radius[0]; + rect.Translate(a->p[0]); + + break; + } + case OTContainer: + { + Container * c = (Container *)obj; + std::vector::iterator i = c->objects.begin(); + rect = GetObjectExtents((Object *)*i); + i++; + + for(; i!=c->objects.end(); i++) + rect |= GetObjectExtents((Object *)*i); + } + default: + break; + } + + return rect; +} + + +void DrawingView::CheckObjectBounds(void) +{ + std::vector::iterator i; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + Object * obj = (Object *)(*i); + obj->selected = false; + + switch (obj->type) + { + case OTLine: + case OTDimension: + { + Line * l = (Line *)obj; + + if (Global::selection.contains(l->p[0].x, l->p[0].y) && Global::selection.contains(l->p[1].x, l->p[1].y)) + l->selected = true; + + break; + } + case OTCircle: + { + Circle * c = (Circle *)obj; + + if (Global::selection.contains(c->p[0].x - c->radius[0], c->p[0].y - c->radius[0]) && Global::selection.contains(c->p[0].x + c->radius[0], c->p[0].y + c->radius[0])) + c->selected = true; + + break; + } + case OTArc: + { + Arc * a = (Arc *)obj; + + double start = a->angle[0]; + double end = start + a->angle[1]; + QPointF p1(cos(start), sin(start)); + QPointF p2(cos(end), sin(end)); + QRectF bounds(p1, p2); + +#if 1 + // Swap X/Y coordinates if they're backwards... + if (bounds.left() > bounds.right()) + { + double temp = bounds.left(); + bounds.setLeft(bounds.right()); + bounds.setRight(temp); + } + + if (bounds.bottom() > bounds.top()) + { + double temp = bounds.bottom(); + bounds.setBottom(bounds.top()); + bounds.setTop(temp); + } +#else + // Doesn't work as advertised! For shame! + bounds = bounds.normalized(); +#endif + + // If the end of the arc is before the beginning, add 360 degrees to it + if (end < start) + end += TAU; + + // Adjust the bounds depending on which axes are crossed + if ((start < QTR_TAU) && (end > QTR_TAU)) + bounds.setTop(1.0); + + if ((start < HALF_TAU) && (end > HALF_TAU)) + bounds.setLeft(-1.0); + + if ((start < THREE_QTR_TAU) && (end > THREE_QTR_TAU)) + bounds.setBottom(-1.0); + + if ((start < TAU) && (end > TAU)) + bounds.setRight(1.0); + + if ((start < (TAU + QTR_TAU)) && (end > (TAU + QTR_TAU))) + bounds.setTop(1.0); + + if ((start < (TAU + HALF_TAU)) && (end > (TAU + HALF_TAU))) + bounds.setLeft(-1.0); + + if ((start < (TAU + THREE_QTR_TAU)) && (end > (TAU + THREE_QTR_TAU))) + bounds.setBottom(-1.0); + + bounds.setTopLeft(QPointF(bounds.left() * a->radius[0], bounds.top() * a->radius[0])); + bounds.setBottomRight(QPointF(bounds.right() * a->radius[0], bounds.bottom() * a->radius[0])); + bounds.translate(a->p[0].x, a->p[0].y); + + if (Global::selection.contains(bounds)) + a->selected = true; + + break; + } + default: + break; + } + } +} + + +bool DrawingView::HitTestObjects(Point point) +{ + std::vector::iterator i; + numHovered = 0; + bool needUpdate = false; + hoverPointValid = false; + + for(i=document.objects.begin(); i!=document.objects.end(); i++) + { + Object * obj = (Object *)(*i); + + // If we're seeing the object we're dragging, skip it + if (draggingObject && (obj == dragged)) + continue; + + if (HitTest(obj, point)) + needUpdate = true; + + if (obj->hovered) + { + numHovered++; +//printf("MouseMove: OBJECT HOVERED (numHovered = %i)\n", numHovered); + emit(ObjectHovered(obj)); + } + } + + return needUpdate; +} + + +bool DrawingView::HitTest(Object * obj, Point point) +{ + bool needUpdate = false; + + switch (obj->type) + { + case OTLine: + { + bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitPoint[1] = obj->hitObject = false; + Vector lineSegment = obj->p[1] - obj->p[0]; + Vector v1 = point - obj->p[0]; + Vector v2 = point - obj->p[1]; + double t = Geometry::ParameterOfLineAndPoint(obj->p[0], obj->p[1], point); + double distance; + + if (t < 0.0) + distance = v1.Magnitude(); + else if (t > 1.0) + distance = v2.Magnitude(); + else + // distance = ?Det?(ls, v1) / |ls| + distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y) + / lineSegment.Magnitude()); + + if ((v1.Magnitude() * Global::zoom) < 8.0) + { + obj->hitPoint[0] = true; + hoverPoint = obj->p[0]; + hoverPointValid = true; + } + else if ((v2.Magnitude() * Global::zoom) < 8.0) + { + obj->hitPoint[1] = true; + hoverPoint = obj->p[1]; + hoverPointValid = true; + } + else if ((distance * Global::zoom) < 5.0) + obj->hitObject = true; + + obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitObject ? true : false); + + if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHO != obj->hitObject)) + needUpdate = true; + + break; + } + case OTCircle: + { + bool oldHP = obj->hitPoint[0], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitObject = false; + double length = Vector::Magnitude(obj->p[0], point); + + if ((length * Global::zoom) < 8.0) + obj->hitPoint[0] = true; + else if ((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) + obj->hitObject = true; + + obj->hovered = (obj->hitPoint[0] || obj->hitObject ? true : false); + + if ((oldHP != obj->hitPoint[0]) || (oldHO != obj->hitObject)) + needUpdate = true; + + break; + } + case OTArc: + { + bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitObject = false; + double length = Vector::Magnitude(obj->p[0], point); + double angle = Vector::Angle(obj->p[0], point); + + // Make sure we get the angle in the correct spot + if (angle < obj->angle[0]) + angle += TAU; + + // Get the span that we're pointing at... + double span = angle - obj->angle[0]; + + // N.B.: Still need to hit test the arc start & arc span handles... + double spanAngle = obj->angle[0] + obj->angle[1]; + Point handle1 = obj->p[0] + (Vector(cos(obj->angle[0]), sin(obj->angle[0])) * obj->radius[0]); + Point handle2 = obj->p[0] + (Vector(cos(spanAngle), sin(spanAngle)) * obj->radius[0]); + double length2 = Vector::Magnitude(point, handle1); + double length3 = Vector::Magnitude(point, handle2); + + if ((length * Global::zoom) < 8.0) + obj->hitPoint[0] = true; + else if ((length2 * Global::zoom) < 8.0) + { + obj->hitPoint[1] = true; + hoverPoint = handle1; + hoverPointValid = true; + } + else if ((length3 * Global::zoom) < 8.0) + { + obj->hitPoint[2] = true; + hoverPoint = handle2; + hoverPointValid = true; + } + else if (((fabs(length - obj->radius[0]) * Global::zoom) < 2.0) && (span < obj->angle[1])) + obj->hitObject = true; + + obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitObject ? true : false); + + if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHO != obj->hitObject)) + needUpdate = true; + + break; + } + case OTDimension: + { + bool oldHP0 = obj->hitPoint[0], oldHP1 = obj->hitPoint[1], oldHP2 = obj->hitPoint[2], oldHP3 = obj->hitPoint[3], oldHP4 = obj->hitPoint[4], oldHO = obj->hitObject; + obj->hitPoint[0] = obj->hitPoint[1] = obj->hitPoint[2] = obj->hitPoint[3] = obj->hitPoint[4] = obj->hitObject = false; + + Dimension * d = (Dimension *)obj; + + Vector orthogonal = Vector::Normal(d->lp[0], d->lp[1]); + // Get our line parallel to our points + float scaledThickness = Global::scale * obj->thickness; + Point p1 = d->lp[0] + (orthogonal * 10.0 * scaledThickness); + Point p2 = d->lp[1] + (orthogonal * 10.0 * scaledThickness); + Point p3(p1, point); + + Vector v1(d->p[0], point); + Vector v2(d->p[1], point); + Vector lineSegment(p1, p2); + double t = Geometry::ParameterOfLineAndPoint(p1, p2, point); + double distance; + Point midpoint = (p1 + p2) / 2.0; + Point hFSPoint = Point(midpoint, point); + Point hCS1Point = Point((p1 + midpoint) / 2.0, point); + Point hCS2Point = Point((midpoint + p2) / 2.0, point); + + if (t < 0.0) + distance = v1.Magnitude(); + else if (t > 1.0) + distance = v2.Magnitude(); + else + // distance = ?Det?(ls, v1) / |ls| + distance = fabs((lineSegment.x * p3.y - p3.x * lineSegment.y) + / lineSegment.Magnitude()); + + if ((v1.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[0] = true; + else if ((v2.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[1] = true; + else if ((distance * Global::zoom) < 5.0) + obj->hitObject = true; + + if ((hFSPoint.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[2] = true; + else if ((hCS1Point.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[3] = true; + else if ((hCS2Point.Magnitude() * Global::zoom) < 8.0) + obj->hitPoint[4] = true; + +// return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch || hitChangeSwitch1 || hitChangeSwitch2 ? true : false); + obj->hovered = (obj->hitPoint[0] || obj->hitPoint[1] || obj->hitPoint[2] || obj->hitPoint[3] || obj->hitPoint[4] || obj->hitObject ? true : false); + + if ((oldHP0 != obj->hitPoint[0]) || (oldHP1 != obj->hitPoint[1]) || (oldHP2 != obj->hitPoint[2]) || (oldHP3 != obj->hitPoint[3]) || (oldHP4 != obj->hitPoint[4]) || (oldHO != obj->hitObject)) + needUpdate = true; + + + break; + } + case OTContainer: + { + // Containers must be recursively tested... + Container * c = (Container *)obj; + c->hitObject = false; + c->hovered = false; + std::vector::iterator i; + + for(i=c->objects.begin(); i!=c->objects.end(); i++) + { + Object * cObj = (Object *)*i; + + if (HitTest(cObj, point)) + needUpdate = true; + + if (cObj->hitObject == true) + c->hitObject = true; + + if (cObj->hovered == true) + c->hovered = true; + } + + break; + } + default: + break; + } + + return needUpdate; +} + + +bool DrawingView::HandleObjectClicked(void) +{ + if (dragged->type == OTDimension) + { + Dimension * d = (Dimension *)dragged; + + if (d->hitPoint[2]) + { + // Hit the "flip sides" switch, so flip 'em + Point temp = d->p[0]; + d->p[0] = d->p[1]; + d->p[1] = temp; + return true; + } + else if (d->hitPoint[3]) + { + // There are three cases here: aligned, horizontal, & vertical. + // Aligned and horizontal do the same thing, vertical goes back to + // linear. + if (d->subtype == DTLinearVert) + d->subtype = DTLinear; + else + d->subtype = DTLinearVert; + + return true; + } + else if (d->hitPoint[4]) + { + // There are three cases here: aligned, horizontal, & vertical. + // Aligned and vertical do the same thing, horizontal goes back to + // linear. + if (d->subtype == DTLinearHorz) + d->subtype = DTLinear; + else + d->subtype = DTLinearHorz; + + return true; + } + } + + return false; +} + + +void DrawingView::HandleObjectMovement(Point point) +{ + Point delta = point - oldPoint; +//printf("HOM: old = (%f,%f), new = (%f, %f), delta = (%f, %f)\n", oldPoint.x, oldPoint.y, point.x, point.y, delta.x, delta.y); +// Object * obj = (Object *)hover[0]; + Object * obj = dragged; +//printf("Object type = %i (size=%i), ", obj->type, hover.size()); +//printf("Object (%X) move: hp1=%s, hp2=%s, hl=%s\n", obj, (obj->hitPoint[0] ? "true" : "false"), (obj->hitPoint[1] ? "true" : "false"), (obj->hitObject ? "true" : "false")); + + switch (obj->type) + { + case OTLine: + if (obj->hitPoint[0]) + obj->p[0] = point; + else if (obj->hitPoint[1]) + obj->p[1] = point; + else if (obj->hitObject) + { + obj->p[0] += delta; + obj->p[1] += delta; + } + + break; + + case OTCircle: + if (obj->hitPoint[0]) + obj->p[0] = point; + else if (obj->hitObject) + { +//this doesn't work. we need to save this on mouse down for this to work correctly! +// double oldRadius = obj->radius[0]; + obj->radius[0] = Vector::Magnitude(obj->p[0], point); + + QString text = QObject::tr("Radius: %1");//\nScale: %2%"); + informativeText = text.arg(obj->radius[0], 0, 'd', 4);//.arg(obj->radius[0] / oldRadius * 100.0, 0, 'd', 0); + } + + break; + + case OTArc: + if (obj->hitPoint[0]) + obj->p[0] = point; + else if (obj->hitPoint[1]) + { + // Change the Arc's span (handle #1) + if (shiftDown) + { + double angle = Vector::Angle(obj->p[0], point); + double delta = angle - obj->angle[0]; + + if (delta < 0) + delta += TAU; + + obj->angle[1] -= delta; + obj->angle[0] = angle; + + if (obj->angle[1] < 0) + obj->angle[1] += TAU; + + QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0); + informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2); + return; + } + + double angle = Vector::Angle(obj->p[0], point); + obj->angle[0] = angle; + QString text = QObject::tr("Start angle: %1") + QChar(0x00B0); + informativeText = text.arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 4); + } + else if (obj->hitPoint[2]) + { + // Change the Arc's span (handle #2) + if (shiftDown) + { + double angle = Vector::Angle(obj->p[0], point); + obj->angle[1] = angle - obj->angle[0]; + + if (obj->angle[1] < 0) + obj->angle[1] += TAU; + + QString text = QObject::tr("Span: %1") + QChar(0x00B0) + QObject::tr("\n%2") + QChar(0x00B0) + QObject::tr(" - %3") + QChar(0x00B0); + informativeText = text.arg(obj->angle[1] * RADIANS_TO_DEGREES, 0, 'd', 4).arg(obj->angle[0] * RADIANS_TO_DEGREES, 0, 'd', 2).arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 2); + return; + } + + double angle = Vector::Angle(obj->p[0], point); + obj->angle[0] = angle - obj->angle[1]; + + if (obj->angle[0] < 0) + obj->angle[0] += TAU; + + QString text = QObject::tr("End angle: %1") + QChar(0x00B0); + informativeText = text.arg((obj->angle[0] + obj->angle[1]) * RADIANS_TO_DEGREES, 0, 'd', 4); + } + else if (obj->hitObject) + { + if (shiftDown) + { + return; + } + + obj->radius[0] = Vector::Magnitude(obj->p[0], point); + QString text = QObject::tr("Radius: %1"); + informativeText = text.arg(obj->radius[0], 0, 'd', 4); + } + + break; + + case OTDimension: + if (obj->hitPoint[0]) + obj->p[0] = point; + else if (obj->hitPoint[1]) + obj->p[1] = point; + else if (obj->hitObject) + { + obj->p[0] += delta; + obj->p[1] += delta; + } + + break; + + case OTContainer: + // This is shitty, but works for now until I can code up something + // nicer :-) + TranslateObject(obj, delta); + + break; + default: + break; + } +} +